If I did not care, I would not have replied in such length to those posts.
I do not feel that it is pointless. Of course we can simplify every opinion to the point where it seems like that, but feeling that arbitrary restrictions are really in these kind of games because of the sake of it, not because they really are key to enjoying the experience.
"I'm sure there are players who are okay with this, but it is pretty disappointing to me the amount of "streamlining" they are doing, which is in reality simply removing options instead of improving them."
This was the point which "aggroed" me, basically what I am really arguing about (and many others in this thread too) that if you give TONS of options per character and steadily increase all those options across the levelling experience, you are not removing options, you are ADDING options without any restriction. If you remove restrictions and you make all choices possible to play with, you are not stripping people away from freedom, but you are giving it.
There is this devil trap in the mindset where some people go "oh, if everything is possible, than no choice is worth a crap"... well, it worths as much as you enjoy actually killing monsters with it. And that is what Diablo is all about, at the end of the day, for me.
I am pretty sure he meant that you need to offer ALL runes to lv9-10 players to choose from if we go with that system. Which is a lot of unneccessary staring at a screen without actually knowing how the skill will fare in the gameplay department. It not only could confuse people, it would reintroduce the problem of "messing up" by going for something that does not actually improve on your current build, unless these rune choices are reversible for free, but then why would one need to choose in the first place? o_o