They work hard, they play hard?
I actually stared in disbelief at that then almost cried laughing.
They work hard, they play hard?
They work hard, they play hard?
I actually facepalmed, if the game is so "unfun" which seriously, is not a word in the english language, then why do you continue to play it? It's the same thing as when everyone started complaining about Armor lock, honestly if you don't like the feature or game, DON'T USE/PLAY IT! If you didn't like it you should've gotten your money back and bought another game or went back to Halo 3.
I don't have the greatest K/D in Halo Reach due to connection issues and the fact I end up in games with guys and guests who leave 5 minutes in, but I still have a huge amount of fun with Halo Reach, seriously, dust yourself off and either try again or stop playing.
Only thing I ask for Halo 4 is another great storyline, (loved the story of every Halo game so far) and for the love of GOD, if you keep sprint in the game, get rid of that ridiculous double melee that it seems to enable, honestly online in Reach if I shoot at a guy and punch him, somehow he survives, yet he brings my shields down a sliver and WHAM, sprints into me and I'm insta-dead. Anyone else annoyed with this?
*shakes head sadly* The game runs on the computers your eyes seem to be better than. Its no wonder you can't get a headshot, I can see it now, "The circle is fully expanded, NO WAIT COMPUTERS LIE!!!! It must be at the smallest radius, I can get headshots!!!!!! wait WHAT? No headshot? Damn, must be the computer's fault, oh well better go complain on Gaf."
Honestly get better at the game!
I have learned that I sound less stupid when not in full rage mode.
Well of course. What do you think the diaper was for? It wasn't for protection, it was for pleasure baby.
I think the analogy means you like it, or want to like it due to past experiences and the game or person has good sides and bad...It's just you know you shouldn't come back to it or still be friends with someone who is ultimately un-fulfilling and you generally go away from the encounter feeling odd. I'm not saying I agree with his sentiment. You just have to realize its possible for people to be illogical when it comes to friendships/relationships....and games as well. People can be friends with jerks, wife beaters, and cling to relationships with murders (prison S.O's) so you're right, it doesn't make sense but it is possible and that doesn't mean that the person or object of continual content/discontent is not a problem as well as the person involved with them.
Also...not everyone has your temperament.
One of the great things about the ODST campaign was how they removed the BR completely; the lead designer (Paul Bertone) identified the go-to nature of it and yanked it, splitting the funtionality into the SMG and Magnum. The campaign was better for its exclusion. Reach went in the opposite direction and made the primary weapon more accurate, with a larger clip and a longer scope, and, yeah. I'm hoping Halo 4 goes more in the ODST route.
I too wish Halo 3 was more about AR's, Spikers, Plasma Rifles and SMG's, the gameplay is so exciting and varied when people are using different combinations of those weapons. Damn that repetitive BR gameplay, its all about Duel wielding combinations of the other weapons for the kind of exciting super awesome gameplay that BR's ruined.
Very few 16 player console games use dedicated servers, why would Halo need it? Honestly, other than Gears 3, I can't think of any other game that has =< 16 players and uses dedicated servers. Hell past Halo games have had some of the best, if not the best, online code around, making dedicated servers even less necessary.
Seems alright from a campaign perspective, but truthfully, every single game has that one weapon that people want to gravitate towards every match. Remove the BR and DMR and players will simply look for the next weapon to latch themselves onto and Halo 4 will turn into a "[insert new weapon name here] fest".
More developers simply need to embrance a player's need for a comfy and reliable weapon that they prefer to use each game with power weapons simply being something the player can indulge themselves with every once in a while (think Epic's embrace of the shotgun for Gears 3).
Yeah, bob kind of nailed it: my weapon usage in 2/3/Reach is BR/DMR + power weapon, where possible. Having to hang on to a plasma pistol or SMG in ODST felt constricting.
Yeah, bob kind of nailed it: my weapon usage in 2/3/Reach is BR/DMR + power weapon, where possible. Having to hang on to a plasma pistol or SMG in ODST felt constricting.
Indeed, part of what this conversation highlights is how hard it is to find solutions for all the different game modes. The pistol/BR/DMR are one size fits all. Which is fine, they just need not have a negative effect on the gameplay, or render all other weapons useless. Easier said than done, of course.
I thought Halo 2 and 3 were fine in this regard, but the DMR's range in Reach is something I've been lamenting for a while now.
I do think the laser is a good idea, it's just too OP.The Plasma Launcher is one that should be attained, unless they plan on making a new Forerunner type in similar fashion. The Rockets will stay and I'm not expecting much change from them, and for the love of god, remove the Laser. Let's not destroy vehicle combat because of its inclusion.
I do think the laser is a good idea, it's just too OP.
It should have a more visible targeting laser, longer chargeup time and some other difficulty - maybe cause an EMP?
i.e. if you fire the laser, your shields go down?
Would make people think twice about firing
I do think the laser is a good idea, it's just too OP.
It should have a more visible targeting laser, longer chargeup time and some other difficulty - maybe cause an EMP?
i.e. if you fire the laser, your shields go down?
Would make people think twice about firing
Oh and make the chargeup cost battery power (like in the plasma pistol) so people can't run around constantly charging it until the last second
If you did that, at least allow the person who's about to be demolished you're getting targeted. The thin red line might as well be transparent. There's no way to avoid getting shot. With the others, rockets, plasma launcher, missile pod, you have opportunities to get away.Easy way to fix the laser would to make it so once you start to charge it, it must fire shortly after. No more feathering the trigger over and over until you get the perfect shot. If you are going to charge it up, you better commit to it.
Why don't they just bring back rocket lock-on but only for flying vehicles?
If you did that, at least allow the person who's about to be demolished you're getting targeted. The thin red line might as well be transparent. There's no way to avoid getting shot. With the others, rockets, plasma launcher, missile pod, you have opportunities to get away.
Cosigned.Remove the Laser, buff the Plasma Launcher (i.e. faster traveling projectiles).
Done.
Remove the Laser, buff the Plasma Launcher (i.e. faster traveling projectiles).
Done.
Its still just way too easy to hit a large vehicular target from across the map with the laser.
Its an awesome weapon in look, feel and sound, but it is just massively overpowered in multiplayer. I wouldn't mind seeing it in campaign, but getting blown up from across the map with no warning isn't fun.
Cosigned.
And I once again want to advocate Duncan's idea of a focus rifle / spartan laser hybrid. A steady beam that will wreck a vehicle in four or five seconds. Maybe even require a charge up before the blast.
Yeah, bob kind of nailed it: my weapon usage in 2/3/Reach is BR/DMR + power weapon, where possible. Having to hang on to a plasma pistol or SMG in ODST felt constricting.
Very few 16 player console games use dedicated servers, why would Halo need it? Honestly, other than Gears 3, I can't think of any other game that has =< 16 players and uses dedicated servers. Hell past Halo games have had some of the best, if not the best, online code around, making dedicated servers even less necessary.
BTB in Reach is seriously the most mind-numbing playlist in the entire game. I always get bored a minute in and just dick around. I'm not sure if that is Reach's fault or that I'm just done with BTB in Halo overall, but I don't think a 32-player count would improve anything.Halo is a sandbox shooter, it's begging for a 32 player count. Which is part of the reason why it needs dedicated servers. Either way, custom game browsing would be more important, especially with the ability to manage your own game.
The absolutely most important thing however is understanding that video games aren't just there to entertain us, they're also our friends.
BTB in Reach is seriously the most mind-numbing playlist in the entire game. I always get bored a minute in and just dick around. I'm not sure if that is Reach's fault or that I'm just done with BTB in Halo overall, but I don't think a 32-player count would improve anything.
Halo is a sandbox shooter, it's begging for a 32 player count. Which is part of the reason why it needs dedicated servers. Either way, custom game browsing would be more important, especially with the ability to manage your own game.
The absolutely most important thing however is understanding that video games aren't just there to entertain us, they're also our friends.
Agree, it's a great idea.
Come on man, people love Halo for different reasons but one of those absolutely stand out reasons is because Halo has the best vehicular combat in the entirety of the medium. It's fun, it's accessible, it's packed with variety. When combined with Halo's insane physics, sandbox gameplay, open maps, fun weapons and wild extras like equipment/armour abilities, it makes battles extremely exciting and unforgettable.
So yeah, I think the 32 player count would absolutely complement Halo. Imagine a battle where each side has
An Elephant fully manned (2 for turrets, driver and 2 for new medical and vehicle repair stations) - 5 people
Warthogs x 2 - 4 people
Banshee x 2 - 2 people
Ghosts x 2 - 2 people
Scorpion - 2 people
Revenant - 1 person
It'd be incredible, it'd make for some of the most interesting and dynamic battles in the entire industry, It'd be great. I think to understand where I'm coming from, you have to understand that video games aren't just simple tools which exist to entertain us, they're also our friends.
I think if the player count was raised a mode like Invasion could be overhauled in some cool ways. I do enjoy multi-tiered objective style gameplay as seen in Invasion and that other shooters do, so I really would like to see that concept expanded.
That said, I know Invasion wasn't extremely popular so im not holding my breath for too many resources in a mode like that. Still, I love the idea of a BTB that can have the complexity of BF3, MAG, etc. Heck, Im starting to think of how awesome SW Battlefront style space battles would be.
Haven't a lot of the ex Battlefront team joined 343i? Maybe our dreams will come true ;D
I didn't really like invasion though, but I think that's down to simply not enjoying the vehicular mechanics in Reach full stop. Vehicles were way too flimsy, there was little innovation for them and things like armour lock could really fuck them over unnecessarily.
I'd say Bungie lost their way when they stopped realising that video games aren't just simple tools for entertainment, but that they're also our friends.
@monster
Well the thing is, Halo is flexible. It has strengths in many areas, hence why I think custom game browsing is an absolute necessity for Halo as it will truly flesh every single strength out of Halo and make them easily accessible for all, game quality will increase and the community will get closer. It'll be fantastic.
For me, that's the ultimate test for 343i. Do they understand how important CGB really is for the series? It's what will distinguish them between your average developer, and one that understands that video games aren't just simple tools for our entertainment, but that they're also our friends.
I lol'dvideo games aren't just simple tools which exist to entertain us, they're also our friends.
No, it's not trolling. As I've got older I've increasingly understood the gaming industry more and more, this was the revelation that I have made recently. I have matured as a gamer and made peace with the industry. Something which I believe every gamer will do (or has done) when they also develop this state of mind at some point in their gaming lifespans.
But yeah, pleeeeeease 343i put custom game browsing in Halo 4. The forge community and competitive community would love you for it.
Be my gaming guru.No, it's not trolling. As I've got older I've increasingly understood the gaming industry more and more, this was the revelation that I have made recently. I have matured as a gamer and made peace with the industry. Something which I believe every gamer will do (or has done) when they also develop this state of mind at some point in their gaming lifespans.
What the hell are you talking about?No, it's not trolling. As I've got older I've increasingly understood the gaming industry more and more, this was the revelation that I have made recently. I have matured as a gamer and made peace with the industry. Something which I believe every gamer will do (or has done) when they also develop this state of mind at some point in their gaming lifespans.
But yeah, pleeeeeease 343i put custom game browsing in Halo 4. The forge community and competitive community would love you for it.
But there is the DMR, it's spiritual successor, and basically the entire Reach multiplayer.
One of the great things about the ODST campaign was how they removed the BR completely; the lead designer (Paul Bertone) identified the go-to nature of it and yanked it, splitting the funtionality into the SMG and Magnum. The campaign was better for its exclusion. Reach went in the opposite direction and made the primary weapon more accurate, with a larger clip and a longer scope, and, yeah. I'm hoping Halo 4 goes more in the ODST route.
I have nothing against the BR existing, it's just that it's insane over-usefulness makes the entire Halo 3 and Reach experience rather one note, and tough to enjoy if you aren't good with those weapons.
I think what he meant was the BR is so effective in so many situations that other weapons aren't really viable against anyone who knows how to use it. If that's not what he meant, it's still my own view. I don't want to play a one-gun game. I like variety.If you aren't good with those weapons it means you should be getting matched up with others that aren't good with it as well.
I've never understood lower skilled players complaining (back in h3 when I used to play) about a long range weapon being too useful when the players they play are also not great with it. Which means, you can continue with whatever weapon you have because those guys won't be able to land a perfect 4 or 5 shot on you. If you aren't playing with people of your skill level, blame the matchmaking system and not the weapon.
I think what he meant was the BR is so effective in so many situations that other weapons aren't really viable against anyone who knows how to use it. If that's not what he meant, it's still my own view. I don't want to play a one-gun game. I like variety.