I'm still having this issue and it's driving me crazy![]()
Did you not enjoy the beta? Was the gameplay not fun? Seriously.
Some of it is fun, some of it I have issues is, which is why I bothered to comment to begin with. My annoyance with the implementation of the systems in Diablo 3 is not theoretical. With with beta patch there are things which I feel are improved, and there are things which I feel have either remained bad or have been made worse. Seriously.
And that is alright. Nothing wrong with having different opinions. I think that the healthpool size of the players is the biggest issue, mobs should really do more damage or we should mitigate it waaay less.
The Act bosses better be as memorable as the Diablo 2 ones...
Same. Where are you trying to play from? It seems Asia/NZ were fixed, but Europe and Australia are still borked. Blizzard have serious database issues.
Fucking Duriel...
Fucking Duriel...
And that is alright. Nothing wrong with having different opinions. I think that the healthpool size of the players is the biggest issue, mobs should really do more damage or we should mitigate it waaay less.
And you still do not see the contradictions and conflicts in the game design that we are pointing out?
Conflict 1
Assuming all runes are balanced with each other so that no rune effect is significantly better than another one
Unlocking skills as you level implies that the later skills are "stronger/better" than the early ones. For example, Acid Cloud (level 22) is "stronger/better" than Poison Dart (level 1).
Unlocking runes as you level implies that the later runes are "stronger/better" than the early runes.
If it is true that all runes are balanced with each other, then it conflicts with the popular notion that you learn better skills as you level up higher. If all runes are balanced with each other, then you do not actually learn "better" skills, you just learn "different" skills.
Therefore, it is more consistent with this design that the player is able to choose for himself which rune to unlock since they are all of equal "power" anyway. Furthermore, it adds to player choice, player attachment, and early game diversity.
Conflict 2
Assuming all runes are not balanced with each other and that the high level runes are "better" than the low rank ones
This matches up with the design of unlocking bigger and better rune effects as you level up.
However, this does not promote diversity at end game. Diversity is supposed to be one of Blizzard's important design goals.
If all the late level rune skills are that much "better", players will tend to use those and ignore the early runes, and there is less diversity in builds.
Anyone here still looking for a Beta Key?
Yes, but throwing every skill category at the player in the first act seems a bit much. Blizzard also needs some form of control in the beginning to guide the player through the mechanics. There is a reason you are just whacking slow zombies in the first part of the game (like in Diablo 2). There is no need to give the player other than simple attack skills at this point, and there would be no reason to pick them.BUT DIABLO 3 IS NOT DESIGNED LIKE THIS. It is designed such that skills in each category are equal and comparable with each other, and there are trade offs and draw backs for each type of skill. A skill you learn at lvl11 is not better than the one you learn at lvl3, it simply has a different application. Depending on your play style, the lvl11 skill that unlocks right now might actually be less effective. The rune you unlock for your lvl1 skill at lvl26 is not automatically better than the rune you unlock for your lvl1 skill at lvl6 either. It simply offers different effects and properties.
At what point? The point were you concluded a bunch of stuff before playing it through? All these small changes are turned into a big drama.I may indeed enjoy the game and play it to level 60 and then keep playing it after that. But at this point, I think I will also lament the gap it will leave in the market for a real sequel to D2.
Yes, but throwing every skill category at the player in the first act seems a bit much..
Minor niggle I hope they fix: All the Monks Primary attacks currently "sheave" his weapons while he attacks. With fists they just vanish and you don't notice but anything else pops to his side / back while he attacks and then pops back...it's fucking annoying!
Minor niggle I hope they fix: All the Monks Primary attacks currently "sheave" his weapons while he attacks. With fists they just vanish and you don't notice but anything else pops to his side / back while he attacks and then pops back...it's fucking annoying!
I wouldn't expect that to fix. The only character that actually uses melee weapons with their skills is the barbarian. No matter what weapon you're using the monk only has animations for actually punching. I'd love it if that changed for release but it seems very unlikely they're hiding a few thousand new animations behind the scenes.
I may indeed enjoy the game and play it to level 60 and then keep playing it after that. But at this point, I think I will also lament the gap it will leave in the market for a real sequel to D2.
Anyone here still looking for a Beta Key?
Killed the king and now I just want to see the final game and how they will tackle the skills and runes. There really wasn't much to think of in the game due to it being so easy. The AoE spell from WD killed pretty much anything on one hit. And not being able to hit with your weapons was bizarre, I'm sure that is not the case in the final game though.
Game looks and sounds great, now just give me some shit to think while I spam those enemies.
. And not being able to hit with your weapons was bizarre, I'm sure that is not the case in the final game though.
Don't expect this to change. You will be disappointed. I could see them -possibly- making an option to slot your basic attack back into your right/left click but right now the game is set up so that if you aren't a barbarian you do not hit enemies with your weapon.
Don't expect this to change. You will be disappointed. I could see them -possibly- making an option to slot your basic attack back into your right/left click but right now the game is set up so that if you aren't a barbarian you do not hit enemies with your weapon.
I could be wrong but I'm pretty sure the monk will use his stave if doing Dashing Strike. It's a far cry from not using weapons for the basic spirit generators, but it's something right.
*Yup, just checked. After the dash he does an upward thrust with the staff or bo. With two one handers, he does an arcing swing with both from center to outside.
Well the DH tends to, if using a ranged weapon, fire his Primary's from said weapon, most specials in fact. The Wizard I played didn't sheath his sword for Magic Missile either, rather it looked like he was firing it from that.
If they gave you the option to always sheath your weapon while in combat that wouldn't be so bad (so like WoW, where it's a stat stick) but as it is it looks dumb. That solution wouldn't require much I don't think, you have it holstered in town anyway.
Are you guys saying that there are literally no basic attacks anymore or that the animations are strange because the chars don't seem to use the weapon equipped for certain moves that should be using it?
Right now once you get your second skill you can't re-equip the basic attack. Ultimately it's irrelevant from a gameplay standpoint because the basic attack isn't useful.
The other issue we're mentioning is that the monk doesn't use the equipped weapon for many of his skills but it makes sense because they're all supposed to be fast striking punches. Some people may not like this because it looks 'strange' to even be using dual swords/daggers/axes and never actually hitting the enemies with them.
Although you make a good point, permanent skill choice is an old game mechanic and i'm glad Blizzard is moving on. I don't know about you, but i'm not 16 anymore (like i was when diablo 2 came out), i probably spend more then a thousand hours on that game. If you play all 5 classes to 60 (which you probably will, as all 5 seem awesome), averaging a 30 hours to get to lvl 60, that's already a 150 hours of gameplay right there. That's without endgame and metagame (like trading). That alone makes me very glad that if i want to change up my barbarian, i simply swap my skill pallet. And it just allows for much, much greater diversity, like building my skillset to support 3 friends, building it around certain gear, or around a boss' weakness i want to farm, without the hassle of starting over.Yeah, I know exactly what you mean. One of my favorite aspects of D2, building many different characters, is going to be non-existent in D3 if things remain the way they are now. I actually liked the gameplay of starting new characters in D2 and playing through the game from a completely different point of view. Using my other high level characters to farm starter gear for new characters. Trying new and different skills and builds, but then having each of those characters available to me to play whenever I wanted to. There was a time when I had over two dozen different D2 characters made.
That won't be worthwhile in D3. If I have 3 wizards on my account, each at level 50, they all have the exact same skill and rune options. There isn't any difference in their builds, no difference in their progression, and nothing I can do will ever change that. There just simply isn't any reason to ever play through the game with a new character of a class you already played through with, not ever again.
Unless you are playing hardcore of course. Which I love playing D2 hardcore. But in D3, with the same options at each level up every single damn time, I fear that hardcore is going to lose a HUGE part of it's luster. One of my favorite ways to play hardcore D2 was to try really off the wall builds and just see how far I could get. Hydra sorceress. Poison daggermancer. Zealot pally. Summoning druid. Shouting barbs. Each of those characters had a different build, different skill choices, gear choices, that molded and directed their gameplay, their skills, and their progressions. That entire mode of playing the game will be mostly moot in D3, because you can simply change your character's skill choices at any time you want, quickly and easily. There is no permanence. There is no build variation between any dozen witch doctors of the same level. None.
If D3 shipped today it would be missing an enormous part of what made D2 such a fantastic game to me.
Like Maharg, I'm going to buy it and play the hell out of it, but I'm also going to lament the loss of one of the most enjoyable parts of D2 for me. I have to wonder how D3, with it's streamlined and generic character design, is going to keep my interest for over a decade like D2 did and still does to this day...
Yeah that is pretty bizarre, though I guess it makes sense on some level if they just made a basic attack worthless from a practical standpoint for most characters relative to skills/spells they get and the resources those can generate.
Still, smacking things with some basic weapon around in Diablo is typically a joy. I'll be playing a glorious wizard, tho (monk and witch doctor are quite tempting). Kinda wanted to smack stuff around with my wooden staff in the early goings as a timid low-level mage before I start unleashing some fire and brimstone.
I found a dagger Barb to be pretty cool, I even stuck a shield in the OH and the Barb held the dagger reversed, felt like Michael Myers on roids, but never felt underpowered.
So far I found I prefer:
DH (Always liked ranged, looks badass)
Barb (just fucking POWERFUL)
Wizard
Monk
WD
Playing through a second run on the Skelly King and ended up with 2 Templars which was weird / cool.
The only thing it does is to make yourself bitter when literally every single other game out there does not allow the strongest spell and the coolest stuff to be used by a low level character.
Whats the post? I don't do facebook.
Whats the post? I don't do facebook.
The Vox post or whatever, says they will be releasing 100 codes a day this week.
My opinion on the new system and maybe you haven´t seen it from this way is like this.
Thanks to Vox Gaming I am FINALLY fucking in!! Cannot wait to try this, though its probably going to be in 8 hours or so after work, family time, et al. Impressions to come tonight I hope.