petethepanda
Member
Has anyone asked why you're not able to seamlessly transition shoulder button presses on the classic layout? You could in the old SSXs.
This is driving me CRAZY. I hate having to let go of everything to switch up a trick.
Has anyone asked why you're not able to seamlessly transition shoulder button presses on the classic layout? You could in the old SSXs.
In Classic controls?
I do it all the time in Standard. It's how I keep my combo going past 100 tricks on Bulldog.
Two things:
- how come when I use the classic settings zoe can't go upside down mid air and do crazy spins? What am I missing?
- they need to fix the auto grinding. I actually make an effort sometimes to avoid the rail and she still tries to gravitate to them. It makes it difficult to control her on landings and turns.
This is driving me CRAZY. I hate having to let go of everything to switch up a trick.
In classic controls you boost with X on the 360 or [] on the PS3, and you do manuals and nose manuals with the right stick. So your right thumb can't be on both at the same time. This is no different to SSX 3, but last night playing Bulldog using classic controls I found myself wishing I could boost and manual at the same time to keep my speed up as I got to jumps.
This is driving me CRAZY. I hate having to let go of everything to switch up a trick.
Put up 20.1mil on the Trick It run. I think I'm done for now.
This is driving me CRAZY. I hate having to let go of everything to switch up a trick.
It's possible with some finger gymnastics. I just used my index finger to hold down boost while manualing. Although from what I could see, I still wasn't going too fast.
I know the feeling. Does anyone know if doing more tricks in the air = more points, or is it like 3 where held tricks count for more?
I was recording a run to help people see my line and get more people competing. I actually beat myself, 1:50.69
http://www.youtube.com/watch?v=LodwevcggwQ&feature=youtu.be
By all means copy me and beat me, that's the whole point of the video.
So...people using the classic shoulder mode button mode are kind of SoL.This was one of my chief complaints when I went to the studio to give feedback. In the build that I played, the controls were also different, IIRC.
One of the biggest problems was that "window" between trick inputs was SO LARGE (probably for newer players) that it made chaining tricks impossible for someone like me, having played SSX3 just days before. I made sure to complain about that a lot and suggest shrinking that window so chaining was made easier.
It's definitely possible now, but you need to wrap your head around the new tap->hold system first. It's detailed in the OP how the new trick system works. Once you "feel out" the limit of the trick input "window," you'll find it very easy to chain tricks. I do, at least. You'll feel it click when you know what tricks you're doing because you're meaning to do those tricks and not just mashing. You can still mash and get some crazy stuff, but it definitely helps to trick with a purpose in this game. You'll definitely get better scores for it and avoid duplicate tricks. (I kind of miss the mash-happy trick system of the old SSX games, but I also appreciate this one for the depth it provides once you understand its inner workings.)
It also helps to get big air if you try chaining tricks.
Hope this helps!
The chevrons on either side of your trick score show this. These:I'm actually unsure which part of the screen shows you how long you have before your combo runs out, but I found myself losing my combo streak a lot. So I started doing a lot of manuals between jumps to keep the streak going, but then I wasn't able to keep my speed up.
Tunes said:i posted this in the demo discussion thread but, Batty sent me this tips for tricking. hope they help!
-sig trick worth most
-flips worth more than spins
-when not doing sig trick do L-R, R-L, B-X or X-B. The 2-input/step tricks are worth much more than the single button press
-never dupe your trick. If you see dupe trick callout off a big jump rewind immediately and re-jump, you'll get more in the long run even with the penalty
-never change your trick mid-flight
-build your multiplier up as fast as possible. Get into super tricky and do one grind trick after another at about a 1 second per cadence (if your multiplier doesn't go up you are doing it too fast). Once at 20x never change your grind trick mid-grind.
-one combo top to bottom, learn to watch the little chevrons beside your main score, they are the combo timer. Do a manual if no jumps, but can always just ollie
-use the terrain for big air opps anytime, just boost up the wall and then jump off. Can double the number of tricks you can do in a single run. This is really the key once you master the above and what will keep people playing this game forever
-never dupe your trick. If you see dupe trick callout off a big jump rewind immediately and re-jump, you'll get more in the long run even with the penalty
I was recording a run to help people see my line and get more people competing. I actually beat myself, 1:50.69
http://www.youtube.com/watch?v=LodwevcggwQ&feature=youtu.be
By all means copy me and beat me, that's the whole point of the video.
How does this game count dupes? Two in a row or two on the same run. Given the amount of dupes I pull off, I'm not quite sure.
EDIT - NVM, I see it's just two in a row.
How to unlock the trick it one?
I'm unsure how it works, specifically. I've been able to pull the signature ubers off multiple times over the course of 100+ trick combos.
The OT is filling itself out quite nicely! c:
Huh, i got first place but it still has a locked icon?Beat the race in a 1:30 or less.
It's already unlocked from the start
It's definitely two immediately in a row. I do it a lot because my tendency is still to just spaz out on the stick.
Huh, i got first place but it still has a locked icon?
The chevrons on either side of your trick score show this. These:
>>> 11,578,955 <<<
fill in and once all three fill in, your combo expires. The length of time it takes to do this is dependent on how high scoring of a trick you did in the last jump. Something worth 20K or more can last as long as 4 seconds. A simple grab will only provide a one-second window to continue your combo once you land.
I am new to SSX. After being initially impressed, I'm finding it really difficult to have any fidelity in the movement. So incredibly hard to approach a log or a ridge to do the L2 thing. I rewinded this section like a dozen times to see what the hell I was doing wrong — why I wasn't able to hop on the log. I never got it once.
So to someone who prefers the SSX3 control scheme, is the consensus to use classic layout with the face buttons for tricks?
The new system is a huge letdown.This was one of my chief complaints when I went to the studio to give feedback. In the build that I played, the controls were also different, IIRC.
One of the biggest problems was that "window" between trick inputs was SO LARGE (probably for newer players) that it made chaining tricks impossible for someone like me, having played SSX3 just days before. I made sure to complain about that a lot and suggest shrinking that window so chaining was made easier.
It's definitely possible now, but you need to wrap your head around the new tap->hold system first. It's detailed in the OP how the new trick system works. Once you "feel out" the limit of the trick input "window," you'll find it very easy to chain tricks. I do, at least. You'll feel it click when you know what tricks you're doing because you're meaning to do those tricks and not just mashing. You can still mash and get some crazy stuff, but it definitely helps to trick with a purpose in this game. You'll definitely get better scores for it and avoid duplicate tricks. (I kind of miss the mash-happy trick system of the old SSX games, but I also appreciate this one for the depth it provides once you understand its inner workings.)
It also helps to get big air if you try chaining tricks.
Hope this helps!
Grinding terrain is a bitch, that's probably my biggest complaint. The rails are super magnetic, but even if you are holding L2 it can be very easy to just totally NOT grind terrain. It's inconsistent and really bugs me.
The magnetic-to-rails grinding is a bit annoying, I'll agree. However, you can press LT + a direction (LS) to dismount the rail in that direction. If you're grinding natural terrain (which requires you to hold LT), simply point in a direction (LS) and release LT to dismount the rail.
The dubstep tricky remix is already grating on my patience.
I don't understand your first issue.
I am honored to have my trick breakdown linked in the OT![]()
It was amazing, what can I say. That very post was what made me finally "get it!"
What's funny is that all I did was do the tutorial like 3 times in a row and just wrote down what the "Gameplay tips" were explaining. But it is easier to understand when you read it outside of the game and then apply that to the game.