Wii U Pro Controller announced - X360pad design, no screen, "for multiplatform games"

GC controller usually wasn't so great for multiplats, but goddamn the games that were designed with the controller in mind felt so fucking good. Compare the controls of RE4 GC to RE4 PS2. Or see the best use of triggers ever in a game with Super Mario Sunshine. Loved the button layout, but it could be a pain for some games.

Metroid Prime's control scheme gets my panties wet.
 
I think it's obvious-- the new design is in line with their WiiU Pad layout.

Well, their Wii U gamepad button/stick placement are kinda different than what we are used to. So this Pro Controller will feel and look weird too, button placement wise. But i'm sure Nintendo tested it to hell and back, and will make sure it's comfortable to use.
 
It's the exact opposite for me. I just asked my cousin to try handling a 360 pad like the new pro controller and we both came to the same conclusion. Our hands have a weaker grip on the controller when we try to manipulate the D-pad and face buttons on the same level. The 360 pad's configuration actually gave us a better grip.

It's not a total deal breaker for fighting games, but this clearly shows that the pro controller was made mostly for shooters. Still miles ahead of he DS3.

Something about having things even on both sides just goes right with me. The SFIV Fightpads were perfect for fighting games. I think it's because there is balance instead of two separate positions, and with DPad I like to have precision.

For Castlevania I would even go back to use the Analog Stick on the 360 Pad when playing because of this.
 
I never understood the hate towards the dualshock. I didn't hear it until that fat 360 pad came out, and everyone embraced it with their so called "giant American hands".

Well I've got something to say - I too have giant westerner hands and I prefer the simple, elegant design of the dualshock. It's perfection for a controller in my opinion, the sticks are placed perfectly so I can game for hours and hours and not get cramps switching between them and the face buttons or d-pad.

Microsoft made their controller to be some sort of an amalgamation from the Dualshock, the original Xbox controller (remember THIS thing?) and the Dreamcast controller, or whatever you want to claim as it's inspiration. It still feels bulky and I hate the analog sticks not being symmetrical like this or the dualshock.

A lot of shooter fanboys I know personally claim it makes for better accuracy - I beg to disagree. The dead zones on the 360 sticks feel terrible, plus the concave tips make me feel like I have to stick my thumbs into them, while this and the dual shock have convex tips which feel more responsive and easier to grip my thumbs with. The main thing is convex tips and the same position on the pad, call my neurotic but I just want my sticks and thumbs in the same place.

This is a big step towards Nintendo redeeming themselves in my eyes, although they're still playing it down as an extra, something for third parties, while highlighting that damn tablet. Sigh, I guess I won't have to worry about being forced to use that tablet anymore... I'll just have to wait and see how the dead zones are on it. Seriously though, screw those dead zones!
 
Am guessing then the Wii-Mote is being dropped for WiiU? Didn't seem used at all.
They barely showed any gameplay, so it's a bit hard to say. I wouldn't be surprised if it was slowly, unofficially unsupported, though.
 
It would be weird if they didn't support the old CC since the Wii U supports the Wiimote.

And wtf bolding?
Sorry about the bolding, but if old CC support is in then the concerns over layout might he helped a little.

Also the chat is moving fast, I feel like important things are going to be missed every second, lol
 
I don't get people saying that the buttons or sticks are placed in an awkward spot.
At most, you should really only be saying that it looks like it might be awkward to hold as no one on this board has gotten their hands on it.

Personally I think it's a tiny bit confusing with all these controllers, but my guess is that they will bundle this controller with the console alongside the biggie and have the Wii mote+nunchuck be an ubiquitous optional that most buyers probably have laying around from the Wii.
 
I'll start off my saying there is no way there is going to be any effort required to use the pad controller. Nintendo won't require you to support it in any way other than the way the system already supports it. As is evidence by the existence of this controller. Now on to the more important point.

Why would any developer bother to put a game on the WiiU just because it supports a 360 style controller? They are afraid of the extra effort of a second screen, but aren't afraid of a game that requires a peripheral sold separately?

How is there anything wrong with what I said?
Nintendo is covering their bases, so there is support for both controller inputs to offer both exclusive Wii U GamePad style play, and more traditional control methods which would allow easier multiplatform ports and whatnot
 
Since this has the same basic layout as the Wii U gamepad minus the touchscreen (and will probably be the default multiplayer controller), I don't see why it wouldn't be supported by all games.

Now, I don't expect Devs to support Wiimotes, etc unless their game is supposed to be motion-sensing.
 
Well, their Wii U gamepad button/stick placement are kinda different than what we are used to. So this Pro Controller will feel and look weird too, button placement wise. But i'm sure Nintendo tested it to hell and back, and will make sure it's comfortable to use.

What's a little weird to me is that the pad is even wider than it was last year. The thing is like yuge now.
 
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hmmmmmm that analog stick on the right side looks awkward, but i need to test it



xbox 360 controller is still the best of controllers this gen but its nice to see new controllers
 
Haven't messed with Vita's D-Pad to make a judgement call, but the sticks on it are horrible. So damn tiny and awkward to use.
 
I'll start off my saying there is no way there is going to be any effort required to use the pad controller. Nintendo won't require you to support it in any way other than the way the system already supports it. As is evidence by the existence of this controller. Now on to the more important point.

Why would any developer bother to put a game on the WiiU just because it supports a 360 style controller? They are afraid of the extra effort of a second screen, but aren't afraid of a game that requires a peripheral sold separately?

The Wii U Gamepad has all the buttons and sticks that is required to play all multi-platform games. The Pro Controller is an option, not a requirement. The fact that it's sold separate says enough.
 
But didn't he say it won't be as comfortable during 'long hardcore play sessions'

It wasn't mentioned that it was a comfort issue.

Why is this "for multiplatform games" if it's just the Wii U game pad without a screen? What benefit is it to buy this besides having an extra controller for multiplayer games?

The answer is simple: no screen = longer battery life = longer extended play times

It's also a way for Nintendo to really show developers that use of the screen is entirely unnecessary unless they can figure out an applicable use case for the game they're making.
 
It seems the third parties told Nintendo to make a new CC Pro, with a side note saying "Our favorite controller is the Xbox 360 one :)" And Nintendo responded well.

I may be just used to the 360 controller, but I'm having a hard time thinking of how I'll be able to play a controller with the right stick above the ABXY buttons. Perhaps I have to try it first.
 
Unless the analog sticks don't feel good, this looks great for shooters.

Well yeah, for shooters you're mainly using the triggers when using a gamepad. But I was really thinking of the wiimote+nunchuck when I said I hope I didn't have to use the U-pro for shooters. I'm mainly interested in using the wiimote+nunchuck combo for that. Of course, that hope is pretty much all but gone since Devs have the option of just using one control scheme across different platforms thanks to this controller. Then again this remote likely won't be in the box, so we will just have to see what happens.

3 different Pads for the WiiU.... now i can understand the results of the IGN survey with the Devs.

lol, I was just thinking of that. I was like, " Ah, so this is probably why developers are saying Wii U is too complicated to develop for..."
 
You know what's great about this? Options. Just because there are more options doesn't mean the U Pad isn't going be used as much.
 
This looks like a good design. They were correct to keep the analog sticks symmetrical, but we'll have to see if the digital joypad and buttons are comfortable in the lowered position.

Also, I'm glad this won't have to be physically tethered to the Wii Remote. Hopefully, it will be able to function as a Classic Controller when playing Wii games on the system.

Am guessing then the Wii-Mote is being dropped for WiiU? Didn't seem used at all.

They showed it in the video a couple of times.
 
Looks good and pretty much makes sure all traditional forms of multiplay are supported regardless of the actual pad being 1, none or many. As to the placement I think this might work better. I'd be the first to complain about Dual Shock and CC/P's stick placement because the inner area is always secondary to the outer area. However, if you play with standard FPS controls then the face buttons are most definitely the secondary feature of the scheme versus the aiming stick. For games with camera control that might be less ideal, but I'd also expect these to use the gamepad more.

Also, does this controller also support motion? If not that's bullshit.
 
You know what's great about this? Options. Just because there are more options doesn't mean the U Pad isn't going be used as much.

It could be if other third party devs feel the same way about coming up with ideas for the Upad like the 35 in the IGN article.
 
Welp I guess this about wraps up any possibility for (widely adopted) Wiimote'chuck shooter support, back to the dark ages of fumbling with inferior sticks.
 
!!!

Man, just ditch the touchscreen controller and make *this* the default one. Ditch motion control and gimmicks, please!
 
so wiiU:



  • buy console
  • buy wiimotes (X4)?
  • buy pads (X2-4)
  • buy memory card of some ilk


I can't wait for the tally of parts to have their console experience. The fact that there's a pad for 3rd party games... is NOT a positive thing.
 
As far as i'm aware, the system is still backwards compatible with the Wii.
Yeah. The Wiimote is compatible, but will it actually be supported / utilized? And to what degree and for how long?
 
so wiiU:


  • buy console
  • buy wiimotes (X4)?
  • buy pads (X2-4)
  • buy memory card of some ilk


I can't wait for the tally of parts to have their console experience. The fact that there's a pad for 3rd party games... is NOT a positive thing.
umm or you can just buy the console. You don't NEED everything else. You don't seem to understand, the 3rd party controller thing isn't mandatory.
 
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