I'm confused, why do some people keep saying Bungie is screwed?
Activision seems to have that effect on studios.
I'm confused, why do some people keep saying Bungie is screwed?
What blows my mind there is to read how Bungie has to fire their website staff to Activision acceptable levels if the game is every in "critical risk" status.
Jesus fucking Christ I had no idea that these contracts were this particular.
Hey guys, remember when Kotaku Australia called this a year ago?
And remember when NeoGAF had a thread about it?
Apologies can be directed to one NeoGAF user MrSerrels.
Hey guys, remember when Kotaku Australia called this a year ago?
And remember when NeoGAF had a thread about it?
Apologies can be directed to one NeoGAF user MrSerrels.
The story I heard was it was more or less all about money and ego. They figured they could be making a shitload more with a proprietary scifi IP (Halo without the Halo name) than they were with Microsoft, and they were peeved about treated as another developer despite arguably defining the Xbox console with Halo 1/Halo 2 (when the latter was released, Bungie brass began vocally expressing their desires to spinoff). And the success of the 360 was dependent on Halo 3, perhaps the most-anticipated title in the history of gaming, so Bungie had an amazingly strong hand.
But don't they, provided everything works out, get to walk away with a multi million dollar Ip in ten years?
It's sold, not shipped which makes it tougher.
The shipped thing was for Reach.
I'm amazed that a studio of Bungie's calibre has to be on such a restrictive contract to develop the game they want to.
Can you link to the respective section of the contract? $140 million seems a lot, but not altogether unreasonable given they are building a new IP from the ground up (and possibly developing a next-gen engine).
What blows my mind there is to read how Bungie has to fire their website staff to Activision acceptable levels if the game is every in "critical risk" status.
Jesus fucking Christ I had no idea that these contracts were this particular.
I can understand detail in terms of what gets delivered when and at what quality levels - basically any and all inputs and outputs between the two entities. But internal staffing decisions on that level? Guess I'm just naive but its shocking to read.They have to be, otherwise law suits can be fucked up completely.
I wonder if Bungie's janitors ever dabbled in C++.I don't think they want them fired, but the staff count moved on to the main game (either via the same people or by laying off that person and hiring a new one in their place).
Though I guess they could technically satisfy that requirement just by layoffs.
I wish this bombs horribly. Fuck MMOs.
I don't think they want them fired, but the staff count moved on to the main game (either via the same people or by laying off that person and hiring a new one in their place).
Though I guess they could technically satisfy that requirement just by layoffs.
Four games releasing in 2013, 2015, 2017, and 2019.
-Four expansion packs releasing in 2014, 2016, 2018, and 2020.
Not to mention that it's an MMO or something. Do you have a character that is maintained throughout the 4 games? I'm pretty confused about it.I'm still fundamentally struggling with this.
How can a developer release eight games in eight years and maintain the quality they are known for?
Its not possible, is it? Not even Valve could pull this off.
INot even Valve or Retro could pull this off.
I'm still fundamentally struggling with this.
How can a developer release eight games in eight years and maintain the quality they are known for?
Its not possible, is it? Not even Valve or Retro could pull this off.
I'm still fundamentally struggling with this.
How can a developer release eight games in eight years and maintain the quality they are known for?
Its not possible, is it? Not even Valve or Retro could pull this off.
Based on last year's Kotaku reports, we already knew that Bungie treats contractors like shit. So they shouldn't feel uncomfortable with this either.
So does this more or less confirm new consoles next year?
So you want Bungie to fail because you don't like the genre of game they're making? k.
lol why is Valva the example? they are the wore example if not Team Ico.I'm still fundamentally struggling with this.
How can a developer release eight games in eight years, all sequels and expansions in the same franchise, and maintain the quality they are known for?
Its not possible, is it? Not even Valve or Retro could pull this off.
Do Wii games just not exist in your world?
Oh yeah, I completely agree.
Its interesting from a reviewers perspective too. Say they were going to score it 8.9, but understand that a single fraction higher would work towards the good people that made the game getting their money....
So does this more or less confirm new consoles next year?
I've no sympathy for a company that is aiming CoD like quick annual cash grab at expense of their loyal fans. Quality will not be the same.
And this is just my personal issue but I don't play never-ending costly MMOs. This means no Bungie game for me for next 7-8 yrs at least.
If even studios like Bungie have to agree for reward based on game rankings, this is a shitty deal.
5 million in 6 months when the video game industry is on a downward slope and your exclusive to one platform? Not a smart idea. I could see if it was HD consoles/PC/720 but 360/720 when a lot of the people that own a 720 being overlap may be quite a bit tougher.
And it's an MMO.
Good luck.
Not liking the looks of this.
Also, why Mass Effect the game when there's no need to. This could hurt PS4 sales of the game which in turn could hurt Bungie.
Not sure why they'd make the first one Xbox exclusive.
Aren't they kinda aiming too high. I think they are overestimating how much sellingpower studionames have. Even Nintendo doesn't have the guarentee to sell 5 mil+ of a new IP.
x developer makes CoD = 20mil+ sales
Infinity Ward makes x game = have to be lucky to get 10% of CoD sales.
Not liking the looks of this.
Also, why Mass Effect the game when there's no need to. This could hurt PS4 sales of the game which in turn could hurt Bungie.
Not sure why they'd make the first one Xbox exclusive.
And yeah, this is a massive leak. I wonder how such a thing even happened. Viral marketing or disgruntled employee?
Oh also, the game is rated Teen/PEGI 16:
![]()
I'm still fundamentally struggling with this.
How can a developer release eight games in eight years, all sequels and expansions in the same franchise, and maintain the quality they are known for?
Its not possible, is it? Not even Valve or Retro could pull this off.
Wow.Hey guys, remember when Kotaku Australia called this a year ago?
And remember when NeoGAF had a thread about it?
Apologies can be directed to one NeoGAF user MrSerrels.
This evening, Kotaku Australia published a blog entry to their website claiming that Bungie recently terminated as many as thirty contract employees without notice or justification, effectively eliminating all non full time staff at the request of our publisher, Activision-Blizzard.
The claim is false.
Bungie has never been asked to lay off any employees or contract employees by our publisher, Activision-Blizzard, for any reason. The talented professionals who grace our offices day in and day out are the lifeblood of Bungie – our most cherished commodity – and the unsubstantiated rumors posted today are in direct opposition to the culture and values that we believe make Bungie an exceptional place to work, and to call home.
Bungie told our agencies that it was “performance related” – but one of our fellow fired-employees was an IT contractor, and showed us an email he received before his account was killed, citing “project sensitivity” and “budgetary concerns from our publisher” budgetary concerns is laughable considering the scraps we were paid.
"In no event shall a failure to obtain a "Teen" or "PEGI-16" rating or equivalent rating be deemed a breech of this Agreement."
No. It is because of court orders.