Diablo III |OT2| Queues Rise. Servers Fall.

Status
Not open for further replies.
The difficulty spike between normal and nightmare is pretty big, died a couple of times on Act I already. My DH friend got the worst of it though. :lol I'm scared to see the next Acts.
 
The point is that the progression curve was lengthy and complex enough that you actually had to engage with it; there were twists and turns, and challenges you had to work to overcome.

That's not nice.

It was lengthy and complex because it was a timesink that if you fucked it up or had a change of heart it'd cost you lots of hours of your life, that caused it to have a lot of weight. Having a video game take ten times as long to do the same things isn't really a boon for a lot of folks though.

For most people it was just a dark ages mechanic that needed to go, even for those of us who loved Diablo II originally because we grew up and can't afford to pour those sorts of hours into it anymore. (Not was it ever a good mechanic even for those whom had the time, really)

Again, these early ORPGs and MMORPGs had this really potent mix of heavy risk timesink + nostalgia that really resonates strong with certain types and while most simply grow out of it, some don't and still want something to take on as a sole hobby and pour ten years into. I just don't think the people championing the Diablo II style of things are going to see eye to eye with those who aren't, so it's probably just not a good debate to begin with.
 
I'm sure this has been talked about a lot in this thread already but...
I want to say that this always online thing is really annoying. I'm playing single player, but am lagging. I basically can't play tonight because of this. :(
Surprisingly no real lag tonight for me.

I can see the frustration but we all know what we were getting into when we bought it and yeah it's been talked to death but it still sucks to hear that people can't enjoy the game :( hopefully they will get everything cleared up by next week.

The difficulty spike between normal and nightmare is pretty big, died a couple of times on Act I already. My DH friend got the worst of it though. :lol I'm scared to see the next Acts.
Really? i had 0 problems with nightmare on my Demon Hunter and i am completely destroying nightmare on my wizard (solo) felt like easy mode on my hunter and feels like very easy on my wizard.

Hell mode is just now giving me a challenge, especially with 4 people.
 
How do you guys survive in hell with so little vit? My is like 800 (23k life)and still get rape XD

I got simliar armor too (DH)

At least in Act II, a combination of insane health-restoration, Invincibility, and running the fuck away, lol. Monk can restore a TON of HP for itself, as a Bubble and Dodges well so even with lower HP, I can stand there and fight for a little bit. I'm on Act II on Hell and I can go maybe 50/50 against Blue/Yellow Mobs depending on the situation. If it's one on one, I win, but the trio or smaller mobs tend to complicate things because I have a harder time moving away from Flame/Poison Pools. Invulnerable is my bane currently but everythign else, I can kinda do.

I have 5.5k DPS right now after Breath of Heaven buff but I definitely need more and to start working on adding INT/STR into my gear so the mobs don't destroy me as hard.

Anyway, my biggest issue with gear currently is the lack of class stats not being prevalent enough and thus making different builds more apparent. Hopefully Blizz intends on rectifying that later.
 
W8AGY.jpg

This just dropped for me in Nightmare. Seems like a pretty decent rare.

How much do you think I could get for it?

Honestly not that much. It's good, no doubt, but it's easy to find similarly good pieces of equipment for less than 10k buyout. That being said, the combination of all the stat slots are pretty decent, but I wouldn't expect to get more than 20k for it.
 
Surprisingly no real lag tonight for me.

I can see the frustration but we all know what we were getting into when we bought it and yeah it's been talked to death but it still sucks to hear that people can't enjoy the game :( hopefully they will get everything cleared up by next week.


Really? i had 0 problems with nightmare on my Demon Hunter and i am completely destroying nightmare on my wizard (solo) felt like easy mode on my hunter and feels like very easy on my wizard.

Hell mode is just now giving me a challenge, especially with 4 people.

I know its not super hard, when you come from the very easy Normal, where even a monkey could beat it, and try Nightmare for the first time, you'll die a couple of times before learning to get away from bad stuff instead of "tanking" it.
 
I'm running into a real difficulty wall starting with Hell. With normal mobs I feel powerful, I'm able to take them down extraordinarily quickly but Champions packs cause me problems constantly. Like today I ran up against a pack of Extra Health + Mortar + Fast (and they were already hulking beasts so their health was insane). Spent probably 30 minutes kiting and eventually getting one by himself and killing him but I couldn't get the other two without breaking my gear in the process.

Honestly, anything with Mortar absolutely destroys me. My Gargantuan goes into Ultra mode with the Restless Giant rune and even he only lasts maybe 20 seconds... my Templar is useless. My gear isn't terrible I don't think, I just started Hell and I have almost 3500 damage and 25k Health. Killing
Diablo
in NM I had people in my party with shit like 2000 damage.

I'm curious if any Witch Doctors who went through Hell have any advice... or anyone that hit Hell. Did you find the difficulty jump relatively large? Compared from the jump from Normal to Nightmare - which didn't seem that much to me at all - this is crazy.
 
I know its not super hard, when you come from the very easy Normal, where even a monkey could beat it, and try Nightmare for the first time, you'll die a couple of times before learning to get away from bad stuff instead of "tanking" it.
I don't know how nightmare is with a non DH/Wizard but honestly nightmare on both of those felt like normal where as normal felt like easy.

haven't died yet on my wizard in NM (on act 3)

Wow. I just died twice cuz I clipped through the cage but he still got me. This game is absolute bullshit.
So because you died it's bullshit?
 
I'm sure this has been talked about a lot in this thread already but...
I want to say that this always online thing is really annoying. I'm playing single player, but am lagging. I basically can't play tonight because of this. :(

That's why I'm here lurking :(

*sigh* Blizz, I like the game, I really do. But you deserve every shit you get for this always online BS shit. Game's been giving me a fucking headache cause of the awful lag and is putting me in a bad mood right now!

/sorry for the rant :p just needed to vent.
 
I'm running into a real difficulty wall starting with Hell. With normal mobs I feel powerful, I'm able to take them down extraordinarily quickly but Champions packs cause me problems constantly. Like today I ran up against a pack of Extra Health + Mortar + Fast (and they were already hulking beasts so their health was insane). Spent probably 30 minutes kiting and eventually getting one by himself and killing him but I couldn't get the other two without breaking my gear in the process.

Honestly, anything with Mortar absolutely destroys me. My Gargantuan goes into Ultra mode with the Restless Giant rune and even he only lasts maybe 20 seconds... my Templar is useless. My gear isn't terrible I don't think, I just started Hell and I have almost 3500 damage and 25k Health. Killing
Diablo
in NM I had people in my party with shit like 2000 damage.

I'm curious if any Witch Doctors who went through Hell have any advice... or anyone that hit Hell. Did you find the difficulty jump relatively large? Compared from the jump from Normal to Nightmare - which didn't seem that much to me at all - this is crazy.

If you're in the early 50s, try hitting the AH and tweaking your gear and making to upgrade yourself more. 3.5k for a non-GF/MF build in Act 1 of Hell is pretty low so you'll have trouble messing with the champions solo.
 
It's been ages, but my last playthrough with a Sorc(again pre-1.10 and respec and whatever other fixes), had me saving up massive pools of skill points to get late-tree abilities. After blowing dozens of points on early 'obvious' skills, I noted a severe spike in the later difficulties. With wasted points on lowbie skills made my appropriate level skills suffer as they were low-rent and could not viably compete(and besides I was no longer even using that cone of frost or whatever that served me great in the early hours! It was ineffective against the harsh mobs of later acts/difficulties!) :Don't quote me on exact abilities, it's been awhile:

At the time I restarted my sorc and noticed a common theme in various build recommendations online. Save all points up to level 30, then dump them in this way...etc. Doing so, I noticed a vast improvement, but was also disgusted with the climb to 30 to reach that potential. I'm sure the game has been fixed in the last 6 years or so since that time, which is part of my interest to revisit and truly test if I can just have some fun with the skill trees without looking at a faq.

Essentially though, my recent play through of Torchlight 1 confirmed how much I dislike the choice of infusing my character with a wide swath of low-rent skills vs. a meager sampling of beneficial skills pumped to the max(mostly passives too). Many will disagree, but I loathed my time in Torchlight for this reason(that, and the game balance was all sorts of terrible).
You know, even in 1.09 I don't recall any sorc build that would call for saving up points until level 30. Nova and fireball are both available at level 12 and were viable in 1.09, as were most of her 18 and 24 skills.

EDIT: In fact, the only worthless sorc skills in 1.09 were frost nova, glacial spike, ice bolt and fire bolt. Even charged bolt did so much damage that it was useful.
 
It was lengthy and complex because it was a timesink that if you fucked it up or had a change of heart it'd cost you lots of hours of your life, that caused it to have a lot of weight. Having a video game take ten times as long to do the same things isn't really a boon for a lot of folks though.

For most people it was just a dark ages mechanic that needed to go, even for those of us who loved Diablo II originally because we grew up and can't afford to pour those sorts of hours into it anymore. (Not was it ever a good mechanic even for those whom had the time, really)

Again, these early ORPGs and MMORPGs had this really potent mix of heavy risk timesink + nostalgia that really resonates strong with certain types and while most simply grow out of it, some don't and still want something to take on as a sole hobby and pour ten years into. I just don't think the people championing the Diablo II style of things are going to see eye to eye with those who aren't, so it's probably just not a good debate to begin with.

I probably have three of four thousand hours put into D2 (USWest foreva, themadonion hates you). As much as I have played that game, I can't say I have any special love for the skill tree. Part of the reason everyone had so many characters was because you simply could not actually try new builds without starting over. I've never really understood the attachment to how it worked pre-respec; people claim it gave "weight" to the characters, but really it just made each character a throwaway experiment, because if you didn't like how the build actually worked in practice they either became loot mules or just deleted. You never really became attached to a character until you were high level and actually had your build figured out *and* liked how it played, which isn't something that is lost with D3's skill system. There's just no element of rolling throwaways until you find a build within a class that you enjoy.

I don't understand how that can be perceived as a negative. It's not like there's any value in the time you waste on failed experiments, all of the value is in what comes after. Really the only sense of "weight" when it comes to character investment in these games has been through Hardcore mode, which is still pretty much intact in this game.
 
Any advice on Witch Doctor builds?

Thinking of trying something like Zombie Dogs + Sacrifice + Mass Confusion with Circle of Life & Zombie Handler. Think it'll work?

Also, any tips on Fetish Army and Big Bad Voodoo? How do I use them effectively?
 
I just don't think the people championing the Diablo II style of things are going to see eye to eye with those who aren't, so it's probably just not a good debate to begin with.

Well said. I agree with points from both sides of the debate but in the end it is a different game. I will choose not to critique as in depth of some you guys for I am far too lazy (and I am trying to play a bit before bed) but I love reading the debate. And regardless of your stance on whether D3 lives up to what D2 is, your all's opinions are all right because well it is an opinion. There is not much to be said other than D3 isn't D2 and that was guaranteed to happen as soon as they announced they were making it. They are both great games and are both appealing for different reasons. With that said, I do not think I will spend as much time with D3 as I did D2 and I'm okay with that.
 
W8AGY.jpg

This just dropped for me in Nightmare. Seems like a pretty decent rare.

How much do you think I could get for it?

I dunno if it will sell past 10k (still a good price) but it has plenty of good selling points. The three main stats you look for are Int, Dex, or Str and then everyone enjoys vitality (it isn't a huge selling point though). Next up are in demand features. I find crit chance, life steal, and attack speed all seem to drive up prices. So for that item look at items at a similar level that have str, vit, and attack speed and see the lowest price and sell low.
 
So because you lag spiked it's bullshit?

Ever stop to think it could be your internet? which makes your internet bullshit? it's a video game, calm down bro.
Yeah, considering how rock solid things have been on Blizzard's end, his internet should definitely have been the first culprit.

Calm down bro, he's justifiably angry at a videogame, not you.
 
I'm not going to get into an argument of which game is better yet, since I'm still plodding around in Act II normal. I will say that the tinkerer, or the more creative type of player, will have a harder time staying with Diablo III.

I can understand why they're allowing you to change your skills on the fly, not everyone wants to restart and play through normal every time they want to try a new build. With D2, each of my sorceresses were different - I had a hydra sorceress, a tri-elemental sorceress, a melee sorceress, an ice sorceress. Each one felt different and, putting aside the need to horde skill points at lower levels and the fairly static stat distribution, there was a real sense of commitment to that character. Once you put a point in, that was that. I mean, you really had to think where you put your skills. Do you pump electric bolt in the beginning, do you build or glacial spike or save the points for blizzard? Yeah, it was flawed, but I had a crap load of characters and each one was different; each one had their own memories, success stories, and utter failures.

I don't feel that in Diablo III. Once you have each of the characters at 60, there's little reason to make another. Want to try a new "build" then just swap out skills. It's catered to the casual, time-constrained gamer. It's also there for the "omg-I-don't-want-to-choose-the-"wrong"-skill-someone-tell-me-what-skills-I-should-raise-for-my-entire-character's-career-lol-this-game-is-so-easy" faq-loving, board posting players that are so terrified of playing something "sub-optimal" or making a "mistake." (Not that there's anything wrong with that, it's your free time. I think you're missing out though.)

I don't mind the Diablo 2 way of character building taking more time, I'd been planning on playing this game for years, just like I had D2. To be honest, though, I can't see DIII keeping me satisfied for that long. It's going to come down to new content (which is the plague of this gaming generation), that takes time to make, and will cost money. Or maybe Blizz just wants you to be satisfied with D3 long enough for you to make the switch to the next Starcraft expansion, then D3 ex-pack, then Starcraft, then Titan, etc.

Oh well. Don't get me wrong, D3 is still fun for me. I'm having a lot of fun and I hope I'll be proved wrong. I hope future loot drops will open new gameplay options, but I might just have to go to hardcore and limit myself to what skills I can use to scratch my tinkerer itch.

I've played up to the skeleton king in DIII (i stopped because my macbook was playing it at the lowest graphics possible)... but I completely understand where you're coming from. Im playing D2 and the character building is really different.

the reason blizzard do this is because they are afraid of people's initial impressions will hurt sales. If everyone's initial impressions are great, amazing awesome, there'll be heaps of sales, but if people are playing the game, make the wrong choice and don't keep playing they'll say it sucks. there's a lot of players that don't look up faqs or don't know how to play.

it sucks but it seems the casuals have their way once again with a hardcore game (not that Diablo 2 was that particularly hardcore to begin with).

its still a fun game - but i think longeivity wise, its all about drops...
 
Yeah, considering how rock solid things have been on Blizzard's end, his internet should definitely have been the first culprit.

Calm down bro, he's justifiably angry at a videogame, not you.
Seeing as nobody i know has had lag problems today and it's been running smoothly for me just maybe it could be his internet or it could of been blizzards fault.

But not everything is blizzards fault, stop using it as a scapegoat. And you died once from a lag spike that happened once, it's not a BIG deal and not a big enough deal to bitch on the internet about it but then again this is GAF so it doesn't surprise me.
 
If you're in the early 50s, try hitting the AH and tweaking your gear and making to upgrade yourself more. 3.5k for a non-GF/MF build in Act 1 of Hell is pretty low so you'll have trouble messing with the champions solo.

GF and MF?

I am having trouble (I was around 52 when I ditched act 1 3/4 of the way through). Now the AH for a dex class is a nightmare. All the armor that is worth anything is over 50 k and *breaks down into tears* I am not made of money okay. I can't take it anymore. The enemies are so mean.
 
For Barbarians out there, what kind of builds are you using? I'm 41 Barb in Act II Nightmare. For most of the game so far I've been going 1H with shield.

For skills I have a balance of offensive, defensive, and healing skills.

Frenzy / Triumph (Killing an enemy with Frenzy Heals you)
- I've tried all the other skills and nothing kills shit faster than Frenzy from what I can tell. Cleave started out amazing with the explode ability, but now I'm at the point where I really single target death is more important.

Whirlwind / Blood Funnel (Crits while in Whirlwind heal you)
- I only recently started using WW, for a long time I was using Seismic Slam because it was basiaclly the only distance attack barbs get, and that's useful sometimes.

Ignore Pain / Igorance is Bliss (Restore Life while IP is active)
- Helps when I've got 30 mobs ganged up on me.

Revenge / Vengeance is Mine (Restore Life when using Revenge)
- I've had this set the entire game and don't see myself changing. I have about 7k HP and I can walk into a group of ridiculously strong mobs, and they just whale on me and I'll see my health bar dropping like an anvil but I'm getting hit so fast I can literally just spam Revenge and watch my health bar consntatly refill itself. It's amazing.

Battle Rage / Marauder's Rage (Increased +Attack effect)
- I sometimes switch to War Cry when grouping

Call of the Ancients / Duty to the Clan
- Nothing else compares, these guys do a shitton of damage, and also take aggro off me so I can easily burn things down without fear of being hit.



Any advice / criticism of this build?
 
I never really played in such huge blocks, just for a few weeks at a time every so often. Even with all of the hours I sunk into that game I can't even begin to participate in these conversations because they're so walled into their little hyper-niche meta-game. What I don't disagree with I simply can't relate to.

That and it's just so much of a nostalgia bomb for some people, especially the ones who did play for ten years and sunk so much of their younger life into it. That's where you get the defense arguments on the terrible build systems (where in retrospect, horrible design and GIGANTIC timesinks just = attachment) and other awkward bullshit that normal human beings can't really fathom. :lol

Perhaps the reason you can't get involved in these arguments is because to the people you're directing your post at (a category that includes myself) this reads a bit like a high school jock shouting "NEEEEEEEEERD" from his dad's car. We're all "normal human beings" here.

I've been meaning to post what Alex did for a while, although I would have put it more neutrally, haha. Because I'm not knocking D2 superfans. The thing is, if you've put five thousand hours into Diablo 2 at a pretty steady pace over the last decade or more, then Diablo 3 is... kinda irrelevant for you, no? There are plenty of things to say about D3 right now, good and bad, but a significant number of hardcore D2 players don't actually want Diablo 3, of any kind. Why would they? They never got tired of the last game! It's why the "I waited ten years for this?" comments strike me as odd. They were waiting for an impossible game--a game that made them forget they ever played Diablo 2, and then let them play Diablo 2 again. They're chasing an experience they can only have once.

And Fugu, you mentioned plenty of valid criticisms and observations. So this isn't directed at everyone who loved Diablo 2, and isn't meant as a stalwart defense of Diablo 3 because it's really too early for me to say anything other than it still seems like an awfully effective timesink, and online is officially a clusterfuck after a week. But it's just interesting to me to see a lot of bewildered disappointment from people when the last thing I would expect is to like the sequel to a game I played for twelve years straight.

Edit:

The more I play D3, the more I want to just go back and play more D2. That saddens me, but thems the breaks.

And there you go.
 
Probably been mentioned a lot of time but cam someone tell me the value of legendary items? Every one I have seen seems like utter crap and the stats are just as random as rares but a lot worse. Only one has dropped for me so far, a level 8 crossbow that dropped in nightmare.. Am I missing something? I thought legendary would be the best of the best.
 
People who are saying they are playing through nightmare, hell, etc... that means you've run through the game a few times already? And when you have mulitple characters with high levels, you're just starting from scratch and playing with mulitple guys in solo? It's so hard to enjoy this game at 15 FPS, lemme tell ya.
 
If you're in the early 50s, try hitting the AH and tweaking your gear and making to upgrade yourself more. 3.5k for a non-GF/MF build in Act 1 of Hell is pretty low so you'll have trouble messing with the champions solo.
Really?

If so it must be the jump to Hell gear... which seems to really start around 52 or so. A lot of my gear is in the late 40s with Perfect and Square gems, stacked with Intelligence with some Vitality and +Life thrown in for good measure. I've been keeping up with the AH pretty religiously but it seems an upgrade to my worst piece of gear is between ~50k and 200k gold and I'm only floating in 145k gold currently.

It's really just the Champion packs that give me problems and ones with specific modifiers. Like I said, Mortar is probably what kills me the most - the blast radius on those things is deceivingly huge. Mixtures of things with Vortex are also bad news... god forbid you mix in Extra Health with any of those, and Fast makes kiting almost impossible.
 
Probably been mentioned a lot of time but cam someone tell me the value of legendary items? Every one I have seen seems like utter crap and the stats are just as random as rares but a lot worse. Only one has dropped for me so far, a level 8 crossbow that dropped in nightmare.. Am I missing something? I thought legendary would be the best of the best.
According to the crazy AH kids anything legendary is worth a billion gold.

I would find a legendary similar to it and put it up for half of what that is.
 
Seeing as nobody i know has had lag problems today and it's been running smoothly for me just maybe it could be his internet or it could of been blizzards fault.

But not everything is blizzards fault, stop using it as a scapegoat. And you died once from a lag spike that happened once, it's not a BIG deal and not a big enough deal to bitch on the internet about it but then again this is GAF so it doesn't surprise me.
This game has a permanent death mode. You died once from a lag spike that happened once means something.

Also, I, and numerous others on the last page have been complaining about spikes today. Not joking, I was hitting 900ms around 11AM EST, which promptly made me town portal and quit my hardcore run.
 
This game has a permanent death mode. You died once from a lag spike that happened once means something.

Also, I, and numerous others on this very page have been complaining about spikes today.
If you play hardcore with all these problems that are going on that's on your end not blizzards.

You should no better not to play hardcore right now, should servers be running better? yes but you should also use your common sense. Playing HC with known server problems is like playing russian roulette with a 6 shooter with 5 bullets. WAIT till everything is resolved.
 
GF and MF?

I am having trouble (I was around 52 when I ditched act 1 3/4 of the way through). Now the AH for a dex class is a nightmare. All the armor that is worth anything is over 50 k and *breaks down into tears* I am not made of money okay. I can't take it anymore. The enemies are so mean.

Gold Find and Magic Find.

DEX can be nasty on the Ah right now, just gotta hunt on there and look for folks that price it low. if you're worried about money, selling things that go fast is a good idea or building a Gold Find set and just dorking around in Nightmare earns you a lot. My Wiz has 105% GF and I was getting 500 gold drops in Act 1 of Nightmare, you earn it pretty quick that way.
 
I've been meaning to post what Alex did for a while, although I would have put it more neutrally, haha. Because I'm not knocking D2 superfans. The thing is, if you've put five thousand hours into Diablo 2 at a pretty steady pace over the last decade or more, then Diablo 3 is... kinda irrelevant for you, no? There are plenty of things to say about D3 right now, good and bad, but a significant number of hardcore D2 players don't actually want Diablo 3, of any kind. Why would they? They never got tired of the last game! It's why the "I waited ten years for this?" comments strike me as odd. They were waiting for an impossible game--a game that made them forget they ever played Diablo 2, and then let them play Diablo 2 again. They're chasing an experience they can only have once.

And Fugu, you mentioned plenty of valid criticisms and observations. So this isn't directed at everyone who loved Diablo 2, and isn't meant as a stalwart defense of Diablo 3 because it's really too early for me to say anything other than it still seems like an awfully effective timesink, and online is officially a clusterfuck after a week. But it's just interesting to me to see a lot of bewildered disappointment from people when the last thing I would expect is to like the sequel to a game I played for twelve years straight.

Very true.

If Blizzard ever shuts down D2 servers in order to support D3. I will be abandoning thread immediately.
 
How are people deciding on prices for things they put on the AH? It's such a pain to find comparable items unless you're dealing with legendary items.
 
If you play hardcore with all these problems that are going on that's on your end not blizzards.

You should no better not to play hardcore right now, should servers be running better? yes but you should also use your common sense. Playing HC with known server problems is like playing russian roulette with a 6 shooter with 5 bullets. WAIT till everything is resolved.
Well, at least I made you admit that there were known server problems, so you can apologise to Hasphat'sAnts' for jumping down his throat about his internet connection.
 
Really?

If so it must be the jump to Hell gear... which seems to really start around 52 or so. A lot of my gear is in the late 40s with Perfect and Square gems, stacked with Intelligence with some Vitality and +Life thrown in for good measure. I've been keeping up with the AH pretty religiously but it seems an upgrade to my worst piece of gear is between ~50k and 200k gold and I'm only floating in 145k gold currently.

It's really just the Champion packs that give me problems and ones with specific modifiers. Like I said, Mortar is probably what kills me the most - the blast radius on those things is deceivingly huge. Mixtures of things with Vortex are also bad news... god forbid you mix in Extra Health with any of those, and Fast makes kiting almost impossible.

Well, If it's 3.5k without the Power buffs for WD, that'd be kinda ok but if it's with the buffs, then yeah it's low. But mortar is rough for a ranged class anyway, because it has an arc. If you're up close, mortar can't hit you, at least that's what I've found on Monk. Desecreator/Plague/Molten/Invincible are a lot more dangerous for me for example.
 
Gold Find and Magic Find.

DEX can be nasty on the Ah right now, just gotta hunt on there and look for folks that price it low. if you're worried about money, selling things that go fast is a good idea or building a Gold Find set and just dorking around in Nightmare earns you a lot. My Wiz has 105% GF and I was getting 500 gold drops in Act 1 of Nightmare, you earn it pretty quick that way.

It's the same with Intelligence/Vitality gear.

I might have to farm up some GF or do NM
Diablo
runs a bit to get some rares to sell (though I'm constantly selling stuff). Or actually, just Skeleton King runs in Hell might work better... it's mostly the champions after the Sunken Water Temple thing that are crazy strong.

Well, If it's 3.5k without the Power buffs for WD, that'd be kinda ok but if it's with the buffs, then yeah it's low. But mortar is rough for a ranged class anyway, because it has an arc. If you're up close, mortar can't hit you, at least that's what I've found on Monk. Desecreator/Plague/Molten/Invincible are a lot more dangerous for me for example.
Yeah, of course without the power buff - you don't want to see the numbers when I get 5/5 Soul Harvest. I'm also starting to use the +20% damage passive Witch Doctors have (balanced with +15% mana costs). So my Damage is actually a lot higher than 3500 normally.

Thing is, Soul Harvesting 3 Hell Champions means drinking a potion (which only heal me for maybe 2/5 HP) at least half the time... if I'm not killed outright (even then, it's not a full buff only 2 or 3 out of 5).
 
Goddamn melee in this is so satisfying. Decided to level a barb since I was burnt out on my WD in NM and he is a one man army. I carry same level groups, always in the thick of it decimating everything in my path. The destructible environment pieces, sound effects, and just the impact all of your attacks have feels so damn good as melee. It's like I'm some kinda god on the battlefield laying waste to everything before me. Combat feels so fun and rewarding.

I'm sure things will change come NM, but it's just so much fun now.
 
I wish there was an offline-only hero or something. Like there's a hardcore hero in creation. Offline-only can be no AH and no online ever and have an offline-only chest instead of the shared one.

So if they're afraid of hacks or whatever, it's offline and that won't be a problem. And then people like me who have a bad connection (whether it's Blizzard or ourselves) can still play and be happy when there's lag.


Oh well. I'll play something else tonight or catch up on the weekend's threads. It's not a huge deal.


I'm really surprised I got into this game. This usually isn't my thing at all.
The art style is too dark and grim and the exploding blood and stuff bother me. No real story and no real characters is also a thing I usually avoid. But I'm still having fun somehow. So I guess that's a good thing for Blizzard.
Although it looks like a lot of old fans aren't happy with it. So I don't know.
 
How are people deciding on prices for things they put on the AH? It's such a pain to find comparable items unless you're dealing with legendary items.

If it's something I know is actually pretty good, I'll do a pretty refined search using the 3 most valuable modifiers on the item. Otherwise I just kind of guess and wing it, because really I don't have time to hold on to all that shit, man.
 
Why did they make Uniques and Sets SO uncommon in this game? From all accounts they aren't even that good compared to a good rare. Do they just hate that people liked finding them in 2?
 
Status
Not open for further replies.
Top Bottom