It'd be different if I was lying but this is an accurate account of my birth.
One of my brothers is reputed to have arrived in analogous splendor.
It'd be different if I was lying but this is an accurate account of my birth.
I had video at one time taped by my very very intoxicated father.One of my brothers is reputed to have arrived in analogous splendor.
For sure.
I bet the console will go into WII MODE or VIRTUAL CONSOLE MODE and have absolutely no compatibility with the controller screen whatsoever.
Point being? Do you not have a classic controller? You're the one who always says the Pads circle pads are shit, so why not just use the CC?
I'm talking about playing it on the screen, portable... pretty sure you can't do that with a classic controller.
Oh so you're saying that it was their opinion that they thought it wouldn't have one?
But yeah that first one was saying that the GPU had the capability of outputting multiple streams. In other words it is supposed to have the ability to support more than one controller. That goes back to Iwata saying it was possible.
And of course that was early confirmation that UE3 and Cryengine 3 could be run on Wii U.
For sure.
I bet the console will go into WII MODE or VIRTUAL CONSOLE MODE and have absolutely no compatibility with the controller screen whatsoever.
So it seems i can't sleep, let me check the thread again what's new...
Stories about Thunder Monkey peeing on doctors...just the usual i see...♥
Well, yes. As i didn't read that i kinda tried to not explicitly state it in case i was wrong but that's what it said. I tend to make myself kinda hard to understand when i'm not sure about something in hopes that people just drop the issue^^; (ITT: serious self-analysis)
Hm yeah, but why a:4 b:SD streams. Since it had pretty official sounding names it sounded very...not rumorish. I thought max we would get was 2 Padlets. (Okay the SD is because of Padlets, so the 4 was just hope/rumormongering for 4 pads eh?)
Yeah the second thing was kinda uneventful, i put it rather awkwardly because i wanted it to be close to the japanese so people can cross-reference it with google transl./babelfish or smth...
About that, i at least expect something similar to 3DS sandboxing/hypervisor. That of course doesn't mean they couldn't make Wii U functionality (it would need that for streaming i guess?) work there...but for securities sake some kind of Wii mode at least makes a lot of sense (and looking at the many eshop exploits, both on dsi and vita, maybe for VC too?).
Hm yeah, but why a:4 b:SD streams. Since it had pretty official sounding names it sounded very...not rumorish. I thought max we would get was 2 Padlets. (Okay the SD is because of Padlets, so the 4 was just hope/rumormongering for 4 pads eh?)
About that, i at least expect something similar to 3DS sandboxing/hypervisor. That of course doesn't mean they couldn't make Wii U functionality (it would need that for streaming i guess?) work there...but for securities sake some kind of Wii mode at least makes a lot of sense (and looking at the many eshop exploits, both on dsi and vita, maybe for VC too?).
4x 3DS surely?
I'm expecting some games (some OBVIOUS ones) to use this set up.
It's also another reason why i'm convinced that the 3DS redesign will mirror the control set up of the UPad.
Ok power spread
3-5X overall power of the Xbox, 1.5-2 GB ram. Bare minimum spec for Unreal Engine 4 (at 720p, 30 fps). This should allow an Xbox title to run at 1080p and 60 fps with some nicer textures, or sacrifices can be made to either resolution or framerate for greater complexity (which is the norm in modern day games). Running an equally complex scene on the tablet as well will need the system to be closer to the 5x (like the IGN rumor). This scenario would make me very happy. It would be a Dreamcast of the generation.
Ok power spread
Xbox 360 level of power with some extra effects and just a smidge more brawn, with 1 to 1.5 GB of RAM. Would be disappointing, though Nintendo games would look spectacular. This would fit quite nicely in the tiny Wii U case (in terms of volume, its tiny).
2X overall power of the Xbox, 1-1.5 GB ram. Can allow current gen level graphics at 720p, 30 fps on the big screen and tablet (with a totally different scene with the same graphic complexity as the big screen, like for instance, someone playing player 2 in an FPS on the tablet). Or, if the tablet is used as nothing more than a hud or map, it could run an Xbox class game at twice the resolution or twice the framerate with better textures (more ram) and perhaps better IQ (facilitated by the embedded memory).
3-5X overall power of the Xbox, 1.5-2 GB ram. Bare minimum spec for Unreal Engine 4 (at 720p, 30 fps). This should allow an Xbox title to run at 1080p and 60 fps with some nicer textures, or sacrifices can be made to either resolution or framerate for greater complexity (which is the norm in modern day games). Running an equally complex scene on the tablet as well will need the system to be closer to the 5x (like the IGN rumor). This scenario would make me very happy. It would be a Dreamcast of the generation.
4x 3DS surely?
I'm expecting some games (some OBVIOUS ones) to use this set up.
It's also another reason why i'm convinced that the 3DS redesign will mirror the control set up of the UPad.
Based on this my projection would be "2.5x".
I wouldn't call it uneventful as it reaffirmed the level of games Wii U would be capable of. I wanted to get a clearer understanding of what it was saying.
As for multiple controllers the GPU has the ability to output to four controllers, but that's also not the same as rendering to four controllers. Using the demos as an example, in the Zelda demo when the controller is showing the same thing as what is on the main screen, the GPU should be able to output that to four controllers at the same time. With the bird demo that isn't as likely because it goes from just being a stream, but to rendering a second view. Since Nintendo likes balance and using two at a time is really about all that's needed, two would be the most likely target. But in the simplest of uses, four would be possible.
4x 3DS surely?
I'm expecting some games (some OBVIOUS ones) to use this set up.
It's also another reason why i'm convinced that the 3DS redesign will mirror the control set up of the UPad.
The 3DS gets mentioned so often, i'm sure if we think of it so often in regards to Wii U connectivity Nintendo will should have evaluated the idea.
Ok power spread
Xbox 360 level of power with some extra effects and just a smidge more brawn, with 1 to 1.5 GB of RAM. Would be disappointing, though Nintendo games would look spectacular. This would fit quite nicely in the tiny Wii U case (in terms of volume, its tiny).
2X overall power of the Xbox, 1-1.5 GB ram. Can allow current gen level graphics at 720p, 30 fps on the big screen and tablet (with a totally different scene with the same graphic complexity as the big screen, like for instance, someone playing player 2 in an FPS on the tablet). Or, if the tablet is used as nothing more than a hud or map, it could run an Xbox class game at twice the resolution or twice the framerate with better textures (more ram) and perhaps better IQ (facilitated by the embedded memory).
3-5X overall power of the Xbox, 1.5-2 GB ram. Bare minimum spec for Unreal Engine 4 (at 720p, 30 fps). This should allow an Xbox title to run at 1080p and 60 fps with some nicer textures, or sacrifices can be made to either resolution or framerate for greater complexity (which is the norm in modern day games). Running an equally complex scene on the tablet as well will need the system to be closer to the 5x (like the IGN rumor). This scenario would make me very happy. It would be a Dreamcast of the generation.
I will say >2 mainly because I do not believe they will miss out on supporting UE4. So whatever is needed in terms of features and grunt, I think Nintendo will do just enough to hit it. I also think it will be >2 because info from Ideaman suggests that it can render two different scenes (Subscreen and TV) and they look a bit better than 360 already, without being fully optimised for Wii U or adding special Wii U effects.
I value your opinion. So I will stick by your projection as well. Nintendo games are going to look stupid good. STUPID GOOD. But alas, I believe this level of power will turn off a lot of third party devs.
Well i hadn't seen the quote bgassassin gave in the article before so i didn't have any context, but now cross-reading the 4gamers article (not because it's better, it has the same info imho, just was searching if they had newer articles - they don't) it came from Marc Diana talking about Eyefinity as a "hidden power of the GPU", from which people took that it would be possible to create 4 different SD streams. The 4gamers article goes on to mention that Nintendo would probably not use it for cost reasons, but mention that the possibility is there.
Dcharlie you can possibly read all that stuff in a more timely manner than me, if you want to check it out and/or correct anything i've said, shoot the messenger! (me)
The 3DS gets mentioned so often, i'm sure if we think of it so often in regards to Wii U connectivity Nintendo will should have evaluated the idea.
UE4 support will show us whether or not nintendo is actually committed to reclaiming 3rd party content. I'm happy either way but will be decidedly more pleased with one outcome over the other.
That's the article that I got Marc Diana's name from and tied him with that info on Game Watch. I just couldn't remember (and was being too lazy to look) where I saw it.
UE4 support will show us whether or not nintendo is actually committed to reclaiming 3rd party content. I'm happy either way but will be decidedly more pleased with one outcome over the other.
Ok power spread
Xbox 360 level of power with some extra effects and just a smidge more brawn, with 1 to 1.5 GB of RAM. Would be disappointing, though Nintendo games would look spectacular. This would fit quite nicely in the tiny Wii U case (in terms of volume, its tiny).
2X overall power of the Xbox, 1-1.5 GB ram. Can allow current gen level graphics at 720p, 30 fps on the big screen and tablet (with a totally different scene with the same graphic complexity as the big screen, like for instance, someone playing player 2 in an FPS on the tablet). Or, if the tablet is used as nothing more than a hud or map, it could run an Xbox class game at twice the resolution or twice the framerate with better textures (more ram) and perhaps better IQ (facilitated by the embedded memory).
3-5X overall power of the Xbox, 1.5-2 GB ram. Bare minimum spec for Unreal Engine 4 (at 720p, 30 fps). This should allow an Xbox title to run at 1080p and 60 fps with some nicer textures, or sacrifices can be made to either resolution or framerate for greater complexity (which is the norm in modern day games). Running an equally complex scene on the tablet as well will need the system to be closer to the 5x (like the IGN rumor). This scenario would make me very happy. It would be a Dreamcast of the generation.
I value your opinion. So I will stick by your projection as well. Nintendo games are going to look stupid good. STUPID GOOD. But alas, I believe this level of power will turn off a lot of third party devs.
This is what I'm worried about. I didn't want to buy more than one console next gen but I'm afraid it might be the case.
It's been the case ever since the SNES and Genesis days, we've always had to buy multiple consoles. There's no reason to think this coming gen will be any different. But in any case the power or lack thereof concerning specs would never change that.
Well won't you look at that
I know but I'm talking in terms of multiplats. All I need is Fallout on my Wii U and I'll be fine.
I know but I'm talking in terms of multiplats. All I need is Fallout on my Wii U and I'll be fine.
I doubt it'll have any problems with multiplats, especially early on assuming it sells decent. The real problems will strike home when the X3/PS4 begin to become the "lead platforms" and the Wii U versions are ported down. So I think even then it'll have port except in cases where the HW or features just wouldn't make a port desirable, or once again if 3rd parties see the Nintendo version not selling well.
So getting multiplats I don't foresee being a problem. It just a situation where the Wii U version will be considered the "inferior port" eventually, or much later a situation where the games just aren't selling well enough on Wii U.
I'm actually more looking forward to the dev's who do exclusives for the system. Otherwise among ports it'll be the same general Upad usage over and over, sort of like the tired waggle stapled onto ports. As cool as inventory and the other "extras" could be on the Upad, it'll get old if nobody really does anything widely different.
I know but I'm talking in terms of multiplats. All I need is Fallout on my Wii U and I'll be fine.
Ah, yet another "X times 360 power" night. Let me attempt a derail...
So, guys, what are some franchises not already hinted at or confirmed that haven't had entries for the last two gens of either Nintendo's home consoles or their portables which you think will get some action on the U?
Ah, yet another "X times 360 power" night. Let me attempt a derail...
So, guys, what are some franchises not already hinted at or confirmed that haven't had entries for the last two gens of either Nintendo's home consoles or their portables which you think will get some action on the U?
I also wouldn't mind Nintendo buying the rights to Faxanadu from Konami (who now holds Hudson's IPs) so that they could build their stable of action-adventure games.. but that'll never happen. Few people seem to remember the game.
See! I already think like our sentient dog (no insult intended), and i just ordered a bag of figs from amazon. Hold me.
Also: People! PC! Steam! Do it! (with the stupid amount of money you save you can buy an amazing pc)
I'd also like Adventure Island and Milon's Secret Castle.Hell yes, Nintendo, go get Hudson IPs from fucking Konami, ASAP.
Faxanadu, Bomberman, Nectaris, etc.
Has Suda said anything regarding the Wii U?
Hell yes, Nintendo, go get Hudson IPs from fucking Konami, ASAP.
Faxanadu, Bomberman, Nectaris, etc.
Hmm.. no offense taken, I think. I'm not following for some reason. But then again, I worked 16 hours today and I'm exhausted.
And re: PC:
Already ahead of you! Between Civilization and Elder Scrolls games, I always have something to play when waiting for the next big title to come for the Nintendo platform. Those two series by themselves have near-infinite replayability.
I don't think so, but he needs to just come out and announce Killer 8! A Grasshopper teaser would be a really cool E3 surprise too.
I don't think so, but he needs to just come out and announce Killer 8! A Grasshopper teaser would be a really cool E3 surprise too.
We said the same thing about japanese devs on Wii U.
And stuff!
Woof!
He said he wants to make NMH3 for Wii U
He said he wants to make NMH3 for Wii U
Ah okay, well hopefully this time he'll make the game outside of combat and bosses less repetitive and fun. The action elements, bosses and wacky story in NMH were great, everything else was kind of lame.
I'd also like Adventure Island and Milon's Secret Castle.
(I played through Faxanadu on Sunday. It still holds-up really well, and it's quite tough.)
NMH1 and Killer 7 are some of the best examples of games as art. Actually, they're probably the best examples I can think of as games unoccupied with the notion that being pretty = art and more concerned with subtext, parody, and satire. They just don't always work as well as they should as actual games though.
Still love em to death regardless.
Ahh!
(not much of an fps gamer myself)
(<<my Jake was more of a talker than a barker. "Roo-ro-roo-ro-rou!" Very articulate - he could break-up his sentences into words and have whole conversations. When he got argumentative, I'd call it his "Jenny Jones mode," inspired by the bratty eight-year-olds on her talk show.. hehe.. and he always liked to yell at Metroid's space pirates. And he camped-out with me for both the Wii and the GameCube. He was the ultimate gaming buddy.)
NMH1 and Killer 7 are some of the best examples of games as art. Actually, they're probably the best examples I can think of as games unoccupied with the notion that being pretty = art and more concerned with subtext, parody, and satire. They just don't always work as well as they should as actual games though.
Still love em to death regardless.