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GAF Plays: Mass Effect series (unmarked spoilers)

What counts toward Ally achievements? Do party members you have with while doing citadel assignments count? Is it only story and uncharted worlds missions that count toward it?
 
Fuck this shit took tali and that thief girl with me only 4 members survived goddammit this feels just like getting a new class in mass effect 3 demo.
Edit: I probably did all the mission(including dlc) i can do everybody is loyal and i got all the upgrades plus 6/6 in most of the suit,weapons,tech and biotic upgrades.
Glad i saved at the last part in the biotic just before final team choices. Seems like Garrus or Grunt is what you need to get all alive.
 
What counts toward Ally achievements? Do party members you have with while doing citadel assignments count? Is it only story and uncharted worlds missions that count toward it?

in ME1? side quests of all types I believe, you will need to use them for most of the citadel jobs.
 
I wanna see how ME3 copes.

Also: Tali. Gone.

I always like the throwback to that "GO GRUNT!" post on the whole vent thing.

Currently playing a bit with normal loyal characters and no ship upgrades. Hopefully I'll get them all, including shepard. I really want to know how ME3 handles that one.

As long as you don't upgrade anything and avoid loyalty missions, you can save after the Collector Ship 'trap' and do everything from there. Unfortunately, I did buy a bunch of upgrades already, just not hull armor or weapon systems.
 
If you play pure renegade, you miss out on Legion for sure. You can't have played pure renegade, unless you mean the squadmates you bothered to recruit survived.

Well taking Grunt out of his cell and keeping Legion is not what i would call being paragon options, but whatever.
 
Well shit, on Feros charm is 1 block away from being maxxed out, and unable to convince the Exogini dude to not be a dickhead and help the colony. Now he's dead, and I didn't have a save from before Feros. Never had that problem before not sure what I did different, as my Paragon meter was nearly filled as well.
 
Well shit, on Feros charm is 1 block away from being maxxed out, and unable to convince the Exogini dude to not be a dickhead and help the colony. Now he's dead, and I didn't have a save from before Feros. Never had that problem before not sure what I did different, as my Paragon meter was nearly filled as well.

I think you actually need a full Charm skill (so 12 blocks) to reason with Jeong. I managed to do the quest pretty late during this playthrough, and I filled up the bar as soon as I could, so I managed to talk him down this time.

But yeah, the dude's a real dick.
 
Aah i hate this game y u not having everybody alive.
Already did the suicide mission 5 times :(.
From what i understand of some chart is that if i take the combat weak character more will survive but it seems like more just die with me even dropped difficulty to casual instead of hard.
 
It seems i missed so many sidequests... what the fuck!

There aren't that many, if you still have your save data you should be able to go back and do them at any time. Lost Operative and N7: Javelin Missiles Launched are the only two where you have to make a "decision" I think...it would be nice if I'm shown what happens due to my choices...but hey...
 
From what i understand of some chart is that if i take the combat weak character more will survive but it seems like more just die with me even dropped difficulty to casual instead of hard.

What do you mean by combat weak? It has nothing to do with difficulty. The idea is that everyone is loyal to you going into the mission (there's only one exception I think), that you fully upgraded your ship and that you choose the right people for each task, for example, tech experts like Tali or Legion for the vents section, expert biotics like Samara or Jack for the biotic shield or people with good leadership skills like Miranda or Garrus for the second team. In fact it is quite straightforward.
 
Aah i hate this game y u not having everybody alive.
Already did the suicide mission 5 times :(.
Out of my three playthroughs I've got Tali killed once, reloaded and got all of them alive three times out of three. How are you getting anyone killed not on purpose is the real question.
 
What do you mean by combat weak? It has nothing to do with difficulty. The idea is that everyone is loyal to you going into the mission (there's only one exception I think), that you fully upgraded your ship and that you choose the right people for each task, for example, tech experts like Tali or Legion for the vents section, expert biotics like Samara or Jack for the biotic shield or people with good leadership skills like Miranda or Garrus for the second team. In fact it is quite straightforward.

I did everything right but it goes wrong at holding the line part after shooting the reaper tubes . Everyone is Loyal no more quest on galaxy map,No more upgrades available all 6/6 and i believe 2 have 5/5 with weapons and armor. Ship fully upgraded that is only good for approaching the collectors base.

In the base.
1st SqdLeader:Miranda survives.
Vents: Legion survives.
2nd SqdLeader:Garrus/Miranda tried both and survives(the cutscenes ends with them getting hit in the stomach??).
Escort part half crew: Mordin all survive.
Final team: Tried almost all combo best so far was Garrus and Grunt which if i follow Game Informer flow chart should actually produce more casualties.

But fuck this already found a good mass effect 2 save file.
Killed the human reaper 15 times now even though maybe if im faster with killing it more will survive so i kill him with only 2 waves of collector(Adrealine rush or just use shift to aim quick).
 
In the hold the line section I left Garrus behind and the rest survived. I think you should leave either Garrus or Grunt to hold the line for maximum efficiency. If you leave someone else at least 1 person dies I think, but it might be a bug or some weird stuff going on. I've seen the flowchart before, but I dismissed it because I pretty much chose correctly my first try.
 
That's strange. So you are sure they are all loyal? I've never had an issue having everyone survive. I always have my main man Garrus as team B leader in both cases. Legion goes through the vent and hacks since he freaken speaks computer. Since Thane knows how to handle things on his own, I let him lead the survivors back. Samara comes up with the biotic shield idea so let her show us how it's done. Thats how I handled it the first time I played before I even knew there was a formula to follow. It always made the most sense and it's worked everytime.
 
From GameFAQS

After traversing the chamber with the seeker swarms you will have to decide who to bring with you when you head to the central chamber. While those you leave behind do not have to be loyal to survive, those you bring with you MUST BE LOYAL or they will be killed after the final battle:

Good Choices:

"Soft" characters like Tali, Mordin, Jack, or Kasumi. Bringing them with you means that those you leave behind will not have to worry about protecting them.

Poor Choices:

Grunt, Zaeed, and Garrus are hardened warriors who will do the best job of holding the line. Specialists like Samara, Morinth, Legion, Jacob, Thane, and Miranda will also do a good job.

If all your squad members are loyal, making these choices will ensure the best possible outcome on the suicide mission. "No one gets left behind."

When you send an escort, send someone weak like Tali (or anyone that is loyal). And bring Mordin/Jack/Kasumi with you (you must bring ppl who are loyal). this will ensure people holding the line will survive.
 
That's strange. So you are sure they are all loyal? I've never had an issue having everyone survive. I always have my main man Garrus as team B leader in both cases. Legion goes through the vent and hacks since he freaken speaks computer. Since Thane knows how to handle things on his own, I let him lead the survivors back. Samara comes up with the biotic shield idea so let her show us how it's done. Thats how I handled it the first time I played before I even knew there was a formula to follow. It always made the most sense and it's worked everytime.

Did all the loyalty missions before reaper iff retrieval.
Then went straight on with Legion his loyalty mission also got his upgrade.
I logged off after collector attacked the ship so i did the firewalker and normandy monument quest so that's why half the crew survived. I did destroy heretic geth. But doesn't matter i have a save file were everyone survived from that ME save file site that did everything the same. Did pump 10 hours more into the my own save file :p then the one i found.
 
Well shit, on Feros charm is 1 block away from being maxxed out, and unable to convince the Exogini dude to not be a dickhead and help the colony. Now he's dead, and I didn't have a save from before Feros. Never had that problem before not sure what I did different, as my Paragon meter was nearly filled as well.

Don't worry. That decision is either glitched, or doesn't mean much, because ExoGeni will have abandoned the colony by ME2 no matter what you do.
 
I beat ME2 awhile ago, but saved Lair of the Shadow Broker & Arrival for the lead in to ME3.

Holy Crap! Shadow Broker is amazing. Probably one of the best quests in the 2 games so far.
And the exterior of the Shadow Broker ship ... that's what I love about sci-fi, and that is what the promise of this series was all about. Highlight of ME2 for sure.

On to Arrival ...
 
I beat ME2 awhile ago, but saved Lair of the Shadow Broker & Arrival for the lead in to ME3.

Holy Crap! Shadow Broker is amazing. Probably one of the best quests in the 2 games so far.
And the exterior of the Shadow Broker ship ... that's what I love about sci-fi, and that is what the promise of this series was all about. Highlight of ME2 for sure.

On to Arrival ...

I'm just starting Shadow Broker. :)
 
Arrival has a rather interesting reveal that implies some shady stuff regarding Prothean/Reaper relations.

At least that's how I took it.

I missed that. The only mention of Protheans I remember is when the
Dr. mentioned the Prothean beacon when comparing it to how the Reaper artifact spoke to her.



Also, now that I finished arrival after beating the game, will my character I import into ME 3 contain those decision? I'm curious how that will work. Will I be able to choose any post suicide mission save for importing?
 
Finished Overlord. Definitely not disappointed; some great environments too.

More importantly, dumped Thane after learning I could hook up with Kelly! You're out of here, you damn lizard. My god, the dancing.
 
I beat ME2 awhile ago, but saved Lair of the Shadow Broker & Arrival for the lead in to ME3.

Holy Crap! Shadow Broker is amazing. Probably one of the best quests in the 2 games so far.
And the exterior of the Shadow Broker ship ... that's what I love about sci-fi, and that is what the promise of this series was all about. Highlight of ME2 for sure.

On to Arrival ...

The only good thing about the Arrival is the music when on the asteroid. So good. The rest is kinda meh, especially after playing Shadow Broker.
 
Isn't everything in this universe almost that? I mean, at least everything related to space exploration...

Yes, it's said that all higher technology, which probably includes the Prothean beacon, is based on Reaper technology. It's part of the Reaper plan; When species follow the patterns of their technology, it makes things easy to predict/overcome.

Legion has a whole spiel about it, and how the Council races and the like are being given their future by the Reapers, while the Geth want to forge their own future.

So it's no shock that the Prothean beacon and Artifact Rho are similar.
 
Isn't everything in this universe almost that? I mean, at least everything related to space exploration...

I'd like to imagine that the beacons were a Prothean creation. In my mind, they are the true heros of the Mass Effect and their tale is so tragic. Come on, give 'em something.
 
I'd like to imagine that the beacons were a Prothean creation. In my mind, they are the true heros of the Mass Effect and their tale is so tragic. Come on, give 'em something.

They're heroes on the fact that they wanted to warn future species as to what was really happening. But I agree that even their tech was based off of what the Reapers left behind.
 
They're heroes on the fact that they wanted to warn future species as to what was really happening. But I agree that even their tech was based off of what the Reapers left behind.

They also postponed the Reaper invasion and gave the Galaxy a chance to put up defenses. Without the Protheans the cycle would have happened hundreds of years before Shepard was even born.

Obviously, the Mass Relays and the Citadel but the beacons seemed outside of that system. Something they created on their own for communication. They definitely didn't serve a Reaper purpose with the current crop of intelligent life.
 
Finished Overlord. Definitely not disappointed; some great environments too.

More importantly, dumped Thane after learning I could hook up with Kelly! You're out of here, you damn lizard. My god, the dancing.

Hopefully Kaidan won't be mad at me. I really needed someone to feed my fish.
 
They also postponed the Reaper invasion and gave the Galaxy a chance to put up defenses. Without the Protheans the cycle would have happened hundreds of years before Shepard was even born.

Obviously, the Mass Relays and the Citadel but the beacons seemed outside of that system. Something they created on their own for communication. They definitely didn't serve a Reaper purpose with the current crop of intelligent life.

They serve a Reaper purpose in that it would be a technology that the Reapers would be familiar with and know how to disrupt.
 
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