kyubajin
Member
You won't ever hit with your weapon unless you're a barbarian and it's a weapon using skill. 3/5 classes actively generate resource with skills so it's always a completely irrational decision to ever use your basic attack. One class (Wizard) has free spells that do as much or more damage as your weapon does with far more versatility (Spectral Blade is basically a better melee attack anyway). The WD in theory might want to use a basic wand attack when low on mana very early in the game but will soon have enough mana regen that several of the low cost attacks are ultimately resource positive.
As for un-runed skills? You were NEVER going to use unruned skills because they were always intrinsically worse than runed skills. All skills have runes that add as direct improvements to the base skill even if a small number of runes do eliminate the base functionality completely. You would use un-runed skills over runed skills when the skill you like doesn't have a runed version yet.
Ultimately D3 is no less on rails than D2 you just can't make any mistakes in your build. If you wanted to build a character in D2 you had to know exactly when you could start spending points and exactly how to spend them. Often to do it perfectly well you had to spend 30/40 levels using singularly bad skills or only having one active skill to use. A vast majority of builds in D2 relied on one or two spammable skills and had no resource management at all due to broken resource regeneration mechanics.
The fact is all characters will have complicated resource management decisions to make that blow away every character customization decision anyone ever made in Diablo 2. Every skill you choose for your build has to fit your resource management profile which is balanced with the type of gear you have and what you're trying to accomplish from a gameplay/style methodology. Each class has a number of tools to both generate and spend resources in multiple fashions. This depth was readily apparent from the day they released the skill calculator on their site; there's really such a stupid number of interesting builds you can make that you'd have to be a real boring person to not come up with your own unique build.
I understand this. I'm very glad I won't be needing to create 10 different Necros (I mean Witch Doctors) to try out all the builds that interest me, I'm all for it. I disagree nonetheless with the progressive Blizzard's-way of unlocking runeskills, and I do understand that I will only need to level up 1 class all the way to 60 before I have all runeskills to play with. However, why not let me choose which runestone to unlock? The system is already WAY permissive towards failure and commitment, so this only limits even more the creativity of the player until they get to 60 (possibly in midway on Hell).
Ultimately, I really like just hitting my weapon... specially as a barbarian ;____;