wohooo! A release date in the near future!
i never normally pay attention to games in development, what is an average length between release date announcement and actual release date?
i never normally pay attention to games in development, what is an average length between release date announcement and actual release date?
LOL...talk about damage control. Hey, every Blizzard CM needs to have his annual nervous breakdown (we saw a couple with WoW).
At least he's talking about a release date, even if it's obviously still another tease.
I honestly think that being a Blizzard CM must be one of the most mentally taxing jobs in the industry.
Sounds like Bashiok must be getting an earful at work.
Guess that chapter is over.So why not at least give us a choice of what runes to earn while we level, instead of awarding them in the same static order?
Fundamentally we don't think that's a bad idea, but the guided structure has far more value for more players. Instead of building two different UI's, one of which will really only appeal to the hardcore players and require more development time, we go with the guided structure because the hardcore players are only in that guided structure for what will be a short window of their total amount of play time. It's a bang for the buck decision, which aren't always popular but have to be made. We do want you to play this game at some point, and we think you'd rather do that than wait longer but be able to pick rune unlock order while you're leveling.
We're trying to be smart about rune unlocks, and ideally hardcore players (knowing more about the mechanics) wouldn't even want to pick the runes we're not unlocking. Sure you could choose to pick a mana regen variant at level 2... but you wouldn't. Also, it's an awesome way to reward players all the way to 60, and putting some of the more impressive rune effects at the later game could encourage more people to keep playing past Normal.
I do think it's weird that people want to be restricted, but then don't like it when we have restrictions. Obviously not necessarily the same voices, but it is a rather mixed message.I think the answer is of course having restrictions where they make sense... but ... just a slightly interesting observation. Maybe? Im tired.
I do think it's weird that people want to be restricted, but then don't like it when we have restrictions.
I'm sure nobody took Bashiok seriously and had meltdowns.
in other news:
Guess that chapter is over.
We're trying to be smart about rune unlocks, and ideally hardcore players (knowing more about the mechanics) wouldn't even want to pick the runes we're not unlocking. Sure you could choose to pick a mana regen variant at level 2... but you wouldn't. Also, it's an awesome way to reward players all the way to 60, and putting some of the more impressive rune effects at the later game could encourage more people to keep playing past Normal.
His specific example was of regen rune - they're useless at low levels because you dont have enough spells to spam, not that the runes themselves are crap. : |
However when Blizzard says "putting some of the more impressive rune effects at the later game could encourage more people to keep playing past Normal" that goes entirely against what they said the rune skills were going to be.
I'm sure thats just pointless PR.putting some of the more impressive rune effects at the later game could encourage more people to keep playing past Normal.
The reason probably trying to be elucidated is that they dont want newer players to pick bad runesThat's still a terrible reason for not just letting the player do it themselves. Gah.
The reason probably trying to be elucidated is that they dont want newer players to pick bad runes
So now they are locking progression of rune skills because the later ones are better than the early ones? I don't like the sound of that, not at all.
Well they only said rune effects so maybe that means they are more impressive looking but not necessarily more powerful.
In the mind of the "simplified tool-tips"-using "I don't know what I'm doing" casual player that Blizzard is supposedly designing for, "impressive-looking" and "more powerful" are the same thing.
I think the bit about the two UIs is kind of bullshit. UI is probably one of the easier things to at least rapidly create a prototype implementation. Only having to deal with 2D art.
What Blizzard seems to fail to understand in recent years is that the hardcore crowd is the one that will keep your game alive for years. Sure, broadening appeal is a fine thing, but there is going to be much more user turnover there, and while you'll have fresh blood for some time, it's the old guard that keeps the lights on indefinitely.
Displeasing the fans who crave something with more depth is a mistake.
I'm sure nobody took Bashiok seriously and had meltdowns.
in other news:
Guess that chapter is over.
I think the bit about the two UIs is kind of bullshit. UI is probably one of the easier things to at least rapidly create a prototype implementation. Only having to deal with 2D art.
What Blizzard seems to fail to understand in recent years is that the hardcore crowd is the one that will keep your game alive for years. Sure, broadening appeal is a fine thing, but there is going to be much more user turnover there, and while you'll have fresh blood for some time, it's the old guard that keeps the lights on indefinitely.
Displeasing the fans who crave something with more depth is a mistake.
Blizzard and Valve should make a game.
World of Half Life.
No.
was the primary appeal for hardcore D2 players in leveling up and investing, or gear runs? It seems like Blizzard is banking on the latter, and getting as many people into that "mode" as possible.
putting some of the more impressive rune effects at the later game could encourage more people to keep playing past Normal.
I'm getting a little tired of this division of hardcore/casual. When did we all just stop being gamers?
I'm getting a little tired of this division of hardcore/casual. When did we all just stop being gamers?
The question is whether you're a gamer of discerning taste, I guess.
New videos showing off some skills and the new skill calculator has gone up on the official D3 site: http://us.battle.net/d3/en/blog/4488897/Diablo_III_In-Development_--_Class_Skills_-2_24_2012#blog
Awesome. They show off the snowy areas and some of the higher level skills. Rain of Vengeance looks really damn cool. Can't wait.
New videos showing off some skills and the new skill calculator has gone up on the official D3 site: http://us.battle.net/d3/en/blog/4488897/Diablo_III_In-Development_--_Class_Skills_-2_24_2012#blog
Yay, just go in as well!! Now i want the real game!
Which class do you recommend to try first?
Anything. Pick what you like.Yay, just go in as well!! Now i want the real game!
Which class do you recommend to try first?
New videos showing off some skills and the new skill calculator has gone up on the official D3 site: http://us.battle.net/d3/en/blog/4488897/Diablo_III_In-Development_--_Class_Skills_-2_24_2012#blog