Diablo 3 Beta [Beta withdrawal underway!]

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I just got into the beta recently, a little confused why i can't join anymore public games? Kinda pissing me off... doesn't even give me the option to join one anymore,I click public game and i cant select the chapter or join a game?
 
Servers are fucked EU side for me, loads of lag, high ping and the odd "Error_3something" disconnection.

Reminds me of playing WoW back in the day.
 
I just got into the beta recently, a little confused why i can't join anymore public games? Kinda pissing me off... doesn't even give me the option to join one anymore,I click public game and i cant select the chapter or join a game?

manually set your quest to reign of the black king

make a game

talk to cain

exit

join a public game
 
Of course it's a result of how DPS is calculated. Your weapon is the main contributor to your ability's damage. So, in my opinion, you're overgeared in the beta, not overskilled. You can have all of the skills you want, but without a proper weapon it doesn't really matter does it. Semantics indeed.


I hate to get into an argument over something so petty, but eh, the point is: the fact that weapon DPS is related to skill damage, is completely arbitrary in light of the more important observation here, which is that skills are far more powerful at a low level than they were in D1 and 2. Since Blizzard has put quite a lot of thought in the way D3 is balanced, and that using skills is far more important than swinging weapons (you can't even do that actually), it is logical to assume that, regardless of what's going to happen to gear, the damage put out by skills is likely to stay in leagues similar to what we've seen thus far.
 
You are all welcome!

I've been slowly keeping track of the thread for new Battletag posts, just let me know if I miss any of you and I'll update the list.

PixelPete#6997

Just played the beta last night. I watched so many videos waiting for it to be available for me, and I was cynical because of that. But it's amazing. At face value, this game is so astoundingly satisfying for me.
I do agree that the skills UI could use some work though. But my god, monk is fun.
 
I hate to get into an argument over something so petty, but eh, the point is: the fact that weapon DPS is related to skill damage, is completely arbitrary in light of the more important observation here, which is that skills are far more powerful at a low level than they were in D1 and 2. Since Blizzard has put quite a lot of thought in the way D3 is balanced, and that using skills is far more important than swinging weapons (you can't even do that actually), it is logical to assume that, regardless of what's going to happen to gear, the damage put out by skills is likely to stay in leagues similar to what we've seen thus far.

Petty for sure, but why not! :D I guess I'm just not seeing much of a difference when using your skills, based on weapons dps, might as well be "swinging your weapon". So what if Blizzard decides to roll out weapon dps at a much slower rate. That 12 dps crossbow you got at lvl 5 is now only 5 dps. You're going to see a significant difference in your damage output on the mobs your currently fighting. This is why I personally see myself as overgearing the content in beta and why I choose to take a lvl 13 with absolutely nothing into the catacombs for fun. It's nice having all of the abilities present at your disposal to play around with, without over powering the content (mainly through weapons dps).

You want shit to hit you harder in beta, don't equip any armor. You want more of a challenge taking down hordes of mobs without sacrificing your choice of abilities, equip a low dps weapon.
 
@nacire: Alright, let me put it this way. Say we were to view these matters as something malevolent, perhaps then you could accept the following analogy:

What you're describing is just a symptom, not the disease.
 
It just seems a little shortsighted to dismiss our opinions of it when we have tried both versions, whereas you are basing your opinion from having only tried patch 13.

I'm not saying you can't like the new UI, as some people do, and that's fine - but you're lacking information.

Uhm...I am not saying that I like the UI. What I am saying is exactly what I said: that it does not seem bad at all, considering I have been conditioned to expect the worst thing ever ;)

Also, I am not dismissing those, but you need to understand that there is a limit to the effect on others: no matter how much you dislike a system, it just cant affect OTHERS who go in unknowingly...

So yes, what I wrote was not sarcastic: I am glad that I missed the previous versions as now I do not feel like coming into a downgrade.
 
considering I have been conditioned to expect the worst thing ever ;)

Well see, that misrepresents what we're saying. We don't think it's "the worst thing ever". We think that the new UI is bad compared to the previous UI.

Uhm...I am not saying that I like the UI. What I am saying is exactly what I said: that it does not seem bad at all
So you are not saying that you like the UI, but it does not seem bad. So that means you are indifferently neutral?
 
It's been more than one week now, tried every workaround possible still won't let me login and giving me the 315000 whatever error. Come on Blizzard, fix it already :(
 
Well see, that misrepresents what we're saying. We don't think it's "the worst thing ever". We think that the new UI is bad compared to the previous UI.


So you are not saying that you like the UI, but it does not seem bad. So that means you are indifferently neutral?

Yes, I am neutral to it. The gameplay gives me the "omg, this is so amazing" vibes, I have the weirdest nerd chills at the atmoshpere and Deckard Cain starting to say stuff about the mobs while I am going in deeper in the Cathedral - that is positive feedback. I am also loving the no loading times (or little, compared to Path of Exile) between areas. The skill panel and the UI just goes through me, getting no feedback out of it. (Except that I love the health/resource bar).

Also, one negative stuff is that they really would need a good, original font, something that resembles the D1/D2 stuff, if not that unreadable.
 
So I played this beta all night and I think I've finally come to a conclusion.

This game is going to be amazing.

My only complaint right now is the skill tree, I'm not really a fan of the skill runes. Some of the skills, mainly for the monk, are a little underwhelming as well. So hopefully they continue to take their time and refine everything perfectly.

I am having an issue with screen tearing though. All of my drivers are up to date so I don't really understand why I'm having the issue?

I've tried with V-sync on and off, and it's actually better with V-sync off.

I have a really old card, like pretty much ancient. GeForce 7800 GS 512 agp, lol.

any suggestions?


My battle tag is Doomsayer#1624

I have a lvl 12 Monk and a lvl 10 Wizard
 
Wait if I am reading this correctly, standard generic attacks with equipped weapons are now gone from D3? So I will never see a Wizard swinging a staff or sword or shooting a bow? And the Wizard's standard attack will be the three primary signature moves that cost no mana to cast? I always thought this was just an oversight on the skill calculator.
 
I actually JUST read a blue post that said standard attacks ARE in -- they're just not in Patch 13 for whatever reason.

Source

Originally Posted by Lylirra (Blue Tracker / Official Forums)
Basic Attack hasn't been removed from the game, though it is currently unavailable in Beta Patch 13. The development process is all about iteration, and in the beta specifically, the result can sometimes lead to situations where certain mechanics aren't available or are implemented in a way that's not totally complete -- at least temporarily.

In later builds, we're looking at having Basic Attack as an option under "Primary" in the skill UI, which will (by default) assign it to the left mouse button. Also, as many players have already noticed, your hero will default to Basic Attack if there aren't sufficient resources to power a given spell or ability.

Just so that there aren't any misunderstandings, we are still evaluating Basic Attack and haven't yet decided on a best course of action. It's our intent that there is a way to use Basic Attack, but our exact plans may change between now and launch, or even between now and whenever we next patch. This is where we're at currently, though.

Lylirra, will they be moving the elective mode checkbox to the Skill pane?
I don't know offhand, but I'll be happy to pass on the question (and the feedback). :)

What about the passives that generated resources? DH melee attack with a passive generated hatred which allow some melee builds, are these passives gone for good?
Passives that had a basic attack component were either removed (like Virtuoso) or have been redesigned to work with your hero's special abilities (for example, Thrill of the Hunt). We've no plans at this time to add the passives that were removed back into the game.
 
Wait if I am reading this correctly, standard generic attacks with equipped weapons are now gone from D3? So I will never see a Wizard swinging a staff or sword or shooting a bow? And the Wizard's standard attack will be the three primary signature moves that cost no mana to cast? I always thought this was just an oversight on the skill calculator.

Even if they do put the basic attack back in as placeable on your skill bar they've definitely removed any viability for the wizard to make a build around it. This change has made magic weapon one of the most boring skills in the game now as well; it's a relic of when they had a full loadout of abilities to support a melee wizard in the game.
 
*giggle*


agLL7.jpg

This change has made magic weapon one of the most boring skills in the game now as well; it's a relic of when they had a full loadout of abilities to support a melee wizard in the game.

Err, you can still use Magic Weapon with Spectral Blade.
 
Motherfucker.

My co-worker just got a beta key. Now he plays while i'm watching.

I feel like shit now.. but if i think twice, it's not that bad.
I get paid watching someone playing D3 :P
 
I must say I am a Diablo 2 freak. I have been playing it for over a decade non stop. I play a little bit of Diablo 2 almost every day. I don't think I ever took a break from it. (Maybe during exams / sickness / holidays)

So, I was very excited when I could play the beta of Diablo 3. I must say I don't really like it? This beta is very short, so it's stupid to judge Diablo 3 as a whole. I don't see this as a game I will be playing 10 years from now.

I am still going to buy it, because the beta is just too short and maybe the full game is much better.

Things I did not like:

- Stats: No control over your character. Also no good information about the skills (damage?). I want to see more numbers!
- control is taken away to show cut scene? (when you see cain the first time) / scripted events
- Indicator on map for quest. Arrow on minimap.

Things I like:

- Good graphics and sound, great atmosphere
- Plays very fluent
- Almost no loading times like in Diablo 2.
 
- control is taken away to show cut scene? (when you see cain the first time) / scripted events

Glad to see I wasn't the only one bothered by this. I don't feel it has a place in this kind of game. I'm sure they could have figured out a way to stage that sequence while still maintaining player control, and it feels really jarring when it happens the first time.
 
You can enable advanced tooltips in the gameplay menu in the options.

Press esc or spacebar during a cutscene or dialogue to skip it.
 
Glad to see I wasn't the only one bothered by this. I don't feel it has a place in this kind of game. I'm sure they could have figured out a way to stage that sequence while still maintaining player control, and it feels really jarring when it happens the first time.

It actually doesn't bother me, and I kind of like it. It means to me that some epic shit is coming my way and I should focus.
 
Err, you can still use Magic Weapon with Spectral Blade.

You can use Magic Weapon with any spell in fact. It's still a boring passive buff compared to every other skill in the game. If you notice they tried to make most of the 'buffs' more interesting by either having them affect your teammates as auras or making them familiars/mystic allies of a sorts. Being able to use it with spectral blade doesn't change that it's the most uninteresting skill in the game.
 
Is there anything about Diablo 3 that you do like Fallout? It's like Jay Wilson banged your sister and didn't call her back or something...
 
I just remember back to when Diablo 2 was coming out, and me and my friends were estatic. It was just awesome.

The community following Diablo 3 has been negative since 2008. Tiny details are blown up as huge issues. The game is ruined because the skill interface is two clicks away from perfect. I mean where is the enjoyment? I can't wait for the game to be released. I'm taking days off work just to just overdose on Diablo.
 
I never played D2 but this skill generator is just overwhelming to me. Everything seems so overpowered and then I try to create some build with nice theorical synergy but everything seems... Too much. I feel dumb to want the game to be dumbed down.

Maybe I'll get used to everything once I'll get my hands on the game (or beta, who knows ?) and start to learn more about skills and effects and also, characters gameplays
 
Is there anything about Diablo 3 that you do like Fallout? It's like Jay Wilson banged your sister and didn't call her back or something...


It feels fantastic. But I'm not about to give the game a pass on general principle or by virtue of its name. Jay Wilson is cool in my book, since he was affiliated with the Blood franchise at one point.

As for Diablo III:

It looks great (spell effects, animations and textures), it feels great, it sounds great, the music is pretty great (though not as good as in D1/2).

It does have some problems however, it looks more like WoW than Diablo (it does look good objectively, so this is more a complaint of tone), it is far too easy (which is a result of mad powerful skills early on, perhaps this gets scaled back as you progress), at the moment the UI is terrible, and there is barely any opportunity for customization/personalization. And spcd makes a fair point. There shouldn't be any cutscenes in Diablo other than full on FMV sequences.

I love Diablo, but that's also the reason why I'm being so hard on it. I want it to be better than it is.
 
Facebook got overloaded on the Vox page. Could only see the image at first, and there were only 20 there which must've been taken very quickly. By the time I was able to get it see the other codes, I'm pretty sure they were all taken. :(
 
Facebook got overloaded on the Vox page. Could only see the image at first, and there were only 20 there which must've been taken very quickly. By the time I was able to get it see the other codes, I'm pretty sure they were all taken. :(

Yeah I was spamming refresh like crazy and still missed out. Dont know how I could go any faster =\
 
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