I don't know, probably they missed it. = (How is such a rude, immature, and condescending post not bannable?
very nice game btw, still it's not over.
I don't know, probably they missed it. = (How is such a rude, immature, and condescending post not bannable?
I don't know, probably they missed it. = (
very nice game btw, still it's not over.
The twist is that Ultimoo is Riki and late to the teamfight (as usual).
Did anyone see 2GD and ComeWithMe's pub game? Hilarious hahahaha
Uh, did I just end up causing a 4th of HoN GAF to get banned? I left to pick up my car from work (Battery died, Had to walk for 2 hours to get home last night :/), and now I see quiet a few people banned. Did they do something else?
Onto matters of the game, on of the Volunteer Mod on the Dota Dev fourm is backing me up with how the Haste rune should work, saying he agrees wtih Haste Rune giving you unimpeded max move speed is a bug, and you should be able to get slowed while having it. But we could just both be wrong, I'm checking though patch notes now to see if there was a change.
On the other side of the coin, the Dota 2 Wiki is wrong with how Diffusal Blade's Slow Works (Saying it just 15%). Its actually far more complex and I am glad I asked.
How Purge Abilities Work (Really, it is likely one of the more convoluted abilities that is never explained fully in game):
http://www.playdota.com/forums/showthread.php?t=406048
Should have kept my first guess for his kills I would have won the keypad and the beta key! Hopefully this friend I'm sending it to will actually play unlike the last three I sent outYes, it was one of the most hilarious displays ever.
2gd has never lost a game of dota, fact
Banning 4 HoNGaf people damn, Ksan, Kap, Seb & bzm. All lanes lost but where is the 5th carry? invis no doubt Riki player.
*snip*
Okay... Let's remove all the carries with true escape mechanisms. That leaves us with...
Sniper
Drow
Troll Warlord
Medusa
Outworld Destroyer
I see a common thread between these 5 carries. They're almost never picked.
.
Excellent post btw, hurt to snip it. However, just wanted to comment on Medusa. Isnt she still one of the common DotA1 carry picks? I could be wrong, but I remember watching pre-DotA2 and most carries picked were AM, Morphling, Medusa.
nope. Medusa was good when trilanes were still delicious. Nowadays she's not even considered in ban/picks. Most popular carries in dota1 are ck, naga in terms of "hard carries", but even these are played like semi-carries, alongside heroes like slardar, tinker, qop
What's with the recent surge in Kunkka picks? I thought he was awful.
Just a couple of quick thoughts:
1.) *and semicarries. I wasn't counting "semi-carries" or "people who can be built like a carry". That should have been obvious to you. Jugg and Clinkz are defined, actual *carries*, whether you like them or not. Adding in gankers and support to the discussion is disingenuous to the spirit and premise of the conversation.
2.) With bullet point #1 in mind, you're left with...Riki, Spectre and Weaver? Riki doesn't have an escape before level 6, brah. Not a legit one, anyway. Neither does Spectre, who can't teleport to one of his illusions until his haunt is up at level 6. In summary, you didn't double my collection of carries; you added one: Weaver, who I forgot about. And so my point remains: before level 6, most carries have the exact same problems that Drow has: almost all are susceptible to ganks before level 6 and need wards to be safe. Drow's chances of surviving a gank are actually better than several other heros because her silence can shut down the primary source of early gank success--chain skills/casting--for some period of time while she retreats to the safety of the t1 tower. Only 7 of the 25 or so carries have a real escape mechanism before level 6...and 4 of those mechanisms are completely shut down by early sentry wards, which any intelligent team should have up against Clinkz/Brood/Weaver/Riki when appropriate.
3.) The only other carry I haven't covered that you listed is Destroyer, who doesn't have an escape from a 3-man gank that's any better than Drow's in the early game (which was part of my overall point about singling out Drow as weak because she's supposedly more easily ganked than other carries)...in fact, i'd argue that his escapability is decidedly worse that Drow's early...and I'm pretty sure he's squishier than Drow throughout. OD's level 1 astral mine as well not even exist it's so short.
Meant to comment on this last page, but got distracted by awesome dota. I agree, it's great that there are so many heroes who can wear different hats, depending on a team's need and objectives.The problem really is that IceFrog is slowly phasing out hard carries that just farm all game and contribute nothing until late (which is a good thing). There are very, very, very few of these left. You can argue that a lot of "carries" are actually "semi-carries" and the other way around, too. This is awesome, because the route you take will depend on your chosen skill build and item build. Diversity is great. Some carries have dual purposes, such as tanking, aoe damage, initiation, pushing, etc.
Shadow Demon and Kunkka lanes is a recent trend. Also, Kunkka just got several buffs to pretty much everything.
But why Kunkka specifically? Couldn't any carry synergize well with Shadow Demon? Banish does allow Kunkka to hit his Torrent, but the damage amplification could help any carry with some sort of cc - say Skeleton King's stun or Lifestealer's slow. Is his popularity solely due to the preference of whoever first used the combo with Shadow Demon?
But why Kunkka specifically? Couldn't any carry synergize well with Shadow Demon? Banish does allow Kunkka to hit his Torrent, but the damage amplification could help any carry with some sort of cc - say Skeleton King's stun or Lifestealer's slow. Is his popularity solely due to the preference of whoever first used the combo with Shadow Demon?
What happened in here :'(...
Unreliable gold is attained from neutrals, creeps, towers kills.
Reliable gold is from bounties on heroes, and from Hand of Midas.
Unreliable gold is spent first when buying items, and can be lost when you die.
Reliable gold can never be lost from deaths, and is used last when buying items.
http://www.playdota.com/mechanics/Gold
Helpful link.
Is the gold you get from selling an item reliable or unreliable?
I'm still unsure of what even went down. Did it have to do with stuff outside of this thread or just the last few pages in general?
Anyway, I really need to try out some melee heroes, but I am really afraid to use them. I just feel so ineffectual without the range to do the harass/lh/denies that I am used to doing.
Wrote a Page on the Dota 2 wiki about how Purge works, what do you all think?
http://www.dota2wiki.com/wiki/Purge
Looks good to me.
And if you read it, now you know how Purge fully works.
Actually, I could just sum it up quickly. "Removes all buff, reduces movement speed to 100, you gradually regain it."
Yes I read it and your previous thread link. Yours is much more succinct. I do have one question about purge though.
The Diffusal Blade Purge lasts for 4 seconds and has an update frequency of 5, right? During those 4 seconds, they slowly regain their full movement speed, right? I think I got that, but What does the update frequency portion of this mean in real time? Does it mean that over 5 equal intervals over that 4 second Purge duration (every .8 seconds) they will recover a portion of their movement and attack speed? Or does the recovery begin AFTER the 4 second Purge duration where the update frequency is something different entirely? What is a "tick" (you said the word but left it kinda ambiguous)?
I guess I'm not really following the "frequency duration" formula and when it begins. Too many undefined measures of time. Help!
And related: can a Diffusal Blade Purge be cancelled by another Diffusal Blade Purge?
Actually, I think you could cancel the Purge by Purging your self.
Here is how the Frequency related into movement speed
1: 0%/100%
2: 0%/50%/100%
3: 0%/33%/66%/100%
4: 0%/25%/50%/75%/100%
5: 0%/20%/40%/60%/80%/100%
The length of the ticks is determined by the duration divided by the frequency number. For example, Diffusal blade slow ticks every .8 seconds. The reason you can still move during 0% speed is that the lower bound of movement is capped at 100.
Excellent insight. Definitely the clarification/rationale I was looking for. Thanks for that.[long post]
Okay, look at how FEW hard carries are left in the game. How many of them have escape mechanisms?
Naix - Magic immunity, Slow
Antimage - Blink
Sniper - Weak slow
Morphling - Pseudo-Blink
Phantom Lancer - Invis
Drow Ranger - Silence
Troll Warlord - Miss Chance, Slow
Weaver - Invis, speed boost
Phantom Assassin - Blink Strike, Slow, Gank Alert
Spectre - Spectral Dagger
Faceless Void - Blink
Medusa - Mana Shield
Outworld Destroyer - Pseudo-Stun
Okay... Let's remove all the carries with true escape mechanisms. That leaves us with...
Sniper
Drow
Troll Warlord
Medusa
Outworld Destroyer
I see a common thread between these 5 carries. They're almost never picked.