Mass Effect 3 SPOILER THREAD: LOTS OF SPECULATION FROM EVERYONE

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So what does the galaxy readiness changes to the ending ?

I think you don't get the Synthesis ending unless you have a high enough bar, even though that makes no sense. I may be wrong on this, though.

Oh, and Big Ben blows up if it's not high up enough or something. Oh, and if you get over 5000 (which requires playing multiplayer), and choose a non-synthesis ending, you get a quick shot of Shepard alive at the end.
 
Well, after a half-decent night's sleep I'm starting to feel a bit better about the whole thing. Yeah, it's still monumentally fucked up, but I'm not hating on BioWare as much as I was when I finished yesterday.

That said, the ending has completely ruined the magic of ME1 and 2 for me (and a lot of other people, or so I've heard). I can't imagine enjoying the first 2 games now knowing that all the work, loyalty missions, and galactic unity don't even matter in the end.

Space-Casper gives you 3 options - irrespective of your choices in all 3 games - and you have to pick. You can't even tell the kid to fuck off.

You know what, I feel worse now after typing all that.
 
I think you don't get the Synthesis ending unless you have a high enough bar, even though that makes no sense. I may be wrong on this, though.

Oh, and Big Ben blows up if it's not high up enough or something. Oh, and if you get over 5000 (which requires playing multiplayer), and choose a non-synthesis ending, you get a quick shot of Shepard alive at the end.

Meh... I choose control. I can't even remember what were the outcomes of the choices even if the credits hadn't even stopped rolling.

What a fucking retarded way to end this...
 
Space-Casper gives you 3 options - irrespective of your choices in all 3 games - and you have to pick. You can't even tell the kid to fuck off.

You know what, I feel worse now after typing all that.
In the end Shepard is no better than TIM or Saren
 
Am I wrong in seeing synthesis as the true "good" ending? I mean, it's pretty much established in the (Paragon) story that the Geth are living creatures, as is EDI, so killing off all synthetics, while possibly leaving Shepard alive, is hardly an ethical choice. Control is also sold as only temporary peace...leaving synthesis as the only real choice for breaking the cycle. Right?
 
Am I wrong in seeing synthesis as the true "good" ending? I mean, it's pretty much established in the (Paragon) story that the Geth are living creatures, as is EDI, so killing off all synthetics, while possibly leaving Shepard alive, is hardly an ethical choice. Control is also sold as only temporary peace...leaving synthesis as the only real choice for breaking the cycle. Right?

I chose this option... to me, it seems like the only 'logical' Paragon ending.

Having said that though, it's still fucked up that the relays are screwed, the Normandy crew is stranded on Pandora, and there's essentially no choice for Shepard at the end anyway.

I need some justification for my 100+ hours invested in these series. I need real closure.

+1.
 
That argument sounds fine, but I don't believe Saren could actually have done any of that.

Even if you assume he needs a physical connection, then you just have Saren chilling out in the council chambers as the Geth fleet suddenly warps in and starts blowing things up. This would actually still be better for them than the ending of ME1, since the Alliance fleets are not on standby ready to assist in the defense of the Citadel, and the Citadel fleet itself is not on high alert.

Of course, a frontal assault may be entirely unnecessary to begin with. It's easy to conceive of more subtle ways to get Sovereign attached to the Citadel. One example would be for Saren to bring Sovereign in as an "in-tact Prothean Dreadnought". Science teams that check Sovereign out become indoctrinated, and tell the council that Sovereign can use the Citadel to open diplomatic relations with Protheans in distant space. Sovereign can even masquerade as the ship's VI, although it might want to tone down the booming devil voice when it talks.
 
Well, after a half-decent night's sleep I'm starting to feel a bit better about the whole thing. Yeah, it's still monumentally fucked up, but I'm not hating on BioWare as much as I was when I finished yesterday.

That said, the ending has completely ruined the magic of ME1 and 2 for me (and a lot of other people, or so I've heard). I can't imagine enjoying the first 2 games now knowing that all the work, loyalty missions, and galactic unity don't even matter in the end.

Space-Casper gives you 3 options - irrespective of your choices in all 3 games - and you have to pick. You can't even tell the kid to fuck off.

You know what, I feel worse now after typing all that.

hahahaha. I slept. When I woke up the first thing I thought was...R U KIDDING with this shit.

Plain and simple something seems off. The cuts, the extra items on the disk that have been found. It is my belief that they had a normal somewhat hero style ending of somekind and it got cut for reasons I can't fathom. Sadly...since it is not there the entire trilogy feels weak. 100's of hours, the importance of save games, the connection between games and the forceful narrative towards holding onto hope despite everything...then boom.
All the talk about "Shepard I can't lose you again, and Shepard there is a reason you died and returned." Makes it feel like they planned on something more normal. Instead we got space fireworks and death.
 
I'm curious people who want a retcon do you want the game to continue after the three choices you make where for whatever reason Shepard is still alive and has one more thing to do or do you want it to be the whole indoctrination hallucination scenario where he wakes up back on earth.
 
hahahaha. I slept. When I woke up the first thing I thought was...R U KIDDING with this shit.

Plain and simple something seems off. The cuts, the extra items on the disk that have been found. It is my belief that they had a normal somewhat hero style ending of somekind and it got cut for reasons I can't fathom. Sadly...since it is not there the entire trilogy feels weak.
All the talk about "Shepard I can't lose you again, and Shepard there is a reason you died and returned." Makes it feel like they planned on something more normal. Instead we got space fireworks and death.

Yeah, from what I've heard from the leaked script and other remnants found in the game data, BioWare has a somewhat 'worthy' (and more emotional) ending lined up, and for whatever reason it was scrapped in favour or this clusterfuck.

I really, REALLY don't see the point of BioWare choosing to destroy the relays. They've ruined the universe they've spent so long creating.


I'm curious people who want a retcon do you want the game to continue after the three choices you make where for whatever reason Shepard is still alive and has one more thing to do or do you want it to be the whole indoctrination hallucination scenario where he wakes up back on earth.

A fourth choice at the end would suffice - I could deal with Space-Casper if you could choose to defy it and go for all-out conventional war against the Reapers... one final battle to decide who is the victor.
 
I'm curious people who want a retcon do you want the game to continue after the three choices you make where for whatever reason Shepard is still alive and has one more thing to do or do you want it to be the whole indoctrination hallucination scenario where he wakes up back on earth.

All I wanted was my choices to matter..Shepard can die for all I care
 
hahahaha. I slept. When I woke up the first thing I thought was...R U KIDDING with this shit.

Plain and simple something seems off. The cuts, the extra items on the disk that have been found. It is my belief that they had a normal somewhat hero style ending of somekind and it got cut for reasons I can't fathom. Sadly...since it is not there the entire trilogy feels weak.
All the talk about "Shepard I can't lose you again, and Shepard there is a reason you died and returned." Makes it feel like they planned on something more normal. Instead we got space fireworks and death.

I really do think that they deliberately didn't do the Hollywood ending in both flavors (Shepard sacrifices herself/Shepard survives) solely because it's what people would expect. I think they then got delusions of ME being more weighty than it actually is, and pulled the endings out of their ass.

I almost admire the way that Bioware forces the player into accepting the synthesis ending by making the indoctrinated Illusive Man argue and symbolize the Control ending and then throwing in the "Oh, BTW, Destroy will also kill the Geth and EDI, LOL" to make you not want to pick Destroy. Because I really think they realized that without that whole Geth and EDI thing, any paragon player in their right mind would say fuck Synthesis and go for Destroy (god knows that I would), even though it makes no sense.

Has anyone yet argued that Shepard actually died running to the Conduit and all the rest of that stuff is in her head as she's dying? It's an explanation for why it doesn't really make sense.

Also: Way to go Bioware for shamelessly aping all the elements of the ending of ME1. It's like they're reacting to people who criticized the ending of ME2. "You love the ending to ME1 so much, we'll give it to you again! Here's a run to a Conduit that takes you to the Citadel! Here's you talking the final villain into committing suicide!"

BTW, do you fight the Illusive Brah if you "fail" that dialogue section?
 
I need some justification for my 100+ hours invested in these series. I need real closure.
It wouldn't be real closure. I don't think you'd get a satisfactory ending when they already screwed it up in the first place. If they retcon anything it'd just feel like pandering, even with the current ending being total crap. You're going to have to make up your own ending - hell, even adopt one of the many better versions the fans come up with. That's how I feel anyway. Maybe I'd be with you if I had invested in this game in particular.

Am I wrong in seeing synthesis as the true "good" ending? I mean, it's pretty much established in the (Paragon) story that the Geth are living creatures, as is EDI, so killing off all synthetics, while possibly leaving Shepard alive, is hardly an ethical choice. Control is also sold as only temporary peace...leaving synthesis as the only real choice for breaking the cycle. Right?
Synthesis seems like the best, and yet least sensical decision you could make. Nobody dies due to your decision, and the cycle is apparently broken, but couldn't the new synthetic hybrids create the very thing the Reapers were supposed to be used to defend against? I don't get the logic in that ending the cycle.

Anyways. Space magic.
 
A fourth choice at the end would suffice - I could deal with Space-Casper if you could choose to defy it and go for all-out conventional war against the Reapers... one final battle to decide who is the victor.

Would you really be willing to pay money for what amounts to an extra cutscene?
 
Would you really be willing to pay money for what amounts an extra cutscene?

If it's an extra cut-scene that justifies all the fucking work and time I've put in to the trilogy, then yes. I would pay.

I would not be happy at all, but I would pay, and then I could play the games again knowing that in the end, it all counts for something. I'm not looking for a happy ending with rainbows and blue children and whatnot... I just want some closure that makes sense. I think the relay destruction is my biggest gripe.

I want a t-shirt that has that kid on the front, and 'fuck space-casper' underneath.

I just want to kill the reapers without ruining galactic civilization. I don't care if they have to come up with some fancy math where I need like 4000 EMS or whatever to do it, but I want a "good" ending.

Yup.
 
I'm curious people who want a retcon do you want the game to continue after the three choices you make where for whatever reason Shepard is still alive and has one more thing to do or do you want it to be the whole indoctrination hallucination scenario where he wakes up back on earth.

I just want to kill the reapers without ruining galactic civilization. I don't care if they have to come up with some fancy math where I need like 4000 EMS or whatever to do it, but I want a "good" ending.
 
Would you really be willing to pay money for what amounts to an extra cutscene?

Yes, plus an actual boss fight. Give me Harbinger. Give me TIM with super Reaper powers. SOMETHING other than just watching my decisions being rendered useless.

EDIT: I want this collection of civilizations to combat against the forces that perpetuated the cycle to begin with.
 
Yes, plus an actual boss fight. Give me Harbinger. Give me TIM with super Reaper powers. SOMETHING other than just watching my decisions being rendered useless.

I'm actually a little disappointed that we didn't get to fight TIM in the closing scenes... it was a perfect build-up aswell. Very much Saren 2.0, but who cares.
 
I just want to kill the reapers without ruining galactic civilization. I don't care if they have to come up with some fancy math where I need like 4000 EMS or whatever to do it, but I want a "good" ending.
Understandable and I have no clue why they wouldn't of had an ending like that especially if it seemed like it was there originally.
 
Well, polished it off last night after about a 9 hour stretch yesterday. Loved the game up until I reached London, which is where I think it simply began to slide off the mountain top that it had built to until it ultimately just fell right off and ended in a big, wet splat.

The battle in London was nothing more than a linear cluster-fuck of enemies being thrown at you until you could eventually fire off the two last missiles at the Reaper guarding the beam. It felt really rushed, but was not enough by itself to sour the experience. But it was where I began to see the cracks forming, nonetheless.

The next bit where I am bleeding to death after being warped to some room and got to kill the indoctrinated Illusive man held together alright, but it is what happened after that left me slack-jawed, saying, "what the hell?" Nothing mattered, nothing explained, no real closure and no real choice to have a better outcome, but instead some stock ending cliffhanger filled with nonsense.

Why the vague spirit-kid stuff? Was he just a form taken by something higher and more evolved that really controls the Reapers and is the catalyst? Nothing was explained and it just felt so incredibly out of place. Should have just left the kid bit as being a casualty of the attack on Earth that haunted Shepherd in his nightmares.

Now on to the real prize. My half dead ass slowly makes my way up a ramp, I shoot some conduit, see the Mass Relays destroyed and the Normandy get warped to some lush planet. Then the door suddenly slides open and the credits roll in such a fashion as if to say, "stay tuned for DLC!"

Lo and behold, after the post-credit storytelling scene, the old man tells the boy, "one more story." Then I see the message telling me to continue playing with downloadable content. Yay, and gee thanks.

I tell you what, this is one time where the internet rumors where actually well founded. Here I thought it was just going to be overblown because the meat of the game itself was indeed great. Put it this way, they should have just ended it with a a cutscene showing this instead:

troll-dance.gif
 
BTW, do you fight the Illusive Brah if you "fail" that dialogue section?

No. Well I don't think so. He holds the gun to Anderson and a renegade action thing appears on the screen, and even though I was paragon I took it, and you just shoot him and kill him. I'm assuming something only slightly different would happen if you didn't take that option.
 
i'm still extremely displeased by this game's endings. not a single race came out of that with a happy ending. goddamnit, me and tali were supposed to live on the beach, and now she'll never even see her homeworld again
 
Having read that DeviantArt fanfic ending, it's sad when something like that, whipped up within days of release, makes more sense, is more satisfying and works a lot better in the universe than the actual writers of the game.

Fuck you, Bioware.
 
I really do think that they deliberately didn't do the Hollywood ending in both flavors (Shepard sacrifices herself/Shepard survives) solely because it's what people would expect. I think they then got delusions of ME being more weighty than it actually is, and pulled the endings out of their ass.

I almost admire the way that Bioware forces the player into accepting the synthesis ending by making the indoctrinated Illusive Man argue and symbolize the Control ending and then throwing in the "Oh, BTW, Destroy will also kill the Geth and EDI, LOL" to make you not want to pick Destroy. Because I really think they realized that without that whole Geth and EDI thing, any paragon player in their right mind would say fuck Synthesis and go for Destroy (god knows that I would), even though it makes no sense.

Has anyone yet argued that Shepard actually died running to the Conduit and all the rest of that stuff is in her head as she's dying? It's an explanation for why it doesn't really make sense.

Also: Way to go Bioware for shamelessly aping all the elements of the ending of ME1. It's like they're reacting to people who criticized the ending of ME2. "You love the ending to ME1 so much, we'll give it to you again! Here's a run to a Conduit that takes you to the Citadel! Here's you talking the final villain into committing suicide!"

BTW, do you fight the Illusive Brah if you "fail" that dialogue section?

Yes, a ton of people have gone with the "it's a dying hallucination/Shepard's being indoctrinated" theory, which shows how far down the rabbit hole we've gone.


As for your first paragraph, the best possible analogy for this ending is watching a football team go through a dramatic season. They've had their ups and downs, but now it's the last minute and everything is coming together for a legendary season. A 60 yard hail mary is caught, and the crowd goes wild.

Suddenly at the 1-yard line, as the clock runs out, the receiver rushes off the field and does an interpretive dance about adversity in sports in the parking lot. After all, uh, winning a game against all odds is a bit too cliche and sunshine and rainbows, isn't it? maybe it's 2 deep 4 u???

Yeah watching those games again is going to be fun, but it's not a mystery or some lack of logic that'll lead to everybody remembering that last idiotic moment that ruined it all.
 
No. Well I don't think so. He holds the gun to Anderson and a renegade action thing appears on the screen, and even though I was paragon I took it, and you just shoot him and kill him. I'm assuming something only slightly different would happen if you didn't take that option.

If you don't take the renegade option, TIM shoots Anderson, then you're presented with another renegade option to shoot TIM. If you don't, he shoots you, and then you have to sit through all that talking again. :P
 
Give me a revelation that it was the Keepers who have been in control all along, then have them all come together to form a giant Keeper body to make up the last boss.
 
I'm glad BioWare didn't do this.

They very nearly did. If you look through the art book that came with the CE, there's some early art of a Brute-like IM that you were supposed to fight.

Give me a revelation that it was the Keepers who have been in control all along, then have them all come together to form a giant Keeper body to make up the last boss.

When the magical light elevator to craptitude first took off, my first thought was that it was going to be revealed that it was the Keepers who created the Reapers, and that they've been monitoring the whole situation all along, and that would be the final stuff.
 
It's all a fantasy created by Shepard brain floating in some cerberus facility somewhere. He's then resurrected and just goes to fight the reapers skipping the collectors and the loot system an ability system goes back on me1 and then he retires on the beach with tali and lives happily ever after since he never saw that vent kid in the first place
 
Yes, a ton of people have gone with the "it's a dying hallucination/Shepard's being indoctrinated" theory, which shows how far down the rabbit hole we've gone.


As for your first paragraph, the best possible analogy for this ending is watching a football team go through a dramatic season. They've had their ups and downs, but now it's the last minute and everything is coming together for a legendary season. A 60 yard hail mary is caught, and the crowd goes wild.

Suddenly at the goal-line, as the clock runs out, the receiver rushes off the field and does an interpretive dance about adversity in sports in the parking lot. After all, uh, winning a game against all odds is a bit too cliche and sunshine and rainbows, isn't it? maybe it's 2 deep 4 u???

Yeah watching those games again is going to be fun, but it's not a mystery or some lack of logic that'll lead to everybody remembering that last idiotic moment that ruined it all.

Fixed your analogy.
 
I actually kinda liked the ending. I mean throughout the whole series I was never expecting a fairy-tale like happy ending. And I do think this is still somewhat a positive ending; considering the Reapers and their ill-fated technology is gone forever and organic life will never have to deal with such fate.

But knowing EA and Bioware there will be multiple DLCs most probably with different endings. I mean some guys are already finding unused audio in game-files.
Joker Hidden Dialogue During Conduit Push!
 
I don't understand why destroying the relays is being seen as positive just because the Reapers built them. Yeah Reapers invented mass effect field tech and relays, but that doesn't mean that organic species' inheritance of them is somehow inherently wrong. If the Reapers are gone or no longer a threat, then why embrace a mostly symbolic gesture that does massive harm to the galaxy?
 
They very nearly did. If you look through the art book that came with the CE, there's some early art of a Brute-like IM that you were supposed to fight.

I didn't believe you so I went and got the art book to look the writing next to it makes it sound like there was a boss fight at the end of the game. I guess they consider the conversation you have with him a boss fight.
 
I'm glad BioWare didn't do this.
Yeah, it'd just be Bioshock all over again (albeit somewhat more sensical), but they should've at least... I dunno, given a climatic battle at the lift point, then barely surviving you alone go up. Instead it tried to go the FPS/TPS route of skipping on a proper final battle, and while the TIM confrontation arguably plays to the series's strengths (dialogue choices)... well, they're really damn easy anyway, unlike carefully navigating them in Deus Ex.
 
Yes, a ton of people have gone with the "it's a dying hallucination/Shepard's being indoctrinated" theory, which shows how far down the rabbit hole we've gone.


As for your first paragraph, the best possible analogy for this ending is watching a football team go through a dramatic season. They've had their ups and downs, but now it's the last minute and everything is coming together for a legendary season. A 60 yard hail mary is caught, and the crowd goes wild.

Suddenly at the 99-yard line, as the clock runs out, the receiver rushes off the field and does an interpretive dance about adversity in sports in the parking lot. After all, uh, winning a game against all odds is a bit too cliche and sunshine and rainbows, isn't it? maybe it's 2 deep 4 u???

Yeah watching those games again is going to be fun, but it's not a mystery or some lack of logic that'll lead to everybody remembering that last idiotic moment that ruined it all.
I think a more apt analogy is if everyone would go to the dog pooping thread over in the OT.
 
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