Diablo III |OT2| Queues Rise. Servers Fall.

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Didn't check last night with the gear, but do all resists cover physical as well? Also, what kind of resists are we looking for for Inferno?
 
WD homies.

How's my DPS sound? Level 36 - 1.5k DPS. I think I'm in pretty damn good shape (just started ACT 2 NM).

Switched over to a 2-hander with some +attack speed bonus so it isn't so slow. My dmg increased ten-fold pretty much.

Right now I'm literally fucking with my builds as I go long like crazy just so I don't get bored.

From Firebombs to Exploding Frogs as primaries--but I've pretty much settled on NO summons whatsoever. Since they are lame.

Primary method of attack is Locust (mana), Spirit Walk, Soul Harvest, Direbats in their faces.

Didn't check last night with the gear, but do all resists cover physical as well? Also, what kind of resists are we looking for for Inferno?

I have DEFINITELY seen +resistance to physical and +resistance to different types.
 
Didn't check last night with the gear, but do all resists cover physical as well? Also, what kind of resists are we looking for for Inferno?

Physical resist for melee damage, and gear with + all resists is probably best as they all have there place.

Armor is all damage reduction and each resist is added on for there specified type of damage so you want Armor until it hits hard diminishing returns and then start focusing on various resists.
 
pretty crappy..lol

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Damn my dex is so much lower hah. I Need to hit inferno and start making some cash.
 
WD homies.

How's my DPS sound? Level 36 - 1.5k DPS. I think I'm in pretty damn good shape (just started ACT 2 NM).

Switched over to a 2-hander with some +attack speed bonus so it isn't so slow. My dmg increased ten-fold pretty much.

Right now I'm literally fucking with my builds as I go long like crazy just so I don't get bored.

From Firebombs to Exploding Frogs as primaries--but I've pretty much settled on NO summons whatsoever. Since they are lame.

Primary method of attack is Locust (mana), Spirit Walk, Soul Harvest, Direbats in their faces.



I have DEFINITELY seen +resistance to physical and +resistance to different types.


Your DPS is 900 higher than mine, and I almost doubled mine last night by adding a new weapon from the AH :|
 
on of the deadliest mobs in the game is probably the Lich boss mob at the very end of act 4 - they move fast, can take a few hits and have a built-in teleport, and their default meteor spell already hits for tons of damage, and that's without the elite abilities.

Come to think of it, an act 3 mob of these frog demons with Invulnerability Extra Health Jailor could be fun times as well.

I had those frogs already with Invulnerability. Biggest bullshit thing I saw in Hell. The group I was with had no problem with anything, but that boss frog......can't even remember the other 2 abilities, beccause it didn't really matter. :/
 
Invulnerability probably my most hated elite ability. It's complete and utterbullshit. All other abilities there's ways to get around it.. invuln is just a complete cockblock for X amount of seconds when it's up.
 
I had already thrown it on the auction house 30 minutes ago, i'm sure it's fine.

Such a downer though, my first legendary drop, a lvl 51 barbarian mighty belt, and it's not even half as good as the rare belt from level 38 i'm currently wearing.
As it's a problem with the auction hosue they are adressing, that may be not a "fine" case.

Time to check my ways of death today, here are some of the best combos:
Invulnerable - Knockback - Reflects Damage: 90% of the time, I can't get near them or even damage that dirty pack -_-
Arcane Enchanted - Fire Chains - Illusionist - Jailor: Keeps me at one place, while a horde of enemies spawn a laser party and runs in circles around me...
Arcane Enchanted - Jailor - Mortar: Death from afar or being stopped in the labyrinth dying anyway.
Horde - Electrified - Plagues: Not one, but two different attacks to kill one nearly instantly

Invulnerability probably my most hated elite ability. It's complete and utterbullshit. All other abilities there's ways to get around it.. invuln is just a complete cockblock for X amount of seconds when it's up.
A great amount of seconds if someone if lucky. It's just to damn hard with other annoying abilities.
 
I stayed away from this thread and the official forums until I beat Normal to avoid any spoilers, and while I enjoyed my Normal (currently Act 4 NM) play-through the game leaves much to be desired. I'm not looking for a Diablo 2 clone, but certain aspects that did not carry over really hinder the game for me.

The number 1 complaint I have right now is items. Just absolutely terrible Uniques and Sets. I do agree that a [near] perfectly rolled rare should be the best the game has to offer, but seeing how Magical items trump the other two is just ridiculous. And it's not just a problem with quality vs quality, but also boring affixes compared to D2. This is one area where it should NOT have been streamlined. Not to mention so many of these low level Uniques will be worthless (if they are fixed) due to less low level characters in Softcore as well as effectiveness, where as in D2 low level Uniques still had a place even in Act 4 Hell and Dueling.

There are other problems, but I'm hoping they get these items ironed out soon, otherwise D3 will not have the staying power that D2 had "for me."

And yes, D2 had many issues early into its release, which is why I am still hopeful. Just disappointed with the initial result given all the time that was put into the game.
 
Invulnerability probably my most hated elite ability. It's complete and utterbullshit. All other abilities there's ways to get around it.. invuln is just a complete cockblock for X amount of seconds when it's up.

I think the worst part about it for my monk at least is that you cant generate any resources while they are shielded. Pretty much means instant death if I cant build any spirit to heal or protect myself.
 
I have DEFINITELY seen +resistance to physical and +resistance to different types.

I've seen it to, that's not what I'm asking.

Physical resist for melee damage, and gear with + all resists is probably best as they all have there place.

Armor is all damage reduction and each resist is added on for there specified type of damage so you want Armor until it hits hard diminishing returns and then start focusing on various resists.

What I'm asking is: If I have armor that gives me +50 All Resistances, does that mean I now have +50 Physical Resistance or does that just apply to elemental types.
 
I've seen it to, that's not what I'm asking.



What I'm asking is: If I have armor that gives me +50 All Resistances, does that mean I now have +50 Physical Resistance or does that just apply to elemental types.

+ all resists will do magic damage and physical so yeah its pretty much all damage.
 
Invulnerability probably my most hated elite ability. It's complete and utterbullshit. All other abilities there's ways to get around it.. invuln is just a complete cockblock for X amount of seconds when it's up.

The true bullshit is Invulnerable Minions. Every time I find one of those packs I just say 'FUCK THAT' and try to skip them.
 
I think Inferno is definitive of a thoughtless design plan. It's the typical soft-cap placed by MMO makers that give players 'something to do' while the developers get around to effectively planning it out.

It's the level infinity mob boss while the player cap is 50. Yet whenever any group can find a way to take it out, the developers 'fix' it so it becomes nigh impossible again because it never was meant to be taken out at this moment or as quickly. My brother's LS in FFXIV just took out Garuda in the fastest time possible using strategy and timing. After a congrats from the games director himself, they 'fixed' it so that the strategy wouldn't work.

That a huge number of player abilities are rendered pointless in inferno show how ill-designed it was, and that any viable builds will invariably be limited since they will focus on a few skills and extreme gearing of things you're likely going to pay for rather than find.

The major skills being 'fixed' (and in a lazy manner nonetheless) are in actuality the nullification of the abilities themselves that lead to a modicum of success show that Blizzard doesn't intend Inferno to be completed in general at this point. At this point they'd rather take away to protect Inferno than assist, which underscores the intent. More than likely, they will iron out inferno once they are sure the rest of the game is okay and then they'll drop new items (worthy of the RMAH I'm sure) and then patch Inferno to be entertaining as opposed to nonsense.
 
EU servers are back. Kind of. Gotta spam that shit.
 
I'm pretty calm all things considered.

HC players seem to have popped a few blood vessals today. I trust D3 will end up a much better game in the end for all these changes, we'll just have to exploit things in a new way. There is always some sort of OP build out there that just needs to be found and perfected.
 
I agree, but honestly I'm one of those people who are putting good items for low monies.

I get SO much shit that's great enough to use, that i just want to get rid of it the fastest way I can.

I'd rather be selling 1 of thsoe boots at 2k in a few hours than wait around 2 days to see if someone buys them at 8k. the quicker the turnaround that faster I can move product with the shitty 10 auction cap and 5 min cancel timer.

+1
 
I've gotten pretty good at avoiding them now that I can't sit and defend through it, I usually pop serenity for it but since I can't anymore, I'm running and keeping space. Frozen is assy but arcane and descerator aren't too bad depending on mob. I just beat a few elite packs a few minutes ago with an adjusted build. 7300 armor is pretty amusing but still no reliable healing power. At least my DPS is strong enough for Act 1 at around 10k plus a lot more extra damage from abilities.

Yeah the real abilities that cause me trouble are :

- Minion Immune on certain mob types
- Fast+kiting mobs, which require way too much work.
- Fire chains, which are just retarded damage and require constant movement and precision. Cooldowns help tons here and I rarely die to it.
- Horde with anything super annoying.

Once I got over 400 resists rare/elite packs in general got much easier. I rarely have to do skips in Act 1, and my occasional issues with them in Act 2 are purely keyed off increased white damage and inadequate gearing, which I at least know how to fix.

If you rightly think of the best gear as being generated for this game as sort of a perverse version of (thankfully reusable) bitcoins, then the complaints about difficulty in Inferno aren't as worrisome.
 
Just to make it clear, everyone has to do this for inferno right now, because it's so difficult. When things are difficult in video games, priorities change from "how can I kill things in a cool/efficient manner?" to "How can I not die?"

Second, he's playing hardcore, which makes death a particularly and especially serious threat. Because I play softcore, I can put more offensive skills/stats on because it's more fun and faster farming -- I just die occassionaly in late hell/inferno, but that's okay because it wastes about 30 seconds of my time, instead of resetting my character entirely.

That makes perfect sense. Hopefully when I get to that point things will be better.
 
I personally don't find invulnerable minions to be that bad. Complete focus fire on the elite and the minions die instantly.

My most hated is probably Arcane Enchanted. But by kiting the mobs around to separate them, killing the minions one by one before taking on the actual elite, solves the problems most of the time. When those 3 arcane beams are spinning circles in close quarters it gets tricky.
 
I still don't understand why ArenaNet is the only company that can do full updates frequently, without taking down servers. The hotfixes without tooltip changes is a horrible practise.
 
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