Wii U Speculation Thread The Third: Casting Dreams in The Castle of Miyamoto

We all figured it out within days.
It was Ubisoft.
Their employees have big mouths.

Yeah, that was the assumption we pretty much all made - me included - but I did not want to single them out since we don't have any evidence of it, aside from the fact that Ubisoft is based in France, but then again it could have been someone else.

For sure Nintendo knows more than we do, and should have sent already their ninjas around to fix the said leak :P
 
I used to think that Nintendo's reputation for secrecy and information control was, to put it mildly, radically overstated.

well let me ask u this: if you ran a billion dollar business, and u just recently came off of a highly successful video game generation, would u want to protect your assets?
 
I have this insane theory that Nintendo might use the 360/PS3 ports period to soft-launch an updated dual-analog controller. In what qualifies as a radical move in Nintendo's scary opposite land, it'd offer analogous feature parity with anything Microsoft and Sony are likely to present--click analogs, triggers, bog-standard button layout, rumble, whatever motion sensors and gyros are present, etc.

Remember that this product strategy is claimed not to solely focus on differentiation. That exists in the padlet, but Nintendo's opportunity to establish a dynamic range of control options shouldn't be ignored. If they built the system right they shouldn't be obligated to push the padlet with as heavy a hand as they applied to the Wii remote. Even with the Wii, they produced two versions of the Classic Controller.

well let me ask u this: if you ran a billion dollar business, and u just recently came off of a highly successful video game generation, would u want to protect your assets?

The motives are clear, yes. I'm just saying that I used to think that people tended to exaggerate their ability to keep secrets.
 
I used to think that Nintendo's reputation for secrecy and information control was, to put it mildly, radically overstated.

Nintendo, when they are serious, are not to be trifled with. They make a mean game, and they arrange one helluva E3 NewConsole Extravaganza.

I hope that they're serious about attracting the core audience, and I wonder how they think they will attract this group if they are indeed going with more modest specs.

Something tells me that Nintendo has something up its sleeves that's making them very confident. This is one of those mornings where it feels like the next 72 days are going to crawl by..

Know what else is not to be trifled with? The original Icarus! Dindamn did that thing kick my butt for ten hours last night/tjus morning!
 
I have this insane theory that Nintendo might use the 360/PS3 ports period to soft-launch an updated dual-analog controller. In what qualifies as a radical move in Nintendo's scary opposite land, it'd offer analogous feature parity with anything Microsoft and Sony are likely to present--click analogs, triggers, bog-standard button layout, rumble, whatever motion sensors and gyros are present, etc.

Remember that this product strategy is claimed not to solely focus on differentiation. That exists in the padlet, but Nintendo's opportunity to establish a dynamic range of control options shouldn't be ignored. If they built the system right they shouldn't be obligated to push the padlet with as heavy a hand as they applied to the Wii remote. Even with the Wii, they produced two versions of the Classic Controller.

Any alternate controller for the Wii U will have all the same buttons and such that the Tablet does, sans the screen.
They won't include clicky sticks or analog shoulders in one but not the other.
 
Any alternate controller for the Wii U will have all the same buttons and such that the Tablet does, sans the screen.
They won't include clicky sticks or analog shoulders in one but not the other.

I've been crossing my fingers for a months now in the hope that Nintendo releases and makes standard a wireless Classic Controller Pro that doesn't need to be tethered to a Wii Remote. This would probably be just enough to get my friends to play on the Wii U (they don't like to play Wii games unless they can use a GameCube controller).
 
Any alternate controller for the Wii U will have all the same buttons and such that the Tablet does, sans the screen.
They won't include clicky sticks or analog shoulders in one but not the other.

There is also still nothing wrong with the classic controller pro, except of course, that it isn't a Wavebird 2.0
 
No... He said that the engine originally ran a bit better then xenon can run it, this is after the latest kits, it runs multiples of times better then on the previous dev kits. xenos was never brought up.
What was said was there was a port of an existing engine that's also on X360, it now runs an order of magnitude faster than it did at first, and its performance is not far off from performance where the engine was running previously. If it's now doing ~100% of what the X360 version did, before that order of magnitude of improvement it could be ~10%. Either that or it used to run about as well as on X360 and is now running 10 times faster, but if that were the case I think the wording would be more clear.
spekkeh said:
WiiU will be backwards compatible with the Wii right?

I still have Xenoblade left to play before I sell all my Wii stuff, but I'm thinking about just doing it now, and playing the game on WiiU instead. I was always put off by the game because of how incredibly long it takes. But it seems ideal that I could just play it on the subscreen (it'll look terrible on a big screen anyway) while the missus is watching tv besides me.
Backwards compatible with Wii games, yes. However, no details, so we can't say for sure they'll play on the pad or let the pad's buttons work in place of a Classic Controller's.
 
Any alternate controller for the Wii U will have all the same buttons and such that the Tablet does, sans the screen.
They won't include clicky sticks or analog shoulders in one but not the other.

Disparity on the dual-analog controls may well end up being more significant to the third party market than hardware disparity. It's the common denominator across consoles, whatever else goes on with pointing, motion and camera controls.
 
Disparity on the dual-analog controls may well end up being more significant to the third party market than hardware disparity. It's the common denominator across consoles, whatever else goes on with pointing, motion and camera controls.

Which is exactly why they won't create a controller that can do something that the tablet can't.
They'll either go all out with the tablet or they'll just try and convince devs that they can use the touch screen for anything they need.
 
Either that, or the GameCube controller (i.e., Simply The Most Perfect Conventional Controller Ever).

I know they caught a lot of flack for the layout, and anything GameCube related is like a scarlet letter, but I really wish Nintendo would go back to face button layout of the GCN pad. I loved it.

I also hope they release a standalone bluetooth Classic Controller/WaveBird 2 that doesn't need a Wii remote to connect.
 
Either that, or the GameCube controller (i.e., Simply The Most Perfect Conventional Controller Ever).

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Yeah gamecube controller was awesome. Although I like the bulk of the 360 controller slightly better, it's a dang shame nobody copied that great button layout.
 
Yeah gamecube controller was awesome. Although I like the bulk of the 360 controller slightly better, it's a dang shame nobody copied that great button layout.

That is why the wavebird was so damn awesome, a Wavebird 2.0 I could get behind, but it should replace the classic controller pro.
 
I just realized why NDA's probably aren't lifting tomorrow. If they were, publications and websites would be bragging about having a breaking Wii U story in oh so many hours. The impending expiration of major NDAs are usually public knowledge before they happen...

*sigh*
 
I like the button layout on the GC, I'm fine with the sticks, but that tiny piece of shit d-pad is the bane of my existence. I'm also not a big fan of those triggers at ALL.
 
I just realized why NDA's probably aren't lifting tomorrow. If they were, publications and websites would be bragging about having a breaking Wii U story in oh so many hours. The impending expiration of major NDAs are usually public knowledge before they happen...

*sigh*

Any NDA that is breaking (from my understanding) would just be that third parties can announce multiplatform games for the Wii U.
Nothing more.
So there wouldn't really be anything to report.
 
I just realized why NDA's probably aren't lifting tomorrow. If they were, publications and websites would be bragging about having a breaking Wii U story in oh so many hours. The impending expiration of major NDAs are usually public knowledge before they happen...

*sigh*

Iknowthatfeelbro.jpeg

Who started the NDA rumor anyway?
 
Yep.. I'm always a bit skeptical on NDAs like this. Usually they come with a bit more fanfare than "so-and-so in this forum over there." And one would think that the companies participating would want people a bit more aware that info about their product coming out.

So -
If not PAX East,
if not the investor's conference,
if not Nintendo Direct..

I'm not quite sure when we'll hear or see anything.

We could really be looking at 72 days.
Which would be remarkable, considering how - even for the Wii - leaks eventually began to surface.
Which, again, would suggest (to me at least) that Nintendo may be sitting on something interesting.
 
Yep.. I'm always a bit skeptical on NDAs like this. Usually they come with a bit more fanfare than "so-and-so in this forum over there." And one would think that the companies participating would want people a bit more aware that info about their product coming out.

So -
If not PAX East,
if not the investor's conference,
if not Nintendo Direct..

I'm not quite sure when we'll hear or see anything.

We could really be looking at 72 days.
Which would be remarkable, considering how - even for the Wii - leaks eventually began to surface.
Which, again, would suggest (to me at least) that Nintendo may be sitting on something interesting.

But I want it to be true.
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Wii U will be more powerful than PS360, in some ways it will be by magnitudes and in some less important ways, it will be just a little better. After watching those Demos that were on underclocked hardware though, you should have nothing to fear.

It's just a little frustrating and sad that while the system will be leaps and bounds ahead of the PS360 in some aspects, it is still weaker/on par with 2006 hardware on other areas
 
Rösti;36344999 said:

Yep. He's claiming from month now to have a source from an insider studio. I think it's true. Even if he never gave us (i post in this forum too) any real leak his reports are interesting and never crazy. I reported here his NDA rumour as it could be something more substantial, if true. And I think it's true but in the sense Acebandage understand it (just some 3rd party early official announces).
 
Yep. He's claiming from month now to have a source from an insider studio. I think it's true. Even if he never gave us (i post in this forum too) any real leak his reports are interesting and never crazy. I reported here his NDA rumour as it could be something more substantial, if true. And I think it's true but in the sense Acebandage understand it (just some 3rd party early official announces).

Ace is stating that because ShockingAlberto I believe said that.
 
For your enjoyment and comparison.. Wii Revolution news/rumors from March 23-25, 2006:

- the Revolution case was spotted in a glass display case at GDC (with disc laser light on):
http://revolutionmedia.ign.com/revo...7733/eyes-on-revolution-20060322072428189.jpg

- Animal Crossing was openly discussed at a GDC talk:
http://wii.ign.com/articles/698/698019p1.html

- Activision talked about a Spiderman game coming to the Revolution:
http://wii.ign.com/articles/698/698014p1.html

- IGN interviewed Takao Ohara regarding the Revolution and the DS' online services:
http://ds.ign.com/articles/698/698269p1.html

~~~~~~~~~

Quite a contrast with what we're seeing this time around. Nintendo folks giving interviews, game concepts being openly discussed.. the contrast with this year's lack of activity is incredible.

*insert NeoGAF desert image*

(aside: I kinda miss having GDC this late in the year!)
 
I don't know, you have people that tell you the tech demos were not impressive, and I'm not in this camp but in the same time you can also read some back pedalling like " but it's just a demo not a game, it won't look like that..." which imply that's not some unimpressive outdated thing.

I can't think of a single time when Nintendo has shown a tech demo that actual games didn't surpass.
 
I'd think the opposite were true. As I still stick with 1.5GB, you're looking at six chips for GDDR3/5, or three DDR3 chips. The 360 didn't display that type of symmetry and it used eight chips in the beginning.

Not the chips, the typography of the number's representation.
 
What was said was there was a port of an existing engine that's also on X360, it now runs an order of magnitude faster than it did at first, and its performance is not far off from performance where the engine was running previously. If it's now doing ~100% of what the X360 version did, before that order of magnitude of improvement it could be ~10%. Either that or it used to run about as well as on X360 and is now running 10 times faster, but if that were the case I think the wording would be more clear.
Yes, even though I got the code name for 360's GPU/CPU mixed up, I believe that what wsippel meant.

If the unoptimized code was running that slow, I wonder:

- How fast the engine that lherre mentioned will be when it is optimized?

- How different the Wii U's CPU is compared to 360's GPU for the company that Wsippel mentioned to have such terrible results in their previous revision?

- How much more can that engine improve with even more optimization?
 
It's just a little frustrating and sad that while the system will be leaps and bounds ahead of the PS360 in some aspects, it is still weaker/on par with 2006 hardware on other areas
I'm with you. While we are all obviously unsure of anything until it's official, I have to admit I'm a bit disappointed how things are starting to look. Not 'Nintendo are sooo 2006' disappointed but I was hoping with their 'we want the hardcore back' claim they would be aiming to blow us away with tech. I don't believe the controller, no matter how cool it is, will convert those core gamers.

Essentially, I think we took that statement too much to heart, when Nintendo probably was thinking 'We need to make a console that is different and unique to capture a broad audience and secondarily we need to give it sufficient specs so it's not completely ignored by the core gamer and third parties, but no more'

Only if they are going with 1 or 2GB of memory, so no.
Well, I'm not ruling out 2, and no, I'm more than happy here in the land of the fairies where life is beautiful thanks.
 
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A solution like the one with the Expansion Pak for Nintendo 64 could solve all RAM issues; if developers find the X MB/GB of whatever memory module is used is insufficient in a year or so once Microsoft and Sony bring out their next generation platforms, Nintendo could just add let's say 4-6 GB of memory. Whether a thing like this is possible on modern architecture is debatable, it surely would impose quite a challenge, but RAMBUS evidently did it with the Nintendo 64. And Nintendo with its horse riding cushions and other obscure inventions probably wouldn't shrug it off. Otherwise, some specialized cloud computing service could be an option.

Speaking about memory, I'm eager to know which company Nintendo has chosen after MoSys to manufacture the memory module and what type it will be. As I could see from that SEC filing, it won't be 1T-SRAM memory at all, not from MoSys nor Invensas.
 
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