Why is it disgraceful to have a bonus for a well reviewed game? I feel like I'm missing something. It may not be a perfect science but it's as close as we're gonna get to judging if a game is "good" or not in the eyes of critics.
the same reason people should not have to depend on tips to get their full wage.
the same reason monetary incentives do not actually work quite as well as the theoretical models say they should: because when you have enough and you're treated like shit: the bonus from the shitty ass company can go to hell.
It's a simple extortion practice to deny workers the money that they have rightfully earned. "Selling" is not even dependent on the developer or their investment, so why should someone go trough crunchtime, lose friends and possibly even worse over it, FOR SOMETHING THEY CANNOT CONTROL??
Sorry, just finished watching Angry Joe review battleship, another Activision classic! His anger kinda rubbed off on me.
(PR, marketing and other management -line management- branches like to pretend that they know what they are doing and that everything is predictable. This is absolute nonsense. No matter what you do, there will be things that bomb or do something completely different for no apparent or even re-traceable reason at all.
The management cult -this is a fair word to use at this point, imho- has a systematic and catastrophic lack of appreciation for the concept of a black swan, and refuses to change accordingly. As a result, it drags itself from crisis to crisis, without end, until the company dies.
Or, in the big version: the economy. But that's another story)