Activision/Bungie game revealed by court (4 MMO sci-fantasy FPSs, more) [OP Updated]

When the game comes to reviewers, they will explicitly know the number they must give it in order for Bungie to get their bonus.

I can't think of a situation where this has happened before. Its fucking fascinating.

I went in reading this not expecting something so interesting.

This shit is fascinating.
 
This isn't a rumor.

Kind of aware of that. Just trying to be realistic here; that's a shit ton of content. As of now I don't think Bungie has the man power to pull it off. (Huge Bungie fan here, btw)

My main "this is bullshit" thoughts come from the reviewer score of 90. WTF? I've never heard of that before. "Get good reviews, get a bonus." WTF? lol
 
They'll own it now. They'll also be contractually obliged to release a dozen iterations of their new IP by 2020 on a strictly regimented timetable, which will ironically probably make them completely sick to death of it.

Even if they aren't sick of it afterwards, after 10 years of milking I don't think that the IP will still be worth very much at that point.


How will they market this with "from the creator of Halo" now that 343i is in charge of the franchise :s

343i being in charge of the franchise, doesn't change that Bungie still are the creators of Halo 1 to Reach.
 
I know Bungie owns the IP, but what kind of control do they have for the next 10 years with this contract ? I mean, I know Activision can't ask Treyarch to create a new game, but it still sounds like Bungie hands are tied by this deal.
 
Those sales expectations seem high, I don't think even the last Halo did that. But they signed it, must be confident, hope it works out.
 
-Activision can terminate the contract without penalty if Destiny doesn't sell at least 5 million units in the first six months, or for any reason they please after the second expansion pack releases.

I wish this bombs horribly. Fuck MMOs.
 
What games this generation have shipped 5 million on one console, let alone in 6 months?

CoD's likely
GTA IV likely
Halo 3/reach
MGS4?
Gears 2/3
Uncharted 3 is at like 4.8 right?
GT5 did 5.5 in 10 days

It's pretty elite company there. And all of these games were sequels.
 
Here's are some of the Marathon excerpts.

marathonoiuav.png


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-Four games releasing in 2013, 2015, 2017, and 2019.
-Four expansion packs releasing in 2014, 2016, 2018, and 2020.

damn, as much as i love bungie, i don't really believe they can keep up the quality for so long...
damn you activision.
 
I went in reading this not expecting something so interesting.

This shit is fascinating.
Really? We've heard of this thing before and can assume anything above 85 or 90 makes sense as anything lower does not. Sure it's explicit this time around, but I don't think industry veterans were wholly unaware of such a process.
 
When the game comes to press, the reviewers will now explicitly know the score they must grade it in order for Bungie to get their bonus.

I can't think of a situation where this has happened before. Its fucking fascinating.

And honestly must be a little terrifying for Bungie. I'd be nervous as hell if those evaluating my product knew the exact threshold with which they could impact my income.
 
An MMO with a 2 year sequel cycle means no subscription fees. Or it better be that way.

And the description sounds like a Planetside type game.
 
This makes me laugh. Activision stricter and more demanding than MS's three-years-a-Halo-game schedule. I still wonder why the hell Bungie went with Activision...and it is especially confusing when they're just sticking to 360/720 on the first game.
 
I don't think they're screwed, but the situation they're in sounds like the same one they wanted to leave in Microsoft.
Because it's decade of commitment to the same franchise with full games and expasions released in alternate years + DLC and high milestones to reach.


They willingly signed the contract though...isn't it pretty obvious they know what they were doing going in? They have a bigger team now. Should be pretty feasible.
 
Why is it disgraceful to have a bonus for a well reviewed game? I feel like I'm missing something. It may not be a perfect science but it's as close as we're gonna get to judging if a game is "good" or not in the eyes of critics.

the same reason people should not have to depend on tips to get their full wage.

the same reason monetary incentives do not actually work quite as well as the theoretical models say they should: because when you have enough and you're treated like shit: the bonus from the shitty ass company can go to hell.

It's a simple extortion practice to deny workers the money that they have rightfully earned. "Selling" is not even dependent on the developer or their investment, so why should someone go trough crunchtime, lose friends and possibly even worse over it, FOR SOMETHING THEY CANNOT CONTROL??

Sorry, just finished watching Angry Joe review battleship, another Activision classic! His anger kinda rubbed off on me.

(PR, marketing and other management -line management- branches like to pretend that they know what they are doing and that everything is predictable. This is absolute nonsense. No matter what you do, there will be things that bomb or do something completely different for no apparent or even re-traceable reason at all.
The management cult -this is a fair word to use at this point, imho- has a systematic and catastrophic lack of appreciation for the concept of a black swan, and refuses to change accordingly. As a result, it drags itself from crisis to crisis, without end, until the company dies.
Or, in the big version: the economy. But that's another story)
 
I can't say I understand the logic behind some timed exclusives for what seems to be an IP they want to continue into the future on multiple platforms.

They want to release the first part on 360 and then the later games in the series on other platforms, have they missed all the other times this has happened recently, Mass Effect for instance that has a good following but only pulled in a small percentage with its second and third game on PS3 after its initial release on 360, obviously that wasn't EA's fault and more to do with the MS/Bioware deal but I imagine the same will probably happen here.
 
And honestly must be a little terrifying for Bungie. I'd be nervous as hell if those evaluating my product knew the exact threshold with which they could impact my income.

Oh yeah, I completely agree.

Its interesting from a reviewers perspective too. Say they were going to score it 8.9, but understand that a single fraction higher would work towards the good people that made the game getting their money....
 
Kind of aware of that. Just trying to be realistic here; that's a shit ton of content. As of now I don't think Bungie has the man power to pull it off. (Huge Bungie fan here, btw)

My main "this is bullshit" thoughts come from the reviewer score of 90. WTF? I've never heard of that before. "Get good reviews, get a bonus." WTF? lol

Yeah its a lot of content to produce alright but I think bungie is a pretty big studio nowadays and as far as the metacritic score goes, yeah, that's pretty common nowadays.
 
Marathon is interesting. I have my doubts that they could pull it off. To compete with modern games, it certainly would not feel much like old Marathon gameplay wise. And old Marathon had a lot more hardcore sci-fi than mainstream markets go for. As a Bungie fan, I'd love to see it, I just have my doubts.
 
An MMO with a 2 year sequel cycle means no subscription fees. Or it better be that way.

And the description sounds like a Planetside type game.
Maybe it'll be only lots of micro-transactions or something. There is no way there won't be some milking going on.
 
Looks like the budget for the first game is $140 million including marketing as they mention it in connection with overages.

Can you link to the respective section of the contract? $140 million seems a lot, but not altogether unreasonable given they are building a new IP from the ground up (and possibly developing a next-gen engine).
 
They willingly signed the contract though...isn't it pretty obvious they know what they were doing going in? They have a bigger team now. Should be pretty feasible.
That's why I don't think Bungie as a company is screwed, this is probably what Bungie's heads wanted and it probably will be a successful franchise regardless of the tight schedule.
The only ones ''screwed'' IMO are the new employees that probably didn't have a clue about this contract.
 
What games this generation have shipped 5 million on one console, let alone in 6 months?

CoD's likely
GTA IV likely
Halo 3/reach
MGS4?
Gears 2/3
Uncharted 3 is at like 4.8 right?
GT5 did 5.5 in 10 days

It's pretty elite company there. And all of these games were sequels.
It's sold, not shipped which makes it tougher.

The shipped thing was for Reach.
 
Really? We've heard of this thing before and can assume anything above 85 or 90 makes sense as anything lower does not. Sure it's explicit this time around, but I don't think industry veterans were wholly unaware of such a process.

I mean yeah, sure we've had assumptions before and could guess what numbers for what games, but to actually see the specific details, and how far in advance they were stated in contract before development even started, and the fact that this is now public information is incredible.

Also how long they're locked in for, with how many games, and the bar they need to meet for each one is crazy too.
 
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Random mass guessing: the "Destiny" game series is not 4 wholly separate sequels, but a major client update every 2 years which will expand game with a major new chapter in the meta fiction and a massive amount of new content.

This is my "best" case scenario, but it's (probably/most likely/sadly) not like this in the slightest.

I was stupid to expect anything different, especially when it's a partnership with Activision.

Oh well. Guess I'll go get a life now, or something.
 
Here's are some of the Marathon excerpts.
What blows my mind there is to read how Bungie has to fire their website staff to Activision acceptable levels if the game is every in "critical risk" status.

Jesus fucking Christ I had no idea that these contracts were this particular.
 
so has bungie not learned anything from being by microsoft then?

"oh hey we want to be free from ownership and not make the same game all the time. oh hey activision whats that lets make the same game 3 times in a row wow sign me up *spreads cheeks*"

But don't they, provided everything works out, get to walk away with a multi million dollar Ip in ten years?
 
shinobi602 said:
I'm confused, why do some people keep saying Bungie is screwed?

5 mil in 6 months on a new and untried IP is extraordinarily ambitious; bordering on arrogant in fact.

Its also heavily contingent on multiple SKU's being launched within the window, something that could be affected if for any reason MS were forced to shuffle their 720 launch timetable around.
 
What games this generation have shipped 5 million on one console, let alone in 6 months?

CoD's likely
GTA IV likely
Halo 3/reach
MGS4?
Gears 2/3
Uncharted 3 is at like 4.8 right?
GT5 did 5.5 in 10 days

It's pretty elite company there. And all of these games were sequels.

Do Wii games just not exist in your world?
 
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