Diablo III |OT2| Queues Rise. Servers Fall.

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Heh, it costs over a million gold just to craft a single max level gem from the highest level gems that drop.

Well shit. Now the end-game is clear to me. For levels 0-59, AH makes the game more manageable. But when you want to tackle Inferno, necessary items will be more rare and expensive to get (well, hopefully). Serious saving and tougher decisions will be made then.

This pleases me.
 
This would just discourage people from selling anything they find that's worth anything. While that might make it 'priceless', that's not actually the same thing as valuable if no one's selling them.

The current problem is that prices are just sort of ... there. I got around 500k Gold rushing a friend through Nightmare and that was only with half my GF% (~180% normally with my follower). Yet, I can find tons of good upgrades still at around the 10,000 gold mark. Until prices stabilize, you just can get so much more gold than items are being sold at.
 
This would just discourage people from selling anything they find that's worth anything (whether they'd use it or not). While that might make it 'priceless', that's not actually the same thing as valuable if no one's selling them.

There would be some stashing to an extent, but I don't think it would stop people selling stuff that isn't fit for their build, or if they have better gear themselves
 
Well shit. Now the end-game is clear to me. For levels 0-59, AH makes the game more manageable. But when you want to tackle Inferno, necessary items will be more rare and expensive to get (well, hopefully). Serious saving and tougher decisions will be made then.

This pleases me.

Yeah. It'll take a while before the economy stabilizes.
 
Was flipping through the AH last night and honestly I can't believe how fucking garbage set and legendary items are. It's almost unbelievable. What the fuck happened to the unique items having unique properties? Buriza-Do Kyanon in D2 had 100% pierce rate and 100% level 3 freeze. It had these stats because it was fucking unique; it wasn't going to have the damage of a high-roll rare but it made you stop and think about whether the unique stats on the item could make up for it.

I bought a Buriza-Do Kyanon last night as a fun throwback to D2 (I played a fuckton of Amazons so I had one of these I passed around regularly). It has a 2.5% chance to freeze, and no pierce element. That freeze chance doesn't even work on anything except "primary" skills it seems, so it's even worse than it looks. What the fuck happened? How is this item any different than a rare, except for the fact that the rare can roll a hell of a lot higher DPS in this level range?

It's not just one item either, the entire legendary/set itemization has this problem. Fucking Windforce only has a 1-5% chance to knockback, which I'm sure doesn't work on most moves like Buriza-Do Kyanon's freeze to begin with. Tal Rasha's set was most offensive; the set bonuses for this shit were 3% Fire, Ice and Lightning damage. That's all of the bonuses, I mean sweet fuck who cares? When you completed Tal Rasha's set in D2 you actually got a huge payoff. It's like they took the shittiest element of D2's skill system - the tiny incremental upgrades you got from each point dumped into a single skill - and dumped it all over the legendary/set itemization in place of powerful and unique properties.

This is not good.
 
I ran most likely tens of thousands of MF runs on my D2 sorcerers with 400MF and was able to deck out a about 6 different characters in full high end runewords/uniques just off drops and trading of drops.

I'm not sure if this will replicate in Diablo 3 but it's a pretty binary decision. You either stack MF and have higher chances of drops or don't. This is muddied a bit more with the auction house(s) being introduced and should help people gear up without forcing them to do runs until their eyes bleed.

i dont know how the mf stuff work in d3. In d2, I had 200ish mf and was able to get top tier stuff just as fine as a 400mf one
 
The current problem is that prices are just sort of ... there. I got around 500k Gold rushing a friend through Nightmare and that was only with half my GF% (~180% normally with my follower). Yet, I can find tons of good upgrades still at around the 10,000 gold mark. Until prices stabilize, you just can get so much more gold than items are being sold at.

Yeah but that's to be expected. There's no sense at all what anything is worth because no one's really figured out the odds. There's weird decisions being made on both the buying and selling side right now. Saw a fairly plain lvl5 or so rare axe going for >100k. That was pretty weird. Right next to it on the list were a tonne of much better axes going for around 1-5k.
 
Was flipping through the AH last night and honestly I can't believe how fucking garbage set and legendary items are. It's almost unbelievable. What the fuck happened to the unique items having unique properties? Buriza-Do Kyanon in D2 had 100% pierce rate and 100% level 3 freeze. It had these stats because it was fucking unique; it wasn't going to have the damage of a high-roll rare but it made you stop and think about whether the unique stats on the item could make up for it.

I bought a Buriza-Do Kyanon last night as a fun throwback to D2 (I played a fuckton of Amazons so I had one of these I passed around regularly). It has a 2.5% chance to freeze, and no pierce element. That freeze chance doesn't even work on anything except "primary" skills it seems, so it's even worse than it looks. What the fuck happened? How is this item any different than a rare, except for the fact that the rare can roll a hell of a lot higher DPS in this level range?

It's not just one item either, the entire legendary/set itemization has this problem. Fucking Windforce only has a 4-5% chance to knockback, which I'm sure doesn't work on most moves like Buriza-Do Kyanon's freeze to begin with. Tal Rasha's set was most offensive; the set bonuses for this shit were 3% Fire, Ice and Lightning damage. That's all of the bonuses, I mean sweet fuck who cares? When you completed Tal Rasha's set in D2 you actually got a huge payoff. It's like they took the shittiest element of D2's skill system - the tiny incremental upgrades you got from each point dumped into a single skill - and dumped it all over the legendary/set itemization in place of powerful and unique properties.

This is not good.

Yeah this sounds incredibly dumb
 
Well shit. Now the end-game is clear to me. For levels 0-59, AH makes the game more manageable. But when you want to tackle Inferno, necessary items will be more rare and expensive to get (well, hopefully). Serious saving and tougher decisions will be made then.

This pleases me.

What items are "necessary" for inferno? I saw Opiate mentioning resistance gear earlier.
 
you can play the game ignoring the existence of th AH, you know. =D

Have you played D2? Don't wanna sound mean, but trading is part of the Diablo series. And trust me, lvl 0-30 was even more easy in D2(lvl 1 SoJ's, Sigon's, uniques like the bonecrusher(think thats what it was called) 2h hammer)

edit: And why not simple play it without the AH then? Nobody forces you to use it, really.

I agree that I can not use the AH; and I don't use it. But my friends use it, so I'm considerably underpowered, which makes it less fun for me and a liability for them.

Furthermore, there are other community consequences that I'm not into. When you ask questions about good grinding spots, you're answered with: "The AH."

In D2 it could be, "If you're just starting out on the servers again, you may want to grind the countess in A1 while you're leveling to get some low level runes. You will be able to make a couple decent runewords to get through normal. Once you can reliably beat Baal, you'll be able to do WSK runs until you get some decent exceptional items and are in the 40s to move onto NM."

I'm not making a judgment call on good or bad, just that this is a big reason I'm personally not enjoying the game very much right now--it's just a race to buy the best arms from the AH.

Also, there is a significant difference between the barter system of D2 and an AH system as in D3. In D2, magical items weren't picked up (for the most part) and all but the tip top rares were vendored. Trades needed to be specifically brokered. It's a completely different system now. Not objectively judging the value of either system, but they aren't equivalent and I can certainly understand being a fan of either one, and not the other.
 
Was flipping through the AH last night and honestly I can't believe how fucking garbage set and legendary items are. It's almost unbelievable. What the fuck happened to the unique items having unique properties? Buriza-Do Kyanon in D2 had 100% pierce rate and 100% level 3 freeze. It had these stats because it was fucking unique; it wasn't going to have the damage of a high-roll rare but it made you stop and think about whether the unique stats on the item could make up for it.

I bought a Buriza-Do Kyanon last night as a fun throwback to D2 (I played a fuckton of Amazons so I had one of these I passed around regularly). It has a 2.5% chance to freeze, and no pierce element. That freeze chance doesn't even work on anything except "primary" skills it seems, so it's even worse than it looks. What the fuck happened? How is this item any different than a rare, except for the fact that the rare can roll a hell of a lot higher DPS in this level range?

It's not just one item either, the entire legendary/set itemization has this problem. Fucking Windforce only has a 4-5% chance to knockback, which I'm sure doesn't work on most moves like Buriza-Do Kyanon's freeze to begin with. Tal Rasha's set was most offensive; the set bonuses for this shit were 3% Fire, Ice and Lightning damage. That's all of the bonuses, I mean sweet fuck who cares? When you completed Tal Rasha's set in D2 you actually got a huge payoff. It's like they took the shittiest element of D2's skill system - the tiny incremental upgrades you got from each point dumped into a single skill - and dumped it all over the legendary/set itemization in place of powerful and unique properties.

This is not good.
Yeah I'm not liking the smaller bonuses to stuff on legendary. Especially stuff like movespeed nearly capped at 15%. One plus side though is attack speed continues to work unlike D2's odd animation thing.
The current problem is that prices are just sort of ... there. I got around 500k Gold rushing a friend through Nightmare and that was only with half my GF% (~180% normally with my follower). Yet, I can find tons of good upgrades still at around the 10,000 gold mark. Until prices stabilize, you just can get so much more gold than items are being sold at.
You need every piece of gold to get viable Inferno gear. :'[
 
Just finished my first play through on Normal. My monk at the end.

imOV4Fii6K8ap.png



Didn't think I would enjoy Diablo when I bought it, but its probably the most fun I have had this year.
 
Yeah but that's to be expected. There's no sense at all what anything is worth because no one's really figured out the odds. There's weird decisions being made on both the buying and selling side right now. Saw a fairly plain lvl5 or so rare axe going for >100k. That was pretty weird. Right next to it on the list were a tonne of much better axes going for around 1-5k.

Yeah, basically. We have no sense of value yet, really, so the economy isn't even there. Is 10k right? 20k? 5k? 50k? I'm honestly not helping at all since most my items I put up are for around "Did I make more money than if I had sold it to a vendor?" price. I imagine that's the same for nearly everyone else.
 
To those of you saying you can't afford decent gear, learn2filter AH search. It is ridiculous how much good gear you can get for so puny an amount. it's downright broken. At kvl 22 my wiz has all rates and not junk ones either for what prob totaled 10k.
 
Anything under level 52 is cheap last I checked.

It's where in Inferno you want good armor with all the mods you want and you need to cough up loads of golds. Easily goin near 1 mil a pop if you want resistances too.
 
I believe the reason Uniques aren't as powerful is because Blizzard doesn't want to end game to revolve 1-2 weapons per build.

This way, every Wizard won't be carrying an Occulus.
 
Furthermore, there are other community consequences that I'm not into. When you ask questions about good grinding spots, you're answered with: "The AH."

To be fair, it's less than a week in so it's hard to give a precise answer. Is the Cathedral better than Leoric's Mansion for Act 1? What about the open areas and clearing the smaller mini-dungeons? No idea.

My MF% run plans are basically just repeating areas I know that are densely populated with enemies. Luckily, this is basically just the final dungeon of every Act. Is this the best? No idea. Does anyone know better definitively? No.
 
Yeah, basically. We have no sense of value yet, really, so the economy isn't even there. Is 10k right? 20k? 5k? 50k? I'm honestly not helping at all since most my items I put up are for around "Did I make more money than if I had sold it to a vendor?" price. I imagine that's the same for nearly everyone else.

I think it'd help a lot if when you put something up on the AH it gave you some kind of "stuff like this has previously sold for avg/median/max $$$". It does that for gems, so I'm not sure why it couldn't do it for items. At the moment to have a sense of the whole market and be able to price effectively would take a ridiculous amount of effort.

Not that people didn't do that for D2, with price guides based on rune value for major items being kept up to date even to this year.
 
Yeah, basically. We have no sense of value yet, really, so the economy isn't even there. Is 10k right? 20k? 5k? 50k? I'm honestly not helping at all since most my items I put up are for around "Did I make more money than if I had sold it to a vendor?" price. I imagine that's the same for nearly everyone else.

Pretty much. My standard price is 20-30k for stuff for the sorts of gear that might help someone just starting Inferno. I did find a nifty rare bow that I put up with a 2 million buyout. The bidding on that was getting up to 500k as of last night.

This may not be a temporary problem. By making selling on the AH so easy and so much more lucrative than salvaging or vendoring, Blizzard has encouraged everybody to sell. But lots of people aren't playing that seriously or aren't buying on the AH, and they may just be dumping everything that looks interesting on to the AH for arbitrary prices. There may never be a functioning economy for Inferno tier 1 gear and lower.
 
I believe the reason Uniques aren't as powerful is because Blizzard doesn't want to end game to revolve 1-2 weapons per build.

This way, every Wizard won't be carrying an Occulus.

This way, no Wizard carries an Occulus because it's worse than a random magic item.
 
Was it you who asked? I listed quite a good spots where you can farm.

No, it wasn't me that asked.

I don't want people to read my post with hostility. I'm not angry about anything, I'm just chatting about the game. Overall, when it works, it's been fun. But the itemization/AH/skill system is a very strange beast and I'm looking for other opinions.
 
Anything under level 52 is cheap last I checked.

It's where in Inferno you want good armor with all the mods you want and you need to cough up loads of golds. Easily goin near 1 mil a pop if you want resistances too.

I've still found a few good 51-55 equipment options for relatively cheap. I haven't checked recently, though, and I have some new directions to take my Monk that I want to explore.

Still, I'm getting my DH to Inferno with, ideally, >200% Gold Find so I can afford my habit.
 
An hour into Nightmare difficulty and I encounter a champion enemy in level 1 of the Cathedral that puts up more of a fight than goddamn AZMODAN in normal.
 
The matchmaking in this game is just so awful.

Almost every game I enter will be one other person. Two games since I've started had more than 2.

I meant someone pretty awesome last night. Since then, another 5-6 games and its always someone jerking themselves up. They'll have the clock in their pop up half the time, or go back to base to sell for 5 minutes....

Just let me join full party games and look for them please. It really shouldn't be easier to solo just due to not having a jerk.


2nd, Which spells should I really be rocking as a Wizard? I like my AE/CC Build, but I don't seem to be really effective like others I've meant.
 
The thing that annoys me and it shows blizzard took the lazy design approach, is from hell onwards all they did was double/triple the stats from inferno, bosses in hell are very easy yet random elites will kill you instantly, no thought was given here and yet it took a very long time for the game to come out
 
My 54 wiz in act 1 hell.

wizardkojmj.png


So squishy despite having almost 17k hp.

General Wizard question: does basically everyone have Disintegrate, Blizzard and Crystal Shell? It seems that way to me from the games I'm playing online. All those CC spells just seem...basically pointless :/
 
The matchmaking in this game is just so awful.

Almost every game I enter will be one other person. Two games since I've started had more than 2.

This so hard. And what's even dumber is when that one person leaves another joins almost immediately, and when they leave another joins immediately. But you never get anyone to join after 2 people are together.
 
General Wizard question: does basically everyone have Disintegrate, Blizzard and Crystal Shell? It seems that way to me from the games I'm playing online. All those CC spells just seem...basically pointless :/

Disintegrate can be swapped out for something else entirely. Blizzard is great for kiting. And Crystal Shell (at lvl 60 and runed) helps absorb over 20k damage, so it saves lives. They're not pointless, they're ideal.
 
Currently the AH is all over the place, since people have no idea how much things should cost. I have seen some crazy prices on crap and I have seen some great items going for dirt cheap. I tend to price mine on the low side, since I would prefer the cash and a guaranteed sale.

Hopefully they add something like WoW had with Auctioneer. Would be handy to know the current market prices for things, so we can get a good idea how much we should sell/undercut for.

Make it so Blizzard!
 
Yeah funny enough the first thing I found in the AH just tinkering around while doing a search was a Buriza unique item too (used it in D2). It was very cheap and even back in Normal I had almost enough money to purchase it.

Then I read the stats and figured out why it was so cheap. It's no where near the caliber of Buriza in D2. Buriza was such a legendary weapon it was put in DOTA too as the premier critical item to get.

What a travesty.
 
This so hard. And what's even dumber is when that one person leaves another joins almost immediately, and when they leave another joins immediately. But you never get anyone to join after 2 people are together.

I'm wondering if they set it up to be like this. I hate not being able to join a full game, or at least have an option to do so.
 
I'm nowhere near the level of meta-game knowledge that some of you guys are on. I'm a lvl 25 Monk and I'm finding it incredibly fun to balance my character between +Vitality and +Dexterity or +DPS bonuses.
 
While it's a problem that there aren't items that match D2's items amazingness I think it's pretty much right that like-named items shouldn't be anywhere near as powerful in D3. There's no sense in retreading those items being super-powerful, D3 should add its own.

I dunno if the game has been fully datamined yet, but I suppose it's possible that people just haven't even gotten the super-amazing items yet. Maybe, if Blizzard actually expected people to take months to beat Inferno, they thought they'd have time to build up the end-game itemization before it mattered.
 
General Wizard question: does basically everyone have Disintegrate, Blizzard and Crystal Shell? It seems that way to me from the games I'm playing online. All those CC spells just seem...basically pointless :/

I mostly use Blizzard, Poison Hydra and the lightning oscillating balls spell for main damage. I also got lucky with buying a ~550 dps weapon for under 200k on the AH. Crystal Shell and Energy Armor/Force Armor is a must, basically makes you need to be hit like 10 times with no vitality to die.
 
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