Halo 4 Announced (MS Conf, 2012, Start Of New Trilogy)

I actually facepalmed, if the game is so "unfun" which seriously, is not a word in the english language, then why do you continue to play it? It's the same thing as when everyone started complaining about Armor lock, honestly if you don't like the feature or game, DON'T USE/PLAY IT! If you didn't like it you should've gotten your money back and bought another game or went back to Halo 3.

I don't have the greatest K/D in Halo Reach due to connection issues and the fact I end up in games with guys and guests who leave 5 minutes in, but I still have a huge amount of fun with Halo Reach, seriously, dust yourself off and either try again or stop playing.

Only thing I ask for Halo 4 is another great storyline, (loved the story of every Halo game so far) and for the love of GOD, if you keep sprint in the game, get rid of that ridiculous double melee that it seems to enable, honestly online in Reach if I shoot at a guy and punch him, somehow he survives, yet he brings my shields down a sliver and WHAM, sprints into me and I'm insta-dead. Anyone else annoyed with this?






*shakes head sadly* The game runs on the computers your eyes seem to be better than. Its no wonder you can't get a headshot, I can see it now, "The circle is fully expanded, NO WAIT COMPUTERS LIE!!!! It must be at the smallest radius, I can get headshots!!!!!! wait WHAT? No headshot? Damn, must be the computer's fault, oh well better go complain on Gaf."

Honestly get better at the game!

I think the analogy means you like it, or want to like it due to past experiences and the game or person has good sides and bad...It's just you know you shouldn't come back to it or still be friends with someone who is ultimately un-fulfilling and you generally go away from the encounter feeling odd. I'm not saying I agree with his sentiment. You just have to realize its possible for people to be illogical when it comes to friendships/relationships....and games as well. People can be friends with jerks, wife beaters, and cling to relationships with murders (prison S.O's) so you're right, it doesn't make sense but it is possible and that doesn't mean that the person or object of continual content/discontent is not a problem as well as the person involved with them.

Also...not everyone has your temperament.
 
Well of course. What do you think the diaper was for? It wasn't for protection, it was for pleasure baby.

Holy fuck thats partially disturbing


I think the analogy means you like it, or want to like it due to past experiences and the game or person has good sides and bad...It's just you know you shouldn't come back to it or still be friends with someone who is ultimately un-fulfilling and you generally go away from the encounter feeling odd. I'm not saying I agree with his sentiment. You just have to realize its possible for people to be illogical when it comes to friendships/relationships....and games as well. People can be friends with jerks, wife beaters, and cling to relationships with murders (prison S.O's) so you're right, it doesn't make sense but it is possible and that doesn't mean that the person or object of continual content/discontent is not a problem as well as the person involved with them.

Also...not everyone has your temperament.

I guess that's true, but honestly, he really shouldn't be complaining about it, obviously not everyone is going to find it fun but seriously its the people who actually like the game who should be complaining about mechanics they find poor or unsatisfactory, they're the ones who will keep playing long after the people who don't like the game go off to CoD or some CoD clone.

And yeah I guess I do have a sort of "ah well might as well be cheerful" sort of temperment
 
One of the great things about the ODST campaign was how they removed the BR completely; the lead designer (Paul Bertone) identified the go-to nature of it and yanked it, splitting the funtionality into the SMG and Magnum. The campaign was better for its exclusion. Reach went in the opposite direction and made the primary weapon more accurate, with a larger clip and a longer scope, and, yeah. I'm hoping Halo 4 goes more in the ODST route.

Seems alright from a campaign perspective, but truthfully, every single game has that one weapon that people want to gravitate towards every match. Remove the BR and DMR and players will simply look for the next weapon to latch themselves onto and Halo 4 will turn into a "[insert new weapon name here] fest".

More developers simply need to embrance a player's need for a comfy and reliable weapon that they prefer to use each game with power weapons simply being something the player can indulge themselves with every once in a while (think Epic's embrace of the shotgun for Gears 3).
 
I too wish Halo 3 was more about AR's, Spikers, Plasma Rifles and SMG's, the gameplay is so exciting and varied when people are using different combinations of those weapons. Damn that repetitive BR gameplay, its all about Duel wielding combinations of the other weapons for the kind of exciting super awesome gameplay that BR's ruined.

Yeah, I never had a problem with the dual wield-able weapons. I like Halo because it's variety in game types, map sizes, weapon types, vehicles, and mechanics, which all combine and lead to individual match/battles becoming very unique from each other (unlike say COD or CS). I don't even like MLG's approach of simplifying the whole Halo package in name of "balance" when in reality they're reducing the number of unique scenarios possible in a match, and thus reducing the need to quickly adapt to new things in a given match.

Anyway, when it comes to effectiveness or "over-effectiveness" of the BR in previous Halo games, I think the problem lies in map design and weapon placement more than the attributes of the weapon itself. For me, I agreed with Bungie's decision to lower the accuracy of the BR at longer ranges (but probably lowered it too much for close ranges) in Halo 3 (versus Halo 2). However, I always thought the smaller maps could have used more dual wield-able weapons near the more narrow sections. Particularly, I think there should have been SMGs and plasma rifles next to each other, rather than 2 SMGs and 2 plasma rifles for a given weapon location. The SMG+PR combo can easily rip through some the most skilled BR users at close ranges.

From there, maps could be designed with a better balance between long, mid, and short sight lines. Make different important choke points with different sight lines and the need for weapon specialization increases. I think Halo 2's maps did this the best and Reach's maps have done this the worst.

Very few 16 player console games use dedicated servers, why would Halo need it? Honestly, other than Gears 3, I can't think of any other game that has =< 16 players and uses dedicated servers. Hell past Halo games have had some of the best, if not the best, online code around, making dedicated servers even less necessary.

On one hand, I think a game with the population size of Halo, having dedicated servers isn't exactly a breeze to setup and cheap to maintain. I think many gamers have been spoiled from other game's free servers over the years. However, personally, I would love for it to happen in Halo- mainly for the chance of the player size limit to be increased from 16. A Battlefield-esque Halo is one of my "dream games," but I understand much of the Halo community itself doesn't have the same wishes and so I'm not holding my breath.

In the end, it's really more of Microsoft's decision than 343i's, so everyone should direct their bitching towards MS's gaming division heads.
 
Yeah, bob kind of nailed it: my weapon usage in 2/3/Reach is BR/DMR + power weapon, where possible. Having to hang on to a plasma pistol or SMG in ODST felt constricting.
 
Seems alright from a campaign perspective, but truthfully, every single game has that one weapon that people want to gravitate towards every match. Remove the BR and DMR and players will simply look for the next weapon to latch themselves onto and Halo 4 will turn into a "[insert new weapon name here] fest".

More developers simply need to embrance a player's need for a comfy and reliable weapon that they prefer to use each game with power weapons simply being something the player can indulge themselves with every once in a while (think Epic's embrace of the shotgun for Gears 3).

Indeed, part of what this conversation highlights is how hard it is to find solutions for all the different game modes. The pistol/BR/DMR are one size fits all. Which is fine, they just need not have a negative effect on the gameplay, or render all other weapons useless. Easier said than done, of course.

I thought Halo 2 and 3 were fine in this regard, but the DMR's range in Reach is something I've been lamenting for a while now.
 
Yeah, bob kind of nailed it: my weapon usage in 2/3/Reach is BR/DMR + power weapon, where possible. Having to hang on to a plasma pistol or SMG in ODST felt constricting.

Then make the sandbox the spawn weapon + power weapons. Cut everything else and focus on the gunplay therein.
 
Yeah, bob kind of nailed it: my weapon usage in 2/3/Reach is BR/DMR + power weapon, where possible. Having to hang on to a plasma pistol or SMG in ODST felt constricting.

The plasma pistol was actually an excellent weapon in Halo:CE if spammed. It's a shame they didn't re-adjust its damage in ODST and Reach to restore it to it's former glory.
 
Indeed, part of what this conversation highlights is how hard it is to find solutions for all the different game modes. The pistol/BR/DMR are one size fits all. Which is fine, they just need not have a negative effect on the gameplay, or render all other weapons useless. Easier said than done, of course.

I thought Halo 2 and 3 were fine in this regard, but the DMR's range in Reach is something I've been lamenting for a while now.

Yeah, the DMR would've been much better if it was 2x zoom and had been no bloom unscoped, full bloom scoped. That's the only thing I could think of to balance the weapon given Reach's entire set-up.

If there's two things I could say for certain that I hope Halo 4 carries over from Reach, it's:

the Pro Pipe
audio feedback when you drop someone's shields/get a bleedthrough headshot

I would if people know that the audio for that is right out of removing a Brute's armor in Halo 3/ODST. :P
 
The Plasma Launcher is one that should be attained, unless they plan on making a new Forerunner type in similar fashion. The Rockets will stay and I'm not expecting much change from them, and for the love of god, remove the Laser. Let's not destroy vehicle combat because of its inclusion.
 
The Plasma Launcher is one that should be attained, unless they plan on making a new Forerunner type in similar fashion. The Rockets will stay and I'm not expecting much change from them, and for the love of god, remove the Laser. Let's not destroy vehicle combat because of its inclusion.
I do think the laser is a good idea, it's just too OP.
It should have a more visible targeting laser, longer chargeup time and some other difficulty - maybe cause an EMP?
i.e. if you fire the laser, your shields go down?
Would make people think twice about firing

Oh and make the chargeup cost battery power (like in the plasma pistol) so people can't run around constantly charging it until the last second
 
I do think the laser is a good idea, it's just too OP.
It should have a more visible targeting laser, longer chargeup time and some other difficulty - maybe cause an EMP?
i.e. if you fire the laser, your shields go down?
Would make people think twice about firing

Its still just way too easy to hit a large vehicular target from across the map with the laser.

Its an awesome weapon in look, feel and sound, but it is just massively overpowered in multiplayer. I wouldn't mind seeing it in campaign, but getting blown up from across the map with no warning isn't fun.
 
Easy way to fix the laser would be to make it so once you start to charge it, it must fire shortly after. No more feathering the trigger over and over until you get the perfect shot. If you are going to charge it up, you better commit to it.
 
I do think the laser is a good idea, it's just too OP.
It should have a more visible targeting laser, longer chargeup time and some other difficulty - maybe cause an EMP?
i.e. if you fire the laser, your shields go down?
Would make people think twice about firing

Oh and make the chargeup cost battery power (like in the plasma pistol) so people can't run around constantly charging it until the last second

Why don't they just bring back rocket lock-on but only for flying vehicles?
 
Easy way to fix the laser would to make it so once you start to charge it, it must fire shortly after. No more feathering the trigger over and over until you get the perfect shot. If you are going to charge it up, you better commit to it.
If you did that, at least allow the person who's about to be demolished you're getting targeted. The thin red line might as well be transparent. There's no way to avoid getting shot. With the others, rockets, plasma launcher, missile pod, you have opportunities to get away.
 
tcEjD.jpg

VNOh0.gif


Why don't they just bring back rocket lock-on but only for flying vehicles?

They did that with Reach, but made it so a Banshee farting in its general direction will remove the lock-on.
 
If you did that, at least allow the person who's about to be demolished you're getting targeted. The thin red line might as well be transparent. There's no way to avoid getting shot. With the others, rockets, plasma launcher, missile pod, you have opportunities to get away.

Do you not play with sound? When someone is aiming a Laser at you, you will hear a loud noise to let you know, along with the faint red laser.
 
Remove the Laser, buff the Plasma Launcher (i.e. faster traveling projectiles).
Done.
Cosigned.

And I once again want to advocate Duncan's idea of a focus rifle / spartan laser hybrid. A steady beam that will wreck a vehicle in four or five seconds. Maybe even require a charge up before the blast.
 
Its still just way too easy to hit a large vehicular target from across the map with the laser.

Its an awesome weapon in look, feel and sound, but it is just massively overpowered in multiplayer. I wouldn't mind seeing it in campaign, but getting blown up from across the map with no warning isn't fun.

Yeah, maybe remove it from MP.
If they remove it from campagin/firefight, I will rage hard.
I want some vehicular firefight btw. Give me a scorpion, a hog, a hornet, rockets, laser,... and a massive vehicular onslaught of enemies. Possibly including scarabs.
 
I think the lazer is fine, but I feel that it's broken in that the damage between a partial hit and a full hit are equivelent. If they made the damage area based, i think the weapon would balance out much better(as well as promoting a skill full user you can properly line up a shot). I hate that a person can graze half of a banshee wing and it'll blow up, yet you can beat off the same portion and fly the thing with no problem(well in halo 3 your could).
 
For Halo 4, I am all for some returning weapons to MP only so we can get some favorites back without having them forced into SP. That said, Im still hoping for a ton of new or revamped weapons. UNSC weapons/vehicles+Forerunner/Covenant tech makes me excited.
 
Yeah, bob kind of nailed it: my weapon usage in 2/3/Reach is BR/DMR + power weapon, where possible. Having to hang on to a plasma pistol or SMG in ODST felt constricting.

I couldn't agree more. It might have worked for ODST, a game where you're a small team in ruined city with limited resources and a reworked sandbox, but I would hate it in a standard Halo game.
 
Posted this in the Halo OT too, just thought I'd see what gaming side thinks:

I was doodling in class today and came up with this for an idea for the focus rifle/laser hybrid: the Gravity Rifle!

APG0d.png


Any ideas for colors?

It takes a second (not literally, I'm not sure what the charge time would be) to get the charger spinning, and then it starts firing out a beam of plasma. You can do up to five seconds of sustained fire before it overheats; you only have about thirty seconds or so of fire. As for vehicles, it works similar to the scarab's beam but with EMP properties--it wrecks their hardware, and also has significant blowback properties. If you're grounded it's not too big of an issue, but if you're in something floaty like a Mongoose, you'll get EMP'd and then start getting tossed around. It takes about three seconds to kill a light vehicle, and the complete five to destroy something like a tank. Aerial units are inbetween, but are naturally harder to kill with it because while it EMPs them, they're now a dropping target with a ton of intertia.

The blowback affects you, too: if you jump and shoot it, you'll be pushed back a bit. Meaning while you can do mini-grenade jumps (albeit with ridiculous splash damage to yourself) to it, you can also propel yourself off edges if you're not careful. However, blowback would not only wreck jetpackers (EMP + pushing them off the edges of maps or just plain trapping them), but allow for some interesting use cooperatively, like using it to get to elevated places in campaign.

It should be noted it's only a vehicle/shield destroyer, though. It would take about ten seconds of sustained fire to completely kill a normally-shielded target, which is impossible. And since it blows you and them back, it's very difficult to spam grav beams and melee. It will blind targets if you shoot them in the head, much like the beta Focus Rifle. However, due to the power of the weapon, there are two major problems: it's very, very noticeable (due to a large, scarab-like beam, and due to the sound--think the Locusts from Halo Wars, but with some deeper tones in there, like the AA guns) and you have to be careful not to EMP allies or knock your teammates off edges. I think I might do an animation detailing most of its features at some point.
 
I really like the laser and would be disappointed if we were left with some knock off of the focus rifle to replace it. I think its fine how it is, but if you must change it for with Booshka's idea to where you have to fire it once you hit the trigger.
 
Very few 16 player console games use dedicated servers, why would Halo need it? Honestly, other than Gears 3, I can't think of any other game that has =< 16 players and uses dedicated servers. Hell past Halo games have had some of the best, if not the best, online code around, making dedicated servers even less necessary.

Halo is a sandbox shooter, it's begging for a 32 player count. Which is part of the reason why it needs dedicated servers. Either way, custom game browsing would be more important, especially with the ability to manage your own game.

The absolutely most important thing however is understanding that video games aren't just there to entertain us, they're also our friends.
 
Halo is a sandbox shooter, it's begging for a 32 player count. Which is part of the reason why it needs dedicated servers. Either way, custom game browsing would be more important, especially with the ability to manage your own game.

The absolutely most important thing however is understanding that video games aren't just there to entertain us, they're also our friends.
BTB in Reach is seriously the most mind-numbing playlist in the entire game. I always get bored a minute in and just dick around. I'm not sure if that is Reach's fault or that I'm just done with BTB in Halo overall, but I don't think a 32-player count would improve anything.
 
BTB in Reach is seriously the most mind-numbing playlist in the entire game. I always get bored a minute in and just dick around. I'm not sure if that is Reach's fault or that I'm just done with BTB in Halo overall, but I don't think a 32-player count would improve anything.

Come on man, people love Halo for different reasons but one of those absolutely stand out reasons is because Halo has the best vehicular combat in the entirety of the medium. It's fun, it's accessible, it's packed with variety. When combined with Halo's insane physics, sandbox gameplay, open maps, fun weapons and wild extras like equipment/armour abilities, it makes battles extremely exciting and unforgettable.

So yeah, I think the 32 player count would absolutely complement Halo. Imagine a battle where each side has

An Elephant fully manned (2 for turrets, driver and 2 for new medical and vehicle repair stations) - 5 people
Warthogs x 2 - 4 people
Banshee x 2 - 2 people
Ghosts x 2 - 2 people
Scorpion - 2 people
Revenant - 1 person

It'd be incredible, it'd make for some of the most interesting and dynamic battles in the entire industry, It'd be great. I think to understand where I'm coming from, you have to understand that video games aren't just simple tools which exist to entertain us, they're also our friends.
 
Halo is a sandbox shooter, it's begging for a 32 player count. Which is part of the reason why it needs dedicated servers. Either way, custom game browsing would be more important, especially with the ability to manage your own game.

The absolutely most important thing however is understanding that video games aren't just there to entertain us, they're also our friends.

I think if the player count was raised a mode like Invasion could be overhauled in some cool ways. I do enjoy multi-tiered objective style gameplay as seen in Invasion and that other shooters do, so I really would like to see that concept expanded.

That said, I know Invasion wasn't extremely popular so im not holding my breath for too many resources in a mode like that. Still, I love the idea of a BTB that can have the complexity of BF3, MAG, etc. Heck, Im starting to think of how awesome SW Battlefront style space battles would be.
 
Come on man, people love Halo for different reasons but one of those absolutely stand out reasons is because Halo has the best vehicular combat in the entirety of the medium. It's fun, it's accessible, it's packed with variety. When combined with Halo's insane physics, sandbox gameplay, open maps, fun weapons and wild extras like equipment/armour abilities, it makes battles extremely exciting and unforgettable.

So yeah, I think the 32 player count would absolutely complement Halo. Imagine a battle where each side has

An Elephant fully manned (2 for turrets, driver and 2 for new medical and vehicle repair stations) - 5 people
Warthogs x 2 - 4 people
Banshee x 2 - 2 people
Ghosts x 2 - 2 people
Scorpion - 2 people
Revenant - 1 person

It'd be incredible, it'd make for some of the most interesting and dynamic battles in the entire industry, It'd be great. I think to understand where I'm coming from, you have to understand that video games aren't just simple tools which exist to entertain us, they're also our friends.

I'm all for large-scale combat, but if there was a BTB playlist with a lot more vehicles than there are now in BTB, there has to be some kind of anti-vehicle weapon that is readily accessible. Some vehicles are overpowered already (looking at you, banshee), and a map full of them...
Nonetheless, that's a good idea that would be a lot of fun, if implemented correctly
 
I think if the player count was raised a mode like Invasion could be overhauled in some cool ways. I do enjoy multi-tiered objective style gameplay as seen in Invasion and that other shooters do, so I really would like to see that concept expanded.

That said, I know Invasion wasn't extremely popular so im not holding my breath for too many resources in a mode like that. Still, I love the idea of a BTB that can have the complexity of BF3, MAG, etc. Heck, Im starting to think of how awesome SW Battlefront style space battles would be.

Haven't a lot of the ex Battlefront team joined 343i? Maybe our dreams will come true ;D

I didn't really like invasion though, but I think that's down to simply not enjoying the vehicular mechanics in Reach full stop. Vehicles were way too flimsy, there was little innovation for them and things like armour lock could really fuck them over unnecessarily.

I'd say Bungie lost their way when they stopped realising that video games aren't just simple tools for entertainment, but that they're also our friends.

@monster

Well the thing is, Halo is flexible. It has strengths in many areas, hence why I think custom game browsing is an absolute necessity for Halo as it will truly flesh every single strength out of Halo and make them easily accessible for all, game quality will increase and the community will get closer. It'll be fantastic.

For me, that's the ultimate test for 343i. Do they understand how important CGB really is for the series? It's what will distinguish them between your average developer, and one that understands that video games aren't just simple tools for our entertainment, but that they're also our friends.
 
Haven't a lot of the ex Battlefront team joined 343i? Maybe our dreams will come true ;D

I didn't really like invasion though, but I think that's down to simply not enjoying the vehicular mechanics in Reach full stop. Vehicles were way too flimsy, there was little innovation for them and things like armour lock could really fuck them over unnecessarily.

I'd say Bungie lost their way when they stopped realising that video games aren't just simple tools for entertainment, but that they're also our friends.

@monster

Well the thing is, Halo is flexible. It has strengths in many areas, hence why I think custom game browsing is an absolute necessity for Halo as it will truly flesh every single strength out of Halo and make them easily accessible for all, game quality will increase and the community will get closer. It'll be fantastic.

For me, that's the ultimate test for 343i. Do they understand how important CGB really is for the series? It's what will distinguish them between your average developer, and one that understands that video games aren't just simple tools for our entertainment, but that they're also our friends.

Wait hang on, are you trolling? What's with the "they're also our friends" after every post?
 
No, it's not trolling. As I've got older I've increasingly understood the gaming industry more and more, this was the revelation that I have made recently. I have matured as a gamer and made peace with the industry. Something which I believe every gamer will do (or has done) when they also develop this state of mind at some point in their gaming lifespans.

But yeah, pleeeeeease 343i put custom game browsing in Halo 4. The forge community and competitive community would love you for it.
 
No, it's not trolling. As I've got older I've increasingly understood the gaming industry more and more, this was the revelation that I have made recently. I have matured as a gamer and made peace with the industry. Something which I believe every gamer will do (or has done) when they also develop this state of mind at some point in their gaming lifespans.

But yeah, pleeeeeease 343i put custom game browsing in Halo 4. The forge community and competitive community would love you for it.

So, I'm ditching my friends in order to hang out with one new and cool friend very few months? No wonder tey all hate me :(
 
No, it's not trolling. As I've got older I've increasingly understood the gaming industry more and more, this was the revelation that I have made recently. I have matured as a gamer and made peace with the industry. Something which I believe every gamer will do (or has done) when they also develop this state of mind at some point in their gaming lifespans.
Be my gaming guru.
 
No, it's not trolling. As I've got older I've increasingly understood the gaming industry more and more, this was the revelation that I have made recently. I have matured as a gamer and made peace with the industry. Something which I believe every gamer will do (or has done) when they also develop this state of mind at some point in their gaming lifespans.

But yeah, pleeeeeease 343i put custom game browsing in Halo 4. The forge community and competitive community would love you for it.
What the hell are you talking about?

Seriously. I want to know!
 
But there is the DMR, it's spiritual successor, and basically the entire Reach multiplayer.

So, tell me how do you plan to defend your flag if the other team has a range weapon and you do not.

You people are going about the wrong way to want balance in Halo.. it wont work if you remove the only weapon that a user can use to properly defend themselves. (please dont tell me you would rather just have 8 people using AR's everywhere). The proper way is to introduce MORE weapons that are like the DMR/BR in this case so people actually use other weapons to defend themselves. But then again complaining about the DMR and BR in Multiplayer is the same noise to me as saying nobody in COD uses anything but a Rifle.

The pistol in ODST was terrible, how many shots does it take to kill someone with that?
Why does it seem like people want to slow down Halo even more?

One of the great things about the ODST campaign was how they removed the BR completely; the lead designer (Paul Bertone) identified the go-to nature of it and yanked it, splitting the funtionality into the SMG and Magnum. The campaign was better for its exclusion. Reach went in the opposite direction and made the primary weapon more accurate, with a larger clip and a longer scope, and, yeah. I'm hoping Halo 4 goes more in the ODST route.

Comparing a full campaign experience to a game where MP is its main feast is not fair at all to any game. The weapon set in ODST only worked because it was campaign only, even in firefight people gravitated towards the Carbine (which is OP). I cant believe anyone would actually want the Halo ODST(if BR is a problem then the Carbine would take its place in MP) sandbox in Multiplayer.
 
I have nothing against the BR existing, it's just that it's insane over-usefulness makes the entire Halo 3 and Reach experience rather one note, and tough to enjoy if you aren't good with those weapons.

If you aren't good with those weapons it means you should be getting matched up with others that aren't good with it as well.



I've never understood lower skilled players complaining (back in h3 when I used to play) about a long range weapon being too useful when the players they play are also not great with it. Which means, you can continue with whatever weapon you have because those guys won't be able to land a perfect 4 or 5 shot on you. If you aren't playing with people of your skill level, blame the matchmaking system and not the weapon.
 
If you aren't good with those weapons it means you should be getting matched up with others that aren't good with it as well.



I've never understood lower skilled players complaining (back in h3 when I used to play) about a long range weapon being too useful when the players they play are also not great with it. Which means, you can continue with whatever weapon you have because those guys won't be able to land a perfect 4 or 5 shot on you. If you aren't playing with people of your skill level, blame the matchmaking system and not the weapon.
I think what he meant was the BR is so effective in so many situations that other weapons aren't really viable against anyone who knows how to use it. If that's not what he meant, it's still my own view. I don't want to play a one-gun game. I like variety.
 
I think what he meant was the BR is so effective in so many situations that other weapons aren't really viable against anyone who knows how to use it. If that's not what he meant, it's still my own view. I don't want to play a one-gun game. I like variety.

To me, that's what makes Halo, Halo. Give everyone a DMR/BR, and let's play a 15 minute match where we fight over power weapons, power ups, position on the map and some objectives too. That's what I play Halo for. That and the absolutely joy that comes with out BR'ing someone, getting sick headshots and multikills. Killing a team and running a flag through a tough route and just barely capturing the flag. So satisfying.

I do like the weapons in the Halo sandbox. They're for the most part, cool and fun to use. But I think a problem Bungie has always had is custom fitting weapons/loadouts/equipment to a map. It just boggles my mind sometimes seeing just such dumb shit on maps.
 
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