K
kittens
Unconfirmed Member
Yeah, the Flood in Firefight would be fucking awesome. Just don't make me fight them in campaign. Having them in FF only seems unlikely, though. :-\
I don't give two shits about story. This is a game, everything is first and foremost serving the gameplay.
You're going places.I don't give two shits about story. This is a game, everything is first and foremost serving the gameplay.
You're going on the flawed basis that the Flood are a necessary component of Halo. No, they aren't. A game is not a recipe. Recipes don't keep stuff that makes the food suck. Halo has for some reason kept the Flood for 10 years. This, my friend, is a legacy issue.
Why the fuck are you acting like the two are mutually exclusive?
Um, are you daft. There's gameplay, and story. For the love of christ.
I don't give two shits about story. This is a game, everything is first and foremost serving the gameplay.
Yes I am the daft one when you're sitting here acting like a storyline somehow fucks gameplay up. There's no need getting an attitude with those who care about a narrative structure in their games. What the fuck is your problem?
Um, are you daft. There's gameplay, and story. For the love of christ.
Because it does. Since you want to insist that the Flood MUST BE IN HALO ALWAYS, it fucks up the gameplay because they have not been fun to fight since they were with the Covenant in Halo 1.
Because it does. Since you want to insist that the Flood MUST BE IN HALO ALWAYS, it fucks up the gameplay because they have not been fun to fight since they were with the Covenant in Halo 1.
Because it does. Since you want to insist that the Flood MUST BE IN HALO ALWAYS, it fucks up the gameplay because they have not been fun to fight since they were with the Covenant in Halo 1.
I'm going to throw that right back at you.
Are you daft? The gameplay is driven by the story and in some cases vice versa. They can never be mutually exclusive or the entire medium of games would make no sense.
I don't give two shits about story. This is a game, everything is first and foremost serving the gameplay.
I can't quite agree with that. Gameplay and story can certainly be mutually exclusive.
The issue here is that shadow wrongfully believes that the Flood cannot be iterated upon to provide gameplay he would enjoy--though he seems to dislike the Flood on principle. They will be in the narrative going forward, but they don't necessarily have to be directly engaged.
I'm going to throw that right back at you.
Are you daft? The gameplay is driven by the story and in some cases vice versa. They can never be mutually exclusive or the entire medium of games would make no sense.
You probably should've posted this a few pages back.The Flood are predictable, boring to fight (shotgun big ones, AR little ones), frustrating if they surround you, and they have too much bullet sponginess. I don't like fighting them. If you like fighting them, ok, but if you don't like fighting them but think they should still be in because they're some sort of necessary component of the story, I don't know what to say. The Flood DO NOT need to be in Halo 4 for any reason, story or otherwise. We killed the Flood in Halo 3, and even though that's not all of them, that doesn't mean they MUST show up. If they improved the Flood, ok, but since I can only draw on past experience, I lean toward just put in new enemies and put the Flood to rest.
No, that's not correct. The story and gameplay are two seperate things, and they don't have any effect on each other, UNLESS it is insisted that a subpar element of the gameplay must remain due to story reasons. I don't buy this. I don't want to suffer through mediocre gameplay because the developers think themselves bound by the story. I don't care if there's a huge plot hole caused, remove the offending gameplay element.
The Flood are predictable, boring to fight (shotgun big ones, AR little ones), frustrating if they surround you, and they have too much bullet sponginess. I don't like fighting them. If you like fighting them, ok, but if you don't like fighting them but think they should still be in because they're some sort of necessary component of the story, I don't know what to say. The Flood DO NOT need to be in Halo 4 for any reason, story or otherwise. We killed the Flood in Halo 3, and even though that's not all of them, that doesn't mean they MUST show up. If they improved the Flood, ok, but since I can only draw on past experience, I lean toward just put in new enemies and put the Flood to rest.
Guys, he's just trolling.Or a bit of a jackass
Shit dude, you've been throwing stones like confetti.Usually the only troll is the one who throws the first stone.
They're not going to be mutually exclusive in a Halo game so it's a moot point.
Shit dude, you've been throwing stones like confetti.
Because it does. Since you want to insist that the Flood MUST BE IN HALO ALWAYS, it fucks up the gameplay because they have not been fun to fight since they were with the Covenant in Halo 1.
No, that's not correct. The story and gameplay are two seperate things, and they don't have any effect on each other, UNLESS it is insisted that a subpar element of the gameplay must remain due to story reasons. I don't buy this. I don't want to suffer through mediocre gameplay because the developers think themselves bound by the story. I don't care if there's a huge plot hole caused, remove the offending gameplay element.
The Flood are predictable, boring to fight (shotgun big ones, AR little ones), frustrating if they surround you, and they have too much bullet sponginess. I don't like fighting them. If you like fighting them, ok, but if you don't like fighting them but think they should still be in because they're some sort of necessary component of the story, I don't know what to say. The Flood DO NOT need to be in Halo 4 for any reason, story or otherwise. We killed the Flood in Halo 3, and even though that's not all of them, that doesn't mean they MUST show up. If they improved the Flood, ok, but since I can only draw on past experience, I lean toward just put in new enemies and put the Flood to rest.
Ludology is the idea that games are fun because of the core gameplay mechanics.
Narratology is the idea that games are fun because of they tell a story.
Gaming theory disciplines that even Huizinga himself finds too restrictive (will have to double check that opinion). A game cannot be fun without a context or some kind of story. A game also cannot be fun without some gameplay mechanics.
Halo's story and gameplay are necessary for the success of each other... Just like every other game out there...
A game cannot be fun without a context or some kind of story.
Yes they do. There's really no other option that wouldn't be an embarrassment of fiction building and plot advancement.
Now whether we fight them in game or not remains to be seen.
This simply isn't true. I'll give some examples:
Minecraft, Mario Kart, basically most Mario games (they have some story but only the teeniest basics), and some other games (I don't feel like typing them all out).
I don't believe a game with bad gameplay can be fun. Gameplay is the only thing seperating gaming from any other medium, and therefore must be the most important part.
Saving a princess is kinda key in Mario gamesI'll elaborate more in the morning. Mario Kart, Portal, Doom and many other games are fun because of gameplay of course. That gameplay is set in context though. The levels in Mario or the setting of Doom games have fuck all to do with gameplay and yet can influence fun greatly.
Saving a princess is kinda key in Mario gamesI'll elaborate more in the morning. Mario Kart, Portal, Doom and many other games are fun because of gameplay of course. That gameplay is set in context though. The levels in Mario or the setting of Doom games have fuck all to do with gameplay and yet can influence fun greatly.
All games have context, not all of them have story. Games need context, not story. Halo would be fun if you completely ignored the story entirely. All you need is the Covenant and the multiplayer (not called Reach), and you're set.
Geometry Wars 2.
Context is derived from story dude. What the fuck. Narrative Structure how does it work.
No it isn't. Please for the love of god stop insisting that a full story is any sort of requirement for a game.
Context is derived from story dude.
Geometric shapes are context enough clearly. As a triangular shape you have this uneasy feeling around the many, many non triangular shapes around you. They want you dead.
You want a war... again![]()
No it isn't. Please for the love of god stop insisting that a full story is any sort of requirement for a game.
So it's about racism?Geometric shapes are context enough clearly. As a triangular shape you have this uneasy feeling around the many, many non triangular shapes around you. They want you dead.
You want a war... again![]()
Um it's not but we're talking about HALO dude. CONTEXT. How does it work.
No it isn't. Please for the love of god stop insisting that a full story is any sort of requirement for a game.
What exactly does it being Halo have anything to do with anything.
Big whoop. The huge drawing points for Halo on average areStop putting words in people's mouths for a start.
Halo is a AAA fucking Microsoft flagship series title. Suddenly the idea that stories and gameplay mechanics actually simultaneously enhance each other shouldn't seem so silly.
That's why Halo is so popular, not because of it's thrilling and imaginative universe.
It's funny how HaloGAF has wildly divergent opinions on even the smallest details of the series, but manages to be mostly civil. Yet this Shadow guy is so fucking inflammatory that he has entire pages devoted to arguing with him, and he's only been in Halo threads for a little over 24 hours.
Makes you wonder.
Can't agree with you there, either. Its multi is the star of the show, but the Campaign is very much beloved and widely played.
Which is why I put it in the list. Campaign is not the story.
Which is why I put it in the list. Campaign is not the story.