bgassassin
Member
What good are SD cards going to do with the size of DLC and full retail game downloads?
The problems are still
Consumer: Buying at GameStop will have to go elsewhere for an HDD. No matter where you buy you still need an HDD likely adding ~$100 to the cost of the system. There's also many options so doing your homework is involved in picking a brand, size, finding a good deal etc. making it way more complicated than just offering a sku with one built in or offering a first party solution.
Developer: So many large space requirements from full game digital sales to DLC to patches to mandatory installs etc. and you can't count on a WiiU user having the space where supposedly 720 and PS4 will be built for that. And with the WiiU users who have a HDD they'll have varying hard drive sizes and brands and speeds and specs that has to effect development somewhat. And wouldn't 3rd party HDDs kinda open the door for hackers?
Use: everything TEH mentioned about load times, how data is shared between the flash memory and the HDD etc etc.
There is no positive in this situation. Except for Nintendo who takes another cheap avenue, but this is going to come back and bite them. It's potentially much more limiting than any lack of console power in our digitally distributed future.
You think the scenario you posed before would apply to this? The 5-year old getting a Wii U is going to be getting disc-based games. They aren't going to be that concerned (if at all) with DLC and DD.
This post deals with us. Your previous post was a totally different consumer.