Diablo III |OT2| Queues Rise. Servers Fall.

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Finished Act III NM with my Barb (after taking a break after Act I NM to get a monk and wizard through normal and another barb through normal HC).

The game got far more reasonable once I said screw it and just bought a new weapon after Act 2 NM on the AH. Even if I did have to cheese the Act 3 NM boss to win (I have ~13k hp and do 1.7k dps unbuffed; I used frenzy, wrath of the berserker (runed for 100% damage), and call of the ancients (runed for longer duration, iirc)).

Double damage and ancients made his health drop super fast.

Dinged 50 after the second Act IV boss, and called it a night. I'm not looking forward to Hell at all, especially since I wasted so much gold upgrading the artisans as much as I could. I'd've been better off using that gold to actually gear up.

HC was fun, too, but after my NM SC barb, I'm not looking forward to HC NM as much. I may level and farm gold in normal before continuing into NM HC.

I played a fair amount of D2 off and on, and while leveling up (as far as stats and skill points go) was better after they added in the respec, I still think D3's approach to stats is better. Everyone is complaining about no customization, but "customization" in D2 consisted of saving your points, getting your final gear, putting enough in str and dex to wear your armor and max block, and then pumping vit.
It's definitely a better approach. The problems in D3 are coming from other places, and are more economic in nature.
 
Woke up early to play

"Server shutting down in 10 minutes"

eLMlO.png
 
I played a fair amount of D2 off and on, and while leveling up (as far as stats and skill points go) was better after they added in the respec, I still think D3's approach to stats is better. Everyone is complaining about no customization, but "customization" in D2 consisted of saving your points, getting your final gear, putting enough in str and dex to wear your armor and max block, and then pumping vit.
I don't miss distributing stat points, but I miss skill trees. I don't feel like I'm building a character so much as binding different hotkeys. And there are no choices to be made when building a character because you can change your focus at will, especially with gear from the AH.
 
As a WD doing very good in Hell, it seems like I'm the only one who uses the Corpse Spiders as my main "mana free" attack. I've been using the Blazing Spiders + a mojo that gives +5% spider damage and the dps is awesome. Not only is the dps high, but what I like about the spiders is that you can throw them at the ground and they'll automatically go for the nearest monster. Same thing when you target a specific monster and it dies, the spiders instantly start attacking the next monster, no dps downtime at all.

It's also awesome for kiting because I can just quickly throw jars on the ground without moving the mouse and the spiders will go for the monster. Which means I barely have to stop from running away. With any other attack, the animation and having to target the boss eats more time. I can also attack any enemies out of line of sight which can be a big advantage, especially against random packs of elites mobs that use Walls.
 
Not happy.

Was semi ok with the 1 hour maint that they were saying theyd need, but 8 hours?

My friend and I were just getting into it (6pm here) and now this. Bah.
 
Not happy.

Was semi ok with the 1 hour maint that they were saying theyd need, but 8 hours?

My friend and I were just getting into it (6pm here) and now this. Bah.

It's 1 a.m. Pacific. There are different time zones in the world, and the majority (and most whiny) of Blizzard's userbase is in the Americas. They can't make it work for everyone. You just have to deal with inconvenient things sometimes and get over it.

Also, an update on our continuing "hacking" saga: http://us.battle.net/d3/en/forum/topic/5149619846?page=29#571
 
so is this a sign of things to come? are we going to have long maintenance every monday night/tuesday morning just like WoW?
 
I'm not sure I think Hell is any fun, it's pretty much the same "Oh noes a group of elites!" *die 10 times, ress and kill them* routine every five minutes. Bosses are fun though, they are alot more fair than elites/champions.

For reference I'm playing a Barbarian, mostly in group, completed Act 1 and a fourth of Act 2.
 
88 killed with one blow has got to me some kind of record.

I just did it :D

I had close to 100. I was fighting the first little mini-boss of Act IV, where he spawns a massive swarm of those dudes that crawl in the ground. As a barbarian, I used Furious Charge. Zing, entire screen full of enemies dead, lol.
 
Here are some dumb ideas to fix some of the economy problems:

I don't think there are economy issues YET. And people who complain about legendaries being worthless are mistaken, because they only remember the good rares (the number of rares being in the gazillions with lots of shitty ones). Amazing legendaries have shown up and will again.

Here's actually a good post on some of these things.
http://us.battle.net/d3/en/forum/topic/5150109050

Obviously the auction house in hardcore looks very different from the one in normal, because in hardcore stuff actually leaves the game (when heroes die), keeping the supply low. In normal, there are limited ways for money and items to 'leave' the game, preventing hyper-inflation. There's the auction house fee, there's people that stop playing, etc.
 
Skill use. You're not skills effectively.

Set Primary (LMB) to Cleave. RMB to Whirlwind.

Use Revenge. You can't survive without it.

Jump into a mob, cast Ground Stomp. Start hacking away with Cleave and watch that fury grow. Unleash whirlwind as soon as the stun effect wears off. Rinse, repeat. Watch mobs get decimated. Profit.

That's pretty much how I play my barb as soon as the skills were available, except I use Frenzy. To be honest I don't even bother to check the new runes when I level up sometimes...it's a bit sad. :( The feeling of progression isn't as strong as it used to be but I guess we knew that before.
 
You still use Zombie Dogs? Man, I got rid of that crap in normal lol. This is what I use most of the time, but I switch it up on bosses. WD Build

Edit: I haven't had a real hard time with this build, but that's in solo.

Yes, I have brought my dogs with me from the moment I hit level 4 all the way to Inferno, even though I should really know better.

I'm not too fond of Vision Quest builds, but I'm starting to wonder if there's much of an alternative for some of the bosses. I've been just barely squeaking by within the time limits for the boss fights that Inferno imposes, and I'm not too sure I'm going to be able to keep coming in just under the wire like that indefinitely. I'm finding the time limits rather aggravating since it's a completely arbitrary mechanic that pretty much cuts my build off at the knees.
 
There are time limits to boss's in inferno? How the hell does that make anything better? Really that sounds ridiculous as hell guys. Sad face : (
 
Here's my barb, any tips? It is almost impossible to solo in hell act 2. Group play I'm really gimping the group.

This is about where it starts getting difficult for barbarians. It only gets worse from here though. Eventually hell be comes very doable. I can't figure out how to make it work in inferno though and it doesn't seem like many other people have. I've read some people on forums with 60k hp, 70% resists getting wrecked. Where you're at, you need to start sacrificing damage for health/armor/resists but it seems you went a bit too far. You really want to be around the 6-8k range. By the end of hell I was dealing close to 11k.

The skills are kind of personal preference but these are what I think are important)

Ground Stomp: Wrenching Smash (enemies are pulled closer, larger AoE)
Revenge: Vengeance is Mine (8% max health for every enemy you kill)
Ignore Pain: Ignorance is Bliss (gain 20% of all damage dealth as Life)
War Cry: Invigorate (increases max life by 10% and regens 310 life per second)

Passives:
Inspiring Presence (1% of maximum life per second for 60s when you shout)

For harder areas (inferno) I run seismic slam with stun. ALWAYS use seismic slam first in this case to stun them THEN ground stomp after. The reason is because you want to expend the fury you have before you collect more. Doing it this way gives you an extra 1-2 seismic slams instead of wasting gained fury by topping off your reserves.

In enemy dense areas, I used whirlwind with 1fury per enemy hit. You can actually sustain whirlwind for a very long time if the area is dense enough. I would basically do ground stomp -> ignore pain -> whirlwind to recover health. It deals pretty good DPS as well.

You definitely want revenge. If I'm honest, I didn't start using it until Inferno but it is a really good skill. The only thing that sucks is that sometimes you'll die before it activates and even if it does you might not pull off the hit well enough. Ground stomp here is important because you can pull multiple enemies and revenge them at once so if you see it activate always try to go ground stomp->revenge since you'll get 8% of your health back for every enemy you hit.

I would drop nerves of steel in favor of armor with more +all resists. The scaling on armor is really bad. I was only rocking ~3k armor at the end of nightmare and still only having 5-6% less damage reduction than you but at the gain of an extra ~7k dps.

For passives, I think inspiring presence is pretty good. I found that being able to regen health fast helped the most in hell. It's about the turning point for me in that difficulty because I was able to run away while letting all my cooldowns clear and then come back to the fight with close to full health. This is why I'd go with Invigorate for War Cry as well.

--

As far as primary fury generation goes, I've used all 3 (bash, fury, cleave) with success. It kind of depends on what weapon your'e using. When I would dual wield, I would use fury mainly because you pick up the fury charges a lot faster and it's good in combo with ignore pain to regenerate health if there are only single targets near by. I would use stun with both fury and bash. I used additional fury for cleave (mainly for cleave->whirlwind combos in dense areas)

Hope that helps. If you figure out inferno let me know lol
 
Eight hours when it's 4:14 AM Eastern doesn't seem that bad at all. That basically means it'll be back up at noon and ready when most people get home from work.

Assuming they don't extend the maintenance. I feel sorry for people in Europe and Asia tho.
 
I've defended Blizzard's online-only stance on this game a great deal so far, but if 8 hours of "scheduled maintenance" is going to be the norm......then fuck it. Are they really going to kill the game for 1/3 of a day every Tuesday?

It's been a while since I logged into WoW, but I don't even think WoW had that much downtime.
 
Eight hours when it's 4:14 AM Eastern doesn't seem that bad at all. That basically means it'll be back up at noon and ready when most people get home from work.

Assuming they don't extend the maintenance. I feel sorry for people in Europe and Asia tho.

Or for those who woke up early trying to get some play time before work?

Is this Tues. maintenance a regular thing that I should take notice for the future?
 
That's pretty much how I play my barb as soon as the skills were available, except I use Frenzy. To be honest I don't even bother to check the new runes when I level up sometimes...it's a bit sad. :( The feeling of progression isn't as strong as it used to be but I guess we knew that before.

That's how I played for a while. Now I'm going

Ground Stomp + pull enemies close and stun
Revenge + Health Recovery
Battle Shout + Increased damage bonus
Furious Charge + Don't Remember
Frenzy + Throw Axe
Threatening Shout + Slow Movement Speed


The key here is Furious Charge. It absolutely rapes everything. Whirlwind eats up way too much Fury to be useful, and Cleave just doesn't even come close to comparing to Frenzy later on when you really need single target damage to kill elites.


Shadow780 said:
Is this Tues. maintenance a regular thing that I should take notice for the future?

Tues. maintenance was quite regular in WoW.
 
I'm not sure I think Hell is any fun, it's pretty much the same "Oh noes a group of elites!" *die 10 times, ress and kill them* routine every five minutes. Bosses are fun though, they are alot more fair than elites/champions.

For reference I'm playing a Barbarian, mostly in group, completed Act 1 and a fourth of Act 2.

Try using relentless/revenge and the vit = armor passive, then get as much vitality as possible. I'm not sure if it's working as intended or not but relentless and revenge have some nice synergy and go a long way towards keeping me alive in Inferno.

I personally got through hell thanks to using charge/leap and seismic slam to stay at arm's length from everything dangerous. Earthquake with a two-hander is a wonderful way to annihilate troublesome champion packs in hell, although that won't fly in inferno.
 
I've defended Blizzard's online-only stance on this game a great deal so far, but if 8 hours of "scheduled maintenance" is going to be the norm......then fuck it. Are they really going to kill the game for 1/3 of a day every Tuesday?

It's been a while since I logged into WoW, but I don't even think WoW had that much downtime.

Eight hours is clearly not going to be the standard for maintenance. This kind of long maintenance happens for every Blizzard game near release. And yes, WoW has always had that much downtime around an expansion's release.

Not sure why people expect any different.

I had just gotten to the
Pinnacle of Heaven
how close to the end is that?

You're pretty much at the end. There's not much more left.
 
Guys this is what it's like for WoW, you should've known better when Blizzard announced Diablo 3 as online only.

It sucks ass and shouldn't be but that's how it's gonna be like from here on.
 
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