Possible Sonic reboot in 2014, would be open world

What on earth...

Sonic Generations was so close to what Sonic needs to be. And if they're looking for revenue streams, why are there no real DLC levels?
 
So, I suppose the linear boostfest they have now is the type of genius Sonic needs? Fans have been outclassing Sega for quite some time now.

Also, here's a fan's take on the open world gameplay. Looks amazing to me.
Fucking this. I can't see why people are shitting the bed over the proposal of openworld gameplay. If anything, it will encourage exploration and physics based gameplay in the game design which is what the classics were about.

What gives people the idea that Generations style is the proper translation for Sonic in 3D anyway? Where are all you people screaming about earning momentum and multiple routes and physics, when the current Generations/Colors/Unleashed style has nearly none of that. The style where pressing a button instantly rockets you to breakneck speeds. Just because it's the most polished 3D Sonic doesn't make it the right incarnation in for 3D. Even SA is more faithful to the classics than this.

(and holy shit at that fan game! THAT is the future of 3D Sonic. Leave it to fans to tap into it first!)
It's too bad, because I love how the Hedgehog Engine makes things look.

Sonic Unleashed and Sonic Generations have absolutely beautiful landscapes complemented by the lighting.
I don't see why you should be worried. ST has a brilliant art team that has absolutely left my jaw on the ground in the last five years. Alongside music, the art has been the most consistent, pleasing aspect of the franchise in the last half decade. When you even have Iizuka coming out stating they're developing a next engine that isn't focusing on realism, you have me drooling at the possibilities of an evolved Hedgehog engine, possibly free of the track-racing style boundaries. Their tech and art team seem to really sing together, and I can't wait to see what they cook up with next-gen. I'm dreaming of a playable Pixar movie.
 
ShockingAlberto said:
This is probably because it missed the biggest Sonic-buying console userbase, but at the end of the day, a "struggling" SEGA is going to try and go to what makes them money.
I'm still a little surprised they ended up rushing a Sonic Generations game for 3DS as opposed to making a little room for Sonic Generations on Wii (since that's where the prime audience seems to be).

Though I guess that may not have been possible with Colours being worked on by the B-team and releasing in 2010.

I don't why you should be worried. ST has a brilliant art team that has have absolutely left my jaw on the ground in the last five years. Alongside music, the art has been the most consistent, pleasing aspect of the franchise in the last half decade. When you even have Iizuka coming out stating they're developing a next engine that isn't focusing on realism, you have me drooling at the possibilities of an evolved Hedgehog engine, possibly free of the track-racing style boundaries.
I guess it's because I was looking forward to another game with the current form of the Hedgehog Engine. If it's an evolution of the Hedgehog Engine and following the emphasis on the lack of realism and the nice art assets created, I'm not worried then.

I'm dreaming of a playable Pixar movie.
Actually, when I showed some of my friends who don't play games some screens of Sonic Generations, they thought it was a Pixar film at first, lol.
 
Generations did not sell very well.

This is probably because it missed the biggest Sonic-buying console userbase, but at the end of the day, a "struggling" SEGA is going to try and go to what makes them money.

that's a lie. Sonic Generations has sold really well. We will see the numbers once SEGA Sammy releases their financial report.
 
An open-world game is actually something I thought would be cool for Sonic for, well, since I first saw the Sonic CD intro. Problem: I don't trust Sonic Team to make it. That's why I just want more of Generations' Modern Sonic levels.

The time is fucking nigh for a reboot, at least. Especially if it gives us a chance of getting back to simpler character design. Prepare for Sonic Generations 2 in 2021, with Classic, GOTTA GO FAST and Modern Modern Sonic :P

knuckles ruined sonic forever.

Shit began falling apart already with the inclusion of Tails.

Bitches be crazy, the best Sonic game introduced two of the laziest character ideas and it was still the best
 
that's a lie. Sonic Generations has sold really well. We will see the numbers once SEGA Sammy releases their financial report.

The last numbers Sega released were below Mario & Sonic at the Olympics. For a game that supposedly took four years to develop and was released at winter, it performed under expectations.
 
lol sonic

The hedgehog must have at least 4 "reboot" for his series anyways. Tell me why this one's going to be different.
 
Typically meeting at Sega HQ or wherever:

"Hey guys, reviews are rolling in, turns out Sonic Generations isn't half bad, actually it's pretty good, a step in the right direction after all the crap we've been rolling out."

"..."

"FUCK IT LET'S REBOOT THE SERIES"
 
I thought it was confirmed it exceeded 2 million sales? Of course these days that's considered a flop. Hello videogame crash.

I'm sure they were hoping for 3 million+ easily with so many platforms being supported. Hopefully all the work of the past three games won't go to waste, but with talk of a redesign and all that stuff, I expect the worst focus-tested garbage possible. Is the team that made Generations still intact after the recent news?
 
Typically meeting at Sega HQ or wherever:

"Hey guys, reviews are rolling in, turns out Sonic Generations isn't half bad, actually it's pretty good, a step in the right direction after all the crap we've been rolling out."

"..."

"FUCK IT LET'S REBOOT THE SERIES"

:|

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The strangest thing about the Sonic series isn't that they continue to keep making games (at this point that is just a continuous joke), it's that there are some people that actually like them.
 
I like the 3D formula from Colors and Generations.

I like them too but Colors and Generations both have some fluff that keep them from being genesis tier.

An open world game sounds like its going to be filled with as much fluff as possible instead pf focusing on the core gameplay. Spare me.
 
If this whole open world thing isn't taking it into the world of Sonic Sat AM then i'm not for it. Sonic was finally getting good. You could probably do something like facebook Chao garden for cash, or another game that does merchandise that effects gameplay like Skylanders does in Spyro or something, but please don't do anything to ruin Sonic now that he's FINALLY gotten fun again.
 
The strangest thing about the Sonic series isn't that they continue to keep making games (at this point that is just a continuous joke), it's that there are some people that actually like them.

The strangest thing about uninformed posts, is that they seem to ignore Colors and Generations, two genuinely polished, enjoyable, fun games. Of course let's continue letting 06 and half of Unleashed's reputation erase the last two games from history.
 
The last numbers Sega released were below Mario & Sonic at the Olympics. For a game that supposedly took four years to develop and was released at winter, it performed under expectations.

Generations didn't take 4 years to develop, It started development around the same time as Colors, according to an interview with Iizuka-san

and yeah, i wouldn't expect it outsell mario and sonic, that game is a juggernaut, Colors hasn't outsold that game either

It did less on PS360 combined than Colours did on just the Wii.

SEGA Sammy's financial reports include numbers for all versions smashed into one. The Colors numbers were also for the DS version, the difference in numbers between generations and colors isn't that huge, only like 200k, and generations will keep on selling. (edit: has been selling I should say, since both reports would be outdated by now)

Would of sold more if it was also on the Wii? Of course, but SEGA hasn't made a bad business decision, Generations sales are a success. SEGA has research dedicated to this kind of stuff, they decided rather then make a watered down Wii version, to focus all the budget on the main version. Nothing wrong with that. Why waste resourced on a watered down Wii version when they can make much more profit off the Wii with mario and Sonic alone? =P SEGA never forgot about the Wii audience, they just took a different approach.

I'm sure they were hoping for 3 million+ easily with so many platforms being supported. Hopefully all the work of the past three games won't go to waste, but with talk of a redesign and all that stuff, I expect the worst focus-tested garbage possible. Is the team that made Generations still intact after the recent news?


SEGA Japan's consumer division (Their console software development team) and their arcade division have not been affected by last week's news. Only SEGA West has, none of SEGA Japan's core development teams have seen any job losses
 
I really like open-world games. I also think that Sonic needs a fresh, new look. But open-world games have nothing to do with platformers. All platform games should be linear. That's the nature of the genre. Try to compare the open stages of Super Mario Sunshine (great game btw) with the more traditional stages in Super Mario Galaxy. It was a good idea, but open stages didn't work that well.

All SEGA has to do is to make Sonic Colours the new standard for future Sonic Games. Combine next gen graphics with solid controls and great music, and there you have it : Sonic the money maker. It's not that hard.
 
Just as I have said earlier in the thread.

There is no reason they could not fit that level design in a open world environment. Open world to some seems to mean empty, it doesn't.

Yes, I'm sure Sonic Team is dying to try to pack a decent-sized open world environment to the brim with the sort of content they already spend years producing as individual levels. Even if it can be done, no one's crazy enough to try because the manpower requirement is enormous.

And that's if it can be done, and I think it's telling that even Nintendo has gone more linear over time with their 3D titles, not less. It's very difficult to challenge the player in an open environment. Fundamental ideas like crumbling platforms don't make any sense when the player doesn't have a strict A to B goal and no real consequences for failure.

As for that Demo, that's exactly what it is. It's just a demo. The work that has been done on it is fantastic, and there is plenty for potential.

My other problem with that map, aside from the general lack of compelling gameplay, is that I'm not at all sure how well the concept expands to archetypes that don't consist of 95% plains and hills. Is it flexible enough to make a distinct and interesting Casino Night, or Lava Reef, or Flying Battery? Unique mechanics are a big part of what set zones apart from one another.

For being a momentum-driven 3D environment, it's interesting, but they're not all the way to proving that it can support an entire game yet.
 
How can it be open world and still have zones? Do they mean levels like Mario 64 or something? I wouldn't mind that.

But this:

The source claimed the company intends to target the young audience bent on physical collectibles by perhaps going so far as to require physical emblems and collectibles to unlock special features in future Sonic series.

Terrible. Absolutely terrible. Keep that Skylanders garbage outta Sonic, Sega.
 
Coincidentally, I wish 3D Mario levels would open up more compared to Galaxy, too. Also, keep 2D and 3D games dedicate to themselves. There was already a dedicated 2D part to Generations, why do the modern levels need to keep going 2D? Just shows that the 3D still needs to change.
 
NO!

As long as its not written Sonic Adventure 3 on the box, it does not exist. :(
Sonic 2006 is Sonic Adventure 3 in all but name. It combines what made Adventure 1 and 2 different from the other Sonic games into one perfect storm of shit.
The gameplay styles are the same, the hub world from Adventure 1 is in it and different storylines consisting of multiple characters from Adventure 2 are in it. They tried making Sonic Adventure 3 and it didn't work.
 
God forbid they try something different. I like the current formula, but I don't fancy seeing this style of Sonic game for another ten years. Surely they'll look at what makes the current formula work, what doesn't work, and take that knowledge into the development of something new.

Or Iizuka could just build an open world racing game about aliens with no enemies but bottomless pits everywhere. Oh, and escort missions.

I wouldn't mind something open world, but I want to hear more about these "missions." I got sick of the padding missions in Generations, Unleashed and Secret Rings. I don't want to "collect x amount of things" or "reach the end with only one ring!" I just want stages. If the missions are fun, then sure, it's not the end of the world. The problem is, half the time they're not. They're unthoughtful extras to help add length onto what essentially is a very short game. Don't get me started on the "missions" of Sonic 06, but at least they weren't just "play the same level again racing a shit NPC!"

I can't say I'd be too keen on collecting figurines (or something to that effect) along with playing a Sonic game. I can see why Skylander's is popular and a Sonic one would also be a big hit with kids, but it's just not my thing. It'd cost a fortune. :X
 
SEGA Japan's consumer division (Their console software development team) and their arcade division have not been affected by last week's news. Only SEGA West has, none of SEGA Japan's core development teams have seen any job losses

Good to know. Well, the people that made Generations an enjoyable game are still around, let's just hope they aren't forced to "forget" everything the last three games taught them and start over again. Executives should never make design decisions, but it sounds like that's exactly what may happen.
 
The strangest thing about uninformed posts, is that they seem to ignore Colors and Generations, two genuinely polished, enjoyable, fun games. Of course let's continue letting 06 and half of Unleashed's reputation erase the last two games from history.

Two good games on top of a massive pile of shit. Great track record.
 
How do you go from Colors and Generations to this

Yup, I don't know what's wrong with them...

*Sonic Colors launches, big success, acclaimed for being one of the best Sonic titles in years.*

*Sonic Generations launches, big success, acclaimed by the fans for being the best Sonic game since the Genesis era, begging for a sequel*

*SEGA announce that there's no plan to use the Classic Sonic in a future game*

*SEGA loses money*

Boss: Okay guys, we need to get our shit together, we're losing money here. Find what's wrong and fix it.

AND NOW THIS!

Hmmmm, what's wrong...dunno heh?

Sonic 2006 is Sonic Adventure 3 in all but name. It combines what made Adventure 1 and 2 different from the other Sonic games into one perfect storm of shit.
The gameplay styles are the same, the hub world from Adventure 1 is in it and different storylines consisting of multiple characters from Adventure 2 are in it. They tried making Sonic Adventure 3 and it didn't work.

Like I said, they didn't use the name. So they really could, no, should deny the existence of Sonic 06. Hope.
 
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