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GAF Plays: Mass Effect series (unmarked spoilers)

Yo GAF I need help.
Final Boss. Insane run.
Grunt and Morinth. Playing as vanguard with shotty and sub machine gun, heavy pistol.
Don't want to reload.
Get reaper down to about 50% health.
harbinger is a C***
Heavy weapon: arc caster or particle beam. Fortification is special power.
Any decent stratgies that work here. I know you have to move around but I usually get killed by harbinger this way.
Please help!
 
If you can get it, the easy way would be to use the Cain heavy weapon. It pretty much oneshots the final boss.

Is that the nuclear weapon? Even on normal, it only takes out half of the last boss health, i doubt that it one shots him on insanity, or even take out half his health.
 
Really? Must have remembered that wrong. Still very effective though.

Sorry bro I didn't get that weapon. I'm in need of an actual strategy to do it. Like go-to places and the most effective way to bring down the harbinger without anyone getting killed. i've got like 8 medi gels and i know where the ammo spawns. But i can't survive if im trying to avoid the harbinger.
 
Is that the nuclear weapon? Even on normal, it only takes out half of the last boss health, i doubt that it one shots him on insanity, or even take out half his health.

It's possible with all the DLC to get 2 shots with the Cain (You can get up to 205% charge).

Just aim for the weak spot on his chest for maximum damage, and not just splash.

Boom, boom.

One dead Reaper.
 
I had been playing the game as a Paragon but making choices that would always potentially give the edge against the Reapers because I feel that outside of a deus ex machina, the reapers seem unstoppable. Example: I allowed the Collector ship to remain intact at the end of the game because blowing it up only because it is a symbol for crimes against humanity seems silly. Using Reaper technology against the Reapers makes sense.

So for some reason I thought the Reaper IFF mission was the final one - making me complete all other missions available including DLC. When I played the Overlord DLC though, the shot of the guy's brother, hanging in pain with tubes going into him, made me cringe so much that when the choice to either study him to one day control Geth or let him free was given, I opted to let the guy free. Which made me appreciate the Overlord all the more because the story was so well told that it had me break the norm when it came to making choices in the game.

...Two hours later I then met Legion and found out Geth are really swell actually.
 
I had been playing the game as a Paragon but making choices that would always potentially give the edge against the Reapers because I feel that outside of a deus ex machina, the reapers seem unstoppable. Example: I allowed the Collector ship to remain intact at the end of the game because blowing it up only because it is a symbol for crimes against humanity seems silly. Using Reaper technology against the Reapers makes sense.

So for some reason I thought the Reaper IFF mission was the final one - making me complete all other missions available including DLC. When I played the Overlord DLC though, the shot of the guy's brother, hanging in pain with tubes going into him, made me cringe so much that when the choice to either study him to one day control Geth or let him free was given, I opted to let the guy free. Which made me appreciate the Overlord all the more because the story was so well told that it had me break the norm when it came to making choices in the game.

...Two hours later I then met Legion and found out Geth are really swell actually.

You realize the choice isn't just to leave it intact, but to give it to Cerberus, right? There is no option to leave it intact and give it to the Alliance/Council.
 
I had been playing the game as a Paragon but making choices that would always potentially give the edge against the Reapers because I feel that outside of a deus ex machina, the reapers seem unstoppable. Example: I allowed the Collector ship to remain intact at the end of the game because blowing it up only because it is a symbol for crimes against humanity seems silly. Using Reaper technology against the Reapers makes sense.

The massive issues with how we still don't know how Reaper indoctrination actually works aside, using reaper technology against reaper technology does make sense at least on paper.

But the main problem is that you're giving the tech to Cerberus of all people. Same people who thought they could control the geth with an autistic savant, clone Rachni, use the Thorian, try to control Thresher Maws, etc, etc. When even Miranda and Morinth think that giving the tech to the Illusive Man was a bad idea, then there is a pretty good chance that it was a bad idea.
 
So I waited to talk to the Council 'til after the Suicide Mission was completed...there was no new dialogue, at all. Then I remembered, as I was talking to them, they really don't give two shakes about anything that happens in the Terminus Systems. Wonder how they'll react to their newly reinstated Spectre blowing up a Batarian relay.
 
You realize the choice isn't just to leave it intact, but to give it to Cerberus, right? There is no option to leave it intact and give it to the Alliance/Council.
Is it bad that I would welcome my Cerberus overlords over a gruesome Reaper death?

I'm sure this will bite me back in the ass. Especially since I have spent over 15 hours killing Cerberus operatives in the ME3 multiplayer demo. :-/
When even Miranda and Morinth think that giving the tech to the Illusive Man was a bad idea, then there is a pretty good chance that it was a bad idea.
I stopped listening to Miranda when she was convinced Jacob couldn't lead any of the teams during the suicide mission.
 
Finished up my level 30 Sentinel, Hardcore, all DLC, all sidequests, perfect suicide mission, all companions loyal, I am ass kissing paragon run.

I had (outrageous, I know) never played LOTSB before, and it was exceptional. One of the best quest lines in the game. Arrival was totally mediocre, but a reasonable tie in to ME3 I guess.

I have a renegade soldier I have been working on, and a female Engineer on the PC I am dabbling with, but doubt I have time before ME3 comes out. I may eventually go back and finish the PC run for when I buy ME3 on PC in a few months to play through.
 
2nd playthrough finished.

Man you reach level cap way early if you get all the dlc stuff.

Zaeed is pretty beast at taking out space zombies imo.

After playing so many other games. I do appreciate that gun fights tend to be pretty brief for most missions, the long ones tend to be the low point.

Did anyone actually enjoy the IFF mission where you basically spawn camped zombies?

But the most infuriating thing about this game... The freaking loading messages treats you like a retard.
 
I had been playing the game as a Paragon but making choices that would always potentially give the edge against the Reapers because I feel that outside of a deus ex machina, the reapers seem unstoppable. Example: I allowed the Collector ship to remain intact at the end of the game because blowing it up only because it is a symbol for crimes against humanity seems silly. Using Reaper technology against the Reapers makes sense.

I always destroy the base. I despise the reason Shepard gives for it though. "I won't let fear compromise who I am?" Give me a break...

I always destroy the base because every time we get too close to Reaper technology, it ends up blowing up in our face. I think the only examples where Reaper tech hasn't backfired spectacularly has been the Thanix Cannon and EDI, and I would not be surprised if EDI's algorithms influenced by Sovereign's wreckage becomes a plot point. Let's think, the (37 million year old) derelict Reaper indoctrinated the entire Cerberus crew aboard. Same with Object Rho in the Arrival DLC. The Reaper IFF crippled the Normandy, and by all rights should have killed the entire crew and the Normandy again in the process. I think there's too much risk involved with working on the base. Plus I just don't trust Cerberus. If I could ditch TIM and hand over the base to the Council or to the Alliance, it might be a different story, but even then it's a huge risk. Plus I'm not sure how much there is to gain, for various reasons.

On a different note, finally finished up my pre-ME3 run. NG+ Insanity Engineer, all N7 missions/sidequests/DLC (minus Overlord) in a bit under 25 hours. Found a lot of conversations I had missed, found out I could flirt with Samara. Tried to use squadmates I neglected previously. Jack was surprisingly good after her loyalty mission (she was excellent with my Adept Insanity runthrough, but her being good on the Engineer surprised me), and Legion...it's a shame you didn't pick him up earlier, like he was supposedly intended to, indicated by his dialogue being present early on. Widow + insanely high shields is nice, and Area Hacking isn't horrible either. Him and Garrus made a pretty lethal team against Blue Suns/mechs/geth.

I'd forgotten how much better Shadow Broker was if you were still romancing Liara, and Arrival was better than I remember, though I still have some story issues. Mostly about when exactly Kenson was fully indoctrinated, and why they decided to store Shepard in the worst possible room they could. Kenson's actions only make sense if they were trying to get Shepard to the artifact, yet they store Shepard in a room that conveniently has a control panel for mechs right outside the door...you couldn't have thought of a better way for Shepard to escape?
 
2nd playthrough finished.

Man you reach level cap way early if you get all the dlc stuff.

Zaeed is pretty beast at taking out space zombies imo.

After playing so many other games. I do appreciate that gun fights tend to be pretty brief for most missions, the long ones tend to be the low point.

Did anyone actually enjoy the IFF mission where you basically spawn camped zombies?

But the most infuriating thing about this game... The freaking loading messages treats you like a retard.

Here's a little secret about those loading screens. Those videos are much longer than the loads actually take, at least on PC but, you have to wait until they complete anyway. If you replace the load movies with a shorter movie the load times are a fraction of the length.

I installed the game on my SSD and noticed that the load times were not improved at all. Then I replaced my load movies with much shorter ones with the help of kind Gaffer, who was aware of the situation, and suddenly load times were 1 or 2 seconds moving around the Normandy and 3 or 4 seconds when leaving the Normandy.

It's really weird. Unfortunately, there is one spot in the game that ends up failing with the replaced load movies and at that point you have to restore the original videos.
 
Have you played 2 yet? Some like 1 better, but I feel that 2 is better in every way (well, not major story). If you do everything in it, it takes longer than ME1 usually, but its more fun and addictive I think. Good luck!

Haven't played ME2 before either. I will be starting that up tonight actually. I am definitely looking forward to it. From what I have heard many people agree with you and prefer ME2 over ME1. I do have to complain and say the dropping in framerate and the ridiculous controls for the mako in ME1 drove me nuts a few times. But I can definitely assure you I looked past those and enjoyed the game quite a bit.
 
Anyone else get an NCIS error trying to install Shadow Broker? I'm downloading it for a third time now (it's pretty big at 1.5 gigs, so long download times) and getting annoyed. The other DLC I have downloaded fine.

nvm 3rd download did the trick
 
Got everyone's loyalty mission done (so far), no ship upgrades left (at the moment) and all theres left to do is acquire the Reaper IFF, am I on the right track?
 
Is there anyway to tell whether I did all the N7 missions/sidequests? I just popped the game back in last weekend after beating it 2 years ago and completely forgot if I did all the missions.
 
I have saves for ME2 only distunguishable by the romance options. Every star system 100 percented, all sidequests done, all party members alive.

So, which save should I carry over into the third game? The faithful to Ashley save, Miranda romance, Talimance, or Jack romance (lol)?
 
I have saves for ME2 only distunguishable by the romance options. Every star system 100 percented, all sidequests done, all party members alive.

So, which save should I carry over into the third game? The faithful to Ashley save, Miranda romance, Talimance, or Jack romance (lol)?

No love for Kelly? Don't tell me you had her killed, you monster. Now who will feed your fish?
(seriously, those fuckers keep dying on me, and did before she gave me the option. So I have no fish. Feels bad man)
 
No love for Kelly? Don't tell me you had her killed, you monster. Now who will feed your fish?
(seriously, those fuckers keep dying on me, and did before she gave me the option. So I have no fish. Feels bad man)

Kelly doesn't count as a romance. It was something they threw in late in the game and didn't fully flesh out.
 
If I'm not mistaken, ME3 will check your achievements/trophies and give you bonuses based off that. It doesn't matter how many solar systems you explored in whichever file you carry over.

Well, at least that is how ME2 does it.
 
You realize the choice isn't just to leave it intact, but to give it to Cerberus, right? There is no option to leave it intact and give it to the Alliance/Council.

So, let me get this straight, it is:

A) Leave the ship intact, give it to cerberus and use reaper tech against the reapers and have a chance to defeat them.

B) Destroy the ship and let them wipe out all civilizations in the universe.

Hhhmm, that's a tough one...
 
So, let me get this straight, it is:

A) Leave the ship intact, give it to cerberus and use reaper tech against the reapers and have a chance to defeat them.

B) Destroy the ship and let them wipe out all civilizations in the universe.

Hhhmm, that's a tough one...

Let me fix A for you.

A) Give reaper tech to Cerberus, making your enemy stronger and more dangerous instead of having only Reapers to worry about.
 
So, let me get this straight, it is:

A) Leave the ship intact, give it to cerberus and use reaper tech against the reapers and have a chance to defeat them.

B) Destroy the ship and let them wipe out all civilizations in the universe.

Hhhmm, that's a tough one...

B) find another way?

There is plently of foreshadowing in both games to suggest an alternative might be available. More in the first game though. One planet in specific has a description about a Volus digging for something that fits that description. Forgot the name though. :\

ME2 mostly just has "oh, look it's garden worl.... and it's dead with craters from orbit on it" foreshadowing syndrome though. It gets kind of annoying after a while too, since almost every garden planet has this and it has happened 'millions of years ago'. Even when the cycle is only 50.000 years, which really doesn't fit with geological and evolutionary timescales, but oh well.

That's a problem that came with ME1 anyway. I mean: the average human reaches adulthood with children between his / her 20's and 30's. There are millions, if not billions of people on colonies beyond the Sol system, even though it has only been available for about 20-30 years. So where the hell did all those people come from, in particular since neither of the games show evidence of children (the demo of the third is actually the first to show any children afaik).
The writer could easily have gotten away with introducing tank-grown people in ME1, which could also be used as a fictional tool for explaining why you run into the same people over and over. But then Reapers wouldn't be much of a treat anymore I suppose.

Just a few thoughts.
 
But the most infuriating thing about this game... The freaking loading messages treats you like a retard.
Word. I especially hate the one where it says that Shepard can die, because afaik can't you "transfer" a dead Shepard to ME3 so why make it look like it were a genuine ending of the game?
 
Let me fix A for you.

A) Give reaper tech to Cerberus, making your enemy stronger and more dangerous instead of having only Reapers to worry about.

What is more dangerous that a civilization of sentient machines that have wiped out all civilizations God knows how many times?

Big picture: the problem are the reapers, once we beat them we can worry about the Illusive Man.

B) find another way?

There is plently of foreshadowing in both games to suggest an alternative might be available. More in the first game though. One planet in specific has a description about a Volus digging for something that fits that description. Forgot the name though. :\

ME2 mostly just has "oh, look it's garden worl.... and it's dead with craters from orbit on it" foreshadowing syndrome though. It gets kind of annoying after a while too, since almost every garden planet has this and it has happened 'millions of years ago'. Even when the cycle is only 50.000 years, which really doesn't fit with geological and evolutionary timescales, but oh well.

yeah, but in the predicament in the end of ME2 where: "find a way" vs "We have this tech right here, right now", I chose the latter, we don't really know if they can be stopped and not a single fuck has been given about a solution, so for me, having the tech available in that moment beats the hell out of "wait for a miracle, somebody somewhere will find a way".

But that's me.
 
What is more dangerous that a civilization of sentient machines that have wiped out all civilizations God knows how many times?

Big picture: the problem are the reapers, once we beat them we can worry about the Illusive Man.

Maybe, but if you have both Reapers attacking on one side and Cerberus with reaper powered henchmen attacking on the other, you're just going to have too much trouble dealing with the galaxy threat.

Anyway, i'm not even sure sure how that decision will affect ME3.
 
Word. I especially hate the one where it says that Shepard can die, because afaik can't you "transfer" a dead Shepard to ME3 so why make it look like it were a genuine ending of the game?

Another one says "Transfer your save to ME3... if you survive."

And it is a valid and genuine ending. Just because you can't import doesn't make it an improper ending to ME2. It certainly resolves the game's conflict (as shallow and stupid as that conflict may be).
 
Maybe, but if you have both Reapers attacking on one side and Cerberus with reaper powered henchmen attacking on the other, you're just going to have too much trouble dealing with the galaxy threat.

Anyway, i'm not even sure sure how that decision will affect ME3.

I think they (Cerberus) wouldn't worry about attacking Sheppard, the Normandy or the Galactic Federation in the middle of a war that could easily destroy them too.
 
I think they (Cerberus) wouldn't worry about attacking Sheppard, the Normandy or the Galactic Federation in the middle of a war that could easily destroy them too.

You probably didnt see all those ME3 videos where we are shooting Cerberus i guess. :P
 
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