Probably carry over from max level runes and level 30/60 scaling.Peaceful Repose
When activated, Serenity heals you for 35587 - 41518 Life.
Does that seems a bit much?
Probably carry over from max level runes and level 30/60 scaling.Peaceful Repose
When activated, Serenity heals you for 35587 - 41518 Life.
Does that seems a bit much?
I like this.
Furious Charge
Generate: 15 Fury
Cooldown: 10 seconds
Rush forward knocking back enemies and inflicting 195% weapon damage to enemies along the path of the charge.
+
Merciless Assault
Cooldown is reduced by 2 second for every target hit. This effect can reduce the cooldown by up to 10 seconds.
Anything. Pick what you like.
Man, those vids are awesome! Really wish I could get into the beta.![]()
Fuck yes. So they have locked the game down and are only fine-tuning stuff, finally! COME ON APRIL/MAY RELEASE!!Just about everything is set as it will be at release. There will certainly be tweaks here and there, and some small improvements, but no, we don't have any current plans to change the chat channel interface.
We understand the requests, and have seen some of the creative suggestions, but we're in the home stretch and aren't looking to delay the release of the game further. Honestly speaking only a small portion of players will care if the chat channels are like they are, or if they're more like the huge screen-dominating feature in D2. We have to apply value to the additional time it would take to address a small amount of requests for a change, and it just doesn't outweigh releasing the game.
Fuck yes. So they have locked the game down and are only fine-tuning stuff, finally! COME ON MARCH RELEASE!!
Man, those video's look fucking awesome, can't wait for this game.
Also, Bashiok on chat rooms:
Fuck yes. So they have locked the game down and are only fine-tuning stuff, finally! COME ON APRIL/MAY RELEASE!!
Fixed as a man can dream.
They said Q2 so not possible!
Does anybody else think we'll hear the release date during CeBIT (March 6th-10th)?
Late March is Q2 I thought...
And I liked the way the game looks on Low waay more than Path of Exile on max..and that is a bit sad, isnt it?(PoE is still a good game though, but artistically..it cant touch D3. Cant even touch it.)
Edit: And after a little bit, all I can say is WOW. The games looks so amazing... Can't believe some people complain about the graphics. The art style is just amazing.
The screenshots aren't anywhere close at telling how good does it look when playing at 60 fps. It's maybe not as dark as the previous games, but it's just beautiful.
Can't wait to play more. If anyone wants to add me, feel freeSilex#2798
Preach! I share the same opinion, but I ain't gonna lie, I still want to try PoE. Signed up in August for the beta, but no luck.
NOPE.
No way in hell this is coming out in March. I think April is the earliest you can hope for.
My main point is basically that while if we look at individual featuresets, PoE is technically more "advanced", but there are certain things that stop it from really being a superior game visually. One is that the sum is sometimes lesser than the parts - as here is presented. Second is that it does not offer a consistent visual goal - you will wander in forests, roads, stuffs, but in Diablo 3, things are much more guided and concentrated visually. Down to the slightest visual palette change when you are going into a new zone, the different lighting, coloring, etc.
It is simply amazing.
Path of Exile does not have the luxury to START with an area that Diablo III can start with - but I am now really wondering if the full D3 experience will be a dense, visually stunning and packed adventure like the start of the beta is.
Also, some effects that are AMAZING but are slightly bit overdone in POE are also present in Diablo III but in a more subtle way, where the effect appearing is not the main attraction.
Regardless, I still love both games, for different reasons.
Artisans are godsend, btw. It is so amazing how whenever you start a new character, you will have a LOT of items possibly aiding you on your journey. It reinforced my belief that I will in fact, delete high lvl chars in the full game and remake new ones just so I can have the levelling experience over and over and over again - with the Artisans helping hugely.
My main point is basically that while if we look at individual featuresets, PoE is technically more "advanced", but there are certain things that stop it from really being a superior game visually. One is that the sum is sometimes lesser than the parts - as here is presented. Second is that it does not offer a consistent visual goal - you will wander in forests, roads, stuffs, but in Diablo 3, things are much more guided and concentrated visually. Down to the slightest visual palette change when you are going into a new zone, the different lighting, coloring, etc.
It is simply amazing.
I couldn't agree more, the artistic direction, design and execution on display are top notch in my opinion so I never really got the hate it drew from some folks.
Beta keys going fast at Destructoid:
http://www.destructoid.com/come-get-your-diablo-iii-beta-key--222710.phtml
So, let me see if I got this correct:
*Bnet 2.0 is pretty much done (no major changes will happen before release, such as changing chat UI)
"Just about everything is set as it will be at release. There will certainly be tweaks here and there, and some small improvements, but no, we don't have any current plans to change the chat channel interface.
We understand the requests, and have seen some of the creative suggestions, but we're in the home stretch and aren't looking to delay the release of the game further"
*Runesystem is done (There won´t be any major changes, such as letting you choose what you unlock as you level)
"So why not at least give us a choice of what runes to earn while we level, instead of awarding them in the same static order?
Fundamentally we don't think that's a bad idea, but the guided structure has far more value for more players. Instead of building two different UI's, one of which will really only appeal to the hardcore players and require more development time, we go with the guided structure because the hardcore players are only in that guided structure for what will be a short window of their total amount of play time. It's a bang for the buck decision, which aren't always popular but have to be made. We do want you to play this game at some point, and we think you'd rather do that than wait longer but be able to pick rune unlock order while you're leveling. "
*All 5 Characters with skills is pretty much done. Sure there will be some tweaks on skills power.
*Followers and Artisans are done as well?
*Jay Wilson regarding beta:
"As those of you in the beta have seen, the game is in good shape. Actually, I should say that the beta version of the game is in good shape. The latest full build we've been testing here in the office is in great shape. "
*What is left? The release seems very close in my mind. I mean, the "quick fix" to the runesystem and talking about not delaying release says alot.
They must be close to finalizing the game now, cause I don´t see what major thing is left to fix.
When You love game art its ok to ignore technical flaws, but when You dont, there is just nothing to enjoy. Its also AAA game in 2012, so You have to have higher standards.
I dont like art in both games, but in PoE i have things like proper shaders, many little details, good textures and more realistic look to like, also Diablo 3 isnt fluid for me because of streaming problems and that breaks the little consistency in visual that left.
KKRT00 said:@nacire
I could start another discussion about this, but i dont want, there are already some of my post regards this game graphics in this thread, but to write it quickly, just compare how other current gen cellshaded games uses textures, shaders, normal maps and effects with D3.
And i'm running game from fastest drive.
I doubt there is any regular of this thread that is unfamiliar with your stance on D3's graphics KKR. We know, we know.
Anyone want to do a naked (weapon only) run from beginning to end with new characters? I want a 4 person game.
Add me TylerD951#1914 and I will be on around 10pm CST
What level weapon are you using? I was really enjoying taking a lvl 13 character so you had access to the skills, but using a very weak weapon like 4dps. Seems most skills are based around weapon damage so it works out great. Definitely takes some time to clear out a room of baddies.
"So why not at least give us a choice of what runes to earn while we level, instead of awarding them in the same static order?
Fundamentally we don't think that's a bad idea, but the guided structure has far more value for more players. Instead of building two different UI's, one of which will really only appeal to the hardcore players and require more development time, we go with the guided structure because the hardcore players are only in that guided structure for what will be a short window of their total amount of play time. It's a bang for the buck decision, which aren't always popular but have to be made. We do want you to play this game at some point, and we think you'd rather do that than wait longer but be able to pick rune unlock order while you're leveling. "