Poker Face
Member
New game informer video
http://www.youtube.com/watch?v=Ed1fa8N61OU&feature=g-u-u
edit: assault rifle first person...uh..
http://www.youtube.com/watch?v=Ed1fa8N61OU&feature=g-u-u
edit: assault rifle first person...uh..
This.Sound track sounds great so far. Thanks for the direct download link. I really don't get people harshly comparing Neil's stuff to Marty's at this point though.
First of all, the two of them will always be different composers, with different styles. This music will not be Marty's, whether you think that is a good thing or not.
More importantly though, everyone here has 10 years of history with Marty's music, both in game and alongside other memories. There is no way that the stuff we've heard from Halo 4 can even begin to approach that kind of emotional weight until we all get a chance to play through the game for the first time and have a chance to build new experiences and memories around it.
Chris Pugh: Can you talk about the difference in music you have created for the Covenant vs the new enemy?
Neil Davidge: How would I put that into words... the Covenant themes are more direct, whereas the [REDACTED] are far more complex themes. With more variation.
Interesting.
Hoping on now; we'll do Anniversary. Will invite. Anybody else want to join?
There's "Slayer UR" listed as a gametype again. WHAT DOES IT MEAN.New game informer video
http://www.youtube.com/watch?v=Ed1fa8N61OU&feature=g-u-u
edit: assault rifle first person...uh..
New game informer video
http://www.youtube.com/watch?v=Ed1fa8N61OU&feature=g-u-u
edit: assault rifle first person...uh..
There's "Slayer UR" listed as a gametype again. WHAT DOES IT MEAN.
AR pointing at MechaKyle. 343i are master trolls.
Dat First person AR! <3
New game informer video
http://www.youtube.com/watch?v=Ed1fa8N61OU&feature=g-u-u
edit: assault rifle first person...uh..
There's "Slayer UR" listed as a gametype again. WHAT DOES IT MEAN.
Edit : Also, what's on the screen behind that guy's head here?
Looks that wayAR to feature bloom?
Yeah, that makes sense. I can't imagine what UR would stand for, though.UR is some type of identifier for a specific tweak that can be applied to several different kinds of gametypes. You can see a screen showing "Regicide UR" behind one of the employees.
AR to feature bloom?
New game informer video
http://www.youtube.com/watch?v=Ed1fa8N61OU&feature=g-u-u
edit: assault rifle first person...uh..
There is another video:
Before Halo 4: Sotaro Tojima's Audio History
You know, the more time that passes, the more I agree with this. Every mainline Halo game, except ODST, has added a second main enemy about halfway through the game to mix things up. Waiting until the release to find out who or what this new enemy is will be more excited.I hope the release.
Yeah, that makes sense. I can't imagine what UR would stand for, though.
Well that was fun.
Also:
If you want more from Neil, tune in to the 343 Sparkast this afternoon.
Confirmed Sparkcast for today? Yay!
There is another video:
Before Halo 4: Sotaro Tojima's Audio History
Few things to point out..
First on the left screen you see AR first person, with the same reticule as Halo Reach.. including the lines that marked bloom in Reach.
Also you can see the waypoint for the rocket spawn right up on the HUD.
On the right screen is a menu that shows different players.
At first I thought it was class selection, but earlier in the video it clearly states that the menu is showing "Players"
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The reticule looks smaller, more concentrated fire?Few things to point out..
First on the left screen you see AR first person, with the same reticule as Halo Reach.. including the lines that marked bloom in Reach.
Also you can see the waypoint for the rocket spawn right up on the HUD.
Dream Crusher lives.Doh, don't expect a Sparkast this afternoon. We've pushed that episode out a bit due to some boring timezone related logistical issues.
The AR has always featured bullet spread.AR to feature bloom?
There is another video:
Before Halo 4: Sotaro Tojima's Audio History
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I wouldn't mind bigger spread for the AR the longer you hold the trigger but please don't fucking show the actual reticule changing size like in Reach (vomits).
Doh, don't expect a Sparkast this afternoon. We've pushed that episode out a bit due to some boring timezone related logistical issues.
Doh, don't expect a Sparkast this afternoon. We've pushed that episode out a bit due to some boring timezone related logistical issues.
That is probably pointing out the spawn for Rockets.Few things to point out..
First on the left screen you see AR first person, with the same reticule as Halo Reach.. including the lines that marked bloom in Reach.
Also you can see the waypoint for the rocket spawn right up on the HUD.
On the right screen is a menu that shows different players.
At first I thought it was class selection, but earlier in the video it clearly states that the menu is showing "Players"
Ah, so you're working with MLG and HBO on design decisions this time. Way to engage the community."UR" is User Research. Just means a game mode or type that was built for that test process. Sometimes it's some epic new mode, sometimes it's AR starts with AR secondary for everyone. And AR weapon drops.
I really like this guy!There is another video:
Before Halo 4: Sotaro Tojima's Audio History
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Classic AR <3
"UR" is User Research. Just means a game mode or type that was built for that test process. Sometimes it's some epic new mode, sometimes it's AR starts with AR secondary for everyone. And AR weapon drops.