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Dota 2 Beta Thread: [Brewmaster]

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what's the best way to deal with ursa? Is he considered OP or is he just capable of stomping low level games?

he stomps low-level games.

based on my limited experience, I find that the best ways to counter Ursa are:

1.) Wards. Ward Rosh and check it regularly. Normally placed wards will keep Ursa from sneaking up on your team as well. Also, it will allow you to gank him regularly, as you should want to do with any jungle-dependent heroes (Naix, Ursa, Lycan, etc.).

2.) Counter-picking with characters that have a slows and stuns. Drow Ranger can kite Ursa solo all day long, and I often counter-pick with her because I'm good at that. I kite him with frost arrows until he tries to turn away, and by that point, it's over unless he has help coming. Chain stuns are also effective, so having a couple of stun characters on the team will keep Ursa in check. I would think someone like Lion would be ideal with the stun, voodoo and a ridiculous nuke...until Ursa gets his BKB farmed. If you don't have any stun or decent slow characters on your team, you team is probably going to be fucked.

3.) Blademail. Make Mr. Burst Damage eat his burst damage, or delay it long enough for your team to focus him down.


If you see Ursa picked, then someone like Skeleton King picked with Ursa, expect them to Rosh early if not immediately, and to exploit the SK stun to get Ursa free kills, and play that lane very fucking conservatively. If you see a Shaman on the other team, you might be fucked already. That shackle is just too good with Ursa.


$0.02
 
Ursa does really well in low level games one of my friends almost always picks him but without fail if the enemy team has Slardar he starts raging. Slardar's stuns are very useful when ursa gets close to you and your team.
 
what's the best way to deal with ursa? Is he considered OP or is he just capable of stomping low level games?

As others have said, just kite him and bait him around. Since he moves so slowly he relys entirely upon crowd control from his teammates to hold the target in place or for the opposition to overextend, which is why he tends to stomp noob games alarmingly regularly. Like bloodseeker or nightstalker, he needs to snowball by getting a mass of kills early-mid to be useful lategame, otherwise he's just a slow moving single-target dps with a pretty weak slow to help out in teamfights. If you can deny him those early kills and stop him from Roshing at will (wards) then he'll waste a lot of farmtime on these failed attempts you'll notice he becomes a lot less terrifying at around the 20 minute mark when your carrys start to get their first big items.

If he does get fed, 1600 gold will get you a ghost scepter which makes you immune to basically everything he can do. If he gets on you in a 1v1 just pop it and teleport to safety. I won a game recently as Clockwerk against a fed Ursa by just constantly trapping him in the cogs and ghosting myself so we'd just stand there looking at each other awkwardly while my team won the fight.

In high level games he pretty much needs to buy a blink dagger + bkb before he can do anything remotely useful, which is why he's considered such a weak hero.
 
what's the best way to deal with ursa? Is he considered OP or is he just capable of stomping low level games?

He's not op when you take tournament balancing into account.

He is a pub stomper though. Has the highest win percentage (57%) behind lich (60%).

Alchemist has the lowest :( (39%).

If I could find the reddit user who analyzed the data and posted it I would.

Edit: Meh, he's still viable in my bracket (labeled High by valve, it's very loose though). It doesn't take a good ursa too long to get a blink. Pair him in a lane with rhasta or veno and he either has firstblood/some kills or free farm.
 
I've never seen a good Alchemist.

Not once.

The one thing I absolutely hate about him is his passive. It would be so good if it actually refreshed the entire stack when you killed a creep. Instead it just adds 20 seconds of +2 gold while your first +2 gold is on a separate counter.

So, you have a hero who is insanely slow at killing mobs with a passive that encourages you to kill all mobs within a small window. Even if you were able to kill mobs quickly you wouldn't want to do it during laning phase as it would just push your lanes.

Not to mention his stun is the worst spell in the game, by far.
 
The one thing I absolutely hate about him is his passive. It would be so good if it actually refreshed the entire stack when you killed a creep. Instead it just adds 20 seconds of +2 gold while your first +2 gold is on a separate counter.

So, you have a hero who is insanely slow at killing mobs with a passive that encourages you to kill all mobs within a small window. Even if you were able to kill mobs quickly you wouldn't want to do it during laning phase as it would just push your lanes.

Not to mention his stun is the worst spell in the game, by far.

Agreed on all counts.

When I see an opposing team pick an Alchie, I expect my team to stomp.

In fact, there are only a few heroes that make me feel that way when I see them picked:

Alchie (reasons you stated)
Doom (requires too much farm; most aren't good with him)
Druid (just never seen a good one)
Chen (requires a lot of team coordination, which is rare in pub games)
Sniper (usually chosen by noobs more often than not)

I tend to get nervous when I see Ursa + SK picks, as well as AM and Omni. A decent Omni almost always means you can forget about early kills in whatever lane he's in. Ursa + SK is usually a tag team of friends that are working together well. AM...if the game goes late, GG. Everyone else I'm pretty apathetic towards most of the time.
 
I've never seen a good Alchemist.

Not once.
Behold, the greatest Alchemist of all time.
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Haha, a Lycan was bitching at me because I went after him while he was farming in the jungle. I asked him if I was supposed to let him farm and he said yes.
 
That's me :3

EG.Ninja~kawaii at your service.

Btw his passive is meant to be used with Acid Spray. With good timing you can hit two camps at once with it, getting MASSIVE GOLD.

In that game I just completely ignored stun and leveled Passive + Spray, spending all my time stacking and double pulling camps.
 
My word. Pub game.

Other team was stomping us. They had our mid rax and most of our top rax lane ... we had ZERO towers of theirs. We were asking them to end it at one point.

Long story short we persevered .... I built a tanky ass Necrolyte with Aghs and we wrecked them.

Ended up being 19-5-23. Their Spirit Breaker ended up charging and trying to focus me ALL the time even though it never worked.

Match ID 1062265 ... Necrolyte is my top "skilled" hero. Only 3-2 with him but I've almost always had ridiculous ratios with him. People always sleep on the Necro!
 
Haha, a Lycan was bitching at me because I went after him while he was farming in the jungle. I asked him if I was supposed to let him farm and he said yes.

That was pretty funny. Three straight matches, three straight stomps full of bitching, anger, and dinner breaks. After having some of the worst Dota matches recently, it was nice to have some breathers.
 
That was pretty funny. Three straight matches, three straight stomps full of bitching, anger, and dinner breaks. After having some of the worst Dota matches recently, it was nice to have some breathers.

Lycan: Fuck you man, just you wait
He gets killed by me and Lina
Quits
Comes back 10 minutes later
Lyan: Oh my comp crashed
 
When I saw him stacking Ancients EVERY minute WHILE farming in another lane, I knew I found God.

Welcome to the Church of Rycho, my brother.
 
When I saw him stacking Ancients EVERY minute WHILE farming in another lane, I knew I found God.

Welcome to the Church of Rycho, my brother.

794 gold/minute. watched the entire thing. yea, that's what un-checked jungle farming with a Dom helm and midas + non-stop ancient stacking and farming will do. Gonna have to try that tonight with Drow or DK.

Make me an Alter Boy at the Church of Rycho.
 
I was like -12 losses for my win/loss ratio. Last 2 days I've been on a win streak. I think I'm negative 2 now. Gotta break even tomorrow. Whoop
Also spirit breaker ftw
 
watching a game with me swag 109 and gdeciever

gdeciever casts charm on the enemy dk, we still win the team fight

BIG SWINDLES BY GDECIEVER
 
Carries contribute by, well, carrying. You can play the best support game with constant wards, smokes, dusts, etc, but the longer the game goes on the less significant your contributions become. Carries, however, only get better the longer the game drags. Unless you're planning to win every game in 20-30 minutes, you will want a carry. Simple as that.

Also if you have 29 assists that means someone on your team is probably carrying, either as a hard carry or a semi-carry.

If you have a push strat then go ahead with it, you won't need a carry, but most pubs are too disorganized to make one work, so it's always nice to have at least one person carrying.

I see a lot of complaints along the lines of "why do people use hero X/buy item Y?", which rather misses the point. Pretty much any strat can work in this game provided that the person behind it knows what they're doing. What these complaints really amount to is "why are bad players bad?", and the answer to that is obvious.
 
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