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Guild Wars 2 Press Beta [Prepurchase Is Live]

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So after looking at a thread on reddit, the two biggest worries about the game seem to be the following:

1. Once people hit 80, they won't have anything to do.

I don't understand this one at all, is it that hard of a concept to grasp that you don't have to sit there and do level 80 content over and over? That the game is built like an FPS where no matter what you play, all maps are relevant and challenging? That you're given loot for your actual level? Play where and what you want to, don't think of this game like other MMOs where the game starts at 80 because that's simply not how things work in GW2. I really do wish they did away with levels like they originally planned, that way people would have got it out of their heads that the number by your character portrait literally DOES NOT MATTER.

2. Game will be too easy.

I find this one funny seeing as I've seen bosses one shot people at level 4 and groups of 3-4 mobs kill people in 5 sec flat at level 3. Then of course we've seen people get smashed in the first story mode dungeon and write-ups from killtenrats about how stuff gets serious as soon as you hit the level 15-25+ zones.

WoW indoctrination is to blame for both of these.

I play MMOs, but I'm over 30 and played many games before MMOs existed and still like to play a wide variety of games. When I come to judge a game, I do judge it by the genre's standards, but not only that.

I have long felt that kids that start out playing WoW at a young age get caught up in the game due to the time consumption of the game. MMOs eat up so much time, they don't leave much room for playing other games. If there was a MMO trend when I was 13, I might have not played as many different games as I did. There was SF clones and Mario clones, but neither of those trends demanded a ton of time in the way a MMO does. WoW kind of restricts gamers from a greater exposure to what can be done with a game.

So after that long-winded explanation, my point is that people have had their concepts of what is the point of a MMO and what constitutes challenge to be rigidly defined by WoW. For example, if you have no concept that the open world content of an MMO can be entertainment in itself, then you will ignore its strengths or benefits when looking at a game. The same could be said of challenge. I didn't find Catas dungeons to be much if any harder than WotLK dungeons, but there was a lot of complaints about difficulty increase. The major change was that CC was re-introduced, but from a game design perspective, that's not a difficulty increase. CC has always just been a simple add/subtract concept that slows the pace of mob pulling. The anger came from those who had not known this concept before, but both sides for and against noted a "increase in difficulty" that wasn't there to be honest. It was just an extra process that only demanded it be done.

You probably see displeasure with GW2's Ascalon dungeon because it likely is asking for concepts outside of the holy trinity pulling and CC system. This only seems difficult until you understand the new system, then from there I would say come true difficulty arrives in working the new system. A top down arcade shooter, like from Space Invaders to a bullet-hell, has had an evolution of a system but it's been mostly the same system of dodge fire and hit the open spots. The difficulty comes in how demanding this system gets and how well you master it.
 
WoW indoctrination is to blame for both of these.

I play MMOs, but I'm over 30 and played many games before MMOs existed and still like to play a wide variety of games. When I come to judge a game, I do judge it by the genre's standards, but not only that.

I have long felt that kids that start out playing WoW at a young age get caught up in the game due to the time consumption of the game. MMOs eat up so much time, they don't leave much room for playing other games. If there was a MMO trend when I was 13, I might have not played as many different games as I did. There was SF clones and Mario clones, but neither of those trends demanded a ton of time in the way a MMO does. WoW kind of restricts gamers from a greater exposure to what can be done with a game.

So after that long-winded explanation, my point is that people have had their concepts of what is the point of a MMO and what constitutes challenge to be rigidly defined by WoW. For example, if you have no concept that the open world content of an MMO can be entertainment in itself, then you will ignore its strengths or benefits when looking at a game. The same could be said of challenge. I didn't find Catas dungeons to be much if any harder than WotLK dungeons, but there was a lot of complaints about difficulty increase. The major change was that CC was re-introduced, but from a game design perspective, that's not a difficulty increase. CC has always just been a simple add/subtract concept that slows the pace of mob pulling. The anger came from those who had not known this concept before, but both sides for and against noted a "increase in difficulty" that wasn't there to be honest. It was just an extra process that only demanded it be done.

You probably see displeasure with GW2's Ascalon dungeon because it likely is asking for concepts outside of the holy trinity pulling and CC system. This only seems difficult until you understand the new system, then from there I would say come true difficulty arrives in working the new system. A top down arcade shooter, like from Space Invaders to a bullet-hell, has had an evolution of a system but it's been mostly the same system of dodge fire and hit the open spots. The difficulty comes in how demanding this system gets and how well you master it.

This is what brings out a lot of people to say other MMOs suck. They have such narrow field of vision that they can't see past what they're playing. It's why I can see how amazing GW2 is because I don't play WoW or any other "holy trinity" or "text-based quest" system MMO. I can't go back to Allods, or Forsaken World, or WoW, or Rift, or ANY OF IT. It is literally, ancient architecture.
 
I think never playing any MMO at all since Guild Wars have saved me from the ridiculous stupidity of thinking the game starts when you reach max level.

I actually came from the opposite end of the spectrum, I'd played every other MMO you can name before REALLY getting into GW1 and it's made me see just how poorly designed nearly all of the others are.


WoW indoctrination is to blame for both of these.

I play MMOs, but I'm over 30 and played many games before MMOs existed and still like to play a wide variety of games. When I come to judge a game, I do judge it by the genre's standards, but not only that.

I have long felt that kids that start out playing WoW at a young age get caught up in the game due to the time consumption of the game. MMOs eat up so much time, they don't leave much room for playing other games. If there was a MMO trend when I was 13, I might have not played as many different games as I did. There was SF clones and Mario clones, but neither of those trends demanded a ton of time in the way a MMO does. WoW kind of restricts gamers from a greater exposure to what can be done with a game.

So after that long-winded explanation, my point is that people have had their concepts of what is the point of a MMO and what constitutes challenge to be rigidly defined by WoW. For example, if you have no concept that the open world content of an MMO be entertainment in itself, then you will ignore its strengths or benefits when looking at a game. The same could be said of challenge. I didn't find Catas dungeons to be much of any harder than WotLK dungeons, but there was a lot of complaints about difficulty increase. The major change was that CC was re-introduced, but from a game design perspective, that's not a difficulty increase. CC has always just been a simple add/subtract concept that slows the pace of mob pulling. The anger came from those who had not known this concept before, but both sides for and against noted a "increase in difficulty" that wasn't there to be honest. It was just an extra process that only demanded it be done.

You probably see displeasure with GW2's Ascalon dungeon because it likely is asking for concepts outside of the holy trinity pulling and CC system. This only seems difficult until you understand the new system, then from there I would say come true difficulty arrives in working the new system. A top down arcade shooter, like from Space Invaders to a bullet-hell, has had an evolution of a system but it's been mostly the same system of dodge fire and hit the open spots. The difficulty comes in how demanding this system gets and how well you master it.

All I can say is...I agree. I'll never understand why people think that WoW takes all this time and that they can't give up everything they've done. You can take a fresh 85 and get them into raiding within 1-2 days.
 
Motorcycles were definitely out of place.

The fact that they were motorcycles didn't bother me. After all, there have been gnomish airplanes and such in the game since the beginning. It was the "pwn" in-joke that's so off-putting.

How much are they?

I have the Nook SimpleTouch which is $99. The book was $9. What's nice is that my wife and I both have Nooks and you can have two devices on one account. So technically, we bought two copies for $9.

I know it's a bit off-topic, but I've been really happy with this model E-reader. I charge it about once a month and I read pretty much every day, usually less than an hour but on the weekends a bit more. An absolutely awesome purchase for anyone who even remotely considers themselves a reader.

WoW indoctrination is to blame for both of these.

Very nice post. After spending a few years with WoW, it was amazing how much my ability to play games had diminished. I had gotten into the "MMO Mindset" of tanking a boss instead of learning a pattern and reacting. Stocking up on and spamming healing potions instead of avoiding damage in the first place. Rushing through areas without obvious benefits because there's no quest indicator telling me what's there.

I was shocked at how bad I was at games I used to be awesome in, like Mega Man. It dawned on me that I was farming enemies for health items every time I took damage. Back and forth, triggering respawns. I had to make a real effort to get my gaming 'skills' back. Whatever ill effects were left, Dark Souls put a stop to that bullshit right quick.

All I can say is...I agree. I'll never understand why people think that WoW takes all this time and that they can't give up everything they've done. You can take a fresh 85 and get them into raiding within 1-2 days.

Or have a friend send you a scroll of resurrection and get a max level character instantly. Just in time to start the loot hamster Panda wheel all over again.
 
WoW indoctrination is to blame for both of these.

I play MMOs, but I'm over 30 and played many games before MMOs existed and still like to play a wide variety of games. When I come to judge a game, I do judge it by the genre's standards, but not only that.

I have long felt that kids that start out playing WoW at a young age get caught up in the game due to the time consumption of the game. MMOs eat up so much time, they don't leave much room for playing other games. If there was a MMO trend when I was 13, I might have not played as many different games as I did. There was SF clones and Mario clones, but neither of those trends demanded a ton of time in the way a MMO does. WoW kind of restricts gamers from a greater exposure to what can be done with a game.

So after that long-winded explanation, my point is that people have had their concepts of what is the point of a MMO and what constitutes challenge to be rigidly defined by WoW. For example, if you have no concept that the open world content of an MMO can be entertainment in itself, then you will ignore its strengths or benefits when looking at a game. The same could be said of challenge. I didn't find Catas dungeons to be much if any harder than WotLK dungeons, but there was a lot of complaints about difficulty increase. The major change was that CC was re-introduced, but from a game design perspective, that's not a difficulty increase. CC has always just been a simple add/subtract concept that slows the pace of mob pulling. The anger came from those who had not known this concept before, but both sides for and against noted a "increase in difficulty" that wasn't there to be honest. It was just an extra process that only demanded it be done.

You probably see displeasure with GW2's Ascalon dungeon because it likely is asking for concepts outside of the holy trinity pulling and CC system. This only seems difficult until you understand the new system, then from there I would say come true difficulty arrives in working the new system. A top down arcade shooter, like from Space Invaders to a bullet-hell, has had an evolution of a system but it's been mostly the same system of dodge fire and hit the open spots. The difficulty comes in how demanding this system gets and how well you master it.

Yay. Blame Wow, fail to even tangentially address the first point and only tangentially address the second point you quoted. That's just super. I played WoW for years, and for years before that I played RPGs and other games. If you think character progression through gear is "WoW Indoctrination" then I have to seriously question your credentials in regard to any and everything to be honest. I seem to recall playing a lot of games where either I never maxed out my character's level or when I did (or came close to it, looking at you D2) gear became the ultimate way in which to progress my character.

Furthermore equating having to use CC with not being more difficult is just insane. The CC was required BECAUSE the encounters were more difficult. There wasn't anything preventing CC in the previous expansion but the encounters weren't difficult enough to justify using the strategy. So that would make the encounters quantifiably more difficult. I'm not saying they shouldn't have been more difficult; I'm saying trying to say they weren't is flat out wrong.

I'm excited about Guild Wars 2 but how much progression there is to be gained from becoming skilled with your character and how satisfying that will be for most players remains to be seen and by dismissing any concerns as "WoW indoctrination" does no favour to the game, yourself, or the person you're responding to.

I do like how you took the whole elitist shit all over populist WoW thing to a new level by impugning the entire gaming acumen of WoW players, that was special.
 
Yay. Blame Wow, fail to even tangentially address the first point and only tangentially address the second point you quoted. That's just super. I played WoW for years, and for years before that I played RPGs and other games. If you think character progression through gear is "WoW Indoctrination" then I have to seriously question your credentials in regard to any and everything to be honest. I seem to recall playing a lot of games where either I never maxed out my character's level or when I did (or came close to it, looking at you D2) gear became the ultimate way in which to progress my character.

Furthermore equating having to use CC with not being more difficult is just insane. The CC was required BECAUSE the encounters were more difficult. There wasn't anything preventing CC in the previous expansion but the encounters weren't difficult enough to justify using the strategy. So that would make the encounters quantifiably more difficult. I'm not saying they shouldn't have been more difficult; I'm saying trying to say they weren't is flat out wrong.

I'm excited about Guild Wars 2 but how much progression there is to be gained from becoming skilled with your character and how satisfying that will be for most players remains to be seen and by dismissing any concerns as "WoW indoctrination" does no favour to the game, yourself, or the person you're responding to.

I do like how you took the whole elitist shit all over populist WoW thing to a new level by impugning the entire gaming acumen of WoW players, that was special.

You're forgetting about GW1 there, it uses an identical model. I haven't changed my runes, weapons, or skills from a statistical standpoint in a couple hundred game hours and I'm still learning how to play the game on my Ranger.
 
Yay. Blame Wow, fail to even tangentially address the first point and only tangentially address the second point you quoted. That's just super. I played WoW for years, and for years before that I played RPGs and other games. If you think character progression through gear is "WoW Indoctrination" then I have to seriously question your credentials in regard to any and everything to be honest. I seem to recall playing a lot of games where either I never maxed out my character's level or when I did (or came close to it, looking at you D2) gear became the ultimate way in which to progress my character.

Furthermore equating having to use CC with not being more difficult is just insane. The CC was required BECAUSE the encounters were more difficult. There wasn't anything preventing CC in the previous expansion but the encounters weren't difficult enough to justify using the strategy. So that would make the encounters quantifiably more difficult. I'm not saying they shouldn't have been more difficult; I'm saying trying to say they weren't is flat out wrong.

I'm excited about Guild Wars 2 but how much progression there is to be gained from becoming skilled with your character and how satisfying that will be for most players remains to be seen and by dismissing any concerns as "WoW indoctrination" does no favour to the game, yourself, or the person you're responding to.

I do like how you took the whole elitist shit all over populist WoW thing to a new level by impugning the entire gaming acumen of WoW players, that was special.

I think you miss the big point of his post, which was people can't think outside of what WoW has taught them - you defending CC making difficulty is entirely playing into the point, so well done walking into the trap, sir
 
tumblr_loxom5hETm1qkwc9zo1_500.gif


Awww yeah bring on the non stationary game play! :D i'm ready!
 
So sign up beta folks are playing with media folks this weekend?

After reading about how good Ghosts of Ascalon is, had to get it for Kindle. Looking forward to lunch break to start it.

Cash shop info today?!?! I wonder when/what time the info will be out. Im salivating over here to hear the cries and see the tears from Guru when they say that transmutation stones are there......
 
Info about the ingame store tomorrow.

Great, can't wait to see what I will be buying.

So after looking at a thread on reddit, the two biggest worries about the game seem to be the following:

1. Once people hit 80, they won't have anything to do.

I don't understand this one at all, is it that hard of a concept to grasp that you don't have to sit there and do level 80 content over and over? That the game is built like an FPS where no matter what you play, all maps are relevant and challenging? That you're given loot for your actual level? Play where and what you want to, don't think of this game like other MMOs where the game starts at 80 because that's simply not how things work in GW2. I really do wish they did away with levels like they originally planned, that way people would have got it out of their heads that the number by your character portrait literally DOES NOT MATTER.

2. Game will be too easy.

I find this one funny seeing as I've seen bosses one shot people at level 4 and groups of 3-4 mobs kill people in 5 sec flat at level 3. Then of course we've seen people get smashed in the first story mode dungeon and write-ups from killtenrats about how stuff gets serious as soon as you hit the level 15-25+ zones.

The end game concerns I can completely understand where they are coming from. It was my big concern when I first started looking into GW2. It changed quickly after I started realizing everything I liked about the game and all of it didn't depend on level. I'm going into the game looking forward to things like exploring and pvp and big dynamic events. I'm not going into the game looking to burn through leveling and do nothing but get new gear at end game, after I weighed the two options I realized I have a lot more to look forward to than just end game raids.

The second part I do not understand at all. Anyone who has watched anything on the game should know it doesn't look easy.

Furthermore equating having to use CC with not being more difficult is just insane. The CC was required BECAUSE the encounters were more difficult. There wasn't anything preventing CC in the previous expansion but the encounters weren't difficult enough to justify using the strategy. So that would make the encounters quantifiably more difficult. I'm not saying they shouldn't have been more difficult; I'm saying trying to say they weren't is flat out wrong.

I wouldn't say the CC was required because the encounters were harder, the CC's were more required because they threw so many enemies in every encounter. That's just an easy and lazy way to make encounters harder. Also the CC issues at the beginning of cata dungeons made LFD a horrible ordeal. Tanks wouldn't know the encounters or who could CC what then would rage quit because a CC wouldn't work on a certain mob, tanks wouldn't give the healers enough time to get mana so they would quit out because of the tanks. Cataclysm was just horrible the first couple months, no idea how it is now but I quit and didn't return.

But overall throwing more enemies in each encounter and requireing more CC isn't making things hard, I'd take ICC bosses with different game mechanics in fights over more and more CC's.
 
I guess if the client is available for download I can forget about getting in :(

Well, neither I nor my GF got in, so I guess we're stuck together... oh well.
 
I guess if the client is available for download I can forget about getting in :(

Well, neither I nor my GF got in, so I guess we're stuck together... oh well.

Plus side is that you'll be more excited for the end of april beta. Right?

I want april to go by realllly quick.
 
Let's cross our fingers!!!! Hopefully ArenaNet will update the beta invite status on its FB page. Would at least stop my f5 key from taking more abuse......

I'm sure this was posted by Autobot Jira, just don't recall seeing it. So, if old, just ignore...but I absolutely LOVE these PvP armor sets.

QIYsf.jpg

dat warrior set:O
 
I need a hug. No early beta for me I guess.

Perhaps I'll check out this book as well to keep me interested. I'm now in this lull of what to play, I just want Diablo 3 and Guild Wars 2, and with Diablo 3 in may, I would be ok with GW2 coming out later than I earlier wanted. lol
 
Plus side is that you'll be more excited for the end of april beta. Right?

I want april to go by realllly quick.

April 10 needs to come, so I can throw $229.98 at ArenaNet (One CE, one DD).

Oh god yes it needs to come.

Or somehow miraculously they forgot to send my invite :(
 
April 10 needs to come, so I can throw $229.98 at ArenaNet (One CE, one DD).

Oh god yes it needs to come.

Or somehow miraculously they forgot to send my invite :(

You have me beat. I'm in for $210 (CE/Standard) for my son and I. Need to purchase a G13 for my son for it too, since his Nostromo n52 is starting to fail after years of abuse. Hopefully today we can price out day 1 micro-transactions....I see this easily costing me $300 from April 10th to day 1.
 
No beta invite no buy. Too many great MMOs coming out around the same time, guess I'll stick with Tera, has better combat anyway.

Really disappointed, over 2000 hours in GW but I cannot buy two of these games and Tera has already allowed me to know it's worth the purchase.

Wish the best for ArenaNet, GW2 looks fantastic.
 
No beta invite no buy. Too many great MMOs coming out around the same time, guess I'll stick with Tera, has better combat anyway.

Really disappointed, over 2000 hours in GW but I cannot buy two of these games and Tera has already allowed me to know it's worth the purchase.

Wish the best for ArenaNet, GW2 looks fantastic.

O...k.... These don't really compute, but to each their own.

Edit: Also one has a subscription fee and one doesn't. Not saying one is better, but playing one doesn't really stop you from playing the other.
 
No beta invite no buy. Too many great MMOs coming out around the same time, guess I'll stick with Tera, has better combat anyway.

Really disappointed, over 2000 hours in GW but I cannot buy two of these games and Tera has already allowed me to know it's worth the purchase.

Wish the best for ArenaNet, GW2 looks fantastic.

Radical extreme opposite actions, GO!
 
It's not just that I didn't get in the beta, It's that because of that I'll have nothing to do besides play the other MMO betas from now until they come out. Tera seems to have a better combat system and better graphics than GW2, but it lacks everywhere else. I think the game looks amazing and wish them the best of luck with it, but I enjoy both of them and one is letting me play every weekend until it comes out and one wont. I can't split my time between two mmos, especially considering how tera controls differently and GW2 controls like a traditional mmo, I'll get messed up.

I feel they are potentially making a big mistake by not allowing all people who wish in now considering both of those games are competiting for the same player base (those who wish to get away from WoW style gameplay). MMOs are a big commitment, not many people will play two at the same time, even if GW2 has no monthly fee.

That's all, not an extremist at all, was just hoping I'd get a chance to try GW2 before I had to make the commitment on Tera, but I wont.
 
It's not just that I didn't get in the beta, It's that because of that I'll have nothing to do besides play the other MMO betas from now until they come out. Tera seems to have a better combat system and better graphics than GW2, but it lacks everywhere else. I think the game looks amazing and wish them the best of luck with it, but I enjoy both of them and one is letting me play every weekend until it comes out and one wont. I can't split my time between two mmos, especially considering how tera controls differently and GW2 controls like a traditional mmo, I'll get messed up.

I feel they are potentially making a big mistake by not allowing all people who wish in now considering both of those games are competiting for the same player base (those who wish to get away from WoW style gameplay). MMOs are a big commitment, not many people will play two at the same time, even if GW2 has no monthly fee.

That's all, not an extremist at all, was just hoping I'd get a chance to try GW2 before I had to make the commitment on Tera, but I wont.

I guess I just do not understand this way of thinking. You say the only one up it has is combat and graphics, neither of which you really know as you haven't played it. So if you get bored of combat on Tera you say it's lacking in everything else so what else is there to hold you to the game? Also most of what we have seen of the game is from press which absolutely suck at the game.

As for not allowing people in the beta, this is the first closed beta they will be having. They will have more betas after April 10th and they have said there are other ways to get into those beta's besides pre purchase which just assures your spot in the beta. They aren't going to keep theirself from potential customers of which they get most of their money from people buying the game, not a subscription fee.

Play what you want, I'm not trying to convince you the thought process just doesn't make sense to me, especially with the no beta no buy when it is the first closed beta.
 
I'm dropping the $150 for CE and as much cash as is necessary for Day1 character slots of each class and max bank, assuming bank panels and character slots still exist.
 
Great combat won't make up for what Tera is lacking everywhere else. You're really not getting away from the WoW style gameplay in Tera except for the way combat controls. Personally, I pre-purchased Tera and by the third beta weekend I didn't even play it anymore. Mostly because going through the same starting area over and over just to try different classes was starting to drive me insane and I didn't want to be hating it before the game even launched.

I'll be shocked if there aren't other ways to get into the GW2 beta events in the coming months. You act like the events have been going on for several months now when they're just starting. Just like Tera, they'll probably give out a lot of keys for each event to sites for those who don't want to pre-purchase the game.
 
I guess I just do not understand this way of thinking. You say the only one up it has is combat and graphics, neither of which you really know as you haven't played it. So if you get bored of combat on Tera you say it's lacking in everything else so what else is there to hold you to the game? Also most of what we have seen of the game is from press which absolutely suck at the game.

As for not allowing people in the beta, this is the first closed beta they will be having. They will have more betas after April 10th and they have said there are other ways to get into those beta's besides pre purchase which just assures your spot in the beta. They aren't going to keep theirself from potential customers of which they get most of their money from people buying the game, not a subscription fee.

Play what you want, I'm not trying to convince you the thought process just doesn't make sense to me, especially with the no beta no buy when it is the first closed beta.

I'm fine with it being closed, but I should be able to pay to get in. The combat in Tera ensures PVP will be at least tolerable, so there will always be that.

This is the second closed beta. The press one is the same thing to me, you're keeping me out, doesn't matter what the reasons are.

With regards to graphics, I've seen enough of the engine to know it cannot compare to Tera. I'd say Tera probably has some of the best graphics for any game on PC, and most certainly does for the scale of its world.

The only thing that upsets me is that I will have no chance to play GW2 before I need to make a financial commitment to Tera, a game which I enjoy very much.

I'm interested in GW2 because of how much I loved GW1. I strongly believe that ArenaNet will make a fantastic lore filled world to explore and experience.

I would of loved for ArenaNet to convince me to not buy Tera, but if I have no chance to play it before I need to make that commitment I'm going to go with that and probably get GW2 down the road.

I play MMOs extremely hard, upwards of 10-12 hours every day that I can, I don't have time for two when trying to stay on top of the game, that's all. It has nothing to do with a sense of entitlement or anger towards ArenaNet, just that I wont have the chance to play it.
 
I'm fine with it being closed, but I should be able to pay to get in. The combat in Tera ensures PVP will be at least tolerable, so there will always be that.

This is the second closed beta. The press one is the same thing to me, you're keeping me out, doesn't matter what the reasons are.

With regards to graphics, I've seen enough of the engine to know it cannot compare to Tera. I'd say Tera probably has some of the best graphics for any game on PC, and most certainly does for the scale of its world.

The only thing that upsets me is that I will have no chance to play GW2 before I need to make a financial commitment to Tera, a game which I enjoy very much.

I'm interested in GW2 because of how much I loved GW1. I strongly believe that ArenaNet will make a fantastic lore filled world to explore and experience.

I would of loved for ArenaNet to convince me to not buy Tera, but if I have no chance to play it before I need to make that commitment I'm going to go with that and probably get GW2 down the road.

I play MMOs extremely hard, upwards of 10-12 hours every day that I can, I don't have time for two when trying to stay on top of the game, that's all. It has nothing to do with a sense of entitlement or anger towards ArenaNet, just that I wont have the chance to play it.

You do realize that games have a whole lot of beta's and alpha's and most of them they don't even talk about or anything like that? If you want to count the press beta as a beta you can't get into you might as well count all those as well. Then saying you should be able to pay to get into the beta and then saying you can't try it out without paying contradict eachother and make no sense at all.

Other than that it seems like your decision is based on the fact that you got the chance to play Tera first and it is flashier. You say the pvp will be tollerable and is lacking in every other way to GW2, IDK how letting you try it out first makes up for that.
 
You do realize that games have a whole lot of beta's and alpha's and most of them they don't even talk about or anything like that? If you want to count the press beta as a beta you can't get into you might as well count all those as well. Then saying you should be able to pay to get into the beta and then saying you can't try it out without paying contradict eachother and make no sense at all.

I don't see why it matters. All I'm saying is that I have no chance to play the game before I need to decide whether or not to buy the other. I, as a consumer, do not care what kind of beta it is, if I don't get the chance to play it the result is the same, that's all I'm trying to say.

In my mind, every single owner of all of the GW1 expansions should of got a beta invite. But that doesn't really mean anything.
 
I play MMOs extremely hard, upwards of 10-12 hours every day that I can, I don't have time for two when trying to stay on top of the game, that's all. It has nothing to do with a sense of entitlement or anger towards ArenaNet, just that I wont have the chance to play it.

Your opinion is of course valid but I just don't get this argument.

I cannot see any MMO even if you are on the top guild in the world that would require that much of a timesink where you cannot play a second game.

There is no monthly fees for GW2, unlike if you were trying to juggle 2 MMO's.

n my mind, every single owner of all of the GW1 expansions should of got a beta invite. But that doesn't really mean anything.

Don't have figures for the people who own all the expansions but GW1 topped 7 million. A beta needs to be an obviously smaller segment of people. Stress testing servers comes later
 
I don't see why it matters. All I'm saying is that I have no chance to play the game before I need to decide whether or not to buy the other. I, as a consumer, do not care what kind of beta it is, if I don't get the chance to play it the result is the same, that's all I'm trying to say.

In my mind, every single owner of all of the GW1 expansions should of got a beta invite. But that doesn't really mean anything.

It's not that it matters, I just don't understand how this is a valid argument on not getting the game. I had it in my edit of my post. It sounds like your decision is based solely on the fact that you got to play the game earlier and it has flashier graphics. You yourself said the pvp will be tollerable and that Tera lacked in every other way to GW2, I just don't understand how letting you try Tera first makes up for that, on top of having a subscription fee.
 
Your opinion is of course valid but I just don't get this argument.

I cannot see any MMO even if you are on the top guild in the world that would require that much of a timesink where you cannot play a second game.

There is no monthly fees for GW2, unlike if you were trying to juggle 2 MMO's.



Don't have figures for the people who own all the expansions but GW1 topped 7 million. A beta needs to be an obviously smaller segment of people. Stress testing servers comes later

Playing an MMO seriously takes a lot of effort. GW2 and Tera are both pvp-centric mmos and I cannot stay on top of pvp in both of them, they play too radically differently.

the next closed beta for GW2 is scheduled for the end of April, which is when the early start for Tera begins. If I'm not online for the vast majority of the day during the early start of tera I'll be in a really bad position for pvp.

It's open world pvp and if you're not at the highest level possible you are at a severe disadvantage.

After a month sure I could play both, and I'll definitely buy GW2 at some time, I basically mean at launch.
 
Sounds like he wants to demo the game before putting down money. I dont see any problem with that, he's just being cautious with his funds.

How long after GW1 launched before there was the demo for that game?

edit: oh, its concerns over being the most effective as possible day 0 in pvp. nevermind, lol.
 

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Playing an MMO seriously takes a lot of effort. GW2 and Tera are both pvp-centric mmos and I cannot stay on top of pvp in both of them, they play too radically differently.

the next closed beta for GW2 is scheduled for the end of April, which is when the early start for Tera begins. If I'm not online for the vast majority of the day during the early start of tera I'll be in a really bad position for pvp.

It's open world pvp and if you're not at the highest level possible you are at a severe disadvantage.

After a month sure I could play both, and I'll definitely buy GW2 at some time, I basically mean at launch.

Sounds like you're trying to be on top of something you might not want to even be on top of, just because one MMO launches before another.

My point is this: TERA is a korean MMO being localized and supported by Bluehole Entertainment. The content upgrades and stuff will come perilously slow compared to ArenaNet (local dev). Do you really want to wait on that? Ages of endless PVP until a new patch arrives?

Or do you want to check out GW2 when you can, and experience PVP that is substantially different and rewarding, and continues to change and evolve over time?
 
All I'm saying that my friend's girlfriend got into the beta.
She doesn't really play games, she is horrible at the ones she plays and her connection is so slow she won't even be able to download the game properly.

That's a beta spot gone.
 
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