Wii U Speculation Thread The Third: Casting Dreams in The Castle of Miyamoto

What's the "placebo effect"regarding Mario Sunshine? Please enlighten me.

He posted videos of Mario Sunshine running at 60fps
Problem is youtube only allows for 30fps so you can't really see it
Thus the placebo effect is him seeing the game at 60fps despite the video only being 30
edit: beaten like a rented mule
 
Was this confirmed to be true, fake?.. sounds nice either way:

Assassin's Creed 3 - new Wii U details
  • Wii U tablet controller can act as some form of link to the Assassin's Creed "Animus"
  • Wii U tablet Animus can be used as a persistent on-screen map and navigation tool.
  • Animus Database entries that may pop up from time to time, could be displayed on the touchscreen instead and not interrupt the flow of the game.
  • The Animus can also act as an encyclopedia of information. Character biographies and bits of information that would normally be cast aside could be displayed on the touchscreen (take a break and read up on the side story & character history while eating dinner?).
  • Easy touchscreen weapon selection during combat. Quick change from dual-wield combat to single with a simple touch.
  • Using the touchscreen as an alternate view for Eagle Vision. Using the built-in accelerometer to control the camera view while in Eagle Vision.

IGN reported it too, but they said it was "Nintendo Power"; when the info's from "Nintendo Gamer" apparently.

I don't how that wouldn't be true. What it's saying is just a long winded way of saying "The WiiU controller screen will act as the pause menu from previous AC games."

Because that's really what they're describing.

  • Wii U tablet controller can act as some form of link to the Assassin's Creed "Animus"
    -When you pause the previous games you see neat white weird stuff like you're in the animus.-
  • Wii U tablet Animus can be used as a persistent on-screen map and navigation tool.
    -You could always access the map fro the pause menu.-
  • Animus Database entries that may pop up from time to time, could be displayed on the touchscreen instead and not interrupt the flow of the game.
    -Those databases guess where they were? Yup, the pause menu.-
  • The Animus can also act as an encyclopedia of information. Character biographies and bits of information that would normally be cast aside could be displayed on the touchscreen (take a break and read up on the side story & character history while eating dinner?).
    -Again, this stuff has always been in the pause menu.-
  • Easy touchscreen weapon selection during combat. Quick change from dual-wield combat to single with a simple touch.
    -This stuff usually was done by a radial wheel that would pop up in game and momentarily pause the action. So now the action will keep going, you just have to look down and... touch the screen? to pick an item while you're getting beat on. Sorry but I kinda like the old way better.-
  • Using the touchscreen as an alternate view for Eagle Vision. Using the built-in accelerometer to control the camera view while in Eagle Vision.
    -wha... ok I get it and it sounds cool at first but
    #1 the eagle vision has always just been an ability you had, you didnt have to hold u a device in front of your eyes in game, you just had it, like Spidey sense kinda
    #2 theres always been sections of the game you had to use eagle vision to track people, follow people etc. so now you have to hold this controller in front of you like a big plastic Fisher Price facepalm to do those? ehhhhhh...-
 
I feel that, going by the reactions in this thread (and the other one), few people are paying attention to what your likely-accurate guesstimate specs are :P

Doom and Gloom > Educated likelihood it seems

I vascillate between 1.5 & 2.0GB. IdeaMan's comments that we'll be surprised by the amount of RAM still stick in my mind. And something tells me that if Nintendo is indeed being serious about core gameplay amd listening to developers' suggestions, they'll wanna go with 2.

And I remain as exuberant about Nintendo's future as ever, regardless of what moves its competitors make in the hardware sphere. The future is going to be entertaining.. in more ways than one.

For one.. who wants to speculate about what role Miyamoto will play this year? I'm hoping for another iconic moment, one that ranks right up there with his conducting of the Wii orchestra and his "I am not Link" message.

miyamoto_cnn.jpg


*sigh* My heeero..
 
So all this talk of MS going batshit crazy. The only thing I see being "Batshit crazy" is having 4-8 GB memory AND dual GPU's. Anything less would be more "slightly more risky" territory.
 
devs don't want to make games for the machine because of the controller and they're waiting to 'see how it does'

Nintendo will make a Killer app for this, and these same devs will say they don't want to copy that idea and now don't want to develop for the system because Nintendo's killer app is unbeatable.
 
Expect a pm from him tomorrow morning for being so harsh with your assessment.

I agree 100% with what you said, and thought the same exact thing when he first joined the speculation thread because I have..... experience with such things from my youngin' days.

And then I asked why Square and Nintendo still aren't back together and he shook his head and sighed then said to me: "Pride and arrogance, pride and arrogance. Just last week Square sent someone to Nintendo's offices and as soon as he arrived, one of their officials yelled at him 'Get out of here, you IDIOT!!!!!" lol An "insider" from another (I believe now defunct) forum from waaay back in 2001. Anybody here remember what I'm talking about? And maybe I got the story wrong, but it might have been a rep from Namco. Oh yeah, and he had all kinds of other crazy things like, if Nintendo finally forgave Square and let them make GBA games (can you tell how long ago this was?) they were going to give GC a sequel to Parasite Eve and some kind of FF game IIRC. A gaming journalist eventually called the guy out. Anyways, not saying this of IdeaMan but the talk of "I've been around a long time on the Internet and have heard a lot of supposed insiders" reminded me of that and made me laugh.
 
Nintendo will make a Killer app for this, and these same devs will say they don't want to copy that idea and now don't want to develop for the system because Nintendo's killer app is unbeatable.

But they will make inferior clones of the killer app specifically.

Every 3rd party game will be an asymmetric hunter/hunted game.

-_-

edit: I mean a poor quality asymmetric hunter/hunted game
 
Nintendo will make a Killer app for this, and these same devs will say they don't want to copy that idea and now don't want to develop for the system because Nintendo's killer app is unbeatable.

probably. i think everyone would do well to set their expectations for a continuation of this generation.
 
I feel that, going by the reactions in this thread (and the other one), few people are paying attention to what your likely-accurate guesstimate specs are :P

Doom and Gloom > Educated likelihood it seems

It also has been awhile since we've focused on Wii U from that perspective so "out of sight, out of mind". The terms devs are "forced" to use are just too vague to take things one way or another.

I vascillate between 1.5 & 2.0GB. IdeaMan's comments that we'll be surprised by the amount of RAM still stick in my mind. And something tells me that if Nintendo is indeed being serious about core gameplay amd listening to developers' suggestions, they'll wanna go with 2.

My personal take is that they would increase the eDRAM amount over the system memory. Since the eDRAM is virtually working in a manner like graphic card memory does for a PC game, I think that would be the amount that would get a bump.
 
Really? GTA4 or RDR are doing far more.

Al can you elaborate? I'm not doubting you at all, just that people keep saying that the Global Illumination in the Zelda demo (And maybe the lighting in general) was above what the current HD consoles can do.
 
So all this talk of MS going batshit crazy. The only thing I see being "Batshit crazy" is having 4-8 GB memory AND dual GPU's. Anything less would be more "slightly more risky" territory.

I don't think anyone would go dual gpu, it's not worth it over a single big gpu i believe.

The 4gig+ ram is what I first though when that comment was made too, it's been sugested in some other threads (the PS4 one and DICE one come to mind) that going over 2 gig might cause problems with design.

It's the only part that I would consider as going over the top since having top of the line GPU/CPU combo has been done before but going all in on huge Ram pool, thats something they usually try to cheap out on.
 
I don't think anyone would go dual gpu, it's not worth it over a single big gpu i believe.

The 4gig+ ram is what I first though when that comment was made too, it's been sugested in some other threads (the PS4 one and DICE one come to mind) that going over 2 gig might cause problems with design.

It's the only part that I would consider as going over the top since having top of the line GPU/CPU combo has been done before but going all in on huge Ram pool, thats something they usually try to cheap out on.

Perhaps they'll accept a sloppy motherboard at first to be later cleaned up with RAM die shrinks or perhaps stacking...especially if they target a 10 year life-cycle. Also, I agree that dual GPU's ain't gonna happen, but its the only thing that would make me think "Damn Mr. Moneybags is plum loco".
 
?

I've been saying since the first thread the target specs said up to 1.5GB. And since then I've been expecting 1.5GB. That hasn't changed and so far nothing has caused me to deviate from that.

Hold up.. I may have misread/missed this, but I didn't know that you saw/heard about documentation that stated that the RAM target was up to 1.5GB.
 
I don't how that wouldn't be true. What it's saying is just a long winded way of saying "The WiiU controller screen will act as the pause menu from previous AC games."

Because that's really what they're describing.
Was asking, because some have seen the Nintendo Gamer magazine and said that there was no info about it; aside the same things Ubisoft said at E3. Nothing about the controller and even the digital images of the magazine in one of the sources, don't say anything specific about the Wii U controls.

So, was wondering if it was true or just made up.

What developers do or don't' with the controller is more tied to them; more than the hardware. Quite a few people on the ACIII threads wondered if the Wii U version had a persistent map, that would make it day one for them since they'll have to avoid pausing the game.

And the stuff been on the screen won't imply that the "old way" is out. Like many 3DS/DS games that you could do the same either with a touch screen or the buttons (like Resident Evil) or games were you can customize the hell out of the screen with shorcuts to fit your playstyle (like Monster Hunter); but again..that depends on the developer.
 
probably. i think everyone would do well to set their expectations for a continuation of this generation.

Already there. A large part of me thinks that Nintendo is content to sit on the side with their 20-to-40% of the market and let Microsoft and Sony have their big fight to the death (*cue Kirk vs. Spock battle theme*). Of course, I don't think they'd ever admit this.
 
I don't think anyone would go dual gpu, it's not worth it over a single big gpu i believe.

The 4gig+ ram is what I first though when that comment was made too, it's been sugested in some other threads (the PS4 one and DICE one come to mind) that going over 2 gig might cause problems with design.

It's the only part that I would consider as going over the top since having top of the line GPU/CPU combo has been done before but going all in on huge Ram pool, thats something they usually try to cheap out on.

I think at this point I think that if MS really is shooting for the stars, they'll be targeting late 2014 and the xbox-tv is a reality.

It kind of clashes with claims of devs having access to other kits apart from Wii U stuff, but perhaps MS is giving them a ton of advanced notice so they can get some of the more ambitious games up and running in time.

I'm barely above the average layman when it comes to technobabble, but it seems like we're kind of in this nebulous period when it comes to die shrinks. I'm not convinced MS could create a super powerhouse console before 28nm yields significantly improve (though feel free to correct me if I'm wrong in that assumption).
 
My personal take is that they would increase the eDRAM amount over the system memory. Since the eDRAM is virtually working in a manner like graphic card memory does for a PC game, I think that would be the amount that would get a bump.

I could swear that I remember proposing the same thing for the same theoretical reason in one of these discussions recently.

Get outta my head Charles!

Edit: About how much eDRAM would you expect to see (or more to the point - how much is the possible max) in a hypothetical situation where Nintendo decides to indulge in their lust for fast RAM?
 
I think at this point I think that if MS really is shooting for the stars, they'll be targeting late 2014 and the xbox-tv is a reality.

It kind of clashes with claims of devs having access to other kits apart from Wii U stuff, but perhaps MS is giving them a ton of advanced notice so they can get some of the more ambitious games up and running in time.

I'm barely above the average layman when it comes to technobabble, but it seems like we're kind of in this nebulous period when it comes to die shrinks. I'm not convinced MS could create a super powerhouse console before 28nm yields significantly improve (though feel free to correct me if I'm wrong in that assumption).

Well ther is the 3D stacking that has been mentioned, like Log4Girlz said this could be something to reduce costs/complexity between the first box and the revision/slim that will eventually come.

I think it's pretty much confirmed there are new xbox dev kits out there with the durango talk and that crytek guy deleting his twitter account (lol). Somone else (I forget who sorry) in one of the other threads said PS4 kits were heading out a little while back but I don't know if he is reliable (was another not actually a dev but knows people thingy)
 
Was asking, because some have seen the Nintendo Gamer magazine and said that there was no info about it; aside the same things Ubisoft said at E3. Nothing about the controller and even the digital images of the magazine in one of the sources, don't say anything specific about the Wii U controls.

So, was wondering if it was true or just made up.

What developers do or don't' with the controller is more tied to them; more than the hardware. Quite a few people on the ACIII threads wondered if the Wii U version had a persistent map, that would make it day one for them since they'll have to avoid pausing the game.

And the stuff been on the screen won't imply that the "old way" is out. Like many 3DS/DS games that you could do the same either with a touch screen or the buttons (like Resident Evil) or games were you can customize the hell out of the screen with shorcuts to fit your playstyle (like Monster Hunter); but again..that depends on the developer.

I would like to see a persistent map on controller.

I played ACII and brotherhood on my PS3. Sometimes I see a question mark on the small map I ran into it on foot and turned out to be on the other side of city...
Especially in brotherhood, I need to pause and check first where is the exact position of mission/shop/bank then I can decide either running into it or using underground well path.
If those kinds of things can be showed on controller I will appreciate so much.
 
I could swear that I remember proposing the same thing for the same theoretical reason in one of these discussions recently.

Get outta my head Charles!

Edit: About how much eDRAM would you expect to see (or more to the point - how much is the possible max) in a hypothetical situation where Nintendo decides to indulge in their lust for fast RAM?

That's hard for me to say as my understanding of calculating framebuffers never exceeded poor, haha.
 
I would like to see a persistent map on controller.

I played ACII and brotherhood on my PS3. Sometimes I see a question mark on the small map I ran into it on foot and turned out to be on the other side of city...
Especially in brotherhood, I need to pause and check first where is the exact position of mission/shop/bank then I can decide either running into it or using underground well path.
If those kinds of things can be showed on controller I will appreciate so much.

Does the uPad come with a stylus, similar to that which comes with the 3DS? If so, I'd love the ability to mark/write on my maps as I make my way through the game. Which brings me back to the wish I made quite some time ago: I can hardly wait for a gigantic game world where I get utterly and hopelessly lost.

I've been wandering around for a while. Let's stop and look around before moving any further.
Look in one direction? Trees, tree stumps, fallen trees, bushes, etc.
Look in another direction? Trees, tree stumps, fallen trees, bushes, etc.
Look in another direction? Again, trees, stumps, etc.

It'd be beautiful. I'd be too thrilled to be scared.
 
It would be pretty cool to have them give you a digital version of the original Zelda map on the U-mote when you purchase the VC version. I wouldn't buy it since I've killed that game enough, but it would be cool for the millions that did get it. It was always one of my favorite things about the game. Having the map in hand even when you weren't playing, mapping out how your next run would go and what you might find. I wouldn't give the same feel as a tangible map in this regard, but it's a nice middle ground and better than nothing.
 
Well ther is the 3D stacking that has been mentioned, like Log4Girlz said this could be something to reduce costs/complexity between the first box and the revision/slim that will eventually come.

I think it's pretty much confirmed there are new xbox dev kits out there with the durango talk and that crytek guy deleting his twitter account (lol). Somone else (I forget who sorry) in one of the other threads said PS4 kits were heading out a little while back but I don't know if he is reliable (was another not actually a dev but knows people thingy)

Here's the thing (and again, correct me if my understanding is off here), the past 6-7 years of component development has tremendously exacerbated the inherent hurdles with both the og PS3 and 360 designs. Power consumption and heat footprints have gone through the roof. For something considered a "traditional" next gen leap, we've got to look at cards like a 7850 or a 7870 which both have huge TDPs. A lot of people on gaf think that you can shove that and a fistful of ram sticks in a case and it'll all play nicely but that's simply not true. GDDR5 chip densities and 28/20nm die sizes aren't going to be readily available for mass production until 2014 at the earliest. We might see stuff like 3D stacking, but isn't that tech still largely unproven as well? I'm not so sure Sony or MS would go for that.

I just can't wrap my head around MS/Sony making a pure 8-10x raw spec leap from this gen to the next within the next 1-2 years. If someone more knowledgeable could explain whether or not it's really possible, that'd be much appreciated.
 
Here's the thing (and again, correct me if my understanding is off here), the past 6-7 years of component development has tremendously exacerbated the inherent hurdles with both the og PS3 and 360 designs. Power consumption and heat footprints have gone through the roof. For something considered a "traditional" next gen leap, we've got to look at cards like a 7850 or a 7870 which both have huge TDPs. A lot of people on gaf think that you can shove that and a fistful of ram sticks in a case and it'll all play nicely but that's simply not true. GDDR5 chip densities and 28/20nm die sizes aren't going to be readily available for mass production until 2014 at the earliest. We might see stuff like 3D stacking, but isn't that tech still largely unproven as well? I'm not so sure Sony or MS would go for that.

I just can't wrap my head around MS/Sony making a pure 8-10x raw spec leap from this gen to the next within the next 1-2 years. If someone more knowledgeable could explain whether or not it's really possible, that'd be much appreciated.

Do you think either of them would be happy to wait until 2015? Just when I'm almost convinced that we'll see a surprise unveiling in ~70 days for a 2013 launch, something else comes along and makes me reconsider the other extreme.
 
Here's the thing (and again, correct me if my understanding is off here), the past 6-7 years of component development has tremendously exacerbated the inherent hurdles with both the og PS3 and 360 designs. Power consumption and heat footprints have gone through the roof. For something considered a "traditional" next gen leap, we've got to look at cards like a 7850 or a 7870 which both have huge TDPs. A lot of people on gaf think that you can shove that and a fistful of ram sticks in a case and it'll all play nicely but that's simply not true. GDDR5 chip densities and 28/20nm die sizes aren't going to be readily available for mass production until 2014 at the earliest. We might see stuff like 3D stacking, but isn't that tech still largely unproven as well? I'm not so sure Sony or MS would go for that.

I just can't wrap my head around MS/Sony making a pure 8-10x raw spec leap from this gen to the next within the next 1-2 years. If someone more knowledgeable could explain whether or not it's really possible, that'd be much appreciated.

Well there was that thread with some good links saying the 7870 would be a decent contender because of size, power and heat. http://www.neogaf.com/forum/showthread.php?t=465532

Yeah i agree with the ram part needing so many chips seems like it would be a problem, my 3d stacking comment was in regards to the revision that would come in 2014/5 if 2013 launch happens (which I think is most likely). They would probably have to lose a bunch of money first year if they were looking to do that but hasn't stopped them before lol.

I'm in the same situation that I basically trying to remeber stuff that guys like bg and jeff rigby keep linking too as far as what I know could happen :)
 
I don't how that wouldn't be true. What it's saying is just a long winded way of saying "The WiiU controller screen will act as the pause menu from previous AC games."

Because that's really what they're describing.

  • Wii U tablet controller can act as some form of link to the Assassin's Creed "Animus"
    -When you pause the previous games you see neat white weird stuff like you're in the animus.-
  • Wii U tablet Animus can be used as a persistent on-screen map and navigation tool.
    -You could always access the map fro the pause menu.-
  • Animus Database entries that may pop up from time to time, could be displayed on the touchscreen instead and not interrupt the flow of the game.
    -Those databases guess where they were? Yup, the pause menu.-
  • The Animus can also act as an encyclopedia of information. Character biographies and bits of information that would normally be cast aside could be displayed on the touchscreen (take a break and read up on the side story & character history while eating dinner?).
    -Again, this stuff has always been in the pause menu.-
  • Easy touchscreen weapon selection during combat. Quick change from dual-wield combat to single with a simple touch.
    -This stuff usually was done by a radial wheel that would pop up in game and momentarily pause the action. So now the action will keep going, you just have to look down and... touch the screen? to pick an item while you're getting beat on. Sorry but I kinda like the old way better.-
  • Using the touchscreen as an alternate view for Eagle Vision. Using the built-in accelerometer to control the camera view while in Eagle Vision.
    -wha... ok I get it and it sounds cool at first but
    #1 the eagle vision has always just been an ability you had, you didnt have to hold u a device in front of your eyes in game, you just had it, like Spidey sense kinda
    #2 theres always been sections of the game you had to use eagle vision to track people, follow people etc. so now you have to hold this controller in front of you like a big plastic Fisher Price facepalm to do those? ehhhhhh...-


None of these multi-plat games are going to be dramatically different. They won't change the games on such fundamental levels, because that goes against the entire point of making a multiplatform title. The touch screen will mostly be used to streamline systems that are already in the game. That's not always a bad thing- years of playing the DS has taught me that simply putting the map on a screen I can quickly glance at is giant improvement over having to dig through a pause menu every time I want to check where I should be going, even if it doesn't seem like that kind of game-changer in theory.
 
Naw.. I work 12-to-14 hours a day, stuck in the MRI control booth, so I have tons of alone time for farting-around online, listening to podcasts, watching movies, etc.. and I tend to click through a lot in Nintendo threads. That one was a definite winner.



The sad thing is that the statement is so utterly believable.

I'm starting to think that I should maintain a database of developer quotes and interviews where this kind of stuff is spewed. I could borrow from Mel Brooks & Bea Arthur and call it "Bullshit Artists."

bea-arthur.gif

....are you my twin?
 
Well there was that thread with some good links saying the 7870 would be a decent contender because of size, power and heat. http://www.neogaf.com/forum/showthread.php?t=465532

Yeah i agree with the ram part needing so many chips seems like it would be a problem, my 3d stacking comment was in regards to the revision that would come in 2014/5 if 2013 launch happens (which I think is most likely). They would probably have to lose a bunch of money first year if they were looking to do that but hasn't stopped them before lol.

I'm in the same situation that I basically trying to remeber stuff that guys like bg and jeff rigby keep linking too as far as what I know could happen :)

Yeah I remember that thread. Interesting stuff. The heat issue seems to be brought up in that thread too though. Plus when the likes of brain_stew objects, I pay attention :-P

Reggie "You'll be able to pit Mario and Captain America against Ken the Eagle and Ryu this holiday season!"

I'd be pretty happy if they just did TvC2.

I think my little capcom/nintendo fanboy heart would explode if they actually made Nintendo vs. Capcom.
 
Nintendo will make a Killer app for this, and these same devs will say they don't want to copy that idea and now don't want to develop for the system because Nintendo's killer app is unbeatable.
Nintendo will make some another Mario Galaxy game (not necessarily a Mario game but in the sense that it's the best thing in the world) and "hardcore gamers" at IGN, gamespot etc. still won't take it seriously because of some Dora the Explorer game or something.
 
So I posted this a few hours ago tonight:

Now.. I might as well make this interesting:
if IdeaMan - or any other insiders, for that matter - wants to email me a solid, specific, unguessable Wii U secret in attachment form not to be opened until E3, I'll gladly promise on my sweet Jake's (pictured, left) honor to not open the attachment(s) until the hour of Nintendo's 2012 E3 conference.

We're nearing midnight, and surprisingly enough I'm already getting people who are taking-me up on this offer.

Part of me is wondering if I've done something stupid.

But who knows? It might be actual sources - we do have a fair number of industry insiders who lurk-about at GAF on a daily basis.

If you wish to send me some verification info, label the title of your private message "Do Not Open Until E3" or something similar. I'll do my best to send you back confirmation that I've got it, and then I simply will not open it until at least the hour of Nintendo's E3 conference. It will sit in my inbox for the next 70+ days, untouched. Simple as that.

On Nintendo's E3 Conference day, we'll evaluate the sources and information together. It'll make the day even more fun, and perhaps memorable.

I've sworn to not peek or open the emails on my departed Jake's honor, and anyone who knows me personally will tell you that I'm as serious as a heart attack when I speak of him. My voice still shakes and my eyes still moisten all too easily when I dwell on him for too long. So rest assured.. despite my habitual silliness here in the thread, I'm serious on this matter.

And, in the end, many of these emails may be folks having fun at my expense, in which case: no big deal - I'll consider it part of the risk of this kind of thing. But if the payoff is that we end-up with a great group of sources who can help us in the future? That'd be fantastic.
 
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