Diablo 3 Beta [Beta withdrawal underway!]

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I like this.

Furious Charge
Generate: 15 Fury
Cooldown: 10 seconds

Rush forward knocking back enemies and inflicting 195% weapon damage to enemies along the path of the charge.
+
Merciless Assault
Cooldown is reduced by 2 second for every target hit. This effect can reduce the cooldown by up to 10 seconds.

Anything. Pick what you like.

I like

Multishot + Suppression Fire Rune = Every enemy hit gains 1 Discipline
+
Preparation + Punishment Rune = Removes Cooldown, skill now cost 20 Discipline to cast but restores all hatred.
 
Playing through the last quest at lvl 13 with "white" item quality for armor and a weapon that does 4.1dps and I'm having a blast. Anyone who has maxxed out a character should try it. Having all of the abilities available, but only having them do a tiny bit of damage is making for some hectic and fun play. Even with low quality armor on I'm not getting insta gibbed or anything, but I'm definitely keeping aware of health globes when they drop.
 
Man, those video's look fucking awesome, can't wait for this game.

Also, Bashiok on chat rooms:
Just about everything is set as it will be at release. There will certainly be tweaks here and there, and some small improvements, but no, we don't have any current plans to change the chat channel interface.

We understand the requests, and have seen some of the creative suggestions, but we're in the home stretch and aren't looking to delay the release of the game further. Honestly speaking only a small portion of players will care if the chat channels are like they are, or if they're more like the huge screen-dominating feature in D2. We have to apply value to the additional time it would take to address a small amount of requests for a change, and it just doesn't outweigh releasing the game.
Fuck yes. So they have locked the game down and are only fine-tuning stuff, finally! COME ON APRIL/MAY RELEASE!!
 
Yeah the videos were nice! I think that what I liked even more than seing the skills was finally getting to see new ennemies and new environements!
 
Hell yea, I finally got into the beta! :D
I was flagged for a long time but didn't get anything (from the EU). Finally I can join in


Edit: And after a little bit, all I can say is WOW. The games looks so amazing... Can't believe some people complain about the graphics. The art style is just amazing.
The screenshots aren't anywhere close at telling how good does it look when playing at 60 fps. It's maybe not as dark as the previous games, but it's just beautiful.
Can't wait to play more. If anyone wants to add me, feel free :P Silex#2798
 
Finally I got in the beta.

Finished first with a LV9 Monk, crafted a rare belt, got a rare belt from Skeleton King as well, lol.

The game struggles a bit in outdoors (HD4850+2gb ram + Phenom II 550), but it is playable easily.

And I have to say that this IS Diablo. The music, the atmoshpere, the colors.... it might not be darker than black, but it has its own "charm".

And I liked the way the game looks on Low waay more than Path of Exile on max..and that is a bit sad, isnt it? :P (PoE is still a good game though, but artistically..it cant touch D3. Cant even touch it.)
 
And I liked the way the game looks on Low waay more than Path of Exile on max..and that is a bit sad, isnt it? :P (PoE is still a good game though, but artistically..it cant touch D3. Cant even touch it.)

Preach! I share the same opinion, but I ain't gonna lie, I still want to try PoE. Signed up in August for the beta, but no luck.
 
Edit: And after a little bit, all I can say is WOW. The games looks so amazing... Can't believe some people complain about the graphics. The art style is just amazing.
The screenshots aren't anywhere close at telling how good does it look when playing at 60 fps. It's maybe not as dark as the previous games, but it's just beautiful.
Can't wait to play more. If anyone wants to add me, feel free :P Silex#2798

Yep, screen shots and just watching videos of people playing just does not do the game justice. Once you are running it at locked 60fps and see it on your monitor with a good set of headphones it is pretty damn impressive. The graphical style is going to age well.

*insert joke about it already being aged
 
Preach! I share the same opinion, but I ain't gonna lie, I still want to try PoE. Signed up in August for the beta, but no luck.

My main point is basically that while if we look at individual featuresets, PoE is technically more "advanced", but there are certain things that stop it from really being a superior game visually. One is that the sum is sometimes lesser than the parts - as here is presented. Second is that it does not offer a consistent visual goal - you will wander in forests, roads, stuffs, but in Diablo 3, things are much more guided and concentrated visually. Down to the slightest visual palette change when you are going into a new zone, the different lighting, coloring, etc.

It is simply amazing.
Path of Exile does not have the luxury to START with an area that Diablo III can start with - but I am now really wondering if the full D3 experience will be a dense, visually stunning and packed adventure like the start of the beta is.

Also, some effects that are AMAZING but are slightly bit overdone in POE are also present in Diablo III but in a more subtle way, where the effect appearing is not the main attraction.

Regardless, I still love both games, for different reasons.
Artisans are godsend, btw. It is so amazing how whenever you start a new character, you will have a LOT of items possibly aiding you on your journey. It reinforced my belief that I will in fact, delete high lvl chars in the full game and remake new ones just so I can have the levelling experience over and over and over again - with the Artisans helping hugely.
 
My main point is basically that while if we look at individual featuresets, PoE is technically more "advanced", but there are certain things that stop it from really being a superior game visually. One is that the sum is sometimes lesser than the parts - as here is presented. Second is that it does not offer a consistent visual goal - you will wander in forests, roads, stuffs, but in Diablo 3, things are much more guided and concentrated visually. Down to the slightest visual palette change when you are going into a new zone, the different lighting, coloring, etc.

It is simply amazing.
Path of Exile does not have the luxury to START with an area that Diablo III can start with - but I am now really wondering if the full D3 experience will be a dense, visually stunning and packed adventure like the start of the beta is.

Also, some effects that are AMAZING but are slightly bit overdone in POE are also present in Diablo III but in a more subtle way, where the effect appearing is not the main attraction.

Regardless, I still love both games, for different reasons.
Artisans are godsend, btw. It is so amazing how whenever you start a new character, you will have a LOT of items possibly aiding you on your journey. It reinforced my belief that I will in fact, delete high lvl chars in the full game and remake new ones just so I can have the levelling experience over and over and over again - with the Artisans helping hugely.

Can't see myself deleting max level chars just to level again until years after the game is out, but I will definitely be making twink characters for all the classes. I did it in D2 and will do it in 3 too. Twinked PvP is awesome.
 
My main point is basically that while if we look at individual featuresets, PoE is technically more "advanced", but there are certain things that stop it from really being a superior game visually. One is that the sum is sometimes lesser than the parts - as here is presented. Second is that it does not offer a consistent visual goal - you will wander in forests, roads, stuffs, but in Diablo 3, things are much more guided and concentrated visually. Down to the slightest visual palette change when you are going into a new zone, the different lighting, coloring, etc.

It is simply amazing.

I couldn't agree more, the artistic direction, design and execution on display are top notch in my opinion so I never really got the hate it drew from some folks.
 
Maybe it's just because I'm not used to it, but I'm not too keen on the new skill calculator just yet. This is because there's now 5 categories instead of 3. It seems more cluttered.
 
Jesus those videos are so fucking cool. I love the way the physics of a shock force pushed the grass out on the ground in one of them.

Environments are looking very good. I cant wait to hear the music.
 
I couldn't agree more, the artistic direction, design and execution on display are top notch in my opinion so I never really got the hate it drew from some folks.

When You love game art its ok to ignore technical flaws, but when You dont, there is just nothing to enjoy. Its also AAA game in 2012, so You have to have higher standards.
I dont like art in both games, but in PoE i have things like proper shaders, many little details, good textures and more realistic look to like, also Diablo 3 isnt fluid for me because of streaming problems and that breaks the little consistency in visual that left.
 
After all my entries into every contest I'm capable of entering, I still haven't gotten into the beta, even though I've been signed up since day one. :-(

The IGN contest on FB was a cluster*. Bah!
 
OK, my hype level is getting near the levels of the family-friends beta frenzy everyone had back in August/September. In honor of it, I went and made the build I will most likely go with on my future Demon Hunter.

I present to you, the massive Critical Hit Build:

http://us.battle.net/d3/en/calculator/demon-hunter#acdQhk!bTe!cYbZZZ

It revolves around spamming Rapid Fire for general crown control, Super bombs for huge groups, and Strafe when you're surrounded. You have a a companion and Punishment for hatred regeneration to help the load. This build depends entirely on +crit items as well.
 
Oh wow.Im in Europe(Ireland) and I actually got into the beta even though I only played Diablo 2 for about 4 hours ever.I cant believe it.

Thanks to Doc Holliday for getting me in.
 
So, let me see if I got this correct:

*Bnet 2.0 is pretty much done (no major changes will happen before release, such as changing chat UI)
"Just about everything is set as it will be at release. There will certainly be tweaks here and there, and some small improvements, but no, we don't have any current plans to change the chat channel interface.
We understand the requests, and have seen some of the creative suggestions, but we're in the home stretch and aren't looking to delay the release of the game further"


*Runesystem is done (There won´t be any major changes, such as letting you choose what you unlock as you level)
"So why not at least give us a choice of what runes to earn while we level, instead of awarding them in the same static order?

Fundamentally we don't think that's a bad idea, but the guided structure has far more value for more players. Instead of building two different UI's, one of which will really only appeal to the hardcore players and require more development time, we go with the guided structure because the hardcore players are only in that guided structure for what will be a short window of their total amount of play time. It's a bang for the buck decision, which aren't always popular but have to be made. We do want you to play this game at some point, and we think you'd rather do that than wait longer but be able to pick rune unlock order while you're leveling. "

*All 5 Characters with skills is pretty much done. Sure there will be some tweaks on skills power.

*Followers and Artisans are done as well?

*Jay Wilson regarding beta:
"As those of you in the beta have seen, the game is in good shape. Actually, I should say that the beta version of the game is in good shape. The latest full build we've been testing here in the office is in great shape. "

*What is left? The release seems very close in my mind. I mean, the "quick fix" to the runesystem and talking about not delaying release says alot.
They must be close to finalizing the game now, cause I don´t see what major thing is left to fix.
 
So, let me see if I got this correct:

*Bnet 2.0 is pretty much done (no major changes will happen before release, such as changing chat UI)
"Just about everything is set as it will be at release. There will certainly be tweaks here and there, and some small improvements, but no, we don't have any current plans to change the chat channel interface.
We understand the requests, and have seen some of the creative suggestions, but we're in the home stretch and aren't looking to delay the release of the game further"


*Runesystem is done (There won´t be any major changes, such as letting you choose what you unlock as you level)
"So why not at least give us a choice of what runes to earn while we level, instead of awarding them in the same static order?

Fundamentally we don't think that's a bad idea, but the guided structure has far more value for more players. Instead of building two different UI's, one of which will really only appeal to the hardcore players and require more development time, we go with the guided structure because the hardcore players are only in that guided structure for what will be a short window of their total amount of play time. It's a bang for the buck decision, which aren't always popular but have to be made. We do want you to play this game at some point, and we think you'd rather do that than wait longer but be able to pick rune unlock order while you're leveling. "

*All 5 Characters with skills is pretty much done. Sure there will be some tweaks on skills power.

*Followers and Artisans are done as well?

*Jay Wilson regarding beta:
"As those of you in the beta have seen, the game is in good shape. Actually, I should say that the beta version of the game is in good shape. The latest full build we've been testing here in the office is in great shape. "

*What is left? The release seems very close in my mind. I mean, the "quick fix" to the runesystem and talking about not delaying release says alot.
They must be close to finalizing the game now, cause I don´t see what major thing is left to fix.

Q2 release (April-June) hopefully.
 
When You love game art its ok to ignore technical flaws, but when You dont, there is just nothing to enjoy. Its also AAA game in 2012, so You have to have higher standards.
I dont like art in both games, but in PoE i have things like proper shaders, many little details, good textures and more realistic look to like, also Diablo 3 isnt fluid for me because of streaming problems and that breaks the little consistency in visual that left.

Well to be honest with you, I certainly do enjoy game artwork. Immensely even. That being said, just because I consider a game to have a great art direction or design doesn't mean I'm willing to give it a free pass on technical flaws. What you have to consider, is that a lot of what your in favor of or against is very subjective. A lack or normal maps, higher frequency realistic detailed textures, specific lighting setup, etc. doesn't automatically mean a game is flawed. That even applies to AAA titles in the year 2012.

And as far as having to have higher standards, well that too is subjective. What may be a standard in your book isn't necessarily a standard for me. A lot of a games final output is deliberate decision making with design goals in mind. Blizzard obviously chose a path for Diablo 3 that doesn't suit your tastes, or what you expected them to make. That's cool, I get it. But preaching your shortcomings with it as technical flaws seems a bit much. For instance, saying the game doesn't have good textures, because they are a softer painterly quality instead of a higher resolution realistic take on a material's surface doesn't make it a true statement. On the other hand, I love the painterly style to it all. Everything feels handcrafted and has an artisanal quality about it.

Anyhow, I get that your not feeling Diablo 3 like I'm not feeling Path of Exile. Different Strokes, etc., etc. I would suggest running the Beta from the fastest hard drive you have. It helped with a lot of the stuttering issues I was having. Also, you do realize that D3 as well as PoE are full of shaders right? What criteria you're using to define them as "proper" I can only guess.
 
@nacire
I could start another discussion about this, but i dont want, there are already some of my posts regards this game graphics in this thread, but to write it quickly, just compare how other current gen cellshaded games uses textures, shaders, normal maps and effects with D3.
And i'm running game from fastest drive.
 
I doubt there is any regular of this thread that is unfamiliar with your stance on D3's graphics KKR. We know, we know.

Anyone want to do a naked (weapon only) run from beginning to end with new characters? I want a 4 person game.

Add me TylerD951#1914 and I will be on around 10pm CST
 
KKRT00 said:
@nacire
I could start another discussion about this, but i dont want, there are already some of my post regards this game graphics in this thread, but to write it quickly, just compare how other current gen cellshaded games uses textures, shaders, normal maps and effects with D3.
And i'm running game from fastest drive.

Wait, why are we comparing D3 to cell shaded games?

I doubt there is any regular of this thread that is unfamiliar with your stance on D3's graphics KKR. We know, we know.

Anyone want to do a naked (weapon only) run from beginning to end with new characters? I want a 4 person game.

Add me TylerD951#1914 and I will be on around 10pm CST

What level weapon are you using? I was really enjoying taking a lvl 13 character so you had access to the skills, but using a very weak weapon like 4dps. Seems most skills are based around weapon damage so it works out great. Definitely takes some time to clear out a room of baddies.
 
Man, I remember when I signed up the GAF beta list a year or two ago. Too bad Blizz doesn't give us some keys directly.
 
What level weapon are you using? I was really enjoying taking a lvl 13 character so you had access to the skills, but using a very weak weapon like 4dps. Seems most skills are based around weapon damage so it works out great. Definitely takes some time to clear out a room of baddies.

I'm thinking 4 barbs to make it as difficult as possible and no gear other than a 4-5 dps weapon. My brother is in the beta too and he said he will be down.

nm, im getting dragged to a UFC PPV viewing, maybe some other time
 
"So why not at least give us a choice of what runes to earn while we level, instead of awarding them in the same static order?

Fundamentally we don't think that's a bad idea, but the guided structure has far more value for more players. Instead of building two different UI's, one of which will really only appeal to the hardcore players and require more development time, we go with the guided structure because the hardcore players are only in that guided structure for what will be a short window of their total amount of play time. It's a bang for the buck decision, which aren't always popular but have to be made. We do want you to play this game at some point, and we think you'd rather do that than wait longer but be able to pick rune unlock order while you're leveling. "

This is such, such, such bullshit. It makes me angry just reading it.
 
Yeah, it was one of his posts (the rest sounded reasonable) yesterday, that just came off as utter garbage. Bashiok should know better than to make asinine statements like that.
 
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