TUROK
Member
No, you don't understand. Those models are stored in the memory the entire time. Just because they're not drawn on the screen doesn't mean they're not in the RAM. And it's not just that, it's that, compounded with the massive draw distance, faraway mountains and ridges that are comprised of actual polygons, the massive amounts of enemies, and so on and so forth.But up close you generally don't have nearly as much to store in the memory hence why more of it can be afforded to such things as detailed guns on the floor. Not saying it's not a great little added detail, but it's not really a good example of the game being graphically "massively impressive".
Reach is steady most of the time. Killzone 2 had some moments of significant frame dips, but very few people actually seemed to mind.Reach couldn't even hold a steady 30fps. Sort of takes it out of the running.