But, but it was supposed to be the definitive Halo from the people that made Halo!Just saw this on Reddit (Halo Reach): http://imgur.com/25Mz4
But, but it was supposed to be the definitive Halo from the people that made Halo!Just saw this on Reddit (Halo Reach): http://imgur.com/25Mz4
Cyren, the fuck is MLG doing?
"Welcome to noble, six."But, but it was supposed to be the definitive Halo from the people that made Halo!
"And he filmed your favorite line by Hypertrooper at Halofest."Dat gif right there and the video it came from is a Dan Chosich joint. One of the most talented people I've every worked with.
1:35 - 2:20 in that soundtrack sample is just fucking godly, such a powerful punch atop the progression it builds from. And it in no way feels like an echo of Marty's work; they didn't try to top him, they sidestepped. I'd said from the other video that it sounded interesting but none of it stood out as memorable; I have this stuff stuck in my head hard now.
We can officially stop worrying about the music.
Cyren, the fuck is MLG doing?
Cyren, the fuck is MLG doing?
I can't wait to get home and listen to the sample. Only saw the vidoc ad APPARENTLY watching YouTube at the pharmacy is "frowned upon."
http://halo.xbox.com/blogs/Headlines/post/2012/04/11/Neil-Davidge.aspx
Soundtrack sample:
http://www.youtube.com/watch?feature=player_embedded&v=BQ-mmSh9yMw#!
The end is pretty amazing.
I loved the synth-y sound of that concept art trailer. I loved ODST and Reach's soundtrack, which were both rather similar. The previous Halo games always had this slightly ethereal, slightly playful feel to it. With all respect for Neil Davidge, hat we have now sounds like a poor man's Hans Zimmer attempting to create a soundtrack for a summer blockbuster. I can appreciate stuff like that from time to time, heck, I love the Transformers soundtracks. I just don't love this.
Maybe it'll grow on me, but as I've said before, everything I've seen of Halo 4 so far hasn't convinced me of that.
Interesting direction. All the music sounded good, and unusual in its composition (I mean that as a compliment), but not very strong melodies on first watch. Of course, they're just snippets. I'm really looking forward to a longer piece. It's a very different direction for the score, and that's a very good thing. This isn't Marty-lite, it's a whole new ball of wax.
Will the Halo theme return?
What did I miss?
What did I miss?
Halo was going fairly strong in the the last year of Halo 3, but when Reach came out, two things happened to the community: participation declined because the game settings and maps weren't fun and competitive and the community had to deal with the fact that their game, which had built MLG and had always been the flagship game there, was no longer the biggest, with SC2 on the scene in full force and receiving more money. With smaller crowds, Halo got bumped from the center stage and the community began to shrink. I myself stopped caring about Halo, which I had been watching with a passion as the first and only esport I followed for three years, and started watching things like SC2 and other games.
This year, MLG has made it clear that they won't keep Halo around for the sake of nostalgia, and that the community would need to start returning to former levels to keep the game on the circuit. Halo is a game whose faith as an esport pretty much rests on MLG, since the league drove out other Halo leagues and pampered their players with stipends and sponsorships so they didn't have to get them on their own (another thing that lead to Halo's decline was the inability of the community to respond to MLG ending this system).
Towards the end of last season, there was a patch that allowed removal of a flawed game mechanic and figures in the community urged players to help test settings for tournament play (unlike many games, the latter Halo games have default settings not suited for competitive play at all). Cbus is a big deal because the most successful Halo player of all time, who is still winning events, is from there and Cbus has a fairly big Halo scene. MLG also hired real strong commentators, including a recently retired legend of a player, all of whom have been urging the community to both compete and spectate in full force.
The chant is the Halo community's way of showing it's not dead, although we still don't if it'll be enough to get the game picked up for Spring (Anaheim participation for Halo is usually lowest there compared to the other cities), although most are optimistic about the game getting picked up for at least for Fall.
I can't go into detail right now but it'll all become clear in the upcoming weeks and months.What did I miss?
Mig and I were just talking about him on Monday. We were hoping he was stilll there. Glad to hear he is.Dat gif right there and the video it came from is a Dan Chosich joint. One of the most talented people I've every worked with.
At that 1:35-2:20 mark is when I became a believer, but it was around the :30 mark that the music caught my interest. I'm not worried about the music, single-player, co-op, audio, and visual aspects of the game. It's just a question of whether 343 can successfully meld together all the crazy MP elements they've revealed.1:35 - 2:20 in that soundtrack sample is just fucking godly, such a powerful punch atop the progression it builds from. And it in no way feels like an echo of Marty's work; they didn't try to top him, they sidestepped. I'd said from the other video that it sounded interesting but none of it stood out as memorable; I have this stuff stuck in my head hard now.
No wub wub.
Mig and I were just talking about him on Monday. We were hoping he was stilll there. Glad to hear he is.
Calling it right now, no MLG playlist in H4. And I dont really care either. 343 is more than capable creating a competitive playlist themselves without the "help" of these tools( I've been slowly hating Sundance more and more over the last year or so)
Bring back Team Hardcore
So um yea. Listended to the sample. Worst Soundtrack ever.
There is a music composer thread yes, but the Title could use updating.Has anyone made a thread about the new ViDoc?
With console video games becoming more and more cinematic, Microsoft Studios was quick to secure the musical talent of Neil Davidge for the fourth installment of its highly popular Xbox franchise, Halo. Davidge, a pioneer of the trip-hop genre, is best known for his production work for Massive Attack as well as for scoring several films, including the Oscar-nominated Katrina documentary Trouble the Water and the 2010 blockbuster Clash of the Titans.
"When I first went into this, I thought scoring for a video game would be similar to scoring a film," Davidge tells Rolling Stone. "Pretty soon I discovered the similarities were few."
For his first video game gig, Davidge had to create a soundtrack that could stretch to any length, depending on gameplay. It had to be multi-layered, open-ended and able to be looped, intensifying as the game progressed.
Another major difference he discovered is that production work for Halo 4 has not been completed. In the past year, Davidge has flown to Microsoft Studios' base in Seattle, Washington, several times to play a rough mockup of the game on a beta machine. He originally worked using video captures of each mission; that proved unfruitful, however, and he soon turned to artists' impressions of the scenes instead.
"I was losing the emotional perspective," Davidge says. "When I approached it more similarly to making an album, then I hit the nail in the head."
In creating the score, Davidge wanted to recapture the "touch of romance" that the orchestration brought to the franchise, while at the same time explore its world more thoroughly with electronica to create a more vivid alien soundscape. Orchestra recordings for the Halo 4 soundtrack are currently taking place at the iconic Abbey Road Studios in London.
"Halo games traditionally have strong, sweeping melodies to drive the story," Halo 4 audio director Sotaro Tojima tells Rolling Stone, "so we needed someone who could capture that, but with a very new sound."
Fortunately for everyone involved, Davidge did not need to get acquainted with these Halo traditions once he jumped aboard. The producer has been an avid fan of the game series since the original came out back in 2001.
"I used to play all the time in the recording studio while waiting for the Massive Attack guys to show up," he recalls. "We're all huge gamers."
Halo 4 is expected in stores this holiday season, but an exact release date has yet to be confirmed.
Read more: http://www.rollingstone.com/culture...producer-scores-halo-4-20120411#ixzz1rkcBgAnS
I was obviously a topic of one of your guys talk!Mig and I were just talking about him on Monday. We were hoping he was stilll there. Glad to hear he is.
http://www.neogaf.com/forum/showthread.php?t=469850Has anyone made a thread about the new ViDoc?
You and your damn sneaky email tags.
Great stuff, loving the new sound of Halo.http://halo.xbox.com/blogs/Headlines...l-Davidge.aspx
Soundtrack sample:
http://www.youtube.com/watch?feature...=BQ-mmSh9yMw#!
The end is pretty amazing.
A fading competitive community is rallying together to show support for a game purely out of love, and MLG is shitting on them because... it isn't Starcraft? Cutting off their nose to spite their face. C'mon Sundance.
I got your back 'fracas, just read this in 4/4 time:I'm jealous of you guys, can't get out of class for another 4 hours :|
Guessing from your reactions, it sounds great? Can't wait to listen to it.
Cool. I really digged all the animation work on the First Look.Dan continues to do amazing work. He's in charge of all our original video content.
So um yea. Listended to the sample. Worst Soundtrack ever.
It is. Contains a few paragraphs by Davidge & Tojima and the audio stuff.Also, the bulletin's not out yet, right?
Dan continues to do amazing work. He's in charge of all our original video content.
Where's Hydra to tell you that you shouldn't jump to conclusions? Or does that only count for negative comments?
lol
Edit: Damn you.