Diablo III |OT2| Queues Rise. Servers Fall.

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Man, Inferno is stupid. I guess it's sort of hard, but not in a way that encompasses any of the good meanings of the term. I'm just skipping the bulk of the game at this point, and it's really feeling like that's what I'm meant to do.

Oh well. At least I'm on the home stretch.

I don't understand inferno at all. Ran into a yellow enemy that just one shot me. Barbarian seems ill-suited for soloing in inferno or something. I have like 40k hp too lol
 
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My demonhunter after a few hours of farming with 5 stacks in hell. Ready to get destroyed by inferno all day tomorrow!!
 

Got myself a nice random drop today, wasn't expecting that.

So far it seems like my barbarian build is pretty overpowered.
At this point Nightmare feels exactly the same as normal difficulty. Just run along and chop fools in half.
Never died at the
butcher
, never died at
Belial
, I pretty much never die at all and I jump into every battle with reckless abandon. I hope Hell brings the challenge.

Still very much enjoying the game though. Currently running through act III.
There is nothing more satisfying than swinging a huge sword through a giant horde of monsters, and seeing them explode and splatter into a thousand pieces. Sometimes the blows look and feel so absurdly vicious I just burst out laughing, it's crazy.
Blizzard really used a incredible blend of sound+animations to make every swing feel unstoppable.
 
Still very much enjoying the game though. Currently running through act III.
There is nothing more satisfying than swinging a huge sword through a giant horde of monsters, and seeing them explode and splatter into a thousand pieces. Sometimes the blows look and feel so absurdly vicious I just burst out laughing, it's crazy.
Blizzard really used a incredible blend of sound+animations to make every swing feel unstoppable.

Oh, hell will piss you off.
 
Man wth is going on with the items. I'm watching this stream with people finding tons of better blue items than the legendarie items in this game. I have a feeling even when i do find those legendaries i'll be better off with the blues with better stats.
 
Man wth is going on with the items. I'm watching this stream with people finding tons of better blue items than the legendarie items in this game. I have a feeling even when i do find those legendaries i'll be better off with the blues with better stats.

I've found a couple of Legendaries and it didn't take long at all to find much better replacements. I ended up selling one (Monk weapon) for a decent amount. The other will be good for my Witch Doctor and for the Mage I make in the future.
 
Finally got home/back online to take a picture of it, here's the first Legendary I found, on the Act III boss on normal:

qNLLT.jpg


Too bad it's barb-only and I'm playing a DH :( Seems to have sweet stats for the level? The flavour text is great :P
 
I don't understand inferno at all. Ran into a yellow enemy that just one shot me. Barbarian seems ill-suited for soloing in inferno or something. I have like 40k hp too lol

It's pretty much a completely inchoate difficulty so far. I'm running a Witch Doctor, and my build is more or less able to handle about half the unique enemies I run into with some degree of competence, so I think I'm doing pretty okay in terms of performance just coming off of Hell. But at some point I just started wondering why I was even subjecting myself to all of that, and asked myself why I was using Spirit Walk to kite and wear down enemies and break disables when I could be using it to avoid fighting them entirely.

And then the clouds did part and the light did shine down upon me. And so now whenever a unique enemy appears my Gargantuan and Zombie Dogs crash upon them whilst I astrally project myself in the opposite direction posthaste.

It's really a pretty dumb mode, to put it bluntly.
 
Finally got home/back online to take a picture of it, here's the first Legendary I found, on the Act III boss on normal:

qNLLT.jpg


Too bad it's barb-only and I'm playing a DH :( Seems to have sweet stats for the level? The flavour text is great :P

The problem with low level legendary drops is that they are pretty much worthless at the auction house except for maybe a few thousand? Since they will become useless fast.
 
Man wth is going on with the items. I'm watching this stream with people finding tons of better blue items than the legendarie items in this game. I have a feeling even when i do find those legendaries i'll be better off with the blues with better stats.
Random stats, man. The potential is there for the legendary to be amazing but a lot of stars have to align in just the right way.

If anything, the AH will change my endgame focus from magic find item runs to gold runs so I can buy the items with stats I want off the AH.
 
Bought the game on Thursday, rolled a Demon Hunter and made it to the end of act II at level 23. Then on Saturday I convinced a friend of mine, who normally pirates all his games, to pick it up so we could play up co-op. I rolled a new character (Witch Doctor) and we played co-op together to the start of act II. I then, sadly, had to leave to go to a birthday party. Around 1 am the party decided to move to a bar and I headed home due to the fact that I had to work on Sunday. When I got home I decided to flick on the PC and play just a little bit more Diablo. I figured my friend would’ve carried on that evening and this way I could probably let my Witch Doctor catch up a bit with his Monk. When I booted the game up I found out that my friend was still playing at 1.30 am. I quickly joined his game, and ended up playing till 3.30 am. Needless to say, this wasn’t really my intention seeing as I had to get up at 8.30.

Now to give you a good idea of just how addicted I am to this game. I woke up at 8.30, showered, didn’t eat breakfast and after getting ready for work I immediately booted my PC and Diablo 3 to see where my friend had left off. I had to laugh, when I saw that he nearly played through all the night. This however meant that he was already 2-3 levels ahead of my Witch Doctor,
Luckily the European servers were down for most of the day, so my friend only got a few more levels in before I got back from work. At around 7.30 pm the servers were back up and my friend and finished the game on normal just past midnight. We ended up playing half an hour of act 1 on nightmare and it’s already a lot more fun than the piss easy normal mode. Getting swarmed by some elite groups and actually having to watch your health is so much more exciting.

Some further scattered thoughts on the game:
The Witch Doctor is a lot more fun than the Demon Hunter and I found myself absolutely torching through waves of enemies. Especially in co-op my friend and I were virtually unstoppable. I think we only died during the Azmodan boss fight due to exploding fireballs to the face. All other bosses, save for Diablo, died within 15-20 seconds. Which to be honest, is really underwhelming. I know the difficulty is designed to ease in player, but I really wish that normal was just a bit harder. Perhaps a step between normal and nightmare. Eventually I want to try out every class, but I really don’t care for the idea of having to beat the game on normal again.

Also co-op is really the way to play this game. Preferably with a friend of course. We ended up gifting eachother a lot of items. Whenever he found a Witch Doctor item, or an item with a lot of intelligence+ he would throw it my way, and I did the same for him whenever I got items with high dex ratings. And it’s also a lot more fun just to show off your skills and items to a friend.

All in all a fantastic game and highly addictive. I can’t wait to carry on with my nightmare playthrough. Ooh and before I forget. I know it’s been stated by many before, but the story truly is abysmal in every conceivable way. From dialogue to plot points, just a giant fucking pile of shit. If you’d told me it was written by a fourteen year old I would have believed you in an instant.
 
Understood.

I wish the game could get harder without getting cheaper. I'm sorry, but locking me in place, the dropping the pool of fire under me isn't fun or fair. It's bullshit.

Bring fire resist gear? Everything has a counter. On harder difficulties you can't just walk into a group of elites without first looking at it from a distance, seeing what kind of enemies it contains, and then TPing back and getting a gear set specifically tailored for it.

I agree there are certain combinations of elite traits that are difficult to deal with, but...

1) Sometimes there is another way around so you don't have to kill them
2) Sometimes you can fix your gear appropriately to deal with them
3) Sometimes you can use mobility enhancing effects on yourself (or impairing effects on the enemies) to race past them and lose them.

In the end, sometimes you're just gonna die, but I think a lot of people are treating higher difficulty levels the same as earlier ones, where they think that every pack of enemies should be able to die by simply running up to it and commencing battle. It doesn't always work that way. But even if you're careful, you're still gonna die sometimes.

And who knows, maybe they'll tune down the difficulty on it a notch.
 
Have you played D2? No? Then there was an ***load of bolts and arrows everytime you ventured out of camps. :lol

I've played D2 on and off for the last decade and more and while you are correct that they dropped frequently they aren't really comparable! In D2 arrows and bolts where a resource you needed to actually shoot anything.
 
Game is pretty much unplayable for me right now. Up to the end of Act IV and the lag is so ridiculous as soon as I run into a large amount of enemies I just can't stay alive. The latency meter is even green which makes me wonder if this is my computer or lag or what? Had to give up for now as I was getting so frustrated with it.
 
So after a day of my group being stuck on
Rakanoth
(act 4 boss spoiler) on inferno for a day I thought I would go ahead and test my luck solo on my DH. And to my suprise the fight was alot easier without 3 other people. Managed to down him in a couple and tries and even took down
Izual
(act 4 boss spoiler) without any bigger diffuculties. Now there's just the last boss of act 4 left and I imagine that fight will give me abit more problems.

This is my current gear and build setup after getting a new weapon from act 4.

C7GEw.jpg


As you can se my Vitality is not the highest meaning that pretty much any mob after act 1 in inferno will 1-shot me. This makes playing all the more tense and I can't even relax for a second, but the damage output makes it all worth it.
 
Witch doctor level 16 does 44 DPS. That is freaking low right? I am finding no Intel gear and I barely just got past 20k gold. What can I do?

ive spent 2000 gold on the AH, between two items. at level 20 i was doing 223 dps.. shit wait, im a wizard. nvm? lol
 
I've played D2 on and off for the last decade and more and while you are correct that they dropped frequently they aren't really comparable! In D2 arrows and bolts where a resource you needed to actually shoot anything.

Oh, I know what you mean. From my playings, I haven't seen so much quivers..
Everything seems to be mixed pretty well for me.
 
Does anyone know how to get the following conversations? They're the only ones I'm missing for the achievements. I talked to every NPC quite literally non-stop (after every quest, even in the middle of various quests I'd TP back and check them) during my playthrough on Nightmare and apparently I still missed some.

Shen
- Jewels (Act I)
- The Fallen Star (Act 1)
- The Stranger (Act 1)

Blacksmith
- Cain's Disappearance (Act 1)
 
As you can se my Vitality is not the highest meaning that pretty much any mob after act 1 in inferno will 1-shot me. This makes playing all the more tense and I can't even relax for a second, but the damage output makes it all worth it.

That Vitality T_T

Melee needs to have 1k just to survive Act 1 basic zombies on Inferno ._.
 
Does anyone bother with MF in anything other than Inferno (or post-60 Hell)? Asking because I've completed Normal finally solo, and I'm finally going to be either jumping into co-op NM on my Barb (I need to change him around though) or going co-op on a new character - it seems pointless to worry about anything other than getting through the quests/acts/levels as quick as possible now.
 
I want to believe you, but it seems like that line (Act "where you are now" is easy, just wait until "Difficulty level higher than where you are at" + "Later Act") is getting tossed around a lot. When really the bottom line is that players are adapting to the difficulty more quickly than the devs intended and that defining line keeps getting pushed back. I think there are a few issues that either the devs didn't forsee or gave up on addressing.

1) Players these days are a lot more knowledgeable about game systems in general.
Even if you make an uber difficulty level, people are pretty good about finding dominant strategies and putting them into use. Plus, once one person finds them they're good about sharing that information which leads me to...

2) Players are a lot more connected these days.
Once the dominant strategy gets out, it takes only a few clicks to find that information for yourself and then adapt it to your game. I mean ten or fifteen years ago, half the fun was trying new builds and experimenting for yourself. Now you can just go online and reap the benefits of someone else's efforts. Also leads a lot people to worry about what is the "best" build or are they "doing it wrong" by choosing one skill or another.

3) The auction house will make things too easy.
In a game where finding / grinding loot is the carrot on the stick, giving people the option to sell / buy loot that other people have found is going spell an early death for this game. I don't even think they'll get the chance to really profit off the paid auction house because once players get to a point where their characters can farm Inferno, the market will dry up (because there really is no need to level up more than 1 of each class.)

I don't know, the whole thing just smacks of them going for the quick buck. I can't believe that they'd be this blind to the ramifications of the skill progression system, influence of auction house, and lack of meaningful stats - so I'm left wondering if they're just inept or gunning for the short term profit.

Hope I'm wrong! I was planning on playing this for a loooong time. May have to fall back on hardcore and self-enforced rules though.



Too be honest, I'm a hardcore sorc player from D2, but I'm just DYING to take the Witch Doctor into hardcore. I don't know what I'm going to make yet but the class just looks like fun with its zombie clowns and curses.

...what part of Diablo 2 was about challenging encounters? Hammerdins killed D2 I guess? I mean, I guess it's easier to find a trade now that you don't have to work at it but it's not like stuff was bound in D2, you could trade for anything and pimping your alt with l33t g33r to trash their way through the difficulties was normal, at least it was until everyone figured out they could just get run through to baal and farm levels there.
 
Man, I ran into this event last night in Act II where
there was a tomb with a portal of swirling sand. The man in front said that the tomb was only open every 1000 years and that inside was a vault of unimaginable wealth. Unfortunately, the portal would only remain open for a limited amount of time so I had to get in and out before it closed. I was running like a headless chicken through that place - throwing out frost novas, shock waves, and diamond armor after diamond armor. Unfortunately I didn't find the hidden vault and just the thought of what was in there
is eating me ALIVE!

...what part of Diablo 2 was about challenging encounters? Hammerdins killed D2 I guess?

For me, all of Diablo 2 was about challenging encounters. Act II Duriel and wondering how I'm going to survive that first burst of lag when I enter his lair, Act III with the High Council, lightning enchanted uniques, working up to the point where I can farm a boss, Baal, surviving with my own crazy ass builds. It was all challenging. I tried once to make an aura-based Paladin, but never stuck with them long enough to do hammers. I wasn't interested in finding the most "powerful" build. Just finding set items and uniques, and then trading with others was good enough for me.
 
So after a day of my group being stuck on
Rakanoth
(act 4 boss spoiler) on inferno for a day I thought I would go ahead and test my luck solo on my DH. And to my suprise the fight was alot easier without 3 other people. Managed to down him in a couple and tries and even took down
Izual
(act 4 boss spoiler) without any bigger diffuculties. Now there's just the last boss of act 4 left and I imagine that fight will give me abit more problems.

RThis is my current gear and build setup after getting a new weapon from act 4.

C7GEw.jpg


As you can se my Vitality is not the highest meaning that pretty much any mob after act 1 in inferno will 1-shot me. This makes playing all the more tense and I can't even relax for a second, but the damage output makes it all worth it.

Im a little surprised you arent using impale for maximum dps.
 
Trying to read Monk weapon math makes my head hurt. I think I'll go 2H for now and when I hit Inferno go 1H + Shield.
 
Man, I ran into this event last night in Act II where
there was a tomb with a portal of swirling sand. The man in front said that the tomb was only open every 1000 years and that inside was a vault of unimaginable wealth. Unfortunately, the portal would only remain open for a limited amount of time so I had to get in and out before it closed. I was running like a headless chicken through that place - throwing out frost novas, shock waves, and diamond armor after diamond armor. Unfortunately I didn't find the hidden vault and just the thought of what was in there
is eating me ALIVE!

it doesn't close, usually there's a either atreasure goblin and resplendant box in there. Sometimes both.
 
I know this is something that has been brought up often recently but wow what the hell did they do to the itemization?

I'm looking at AH and from a damage output perspective, the 2h barb weapons are looking like this at lvl 60

magic > rare > legendary

:S
 
I know this is something that has been brought up often recently but wow what the hell did they do to the itemization?

I'm looking at AH and from a damage output perspective, the 2h barb weapons are looking like this

magic > rare > legendary

:S

The retarded increased weapon damage modifier if screwing things up.
They should limit that thing to 10% for blue, 10-30% on rare and 30-50% up on legendaries.
 
I want to believe you, but it seems like that line (Act "where you are now" is easy, just wait until "Difficulty level higher than where you are at" + "Later Act") is getting tossed around a lot. When really the bottom line is that players are adapting to the difficulty more quickly than the devs intended and that defining line keeps getting pushed back. I think there are a few issues that either the devs didn't forsee or gave up on addressing.

1) Players these days are a lot more knowledgeable about game systems in general.
Even if you make an uber difficulty level, people are pretty good about finding dominant strategies and putting them into use. Plus, once one person finds them they're good about sharing that information which leads me to...

2) Players are a lot more connected these days.
Once the dominant strategy gets out, it takes only a few clicks to find that information for yourself and then adapt it to your game. I mean ten or fifteen years ago, half the fun was trying new builds and experimenting for yourself. Now you can just go online and reap the benefits of someone else's efforts. Also leads a lot people to worry about what is the "best" build or are they "doing it wrong" by choosing one skill or another.

3) The auction house will make things too easy.
In a game where finding / grinding loot is the carrot on the stick, giving people the option to sell / buy loot that other people have found is going spell an early death for this game. I don't even think they'll get the chance to really profit off the paid auction house because once players get to a point where their characters can farm Inferno, the market will dry up (because there really is no need to level up more than 1 of each class.)

I don't know, the whole thing just smacks of them going for the quick buck. I can't believe that they'd be this blind to the ramifications of the skill progression system, influence of auction house, and lack of meaningful stats - so I'm left wondering if they're just inept or gunning for the short term profit.

Hope I'm wrong! I was planning on playing this for a loooong time. May have to fall back on hardcore and self-enforced rules though.



Too be honest, I'm a hardcore sorc player from D2, but I'm just DYING to take the Witch Doctor into hardcore. I don't know what I'm going to make yet but the class just looks like fun with its zombie clowns and curses.

For starters, Diablo II had no additional revenue stream outside of the box sale. Although it did support LAN, most play was through Battle.net. So they were basically incurring an expense with no revenue stream to pay for it outside of expansion packs. The longer the game went on, the more it actually cost them.

Because they now have additional revenue in the form of RMAH, it's quite possible they are perfectly ok with the game not lasting 10 years. As long as it's profitable and runs its course, whatever course that may be, the game can be considered a financial success. Sure, the longer the better, but that doesn't mean, for example, that 5 years would be considered a failure.

Don't forget, of course, that patches, updates, and expansion packs are inevitably coming on a regular basis and will no doubt add a lot of things to the game. Even D2 is nothing like it was at launch. Every single thing people currently complain about could be a distant memory after just a few patches. Maybe not, but saying stuff like "I can't believe that they'd be this blind to the ramifications of the skill progression system" is just one of things where I want to facepalm, because it's not like they have a bunch of invalids working there who are reading forums and going "OH MY GOD I CAN'T BELIEVE NOBODY EVER MENTIONED THIS. WHAT HAVE WE DONE?".

It seems like this is a recurring pattern with every single new game that's come out in the past 5 years, where everyone gets all crazy when the game first comes out and acts like the developer never even thought of the most obvious issues in the world, and then within 6 months everything is fine. The only counterexample where the game was actually completely doomed to disaster and failure was maybe FFXIV.

Anyway, bottom line, everyone should chill and wait for some patches, some developer interviews, E3 maybe.

As it stands, there is plenty of content to keep everyone busy for a while, even if during that time you have concerns about the longevity of the game.

BTW, you mentioned there is no reason to level up the same character class more than once. Technically, there is 1 achievement for each class that you get when you level the class to 60 twice.

coming from the perspective of a developer, one thing I can tell you is that a lot of time the things that feel "off" on a game's launch were simply a matter of schedule. Even things people consider simple, like the messed up itemization right now, require a lot of time and balance to get right. But things like this can easily be patched in later, maybe even in the first patch, and it goes away. It's not a fundamental design flaw, it's a simple balance flaw.
 
I know this is something that has been brought up often recently but wow what the hell did they do to the itemization?

I'm looking at AH and from a damage output perspective, the 2h barb weapons are looking like this at lvl 60

magic > rare > legendary

:S
Magic and rares have the same limits on their stat rolls. I think it's moreso that magic items roll more often so you're more likely to see a bigger +damage item. Rares have other stats that don't get considered in the dps calculation like crit and primary stats
 
My lvl 31 DH with which I just beat normal :)

ayBBT.jpg


Any input/feedback? I'm really unsure about the skill setup, before I used a TOTALLY different setup with entangling shot and caltrops, but had RIDICULOUS problems beating diablo alone, so I had to switch some stuff up... Now not sure whether I wanna keep going through NM with my DH or try either barb or monk through normal, mhmm :x
 
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