New Super Mario Bros 2 announced for 3DS - August 2012

One truth about the art style complaints, I think, is that Nintendo keeps a very consistent art style for many of their franchises.

Mario Kart games always look very similar.

Kirby games tend to stay within a very safe zone.

Animal Crossing, ditto.

The Wii -themed- series obviously has a specific style.

The main difference between these series and NSMB, is that people just don't like NSMB, therefore, it is the one that they call Nintendo "lazy" for.

But if that's the case, Nintendo has been "lazy" long, long before NSMB, and is currently being "lazy" with several other franchises that are ongoing.

I honestly think they do it because they're afraid to alienate people. They want these series to be evergreens, that even if you skip one or two, it'll always be somewhat familiar. Changing the art style damages the recognizability of the brand.

What's the Nintendo franchise with the most fanboy turmoil? Zelda, the one that keeps changing art styles every other game. Of course, there's a litany of other reasons why it's so divisive, but it's not hard to see, evidenced by the initial reaction to TWW's art style, that the market expect some sort of consistency.

Not that this is an excuse, but it's just the reality of the business.
 
So, if they keep the "New" in the title, it WILL be this artwork, you like it or not. DEAL WITH IT.

Can we now hope that this has Yoshi AND Tanooki and die of fangasm happines ? PLEASE ?

Not to derail your meltdown and what not. But none of those game reused the exact same art assets for three games in a row. The screenshots shown today did.

A consistent art style is fine. Just recycling the same ones from before isn't.
 
but really, people praised 3D Land like it wasn't using this artstyle but it's basically using the same kind of elements for stage design. Not to mention they're probably using the same character and block assets all around (and not just in the mario platform games either).

The difference is the perspective. The art works fine in a three dimensional environment, and just doesn't in 2D.
 
No, the artwork sucked before, so we shouldn't be upset when it sucks again.
Ehh, that makes no sense. Nintendo is perfectly capable of busting out amazing 2D art. This is either laziness or really really bad taste.

This is pathetic compared to the variety and ever improving artstyles of 8 and 16 bit era Mario.
 
Nintendo: New NSMB game!
GAF: RABBLE RABBLE RABBLE!

none of those game reused the exact same art assets for three games in a row. The screenshots shown today did.

They didn't. The same elements have been redrawn - the castle (different textures, windows, flags), the hill things, background trees, clouds, ground, bolted blocks, redrawn recoloured bricks, the snowy trees are completely different... even the trees from NSMB Wii World 5 are different enough that you can tell they're not the same assets. You might find them equally displeasing, and similar enough, but they're not the same assets. It's only really character / enemy models which look nearly identical (they probably are now, they're so standardised). The HUD is different too... I mean, look at that post which had the DS, Wii and 3DS versions -- it is clear to me the order in which they were released.
 
The difference is the perspective. The art works fine in a three dimensional environment, and just doesn't in 2D.

Plus 3D land takes flights of fancy like the pillow-block bubbly sky stage which NSMB2 99.9% most likely will not take.

I am so sure of this because an awesome pillow bubble land did not appear in the past two NSMBs.
 
The "problem" of getting one 2d mario for every gen after the NES?

I was just talking about the complaints about the artstyle/amount of games released. I don't see it as a problem whatsoever but if people want to call it that...:D

I'm pretty happy, if NSMB Wii was anything to go by, I'll be overjoyed.
 
The main difference between these series and NSMB, is that people just don't like NSMB, therefore, it is the one that they call Nintendo "lazy" for.

This is correct. Sure I've complained about SMG2 using the same graphics engine/assets, but at least that game had an infinitely superior looking art design than the NSMB games.
 
This isn't the 2013 3DS Mario game?

Man...Nintendo's going a bit crazy with 3DS Mario platformers...

I at least realized something with this; if this sells as well as the previous NSMB games, the Vita will be nuked into oblivion before it even gets off of the launch platform.
 
Which came at the expense of the quick challenge platforming of SMB3. Which was also more varied.

SMB3 levels were too short. Some of them absurdly so. I get what they were trying to do, one gimmick per level thing, but even NSMBW handled that much better.
 
How would that even work? Violently shake your entire system to do something a button press could accomplish?

Ehhhh, NSMBW required a gentle tug (aye aye) not a "violent shake". If they don't have it as a motion move (and they probably won't) I doubt they'll keep it at all. I mean, a whole button to slightly augment jumps? Seems unlikely. This isn't a DKCR situation.
 
Nintendo said sometime ago they planned a Mario platformer to be released before April 2013. Surely it can't be this, because this is way too soon to be so specified since that announcement.

Pretty sure they said "this financial year". Not sure why this can't be that?
 
SMB3 levels were too short. Some of them absurdly so. I get what they were trying to do, one gimmick per level thing, but even NSMBW handled that much better.

What I was getting at was that SMW's platforming was comparatively pedestrian, especially when you had the cape, which let you glide super slowly and almost never miss a platform.

Besides, on the whole, SMB3 wasn't much shorter if at all than SMW.
 
I think this could look much better than the last two, which looked awful to me. Kid Icarus 3D Classics looked worlds better than the screenshots.

But I don't plan to buy this game.
 
What I was getting at was that SMW's platforming was comparatively pedestrian, especially when you had the cape, which let you glide super slowly and almost never miss a platform.

Besides, on the whole, SMB3 wasn't much shorter if at all than SMW.

I'd debate that, especially since SMW is more replayable due to the branching paths and secret exits.

You could always not use the cape if you ever wanted the extra challenge. Think of it as a prototype Super Guide.
 
Here's hoping the multiplayer is more like NSMBWii and less like NSMBDS.

I have a pretty strong feeling the multi won't be like the Wii version. They'd have to make the camera zoom out with more players and that won't work on such a small screen.
 
I have a pretty strong feeling the multi won't be like the Wii version. They'd have to make the camera zoom out with more players and that won't work on such a small screen.

Why would it zoom out when each player has their own screen?
 
Jaded motherfuckers up in this bitch.

Game will be thrilling. And probably best looking Mario platformer to date.

3D backdrops so good!
 
Holy shit that is some uninspired art. The same grass, desert, snow, swamp worlds AGAIN? Like, really Nintendo??

I bet it will look sharp in motion and wonderfully tangible in autostereoscopic 3D, and I'm sure the level design will be solid, but this art style is so overused by now. The game has no soul.
 
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