Chapter 18: Now that's what I call a close encounter!
July 1st to July 4th 1999
From the July X-Com material request form:
One (1) Independence Day DVD - Special Edition
Ah, yes. July. Well, we had planned on perhaps taking it a bit easy, letting some rookies get real battle experience, and generally harassing the aliens and stealing the Elerium we could get our hands on. Of course, no plan survives contact with the enemy. The aliens were not in a laid back mood. Perhaps June had made them arrogant or more confident that they could take us. Or perhaps they were only just now beginning to show what they are capable of.
In any case, on the first of July, the Hyperwave decoder had several incoming ships. First a couple of scouts. Snakemen looking for an X-Com base in south-east Asia and Etherals looking to terrorize Australia. Both were shot out of the sky.
Then a Scout, a Supply Ship, and a Battleship appeared. All on Alien Base missions in Northern Africa. Of course, where one can see disaster, one can also see opportunity. If the Battleship was founding a base, then it would have to land. And if it landed, we could raid it. It is a risk, of course, alien Battleships are more or less a flying alien base, but showing the aliens that not even their Battleships are safe from us would be a powerful message.
So Skyranger-1 was launched to shadow the flying Battleship. As soon as it landed, so would the Skyranger.
(Game mechanic - Raiding a flying UFO: You can't, and yet you can. If you see a UFO that you have a reasonable suspicion will land, order a troop carrying Craft like a Skyranger, a Lightning, or an Avenger to intercept it as if it was an Interceptor. The Skyranger will follow it and land, while a Lightning or Avenger will start a dogfight. Minimize the dogfight and let the craft follow the UFO until it lands.)
The assault on the UFO started out hot. Two Floaters in ambush position at the ramp of the Skyranger. They were dealt with by the Tank and Adnor.
Then the UFO was spotted, which was pretty easy... Battleships are huge.
The troops fought their way to the ship, taking out Floaters and Reapers as they appeared.
The Tank got hit by a big explosion, but sustained no damage.
The entrance to the UFO was in the center of the ship with doors big enough to fit the Tank through.
Inside, the team split up and took on both floors a the same time.
(Strategy: Take both floors at the same time unless you like hostile Blaster Bombs! There's two aliens on the top floor and usually one in the middle floor who have launchers! So hit both floors and move fast!)
The middle floor was a labyrinth of unused space and redundant doors. It is speculation, but perhaps the size itself is needed to make a ship as powerful as a Battleship. The aliens still could have used that space better. But I'm not going to give the enemy ideas.
The top floor housed the bridge, but when Andor and Rhomega breached the bridge, the Commander had practically given up.
And so, X-Com had their first Battleship. Broken down into a ton of alloys and, of course, 200 units of Elerium.
This would go far in our manufacturing and fuel needs. Immediately, more Flying Suits were ordered, so everyone would have at least Power Suits or better.
We shot down an alien supply ship, not intending to raid it, but to search the local area for any traces of an alien base, and sure enough. The Floaters had made a new base on the southern border of Egypt. We would have to take care of that at some point.
On July 4th, the alarm went off. An alien Battleship was heading towards Vanguard. Etherals. Immediately, all non-combat and spare equipment was sent to the other bases. We had company.
Now Etherals are nasty things. But even the most powerful psionic enemies have a weakness. And with few modifications, the usual base strategy could work. That is Tank, Ambush Team, Corridor Team.
(Strategy - Etherals: Let's talk Etherals! Etherals are all bastards. If any ONE Etheral can see any ONE of your troops OR a tank, they will attempt a psionic attack on your weakest soldier. All of them. Mind Control or Panic, one or more shots from each. It is very, very difficult for troops to fuly resist a whole Battleship's worth of Psi attacks. But there's one hope: They will only do Psi attacks if they can see your troops on the alien part of a turn. So the base defense I use that denies them line of sight on the alien turn works well. However, you cannot out-camp Etherals. Remember the Turn 20 rule? On turn 20, the Etherals can see you, basically meaning you lose. They're a nasty fight unprepared...)
After the first wave died down, the Tank was sent scouting and found... This.
The aliens have walkers. Standard protocol was to annihilate it with the biggest gun we have. And we have big guns now.
More Etherals and another "Sectopod" as the walkers are called was spotted and Blaster bombed.
The base was safe. And on fire. But safe.
The troops spent the rest of the day cleaning up and watching Independence Day on the control room big screen. Fighting aliens for half a year has given some of them an odd sense of humor, I suppose, but when it's something like this, I'll allow them to indulge themselves. Good for morale. Even if I had to endure quotes from the movie for the net couple of weeks. Kind of amusing how much that movie got right, though... Their aliens are close enough to Etherals to be freaky. And plasma shots are, in fact, green.
Anyway, July had come to quite a start.
Notes: Battleship! Etheral Base invasion! Snakemen hinting that Forge will have Chryssalids coming! New alien base in Africa! And here I was worrying this would get boring...
The new alien base is perfectly placed, by the way. It's in desert environment, which is easy to fight in, it's Floaters, who are weaklings, and there'll be a lot of Supply Ships to replenish my Elerium stores. Got a new base to milk, in other words.
Also, I think I might have hit the psionic jackpot with some of the soldiers in Vanguard. Several of them got hit with a storm of psionc attacks in the base defense. No reaction at all. I'm thinking I have at least a couple of 60+ strength troops there, and most likely nothing lower than 25. But I have to wait until September to know...