The_Player
Member
axe is garbage hero only good for cheese shit.
He's super fun early levels though. I really want IceFrog to buff him up, making more valuable. And I think he's the worst initiator atm for a reason.
axe is garbage hero only good for cheese shit.
axe worst hero after sniper.
axe is garbage hero only good for cheese shit.
He's super fun early levels though. I really want IceFrog to buff him up, making more valuable. And I think he's the worst initiator atm for a reason.
He's super fun early levels though. I really want IceFrog to buff him up, making more valuable. And I think he's the worst initiator atm for a reason.
aghanim's scepter makes culling blade have 1k cast range and 6sec cd
there i fixed axe
Such a big problem when you don't give the support any farm in lane and you can't ( or don't ) play aggressively. Between warding, upgrading courier, I was so broke, and we didn't start winning fights till around 14 minutes, such a shitty game.swag is trash yo
nice no boots 20 min in
My proudest Dota moment.
http://www.youtube.com/watch?v=LR6jVEdkGQk&feature=youtu.be
Need to shower, still not clean.
My proudest Dota moment.
http://www.youtube.com/watch?v=LR6jVEdkGQk&feature=youtu.be
Need to shower, still not clean.
Awesome![]()
Should have just stunned in, but I'm wondering how it ported you up there.
My proudest Dota moment.
http://www.youtube.com/watch?v=LR6jVEdkGQk&feature=youtu.be
Need to shower, still not clean.
Test updating now!?
Dota 2 Test Build Update - April 11, 2012
Product Update - Valve
GAMEPLAY
- Enabled Random Draft mode!
- Enabled Lone Druid in Captain's Mode.
- Ancient Apparition: Fixed Ice Blast impact damage not hurting illusions.
- Ancient Apparition: Fixed Chilling Touch affecting Spirit Bear and Warlock's Golem.
- Axe: Fixed Culling Blade ending after death effects like Diabolic Edict and Epicenter.
- Bane: Fixed Nightmare putting Juggernaut to sleep while Omnislashing.
- Bane: Fixed Fiend's Grip doing one tick less damage than it should have.
- Batrider: Fixed Firefly destroying trees in a bigger aoe than intended.
- Batrider: Fixed Flamebreak hitting magic immune units (6.74b change).
- Bloodseeker: Fixed Rupture interaction with spells like Omnislash, Ball Lightning, etc.
- Faceless Void: Fixed Chronosphere not freezing invulnerable towers.
- Juggernaut: Fixed Omnislash considering ancients as valid targets.
- Juggernaut: Fixed Omnislash ending prematurely if a target becomes invulnerable.
- Lifestealer: Fixed being able to hide inside an enemy Spirit Bear/Golem with Infest (wasn't doing damage to it though)
- Lifestealer: Fixed Infest not removing buffs before jumping in.
- Lifestealer: Fixed Feast bonus damage type allowing it to critical strike.
- Lion: Fixed Mana Drain missing its last 1/4 tick.
- Lone Druid: Fixed Entangle not affecting magic immune units.
- Lone Druid: Fixed Entangle not interrupting channeling spells.
- Mirana: Fixed Moonlight Shadow not affecting allied units sometimes (Disrupted, Phase Shifted, etc).
- Morphling: Fixed Replicate being castable on Spirit Bear and Warlock Golem.
- Outworld Destroyer: Fixed Sanity's Eclipse mana drain logic.
- Puck: Fixed Ethereal Jaunt not dodging projectiles properly.
- Pudge: Reduced the delay before being able to issue orders after Meat Hook.
- Razor: Fixed some bugs with Unstable Current killing a target after its ability starts (like Omnislashing while dead).
- Razor: Fixed Plasma Field not giving aoe vision following Razor.
- Slardar: Fixed Slithereen Crush affecting couriers.
- Silencer: Fixed Global Silences affecting couriers abilities.
- Spectre: Fixed permanently losing the ability to block creeps after the first Spectral Dagger use.
- Spirit Breaker: Fixed being unable to target magic immune units with Netherstrike.
- Sven: Fixed Great Cleave working on denies.
- Tinker: Fixed March of the Machines spawn per second from 30 to 24.
- Tinker: Fixed March of the Machines movement speed from 500 to 400.
- Tinker: Fixed Heat Seeking Missle hitting Spirit Bear and Warlock's Golem.
- Tinker: Fixed March of the Machines killing couriers.
- Tiny: Fixed Aghanim tree doing too much damage to buildings.
- Tiny: Fixed Aghanim tree cleaving when attacking buildings.
- Vengeful Spirit: Fixed Vengeful Spirit's Wave of Terror affecting couriers.
- Viper: Fixed Viper Strike being an instant effect instead of a dodgeable projectile.
- Weaver: Fixed Weaver's Swarm getting one shotted by attack spells like Impetus and Arcane Orb.
- Weaver: Fixed bug where Swarm bugs would cause some heroes to spin when attacking them, or not be able to attack them at all.
- Windrunner: Fixed being able to Shackleshot onto Ancients/Roshan.
- Fixed units/wards being unable to attack animation cancel if they are unable to move.
- Fixed abilities going into cooldown if the target dies while paying manacost (ie. from Nether Ward).
- Fixed Alchemist's Unstable Concoction and Bounty Hunter's Track being castable on Spirit Bear/Golem.
- Fixed cleave damage not waking up Nightmared units.
- Fixed Mjollnir and Maelstrom having orb selection priorty when attacking buildings.
- Fixed Armlet lifedraining on Illusions.
- Fixed DisableHelp not working for Chen's Persuasion.
- Fixed Roshan not disabling Blink Dagger.
- Fixed Tranquil Boots going into a short cooldown whenever you took damage.
- Reordered Mekansm recipe list to have Headdress first.
- Fixed Pudge's Meat Hook and Mirana's Arrow not hitting Spirit Bear.
- Fixed Vampiric Aura showing buff on things it does not affect.
- Fixed neutral units being able to cast their spells while disabled/silenced when they aren't player controlled.
- Fixed Double Damage rune not granting a fake buff to nearby illusions.
- Fixed neutral Centaur attack speed aura increasing speed by percentages instead of constant amounts
- Fixed being unable to purge an offensive Decrepify
- Fixed Ethereal Blade interaction with Spirit Bear.
- Fixed a bug where if Nature's Prophet cast Sprout on Lycan in wolf form while he was running, Lycan could run through the trees and escape the sprout.
UI
- Illusions now fake display the same crit overhead values as the real hero.
- A global message is now displayed when you random a hero.
- There is now a 2 second cooldown on unpausing a paused game, to prevent two people trying to pause the game at the same time and accidently unpausing.
- Fixed being unable to Glyph while disabled.
- Fixed printing the wrong kill message when an illusion kills a tower
- Fixed spectator FOW keys broken.
- Fixed the courier failing to pick up an item from the stash resulting in the item teleporting to the hero's feet.
- Items that are dropped on the ground as a result of a full inventory will now always be usable in item combines, even if they cannot be dropped right next to a hero.
- While watching a replay, you can now click on the pips (Hero/Tower Kills) on the XP and Gold panels to jump to 5 seconds before that moment happens.
- Fixed team-only chat in games created via private lobbies.
VISUALS
- Updated Nevermore's animations.
- Updated Shadow Demon's Shadow Poison projectile effect.
- Updated Faceless Void's Backtrack effect.
BOTS
- Bots will no longer attempt to use a Tango when being attacked or when defending an ally.
- Adjusted some numbers to hopefully make it less likely for bots to try to TP out of a gank attempt when they were obviously going to die before it finished.
- Fixed bug where Zeus would killsteal when his target thought they were safe, even if they weren't.
- Cleaned up sellability of a bunch of bot items, should prevent cases where bots buy recipes for components they've previously sold.
- Added additional items in the builds for Sniper and Juggernaut, they should no longer run out of items to buy in long matches.
- Fixed bug where bots wouldn't realize that Antimage was a hard carry for lane selection purposes.
- Fixed bug where any players in spectate/broadcast slots would prevent bots from picking a hero.
- Bots will now wait to activate until all hero picking is completed.
- Fixed bug where the matchmaker wouldn't try to match bot difficulties when finding a Coop game.
- Fixed bug where bots might still pick up Aegis/Rapier immediately upon them dropping rather than waiting a couple seconds for humans to have a shot at them.
- Added generic attack desire bonus to any enemy hero that is currently stunned.
No new heroes?
Rather disappointing after a 2 week wait since the last update.
Maybe the most hilarious change....- A global message is now displayed when you random a hero.
Such a big problem when you don't give the support any farm in lane and you can't ( or don't ) play aggressively. Between warding, upgrading courier, I was so broke, and we didn't start winning fights till around 14 minutes, such a shitty game.
Socialize tab now works, can create a team with 7 friends and have a logo for team matchmaking it says.
Didn't make a team yet so dunno if that works, but you can click on make a team and pick a name/logo etc. Wonder if it carries over to the normal client.
- Spirit Breaker: Fixed being unable to target magic immune units with Netherstrike.
- Fixed team-only chat in games created via private lobbies.
I made a GAF team and nobody is invited! Also when you make a team it creates a chat channel for your team.
"itembuilds/test_axe.txt"
{
"author" "Valve"
"hero" "npc_dota_hero_brewmaster"
"Title" "Recommended items for Brewmaster"
"Items"
{ "#DOTA_Item_Build_Starting_Items"
{
"item" "item_tango"
"item" "item_flask"
"item" "item_stout_shield"
"item" "item_branches"
"item" "item_branches"
"item" "item_branches"
}
"#DOTA_Item_Build_Early_Game"
{
"item" "item_boots"
"item" "item_magic_stick"
"item" "item_bracer"
}
"#DOTA_Item_Build_Core_Items"
{
"item" "item_phase_boots"
"item" "item_magic_wand"
"item" "item_ancient_janggo"
"item" "item_blink"
}
"#DOTA_Item_Build_Luxury"
{
"item" "item_ultimate_scepter"
"item" "item_assault"
"item" "item_shivas_guard"
"item" "item_heart"
"item" "item_sange_and_yasha"
"item" "item_vladmir"
}
}
}
"Hero_Brewmaster.PreAttack"
{
"channel" "CHAN_WEAPON"
"volume" "1"
"pitch" "95, 105"
"soundlevel" "SNDLVL_75dB"
"pitch" "95,105"
"rndwave"
{
"wave" "weapons/hero/earthshaker/fist_swing1.wav"
"wave" "weapons/hero/earthshaker/fist_swing2.wav"
"wave" "weapons/hero/earthshaker/fist_swing3.wav"
}
"soundentry_version" "2"
"operator_stacks"
{
"start_stack"
{
"import_stack" "dota_preattack_block_dist"
}
}
}
"Hero_Brewmaster.Attack"
{
"channel" "CHAN_WEAPON"
"volume" "1"
"soundlevel" "SNDLVL_75dB"
"pitch" "95,105"
"rndwave"
{
"wave" "weapons/hero/earthshaker/fist_swing_impact1.wav"
"wave" "weapons/hero/earthshaker/fist_swing_impact2.wav"
"wave" "weapons/hero/earthshaker/fist_swing_impact3.wav"
}
"soundentry_version" "2"
"operator_stacks"
{
"start_stack"
{
"import_stack" "dota_attack_block_dist"
}
}
}
"Hero_Brewmaster.ThunderClap"
{
"channel" "CHAN_STATIC"
"volume" "1"
"soundlevel" "SNDLVL_84dB"
"wave" ")weapons/hero/earthshaker/echo_slam_small.wav"
"soundentry_version" "2"
"operator_stacks"
{
"update_stack"
{
"import_stack" "dota_update_default"
"mixer"
{
"mixgroup" "Weapons"
}
"speakers_spatialize"
{
"input_radius" "600"
}
}
}
}
"Hero_Brewmaster.DrunkenHaze.Cast"
{
"channel" "CHAN_STATIC"
"volume" "1"
"soundlevel" "SNDLVL_81dB"
"pitch" "95,105"
"wave" ")weapons/hero/dazzle/poison_cast.wav"
"operator_stacks"
{
"update_stack"
{
"import_stack" "dota_update_default"
"mixer"
{
"mixgroup" "Weapons"
}
"speakers_spatialize"
{
"input_radius" "300"
}
}
}
}
"Hero_Brewmaster.DrunkenHaze.Target"
{
"channel" "CHAN_STATIC"
"volume" "1"
"soundlevel" "SNDLVL_81dB"
"pitch" "95,105"
"wave" ")weapons/hero/dazzle/poison_impact.wav"
"operator_stacks"
{
"update_stack"
{
"import_stack" "dota_update_default"
"mixer"
{
"mixgroup" "Weapons"
}
"speakers_spatialize"
{
"input_radius" "300"
}
}
}
}
"Hero_Brewmaster.Brawler.Crit"
{
"channel" "CHAN_STATIC"
"volume" "0.7, 1.0"
"soundlevel" "SNDLVL_78dB"
"pitch" "95,105"
"wave" ")weapons/hero/juggernaut/sword_swing_special.wav"
"soundentry_version" "2"
"operator_stacks"
{
"update_stack"
{
"import_stack" "dota_update_default"
"mixer"
{
"mixgroup" "Weapons"
}
"speakers_spatialize"
{
"input_radius" "150"
}
}
}
}
"Hero_Brewmaster.PrimalSplit.Cast"
{
"channel" "CHAN_STATIC"
"volume" "0.5"
"soundlevel" "SNDLVL_90dB"
"pitch" "150"
"rndwave"
{
"wave" "weapons/hero/earthshaker/echo01.wav"
"wave" "weapons/hero/earthshaker/echo02.wav"
"wave" "weapons/hero/earthshaker/echo03.wav"
}
"operator_stacks"
{
"update_stack"
{
"import_stack" "dota_update_default"
"mixer"
{
"mixgroup" "Ultimates"
}
"speakers_spatialize"
{
"input_radius" "300"
}
}
}
}
"Hero_Brewmaster.PrimalSplit.Spawn"
{
"channel" "CHAN_STATIC"
"volume" "0.5"
"soundlevel" "SNDLVL_90dB"
"pitch" "100"
"rndwave"
{
"wave" "weapons/hero/earthshaker/echo01.wav"
"wave" "weapons/hero/earthshaker/echo02.wav"
"wave" "weapons/hero/earthshaker/echo03.wav"
}
"operator_stacks"
{
"update_stack"
{
"import_stack" "dota_update_default"
"mixer"
{
"mixgroup" "Ultimates"
}
"speakers_spatialize"
{
"input_radius" "300"
}
}
}
}
"Hero_Brewmaster.PrimalSplit.Return"
{
"channel" "CHAN_STATIC"
"volume" "0.5"
"soundlevel" "SNDLVL_90dB"
"pitch" "75"
"rndwave"
{
"wave" "weapons/hero/earthshaker/echo01.wav"
"wave" "weapons/hero/earthshaker/echo02.wav"
"wave" "weapons/hero/earthshaker/echo03.wav"
}
"operator_stacks"
{
"update_stack"
{
"import_stack" "dota_update_default"
"mixer"
{
"mixgroup" "Ultimates"
}
"speakers_spatialize"
{
"input_radius" "300"
}
}
}
}
"Hero_Brewmaster.Footsteps"
{
"channel" "CHAN_BODY"
"volume" "0.4, 0.5"
"soundlevel" "SNDLVL_75dB"
"pitch" "80, 90"
"rndwave"
{
"wave" "physics/footsteps/hero/shared/general01.wav"
"wave" "physics/footsteps/hero/shared/general02.wav"
"wave" "physics/footsteps/hero/shared/general03.wav"
"wave" "physics/footsteps/hero/shared/general04.wav"
"wave" "physics/footsteps/hero/shared/general05.wav"
"wave" "physics/footsteps/hero/shared/general06.wav"
"wave" "physics/footsteps/hero/shared/general07.wav"
}
"operator_stacks"
{
"start_stack"
{
"import_stack" "dota_attack_block_dist"
"play_second_layer"
{
"input_execute" "1"
"entry_name" "Hero_Brewmaster.Foley"
}
"block_dist"
{
"input2" "2000"
}
}
}
}
"Hero_Brewmaster.Foley"
{
"channel" "CHAN_ITEM"
"volume" "0.4, 0.8"
"soundlevel" "SNDLVL_75dB"
"pitch" "95, 105"
"rndwave"
{
"wave" "physics/movement/hero/brewmaster/slosh01.wav"
"wave" "physics/movement/hero/brewmaster/slosh02.wav"
"wave" "physics/movement/hero/brewmaster/slosh03.wav"
"wave" "physics/movement/hero/brewmaster/slosh04.wav"
"wave" "physics/movement/hero/brewmaster/slosh05.wav"
}
"operator_stacks"
{
"start_stack"
{
"import_stack" "start_block_at_distance"
"import_stack" "sfx_random_delay_start"
"block_dist"
{
"input2" "2000"
}
"get_random_delay"
{
"input_min" "0.1"
"input_max" "0.2"
}
}
}
}
"Hero_Brewmaster.Death"
{
"channel" "CHAN_BODY"
"soundlevel" "SNDLVL_NORM"
"wave" "null.wav"
"operator_stacks"
{
"start_stack"
{
"import_stack" "dota_null_start"
}
}
}
///////////////////////////////////////////////////////////////////////////////
"Brewmaster_Earth.PreAttack"
{
"channel" "CHAN_WEAPON"
"volume" "1"
"pitch" "95, 105"
"soundlevel" "SNDLVL_75dB"
"pitch" "95,105"
"rndwave"
{
"wave" "weapons/hero/earthshaker/fist_swing1.wav"
"wave" "weapons/hero/earthshaker/fist_swing2.wav"
"wave" "weapons/hero/earthshaker/fist_swing3.wav"
}
"soundentry_version" "2"
"operator_stacks"
{
"start_stack"
{
"import_stack" "dota_preattack_block_dist"
}
}
}
"Brewmaster_Earth.Attack"
{
"channel" "CHAN_WEAPON"
"volume" "1"
"soundlevel" "SNDLVL_75dB"
"pitch" "95,105"
"rndwave"
{
"wave" "weapons/hero/earthshaker/fist_swing_impact1.wav"
"wave" "weapons/hero/earthshaker/fist_swing_impact2.wav"
"wave" "weapons/hero/earthshaker/fist_swing_impact3.wav"
}
"soundentry_version" "2"
"operator_stacks"
{
"start_stack"
{
"import_stack" "dota_attack_block_dist"
}
}
}
"Brewmaster_Earth.Boulder.Cast"
{
"channel" "CHAN_STATIC"
"volume" "1"
"soundlevel" "SNDLVL_81dB"
"wave" ")weapons/hero/tiny/tiny_toss_throw.wav"
"operator_stacks"
{
"start_stack"
{
"import_stack" "dota_attack_block_dist"
}
}
}
"Brewmaster_Earth.Boulder.Target"
{
"channel" "CHAN_STATIC"
"volume" "1"
"soundlevel" "SNDLVL_81dB"
"wave" ")weapons/hero/tiny/tiny_toss_impact.wav"
"operator_stacks"
{
"start_stack"
{
"import_stack" "dota_attack_block_dist"
}
}
}
"Brewmaster_Storm.PreAttack"
{
"channel" "CHAN_WEAPON"
"volume" "1"
"pitch" "95, 105"
"soundlevel" "SNDLVL_75dB"
"pitch" "95,105"
"rndwave"
{
"wave" "weapons/hero/earthshaker/fist_swing1.wav"
"wave" "weapons/hero/earthshaker/fist_swing2.wav"
"wave" "weapons/hero/earthshaker/fist_swing3.wav"
}
"soundentry_version" "2"
"operator_stacks"
{
"start_stack"
{
"import_stack" "dota_preattack_block_dist"
}
}
}
"Brewmaster_Storm.Attack"
{
"channel" "CHAN_WEAPON"
"volume" "1"
"soundlevel" "SNDLVL_75dB"
"pitch" "95,105"
"rndwave"
{
"wave" "weapons/hero/earthshaker/fist_swing1.wav"
"wave" "weapons/hero/earthshaker/fist_swing2.wav"
"wave" "weapons/hero/earthshaker/fist_swing3.wav"
}
"soundentry_version" "2"
"operator_stacks"
{
"start_stack"
{
"import_stack" "dota_attack_block_dist"
}
}
}
"Brewmaster_Storm.ProjectileImpact"
{
"channel" "CHAN_WEAPON"
"volume" "1"
"soundlevel" "SNDLVL_75dB"
"pitch" "95,105"
"rndwave"
{
"wave" "weapons/hero/earthshaker/fist_swing_impact1.wav"
"wave" "weapons/hero/earthshaker/fist_swing_impact2.wav"
"wave" "weapons/hero/earthshaker/fist_swing_impact3.wav"
}
"soundentry_version" "2"
"operator_stacks"
{
"start_stack"
{
"import_stack" "dota_attack_block_dist"
}
}
}
"Brewmaster_Storm.DispelMagic"
{
"channel" "CHAN_WEAPON"
"volume" "1"
"soundlevel" "SNDLVL_81dB"
"pitch" "95,105"
"wave" ")weapons/hero/furion/force_cast.wav"
"soundentry_version" "2"
"operator_stacks"
{
"update_stack"
{
"import_stack" "dota_update_default"
"mixer"
{
"mixgroup" "Weapons"
}
"speakers_spatialize"
{
"input_radius" "600"
}
}
}
}
"Bremaster_Storm.Cyclone"
{
"channel" "CHAN_STATIC"
"volume" "0.8"
"soundlevel" "SNDLVL_81dB"
"pitch" "95, 105"
"rndwave"
{
"wave" "weapons/hero/invoker/mini_tornado01.wav"
"wave" "weapons/hero/invoker/mini_tornado02.wav"
"wave" "weapons/hero/invoker/mini_tornado03.wav"
"wave" "weapons/hero/invoker/mini_tornado04.wav"
"wave" "weapons/hero/invoker/mini_tornado05.wav"
}
"operator_stacks"
{
"update_stack"
{
"import_stack" "dota_update_default"
"mixer"
{
"mixgroup" "Weapons"
}
"speakers_spatialize"
{
"input_radius" "150"
}
"volume_fade_out"
{
"input_max" "1.0"
}
}
}
}
"Bremaster_Storm.WindWalk"
{
"channel" "CHAN_WEAPON"
"volume" "0.5"
"soundlevel" "SNDLVL_81dB"
"pitch" "90, 110"
"wave" ")weapons/hero/clinkz/windwalk.wav"
"soundentry_version" "2"
"operator_stacks"
{
"update_stack"
{
"import_stack" "dota_update_default"
"mixer"
{
"mixgroup" "Weapons"
}
"speakers_spatialize"
{
"input_radius" "300"
}
}
}
}
"Brewmaster_Fire.PreAttack"
{
"channel" "CHAN_WEAPON"
"volume" "1"
"pitch" "95, 105"
"soundlevel" "SNDLVL_75dB"
"pitch" "95,105"
"rndwave"
{
"wave" "weapons/hero/earthshaker/fist_swing1.wav"
"wave" "weapons/hero/earthshaker/fist_swing2.wav"
"wave" "weapons/hero/earthshaker/fist_swing3.wav"
}
"soundentry_version" "2"
"operator_stacks"
{
"start_stack"
{
"import_stack" "dota_preattack_block_dist"
}
}
}
"Brewmaster_Fire.Attack"
{
"channel" "CHAN_WEAPON"
"volume" "1"
"soundlevel" "SNDLVL_75dB"
"pitch" "95,105"
"rndwave"
{
"wave" "weapons/hero/earthshaker/fist_swing_impact1.wav"
"wave" "weapons/hero/earthshaker/fist_swing_impact2.wav"
"wave" "weapons/hero/earthshaker/fist_swing_impact3.wav"
}
"soundentry_version" "2"
"operator_stacks"
{
"start_stack"
{
"import_stack" "dota_attack_block_dist"
}
}
}
"DOTA_Chat_Random" "%s1 has randomed %s2"
"DOTA_Chat_RD_YourTurn" "%s1's turn to pick"
"OS_Default_Device" "Windows Default Device"
"UI_DEFAULT_SPEAKERS" "Windows Speaker Config"
"UI_Speaker_Device" "SOUND DEVICE"
"DOTA_Tooltip_ability_warlock_fatal_bonds_duration"
"ui_teammatchmaking_view_team_button" "View Team"
"DOTA_Tooltip_modifier_luna_lunar_blessing_aura" "Lunar Blessing"
"DOTA_Tooltip_modifier_luna_lunar_blessing_aura_Description" "Increasing damage by %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%."
"DOTA_Hero_Selection_Filter_Suggestions" "TEAM'S SUGGESTIONS (%s1)"
"DOTA_Hero_Selection_PipTooltip_Carry" "Carry"
"DOTA_Hero_Selection_PipTooltip_Disabler" "Disabler"
"DOTA_Hero_Selection_PipTooltip_Babysitter" "Babysitter"
"DOTA_Hero_Selection_PipTooltip_Initiator" "Initiator"
"DOTA_Hero_Selection_PipTooltip_Jungler" "Jungler"
"DOTA_Hero_Selection_PipTooltip_Roamer" "Roamer"
"DOTA_Hero_Selection_PipTooltip_Tank" "Tank"
"DOTA_Hero_Selection_PipTooltip_Carry_Sub" "Very powerful in the later stages of the game."
"DOTA_Hero_Selection_PipTooltip_Disabler_Sub" "Can prevent enemy heroes from taking actions."
"DOTA_Hero_Selection_PipTooltip_Babysitter_Sub" "Good at protecting your team's Carries."
"DOTA_Hero_Selection_PipTooltip_Initiator_Sub" "Good at initiating combat with enemy heroes."
"DOTA_Hero_Selection_PipTooltip_Jungler_Sub" "Can farm effectively from neutral creeps inside the jungle."
"DOTA_Hero_Selection_PipTooltip_Roamer_Sub" "Good at roaming between lanes to assist in killing enemy heroes."
"DOTA_Hero_Selection_PipTooltip_Tank_Sub" "Able to withstand a significant amount of damage."
"pb_area_0" "1"
"pb_area_1" "2"
"pb_area_2" "3"
"pb_area_3" "4"
"pb_area_4" "5"
"UI_Speaker_Config" "SPEAKER CONFIG"
"loot_dropped" "Loot Dropped"
I made some changes to the matchmaker about an hour ago to try and improve game quality. Please let me know if you encounter any problems finding a match.
A few little things but the main change is trying to match tighter based on number of games played. We have a lot of new players so this should help new and established players have better games.
"lang"
{
"Language" "English"
"Tokens"
{
"gyrocopter_gyro_spawn_01" "gyrocopter: Gyrocopter!"
"gyrocopter_gyro_spawn_02" "gyrocopter: Let's go for a spin!"
"gyrocopter_gyro_spawn_03" "gyrocopter: Got 'er oiled up and loaded!"
"gyrocopter_gyro_spawn_04" "gyrocopter: I'll start the checklist."
"gyrocopter_gyro_spawn_05" "gyrocopter: Spin 'em up!"
"gyrocopter_gyro_spawn_06" "gyrocopter: Get yer rotors running!"
"gyrocopter_gyro_begins_01" "gyrocopter: So much for my reitrement!"
"gyrocopter_gyro_begins_02" "gyrocopter: So much for being retired..."
"gyrocopter_gyro_first_01" "gyrocopter: First blood! Now that's how it's done, kids! He he he he he!"
"gyrocopter_gyro_move_01" "gyrocopter: Sir!"
"gyrocopter_gyro_move_02" "gyrocopter: Sir!"
"gyrocopter_gyro_move_03" "gyrocopter: Yes, sir!"
"gyrocopter_gyro_move_04" "gyrocopter: Yes, sir!"
"gyrocopter_gyro_move_05" "gyrocopter: C'mon."
"gyrocopter_gyro_move_06" "gyrocopter: Yeah, yeah..."
"gyrocopter_gyro_move_07" "gyrocopter: Rotating!"
"gyrocopter_gyro_move_08" "gyrocopter: All systems nominal."
"gyrocopter_gyro_move_09" "gyrocopter: Got my bearings."
"gyrocopter_gyro_move_10" "gyrocopter: Trajectory confirmed."
"gyrocopter_gyro_move_11" "gyrocopter: Maneuvering."
"gyrocopter_gyro_move_12" "gyrocopter: Deploying."
"gyrocopter_gyro_move_13" "gyrocopter: Affirmative."
"gyrocopter_gyro_move_14" "gyrocopter: Affirmative!"
"gyrocopter_gyro_move_15" "gyrocopter: Bingo!"
"gyrocopter_gyro_move_16" "gyrocopter: Roger!"
"gyrocopter_gyro_move_17" "gyrocopter: Repositioning!"
"gyrocopter_gyro_move_18" "gyrocopter: Diverting!"
"gyrocopter_gyro_move_19" "gyrocopter: Wilco!"
"gyrocopter_gyro_move_20" "gyrocopter: Whassat?"
"gyrocopter_gyro_move_21" "gyrocopter: Whassat?"
"gyrocopter_gyro_move_22" "gyrocopter: Whassat?"
"gyrocopter_gyro_move_23" "gyrocopter: Whassat?"
"gyrocopter_gyro_move_24" "gyrocopter: Speak up!"
"gyrocopter_gyro_move_25" "gyrocopter: Quit yer mumblin'!"
"gyrocopter_gyro_move_26" "gyrocopter: What?"
"gyrocopter_gyro_move_27" "gyrocopter: Ahhyewewowewowilot "
"gyrocopter_gyro_move_28" "gyrocopter: Bahsupizah "
"gyrocopter_gyro_move_29" "gyrocopter: Meeeeoooooooowwwwnnn!"
"gyrocopter_gyro_move_30" "gyrocopter: Eeeooooownnn!"
"gyrocopter_gyro_move_31" "gyrocopter: Sshhhhhhzzzoooo!"
"gyrocopter_gyro_move_32" "gyrocopter: Mmmmmw!"
"gyrocopter_gyro_attack_01" "gyrocopter: Attack!"
"gyrocopter_gyro_attack_02" "gyrocopter: Attack!"
"gyrocopter_gyro_attack_03" "gyrocopter: Fangs out!"
"gyrocopter_gyro_attack_04" "gyrocopter: C'mon you whippersnapper!"
"gyrocopter_gyro_attack_05" "gyrocopter: Turn and burn!"
"gyrocopter_gyro_attack_06" "gyrocopter: Expect some turbulence."
"gyrocopter_gyro_attack_07" "gyrocopter: Got 'em!"
"gyrocopter_gyro_attack_08" "gyrocopter: Open fire!"
"gyrocopter_gyro_attack_09" "gyrocopter: I have visual!"
"gyrocopter_gyro_attack_10" "gyrocopter: Hostile identified."
"gyrocopter_gyro_attack_11" "gyrocopter: Cleared hot!"
"gyrocopter_gyro_attack_12" "gyrocopter: Engaging!"
"gyrocopter_gyro_attack_13" "gyrocopter: Engaging!"
"gyrocopter_gyro_attack_14" "gyrocopter: Locked and loaded!"
"gyrocopter_gyro_attack_15" "gyrocopter: C'mere you!"
"gyrocopter_gyro_attack_16" "gyrocopter: Ahyesuflaym "
"gyrocopter_gyro_attack_17" "gyrocopter: Frasaquacker "
"gyrocopter_gyro_attack_18" "gyrocopter: Gagagagagagaga!"
"gyrocopter_gyro_attack_19" "gyrocopter: Bang! Bang! Bang!"
"gyrocopter_gyro_cast_01" "gyrocopter: Gonna break your beak!"
"gyrocopter_gyro_cast_02" "gyrocopter: Incoming!"
"gyrocopter_gyro_cast_03" "gyrocopter: Heads up!"
"gyrocopter_gyro_rocket_barrage_01" "gyrocopter: Rocket barrage!"
"gyrocopter_gyro_rocket_barrage_02" "gyrocopter: Fireworks!"
"gyrocopter_gyro_rocket_barrage_03" "gyrocopter: A light show!"
"gyrocopter_gyro_rocket_barrage_04" "gyrocopter: Raining hell!"
"gyrocopter_gyro_rocket_barrage_05" "gyrocopter: Fire everything!"
"gyrocopter_gyro_rocket_barrage_06" "gyrocopter: Hah ha ha ha ha ha ha ha ha ha ha hah!"
"gyrocopter_gyro_homing_missile_fire_01" "gyrocopter: Sic 'em boy!"
"gyrocopter_gyro_homing_missile_fire_02" "gyrocopter: Firing and forgetting!"
"gyrocopter_gyro_homing_missile_fire_03" "gyrocopter: Fox two!"
"gyrocopter_gyro_homing_missile_fire_04" "gyrocopter: Here goes nothin'!"
"gyrocopter_gyro_homing_missile_fire_05" "gyrocopter: It caught the scent!"
"gyrocopter_gyro_homing_missile_fire_06" "gyrocopter: Dodge this!"
"gyrocopter_gyro_homing_missile_fire_07" "gyrocopter: I dare you to run!"
"gyrocopter_gyro_homing_missile_impact_01" "gyrocopter: Bullseye!"
"gyrocopter_gyro_homing_missile_impact_02" "gyrocopter: Bullseye!"
"gyrocopter_gyro_homing_missile_impact_03" "gyrocopter: Like thunder!"
"gyrocopter_gyro_homing_missile_impact_04" "gyrocopter: Contact!"
"gyrocopter_gyro_homing_missile_impact_05" "gyrocopter: Bet that hurt!"
"gyrocopter_gyro_homing_missile_impact_06" "gyrocopter: Boom! Ha ha!"
"gyrocopter_gyro_homing_missile_impact_07" "gyrocopter: That's what you get for running!"
"gyrocopter_gyro_homing_missile_impact_08" "gyrocopter: That's gotta hurt!"
"gyrocopter_gyro_homing_missile_impact_09" "gyrocopter: Next time hold still, it'll hurt less."
"gyrocopter_gyro_homing_missile_destroyed_01" "gyrocopter: Hmm, guess it was a dud!"
"gyrocopter_gyro_homing_missile_destroyed_02" "gyrocopter: Lucky!"
"gyrocopter_gyro_homing_missile_destroyed_03" "gyrocopter: Not the boom I was hoping for!"
"gyrocopter_gyro_homing_missile_destroyed_04" "gyrocopter: Worthless."
"gyrocopter_gyro_homing_missile_destroyed_05" "gyrocopter: Ah, keep it."
"gyrocopter_gyro_homing_missile_destroyed_06" "gyrocopter: Eh, fox five."
"gyrocopter_gyro_flak_cannon_01" "gyrocopter: Got enough bullets for all a'ya!"
"gyrocopter_gyro_flak_cannon_02" "gyrocopter: Weapons free!"
"gyrocopter_gyro_flak_cannon_03" "gyrocopter: Here, have some holes!"
"gyrocopter_gyro_flak_cannon_04" "gyrocopter: Making it rain."
"gyrocopter_gyro_flak_cannon_05" "gyrocopter: It's raining bullets!"
"gyrocopter_gyro_flak_cannon_06" "gyrocopter: I'm the rainmaker!"
"gyrocopter_gyro_flak_cannon_07" "gyrocopter: Bullet time."
"gyrocopter_gyro_flak_cannon_08" "gyrocopter: The meatgrinder."
"gyrocopter_gyro_flak_cannon_09" "gyrocopter: Something for everybody!"
"gyrocopter_gyro_call_down_01" "gyrocopter: And a one! And a two!"
"gyrocopter_gyro_call_down_02" "gyrocopter: Meet my friends: Pain... And Agony!"
"gyrocopter_gyro_call_down_03" "gyrocopter: Wait for it... There we go!"
"gyrocopter_gyro_call_down_04" "gyrocopter: Take that! And that!"
"gyrocopter_gyro_call_down_05" "gyrocopter: Launch!"
"gyrocopter_gyro_call_down_06" "gyrocopter: Detect this!"
"gyrocopter_gyro_call_down_07" "gyrocopter: The sky is falling!"
"gyrocopter_gyro_call_down_08" "gyrocopter: Look up!"
"gyrocopter_gyro_call_down_09" "gyrocopter: Fore!"
"gyrocopter_gyro_call_down_10" "gyrocopter: Ha! Frozen like a deer on the road!"
"gyrocopter_gyro_call_down_11" "gyrocopter: What happened? Your legs not working?"
"gyrocopter_gyro_call_down_12" "gyrocopter: Well that'll teach you to hold still!"
"gyrocopter_gyro_call_down_13" "gyrocopter: How did I miss them twice?"
"gyrocopter_gyro_call_down_14" "gyrocopter: Eh? Where'd they go?"
"gyrocopter_gyro_call_down_15" "gyrocopter: Oughtta lead the target next time!"
"gyrocopter_gyro_failure_01" "gyrocopter: Dammit!"
"gyrocopter_gyro_failure_02" "gyrocopter: Aw, they broke lock!"
"gyrocopter_gyro_failure_03" "gyrocopter: Aaah phooey."
"gyrocopter_gyro_level_01" "gyrocopter: Think I caught an updraft!"
"gyrocopter_gyro_level_02" "gyrocopter: Smooth sailing!"
"gyrocopter_gyro_level_03" "gyrocopter: Flying the friendly skies."
"gyrocopter_gyro_level_04" "gyrocopter: And they call me old timer."
"gyrocopter_gyro_level_05" "gyrocopter: I ain't old yet!"
"gyrocopter_gyro_level_06" "gyrocopter: Hey! I fixed that knocking sound!"
"gyrocopter_gyro_level_07" "gyrocopter: I think I can raise my altitude now!"
"gyrocopter_gyro_level_08" "gyrocopter: The sky's the limit! I think..."
"gyrocopter_gyro_level_09" "gyrocopter: Up and away!"
"gyrocopter_gyro_level_10" "gyrocopter: This bucket of bolts still has a few surprises in her!"
"gyrocopter_gyro_level_11" "gyrocopter: Caught my second wind!"
"gyrocopter_gyro_level_12" "gyrocopter: Ah, I wonder if this thing can do a barrel roll."
"gyrocopter_gyro_level_13" "gyrocopter: He he he he he he he he he he he he he he!"
"gyrocopter_gyro_kill_01" "gyrocopter: Stay outta my skies!"
"gyrocopter_gyro_kill_02" "gyrocopter: I belong in the sky, and you belong in the ground."
"gyrocopter_gyro_kill_03" "gyrocopter: I am dangerous!"
"gyrocopter_gyro_kill_04" "gyrocopter: And stay down."
"gyrocopter_gyro_kill_05" "gyrocopter: Enjoy your nap!"
"gyrocopter_gyro_kill_06" "gyrocopter: Pfft. Kids."
"gyrocopter_gyro_kill_07" "gyrocopter: Ratatatatatatat!"
"gyrocopter_gyro_kill_08" "gyrocopter: Ha! Let's do that again!"
"gyrocopter_gyro_kill_09" "gyrocopter: Throttle back, hotshot."
"gyrocopter_gyro_kill_10" "gyrocopter: That worked? That worked!"
"gyrocopter_gyro_kill_11" "gyrocopter: Force me into retirement will they?"
"gyrocopter_gyro_kill_12" "gyrocopter: Ha ha haaaah!"
"gyrocopter_gyro_kill_13" "gyrocopter: Ha-ha haaah!"
"gyrocopter_gyro_kill_14" "gyrocopter: You remind of someone."
"gyrocopter_gyro_kill_15" "gyrocopter: That'll learn ya!"
"gyrocopter_gyro_kill_16" "gyrocopter: You remind me of my old boss. Rot in hell!"
"gyrocopter_gyro_kill_17" "gyrocopter: He he he he! I still got it!"
"gyrocopter_gyro_rival_01" "gyrocopter: Only enough room in these skies for one lunatic, Bats!"
"gyrocopter_gyro_rival_02" "gyrocopter: Shame you didn't have two crash helmets!"
"gyrocopter_gyro_rival_03" "gyrocopter: And they call me a buzzard!"
"gyrocopter_gyro_rival_04" "gyrocopter: Did your arms get tired, Dragon Knight?"
"gyrocopter_gyro_rival_05" "gyrocopter: Ah go waste your omens on someone younger."
"gyrocopter_gyro_rival_06" "gyrocopter: So that's what you were warning me about."
"gyrocopter_gyro_rival_07" "gyrocopter: Ha! Beat you to it Phoenix!"
"gyrocopter_gyro_rival_08" "gyrocopter: Those scopes are no match for my view!"
"gyrocopter_gyro_rival_09" "gyrocopter: Too bad Tinker. You're my kind of nut!"
"gyrocopter_gyro_rival_10" "gyrocopter: All those gears don't work so well with rockets lodged in 'em, huh?"
"gyrocopter_gyro_rival_11" "gyrocopter: Hey Techies, next time try launching your explosives!"
"gyrocopter_gyro_rival_12" "gyrocopter: Next time try launching your explosives!"
"gyrocopter_gyro_rival_13" "gyrocopter: A hundred times my age and you're still a fool!"
"gyrocopter_gyro_rival_14" "gyrocopter: Consider that an intervention!"
"gyrocopter_gyro_rival_15" "gyrocopter: Ah keep your sparks to yourself!"
"gyrocopter_gyro_rival_16" "gyrocopter: Well I suppose that's one way to clear the air."
"gyrocopter_gyro_rival_17" "gyrocopter: Slither your way outta that!"
"gyrocopter_gyro_rival_18" "gyrocopter: Your hair gives me the creeps!"
"gyrocopter_gyro_ally_01" "gyrocopter: Holy shit, it's Viper!"
"gyrocopter_gyro_ally_02" "gyrocopter: Be my wingman, Batrider!"
"gyrocopter_gyro_ally_03" "gyrocopter: Heh hey, it's Jakiro! And Jakiro's copilot."
"gyrocopter_gyro_ally_04" "gyrocopter: Hell of a flying machine you got there Dragon Knight!"
"gyrocopter_gyro_ally_05" "gyrocopter: Outworld eh? Ah, can't say as I've been there."
"gyrocopter_gyro_ally_06" "gyrocopter: Whatever you do Phoenix, don't sneeze."
"gyrocopter_gyro_ally_07" "gyrocopter: Pour on the heat, Phoenix!"
"gyrocopter_gyro_ally_08" "gyrocopter: Can I borrow some powder, Sniper."
"gyrocopter_gyro_lasthit_01" "gyrocopter: Flying ain't cheap!"
"gyrocopter_gyro_lasthit_02" "gyrocopter: Kill confirmed."
"gyrocopter_gyro_lasthit_03" "gyrocopter: Kill confirmed."
"gyrocopter_gyro_lasthit_04" "gyrocopter: Hot damn!"
"gyrocopter_gyro_lasthit_05" "gyrocopter: They're like ants from up here."
"gyrocopter_gyro_lasthit_06" "gyrocopter: Youngin'."
"gyrocopter_gyro_lasthit_07" "gyrocopter: C'mon, I barely breezd you."
"gyrocopter_gyro_lasthit_08" "gyrocopter: That wasn't even the good ammo!"
"gyrocopter_gyro_lasthit_09" "gyrocopter: There's my pension."
"gyrocopter_gyro_lasthit_10" "gyrocopter: Boola-boola!"
"gyrocopter_gyro_death_01" "gyrocopter: No!"
"gyrocopter_gyro_death_02" "gyrocopter: No!"
"gyrocopter_gyro_death_03" "gyrocopter: Uha uha hh, uuha uha hh "
"gyrocopter_gyro_death_04" "gyrocopter: Got a loose nut behind the cyclic..."
"gyrocopter_gyro_death_05" "gyrocopter: Mayday! Mayday!"
"gyrocopter_gyro_death_06" "gyrocopter: Grounded."
"gyrocopter_gyro_death_07" "gyrocopter: Lost rotor control!"
"gyrocopter_gyro_death_08" "gyrocopter: Rough air ahead!"
"gyrocopter_gyro_death_09" "gyrocopter: We have uh oh, over."
"gyrocopter_gyro_death_10" "gyrocopter: Damn kids!"
"gyrocopter_gyro_death_11" "gyrocopter: I think I swallowed a bug. Oh!"
"gyrocopter_gyro_death_12" "gyrocopter: I regret nothing!"
"gyrocopter_gyro_death_13" "gyrocopter: Oh no! Not again!"
"gyrocopter_gyro_death_14" "gyrocopter: Um. Shit."
"gyrocopter_gyro_death_15" "gyrocopter: Eject! Eject!"
"gyrocopter_gyro_death_16" "gyrocopter: Um. Shit!"
"gyrocopter_gyro_death_17" "gyrocopter: Ah! You sons of bitches!"
"gyrocopter_gyro_fastres_01" "gyrocopter: You can't keep me grounded!"
"gyrocopter_gyro_respawn_01" "gyrocopter: You can't keep a good pilot down!"
"gyrocopter_gyro_respawn_02" "gyrocopter: Back in the air!"
"gyrocopter_gyro_respawn_03" "gyrocopter: All patched up."
"gyrocopter_gyro_respawn_04" "gyrocopter: Hey, any crash you can walk away from is a good one!"
"gyrocopter_gyro_respawn_05" "gyrocopter: Dustoff!"
"gyrocopter_gyro_respanw_06" "gyrocopter: Back from retirement!"
"gyrocopter_gyro_respawn_07" "gyrocopter: Sky-worthy once more!"
"gyrocopter_gyro_respawn_08" "gyrocopter: Ancient, this is Gyrocopter requesting a flyby."
"gyrocopter_gyro_respawn_09" "gyrocopter: At home in the clouds."
"gyrocopter_gyro_respawn_10" "gyrocopter: Whew! I was on the ground for a second there."
"gyrocopter_gyro_respawn_11" "gyrocopter: Reloaded and ready."
"gyrocopter_gyro_respawn_12" "gyrocopter: I'm getting too old for this horse shit."
"gyrocopter_gyro_purch_01" "gyrocopter: Well it's nice, but it's not a beanie."
"gyrocopter_gyro_purch_02" "gyrocopter: There goes my pension."
"gyrocopter_gyro_purch_03" "gyrocopter: Huh. Stuff costs more than it used to."
"gyrocopter_gyro_blink_01" "gyrocopter: Blink Dagger!"
"gyrocopter_gyro_blink_02" "gyrocopter: The skies are mine!"
"gyrocopter_gyro_scepter_01" "gyrocopter: Ah! Scepter!"
"gyrocopter_gyro_scepter_02" "gyrocopter: A new airstrike beacon!"
"gyrocopter_gyro_bottle_01" "gyrocopter: Stowed for later!"
"gyrocopter_gyro_bottle_02" "gyrocopter: Luggage."
"gyrocopter_gyro_bottle_03" "gyrocopter: I love souvineers."
"gyrocopter_gyro_deny_01" "gyrocopter: Denied!"
"gyrocopter_gyro_deny_02" "gyrocopter: Denied!"
"gyrocopter_gyro_deny_03" "gyrocopter: Uh-uh-uh!"
"gyrocopter_gyro_deny_04" "gyrocopter: Uh-uh!"
"gyrocopter_gyro_deny_05" "gyrocopter: Get off my lawn!"
"gyrocopter_gyro_deny_06" "gyrocopter: You can't have it!"
"gyrocopter_gyro_deny_07" "gyrocopter: Mine!"
"gyrocopter_gyro_deny_08" "gyrocopter: Mine I say! It's mine!"
"gyrocopter_gyro_deny_09" "gyrocopter: This ain't yours!"
"gyrocopter_gyro_deny_10" "gyrocopter: Ha ha ha!"
"gyrocopter_gyro_deny_11" "gyrocopter: Denied."
"gyrocopter_gyro_deny_12" "gyrocopter: Denied!"
"gyrocopter_gyro_deny_13" "gyrocopter: Mahhh denied!"
"gyrocopter_gyro_deny_14" "gyrocopter: Denied!"
"gyrocopter_gyro_defeat_01" "gyrocopter: No!"
"gyrocopter_gyro_defeat_02" "gyrocopter: Defeated!"
"gyrocopter_gyro_defeat_03" "gyrocopter: Well, back to the drawing board..."
"gyrocopter_gyro_victory_01" "gyrocopter: Yes!"
"gyrocopter_gyro_victory_02" "gyrocopter: Victory!"
"gyrocopter_gyro_victory_03" "gyrocopter: Great! We won! Now leave me alone."
"gyrocopter_gyro_victory_04" "gyrocopter: He he! Mission accomplished!"
"gyrocopter_gyro_missing_01" "gyrocopter: Missing top!"
"gyrocopter_gyro_missing_02" "gyrocopter: Missing middle!"
"gyrocopter_gyro_missing_03" "gyrocopter: Missing bottom!"
"gyrocopter_gyro_immort_01" "gyrocopter: Immortality!"
"gyrocopter_gyro_immort_02" "gyrocopter: Engineering genius!"
"gyrocopter_gyro_haste_01" "gyrocopter: Haste!"
"gyrocopter_gyro_haste_02" "gyrocopter: Afterburners!"
"gyrocopter_gyro_regen_01" "gyrocopter: Regeneration!"
"gyrocopter_gyro_regen_02" "gyrocopter: Repairs in a jiff!"
"gyrocopter_gyro_illus_01" "gyrocopter: Illusion!"
"gyrocopter_gyro_illus_02" "gyrocopter: As fragged, plus three!"
"gyrocopter_gyro_illus_03" "gyrocopter: Attack formation!"
"gyrocopter_gyro_invis_01" "gyrocopter: Invisibility!"
"gyrocopter_gyro_invis_02" "gyrocopter: Silent running."
"gyrocopter_gyro_notyet_01" "gyrocopter: Not yet."
"gyrocopter_gyro_notyet_02" "gyrocopter: Not yet."
"gyrocopter_gyro_notyet_03" "gyrocopter: Not yet!"
"gyrocopter_gyro_notyet_04" "gyrocopter: I'm not ready."
"gyrocopter_gyro_notyet_05" "gyrocopter: I'm not ready."
"gyrocopter_gyro_notyet_06" "gyrocopter: I'm not ready!"
"gyrocopter_gyro_notyet_07" "gyrocopter: It is not time yet."
"gyrocopter_gyro_notyet_08" "gyrocopter: It's not time yet!"
"gyrocopter_gyro_notyet_09" "gyrocopter: It's not time yet!"
"gyrocopter_gyro_nomana_01" "gyrocopter: Out of mana."
"gyrocopter_gyro_nomana_02" "gyrocopter: Out of mana."
"gyrocopter_gyro_nomana_03" "gyrocopter: Out of mana!"
"gyrocopter_gyro_nomana_04" "gyrocopter: No mana."
"gyrocopter_gyro_nomana_05" "gyrocopter: Eh no mana."
"gyrocopter_gyro_nomana_06" "gyrocopter: No mana!"
"gyrocopter_gyro_nomana_07" "gyrocopter: Not enough mana."
"gyrocopter_gyro_nomana_08" "gyrocopter: Not enough mana."
"gyrocopter_gyro_nomana_09" "gyrocopter: Not enough mana!"
"gyrocopter_gyro_thanks_01" "gyrocopter: Thanks!"
"gyrocopter_gyro_thanks_02" "gyrocopter: Thanks from above."
"gyrocopter_gyro_underattack_01" "gyrocopter: I'm under attack!"
"gyrocopter_gyro_inthebag_01" "gyrocopter: It's in the bag. Then I'm going home."
"gyrocopter_gyro_crumwiz_01" "gyrocopter: Crummy wizard!"
"gyrocopter_gyro_pain_01" "gyrocopter: Neh!"
"gyrocopter_gyro_pain_02" "gyrocopter: Doh!"
"gyrocopter_gyro_pain_03" "gyrocopter: Ey!"
"gyrocopter_gyro_pain_04" "gyrocopter: Ah!"
"gyrocopter_gyro_pain_05" "gyrocopter: Huh!"
"gyrocopter_gyro_pain_06" "gyrocopter: Ooo!"
"gyrocopter_gyro_pain_07" "gyrocopter: Dah!"
"gyrocopter_gyro_pain_08" "gyrocopter: Eeaah!"
"gyrocopter_gyro_pain_09" "gyrocopter: Hoooh no!"
"gyrocopter_gyro_pain_10" "gyrocopter: Aaaaoow!"
"gyrocopter_gyro_anger_01" "gyrocopter: Nyeehh."
"gyrocopter_gyro_anger_02" "gyrocopter: Mmmmmph!"
"gyrocopter_gyro_anger_03" "gyrocopter: Eysupenmbans!"
"gyrocopter_gyro_anger_04" "gyrocopter: Yaah!"
"gyrocopter_gyro_anger_05" "gyrocopter: Huh."
"gyrocopter_gyro_anger_06" "gyrocopter: Rrrr!"
"gyrocopter_gyro_anger_07" "gyrocopter: Why you rrr!"
"gyrocopter_gyro_anger_08" "gyrocopter: Yeooooww!"
"gyrocopter_gyro_anger_09" "gyrocopter: Heyurbrz!"
"gyrocopter_gyro_happy_01" "gyrocopter: Ooooahhh!"
"gyrocopter_gyro_happy_02" "gyrocopter: Eh he heeooo!"
"gyrocopter_gyro_happy_03" "gyrocopter: Ahh!"
"gyrocopter_gyro_happy_04" "gyrocopter: Ah that's the stuff."
"gyrocopter_gyro_happy_05" "gyrocopter: Ohh!"
"gyrocopter_gyro_happy_06" "gyrocopter: Aaah!"
"gyrocopter_gyro_happy_07" "gyrocopter: Aaahh!"
"gyrocopter_gyro_laugh_01" "gyrocopter: He he he!"
"gyrocopter_gyro_laugh_02" "gyrocopter: He he he he!"
"gyrocopter_gyro_laugh_03" "gyrocopter: Ah he he he!"
"gyrocopter_gyro_laugh_04" "gyrocopter: Ah ha!"
"gyrocopter_gyro_laugh_05" "gyrocopter: Wah ha!"
"gyrocopter_gyro_laugh_06" "gyrocopter: Ha!"
"gyrocopter_gyro_laugh_07" "gyrocopter: Ho!"
"gyrocopter_gyro_laugh_08" "gyrocopter: Ha ha!"
"gyrocopter_gyro_laugh_09" "gyrocopter: Ho ho ho!"
"gyrocopter_gyro_laugh_10" "gyrocopter: Eh he he he he he he he!"
"gyrocopter_gyro_laugh_11" "gyrocopter: Ah ha! Wah haha ha ha! Ah ha hhuh."
"gyrocopter_gyro_laugh_12" "gyrocopter: Ahh huh! Eh! Ah ha ha!"
}
}
"General.Illusion.Create"
{
"channel" "CHAN_STATIC"
"volume" "0.4"
"soundlevel" "SNDLVL_81dB"
"pitch" "95, 105"
"wave" ")misc/morph_in.wav"
"operator_stacks"
{
"start_stack"
{
"import_stack" "dota_attack_block_dist"
}
}
}
"General.Illusion.Destroy"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_81dB"
"wave" ")misc/morph_out.wav"
"operator_stacks"
{
"start_stack"
{
"import_stack" "dota_attack_block_dist"
}
}
}
"DOTAMusic.gamestartup" //this entry is just to make sure the wav file gets refernced in the manifest
{
"channel" "CHAN_AUTO"
"volume" "1"
"soundlevel" "SNDLVL_NONE"
"wave" "music\gamestartup1.wav"
}
"state_gank_music_request_opvar"
{
"operator" "get_opvar_float"
"opvar" "music_probability_ganker"
}
"gank_music_delta"
{
"operator" "math_delta"
"input" "@state_gank_music_request_opvar.output"
}
"gank_music_delta_compare"
{
"input_execute" "1.0"
"operator" "math_float"
"apply" "not_equal"
"input1" "@gank_music_delta.output"
"input2" "0.0"
}
"gank_music_delta_compare_and"
{
"input_execute" "1.0"
"operator" "math_float"
"apply" "min"
"input1" "@gank_music_delta_compare.output"
"input2" "@get_debug_printing_opvar.output"
}
//Gank Player
"gank_music_value_compare"
{
"input_execute" "1.0"
"operator" "math_float"
"apply" "greater_than"
"input1" "@state_gank_music_request_opvar.output"
"input2" "0.15"
}
"gank_music_player_compare_and"
{
"input_execute" "1.0"
"operator" "math_float"
"apply" "min"
"input1" "@gank_music_delta_compare.output"
"input2" "@gank_music_value_compare.output"
}
"gank_music_player" //play
{
"input_execute" "@gank_music_player_compare_and.output"
"operator" "sys_start_entry"
"execute_once" "false"
"input_start" "1"
"entry_name" "DOTAMusic.StateGankMusic" //Replace with the sound you want to play.
}
"**************GANK_MUSIC_PRCT**************" //print the smooth val
{
"input_execute" "@gank_music_delta_compare_and.output"
"operator" "util_print_float"
"input" "@state_gank_music_request_opvar.output"
}
//BLOCKEND
//BLOCKSTART //GANKED MUSIC STATE
////////////////////////////////////
// STATE: Ganked Music /////////////
////////////////////////////////////
"state_ganked_music_request_opvar"
{
"operator" "get_opvar_float"
"opvar" "music_probability_gank"
}
"ganked_music_delta"
{
"operator" "math_delta"
"input" "@state_ganked_music_request_opvar.output"
}
"ganked_music_delta_compare"
{
"input_execute" "1.0"
"operator" "math_float"
"apply" "not_equal"
"input1" "@ganked_music_delta.output"
"input2" "0.0"
}
"ganked_music_delta_compare_and"
{
"input_execute" "1.0"
"operator" "math_float"
"apply" "min"
"input1" "@ganked_music_delta_compare.output"
"input2" "@get_debug_printing_opvar.output"
}
//Ganked Player
"ganked_music_value_compare"
{
"input_execute" "1.0"
"operator" "math_float"
"apply" "greater_than"
"input1" "@state_ganked_music_request_opvar.output"
"input2" "0.15"
}
"ganked_music_player_compare_and"
{
"input_execute" "1.0"
"operator" "math_float"
"apply" "min"
"input1" "@ganked_music_delta_compare.output"
"input2" "@ganked_music_value_compare.output"
}
"ganked_music_player" //play
{
"input_execute" "@ganked_music_player_compare_and.output"
"operator" "sys_start_entry"
"execute_once" "false"
"input_start" "1"
"entry_name" "DOTAMusic.StateGankedMusic" //Replace with the sound you want to play.
}
"**************GANKED_MUSIC_PRCT**************" //print the smooth val
{
"input_execute" "@ganked_music_delta_compare_and.output"
"operator" "util_print_float"
"input" "@state_ganked_music_request_opvar.output"
}
"stop_death_track"
{
"operator" "track_stop"
"track_name" "dead"
}
"DOTAMusic_Hero.BuyBackOther" //other buys back
{
"channel" "CHAN_AUTO"
"volume" ".75"
"soundlevel" "SNDLVL_NONE"
"pitch" "PITCH_NORM"
"wave" "#music/stingers/DotA2_Music_Stinger_010.mp3"
"soundentry_version" "2"
"operator_stacks"
{
"soundentry_operator_data"
{
"track_data"
{
"start_point" "0.00"
"track_name" "buyback"
"track_priority" "60"
}
}
"start_stack"
{
"get_debug_printing_opvar"
{
"operator" "get_opvar_float"
"opvar" "debug_print_music"
}
"**************BUYBACK OTHER MUSIC STARTED**************"
{
"execute_once" "false"
"input_execute" "@get_debug_printing_opvar.output"
"operator" "util_print_float"
"input" "1.0"
}
}
"update_stack"
{
"import_stack" "dota_update_default"
"mixer"
{
"mixgroup" "Stingers"
}
"speakers_spatialize"
{
"input_radius" "1000"
}
"update_track"
{
"operator" "track_update"
// "autoqueue_entry_at_end_point" "DOTAMusic.StateExploreMusic"
"stop_channel_on_track" "true"
}
}
"stop_stack"
{
"get_debug_printing_opvar"
{
"operator" "get_opvar_float"
"opvar" "debug_print_music"
}
"**************BUYBACK OTHER MUSIC KILLED**************"
{
"execute_once" "false"
"input_execute" "@get_debug_printing_opvar.output"
"operator" "util_print_float"
"input" "1.0"
}
}
}
}
"DOTAMusic.StateGankedMusic"
{
"channel" "CHAN_STATIC"
"volume" "0.1"
"soundlevel" "SNDLVL_NONE"
"wave" "music\null.wav"
"operator_stacks"
{
"start_stack"
{
"gank_music_request_opvar"
{
"operator" "get_opvar_float"
"opvar" "music_probability_gank"
}
"gank_music_sm_compare_less"
{
"input_execute" "1.0"
"operator" "math_float"
"apply" "less_than"
"input1" "@gank_music_request_opvar.output"
"input2" "0.45"
}
"gank_music_md_compare_greater"
{
"input_execute" "1.0"
"operator" "math_float"
"apply" "greater_than_or_equal"
"input1" "@gank_music_request_opvar.output"
"input2" "0.45"
}
"gank_music_md_compare_less"
{
"input_execute" "1.0"
"operator" "math_float"
"apply" "less_than"
"input1" "@gank_music_request_opvar.output"
"input2" "0.8"
}
"gank_music_md_compare_min"
{
"input_execute" "1.0"
"operator" "math_float"
"apply" "min"
"input1" "@gank_music_md_compare_greater.output"
"input2" "@gank_music_md_compare_less.output"
}
"gank_music_lg_compare_greater"
{
"input_execute" "1.0"
"operator" "math_float"
"apply" "greater_than_or_equal"
"input1" "@gank_music_request_opvar.output"
"input2" "0.8"
}
"play_ganked_entry_sm" //play
{
"input_execute" "@gank_music_sm_compare_less.output"
"operator" "sys_start_entry"
"execute_once" "false"
"input_start" "1"
"entry_name" "DOTAMusic.GankedMusicSm" //Replace with the sound you want to play.
}
"play_ganked_entry_md" //play
{
"input_execute" "@gank_music_md_compare_min.output"
"operator" "sys_start_entry"
"execute_once" "false"
"input_start" "1"
"entry_name" "DOTAMusic.GankedMusicMd" //Replace with the sound you want to play.
}
"play_ganked_entry_lg" //play
{
"input_execute" "@gank_music_lg_compare_greater.output"
"operator" "sys_start_entry"
"execute_once" "false"
"input_start" "1"
"entry_name" "DOTAMusic.GankedMusicLg" //Replace with the sound you want to play.
}
"get_debug_printing_opvar"
{
"operator" "get_opvar_float"
"opvar" "debug_print_music"
}
"**************GANKED_MUSIC_REQUESTED**************" //print the smooth val
{
"input_execute" "@get_debug_printing_opvar.output"
"operator" "util_print_float"
"input" "@gank_music_request_opvar.output"
}
"block_ganked_entries"
{
"operator" "sys_block_entries"
"input_active" "1.0"
"input_duration" "10.0"
"match_substring" "false"
"match_entry" "DOTAMusic.StateGankedMusic"
"match_channel" "false"
"match_entity" "false"
}
}
}
}
"DOTAMusic.GankedMusicSm"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
"wave" "music\stingers\gank_sm_01.mp3"
"wave" "music\stingers\gank_sm_02.mp3"
}
"operator_stacks"
{
"update_stack"
{
"gank_music_request_opvar"
{
"operator" "get_opvar_float"
"opvar" "music_probability_gank"
}
"remap_gank_opvar_value"
{
"operator" "math_curve_2d_4knot"
"curve_type" "linear"
"input" "@gank_music_request_opvar.output"
"input_X1" "0.0"
"input_Y1" "0.0"
"input_X2" "0.15"
"input_Y2" "0.25"
"input_X3" "0.3"
"input_Y3" "0.6"
"input_X4" "0.45"
"input_Y4" "1.0"
}
"import_stack" "dota_update_default"
"volume_accumulate"
{
"input12" "@remap_gank_opvar_value.output"
}
}
}
}
"DOTAMusic.GankedMusicMd"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_NONE"
"wave" "music\null.wav"
"wave" "music\stingers\gank_md_01.mp3"
"operator_stacks"
{
"update_stack"
{
"gank_music_request_opvar"
{
"operator" "get_opvar_float"
"opvar" "music_probability_gank"
}
"remap_gank_opvar_value"
{
"operator" "math_curve_2d_4knot"
"curve_type" "linear"
"input" "@gank_music_request_opvar.output"
"input_X1" "0.45"
"input_Y1" "0.25"
"input_X2" "0.65"
"input_Y2" "0.5"
"input_X3" "0.7"
"input_Y3" "0.7"
"input_X4" "0.8"
"input_Y4" "1.0"
}
"import_stack" "dota_update_default"
"volume_accumulate"
{
"input12" "@remap_gank_opvar_value.output"
}
}
}
}
"DOTAMusic.GankedMusicLg"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_NONE"
"wave" "music\stingers\gank_lg_01.mp3"
"operator_stacks"
{
"update_stack"
{
"gank_music_request_opvar"
{
"operator" "get_opvar_float"
"opvar" "music_probability_ganker"
}
"remap_gank_opvar_value"
{
"operator" "math_curve_2d_4knot"
"curve_type" "linear"
"input" "@gank_music_request_opvar.output"
"input_X1" "0.8"
"input_Y1" "0.25"
"input_X2" "0.9"
"input_Y2" "0.5"
"input_X3" "1.0"
"input_Y3" "1.0"
"input_X4" "1.0"
"input_Y4" "1.0"
}
"import_stack" "dota_update_default"
"volume_accumulate"
{
"input12" "@remap_gank_opvar_value.output"
}
}
}
}
"DOTAMusic.StateGankMusic"
{
"channel" "CHAN_STATIC"
"volume" "0.1"
"soundlevel" "SNDLVL_NONE"
"wave" "music\null.wav"
"operator_stacks"
{
"start_stack"
{
"gank_music_request_opvar"
{
"operator" "get_opvar_float"
"opvar" "music_probability_ganker"
}
"gank_music_sm_compare_less"
{
"input_execute" "1.0"
"operator" "math_float"
"apply" "less_than"
"input1" "@gank_music_request_opvar.output"
"input2" "0.45"
}
"gank_music_md_compare_greater"
{
"input_execute" "1.0"
"operator" "math_float"
"apply" "greater_than_or_equal"
"input1" "@gank_music_request_opvar.output"
"input2" "0.45"
}
"gank_music_md_compare_less"
{
"input_execute" "1.0"
"operator" "math_float"
"apply" "less_than"
"input1" "@gank_music_request_opvar.output"
"input2" "0.8"
}
"gank_music_md_compare_min"
{
"input_execute" "1.0"
"operator" "math_float"
"apply" "min"
"input1" "@gank_music_md_compare_greater.output"
"input2" "@gank_music_md_compare_less.output"
}
"gank_music_lg_compare_greater"
{
"input_execute" "1.0"
"operator" "math_float"
"apply" "greater_than_or_equal"
"input1" "@gank_music_request_opvar.output"
"input2" "0.8"
}
"play_ganked_entry_sm" //play
{
"input_execute" "@gank_music_sm_compare_less.output"
"operator" "sys_start_entry"
"execute_once" "false"
"input_start" "1"
"entry_name" "DOTAMusic.GankMusicSm" //Replace with the sound you want to play.
}
"play_ganked_entry_md" //play
{
"input_execute" "@gank_music_md_compare_min.output"
"operator" "sys_start_entry"
"execute_once" "false"
"input_start" "1"
"entry_name" "DOTAMusic.GankMusicMd" //Replace with the sound you want to play.
}
"play_ganked_entry_lg" //play
{
"input_execute" "@gank_music_lg_compare_greater.output"
"operator" "sys_start_entry"
"execute_once" "false"
"input_start" "1"
"entry_name" "DOTAMusic.GankMusicLg" //Replace with the sound you want to play.
}
"get_debug_printing_opvar"
{
"operator" "get_opvar_float"
"opvar" "debug_print_music"
}
"**************GANK_MUSIC_REQUESTED**************" //print the smooth val
{
"input_execute" "@get_debug_printing_opvar.output"
"operator" "util_print_float"
"input" "@gank_music_request_opvar.output"
}
"block_gank_entries"
{
"operator" "sys_block_entries"
"input_active" "1.0"
"input_duration" "10.0"
"match_substring" "false"
"match_entry" "DOTAMusic.StateGankMusic"
"match_channel" "false"
"match_entity" "false"
}
}
}
}
"DOTAMusic.GankMusicSm" //0.15 - 0.45
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
"wave" "music\stingers\gank_sm_01.mp3"
"wave" "music\stingers\gank_sm_02.mp3"
}
"operator_stacks"
{
"update_stack"
{
"gank_music_request_opvar"
{
"operator" "get_opvar_float"
"opvar" "music_probability_ganker"
}
"remap_gank_opvar_value"
{
"operator" "math_curve_2d_4knot"
"curve_type" "linear"
"input" "@gank_music_request_opvar.output"
"input_X1" "0.0"
"input_Y1" "0.0"
"input_X2" "0.15"
"input_Y2" "0.25"
"input_X3" "0.3"
"input_Y3" "0.6"
"input_X4" "0.45"
"input_Y4" "1.0"
}
"import_stack" "dota_update_default"
"volume_accumulate"
{
"input12" "@remap_gank_opvar_value.output"
}
}
}
}
"DOTAMusic.GankMusicMd" //0.45 - 0.8
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_NONE"
"wave" "music\stingers\gank_md_01.mp3"
"operator_stacks"
{
"update_stack"
{
"gank_music_request_opvar"
{
"operator" "get_opvar_float"
"opvar" "music_probability_ganker"
}
"remap_gank_opvar_value"
{
"operator" "math_curve_2d_4knot"
"curve_type" "linear"
"input" "@gank_music_request_opvar.output"
"input_X1" "0.45"
"input_Y1" "0.25"
"input_X2" "0.65"
"input_Y2" "0.5"
"input_X3" "0.7"
"input_Y3" "0.7"
"input_X4" "0.8"
"input_Y4" "1.0"
}
"import_stack" "dota_update_default"
"volume_accumulate"
{
"input12" "@remap_gank_opvar_value.output"
}
}
}
}
"DOTAMusic.GankMusicLg" //0.8 - 1.0
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_NONE"
"wave" "music\stingers\gank_lg_01.mp3"
"operator_stacks"
{
"update_stack"
{
"gank_music_request_opvar"
{
"operator" "get_opvar_float"
"opvar" "music_probability_ganker"
}
"remap_gank_opvar_value"
{
"operator" "math_curve_2d_4knot"
"curve_type" "linear"
"input" "@gank_music_request_opvar.output"
"input_X1" "0.8"
"input_Y1" "0.25"
"input_X2" "0.9"
"input_Y2" "0.5"
"input_X3" "1.0"
"input_Y3" "1.0"
"input_X4" "1.0"
"input_Y4" "1.0"
}
"import_stack" "dota_update_default"
"volume_accumulate"
{
"input12" "@remap_gank_opvar_value.output"
}
}
}
}
"104"
{
"name" "Meepo weapon"
"prefab" "dota_default_item"
"item_type_name" "#DOTA_WearableType_weapon"
"item_name" "#DOTA_Item_Meepo_weapon"
"item_description" "#DOTA_Item_Desc_Unnamed_New_Item"
"image_inventory" "econ/testitem_slot_empty"
"used_by_heroes"
{
"npc_dota_hero_meepo" "1"
}
"model_player" "models/heroes/meepo/meepo_weapon.mdl"
}
"105"
{
"name" "Ogremagi weapon"
"prefab" "dota_default_item"
"item_type_name" "#DOTA_WearableType_Unnamed_New_Item"
"item_name" "#DOTA_Item_Ogremagi_weapon"
"item_description" "#DOTA_Item_Desc_Copy_of_weapon"
"image_inventory" "econ/testitem_slot_empty"
"model_player" "models/heroes/ogre_magi/ogre_magi_weapon.mdl"
"used_by_heroes"
{
"npc_dota_hero_ogre_magi" "1"
}
}
"107"
{
"name" "Lone Druid's Hair"
"prefab" "dota_default_item"
"item_type_name" "#DOTA_WearableType_head"
"item_name" "#DOTA_Item_Lone_Druids_Hair"
"item_description" "#DOTA_Item_Desc_head"
"image_inventory" "econ/testitem_slot_empty"
"used_by_heroes"
{
"npc_dota_hero_lone_druid" "1"
}
"model_player" "models/heroes/lone_druid/head.mdl"
}
"108"
{
"name" "Lone Druid's Shoulder Armor"
"prefab" "dota_default_item"
"item_type_name" "#DOTA_WearableType_shoulder"
"item_name" "#DOTA_Item_Lone_Druids_Shoulder_Armor"
"item_slot" "shoulder"
"item_description" "#DOTA_Item_Desc_Lone_Druids_Shoulder_Armor"
"image_inventory" "econ/testitem_slot_empty"
"used_by_heroes"
{
"npc_dota_hero_lone_druid" "1"
}
"model_player" "models/heroes/lone_druid/shoulder.mdl"
}
"109"
{
"name" "Lone Druid's Bracers"
"prefab" "dota_default_item"
"item_type_name" "#DOTA_WearableType_Arms"
"item_name" "#DOTA_Item_Lone_Druids_Bracers"
"item_slot" "arms"
"item_description" "#DOTA_Item_Desc_Lone_Druids_Bracers"
"image_inventory" "econ/testitem_slot_empty"
"used_by_heroes"
{
"npc_dota_hero_lone_druid" "1"
}
"model_player" "models/heroes/lone_druid/arms.mdl"
}
"110"
{
"name" "Lone Druid's Poncho"
"prefab" "dota_default_item"
"item_type_name" "#DOTA_WearableType_body"
"item_name" "#DOTA_Item_Lone_Druids_Poncho"
"item_slot" "back"
"item_description" "#DOTA_Item_Desc_Lone_Druids_Poncho"
"image_inventory" "econ/testitem_slot_empty"
"used_by_heroes"
{
"npc_dota_hero_lone_druid" "1"
}
"model_player" "models/heroes/lone_druid/body.mdl"
}
Meepo looks like some type of thug
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Brewmaster + Phanton Lancer next week 99% (-67% Valvetime)