[MS-Conf] Forza Horizon - E3 2012 trailer

True! This game would definitely benefit from a little dust on the windshield from hauling offroad.

I love playing racing games in cockpit view and I was so happy that Forza 4 is such an improvement over FM3 but the lack of windshield is still really distracting for me.I can't unsee it.
Without windshield the feeling of being INSIDE the car is somehow lost for me.
 
We NEED some BADNED love in here!

It sucks we have to wait until after E3 for some different commentary on the game. All media is basically the same, which is understandable of course.

At the moment, it's pretty basic and safe. I'm hoping for some surprise info on features and content sooner rather than later. And please Turn 10, don't give us this 'one little tidbit a week' bullshit. Let's try something different and unpredictable for once ay?

a glimpse of the sponsors (Oakley, GoPro, Casio)

Driver customization?
 
So, is it open world like TDU where you can drive around between races, or are you just @ the festival and cutscenes make up time between races?

Its open world. You can drive freely, challenge AI, go to events in the map. The festival concentrate the car dealers, paintshop, etc.
 
I love playing racing games in cockpit view and I was so happy that Forza 4 is such an improvement over FM3 but the lack of windshield is still really distracting for me.I can't unsee it.
Without windshield the feeling of being INSIDE the car is somehow lost for me.

I know exactly what you mean. It's the little things that devs didn't have to add that really make a difference in immersion for me.

Going back and playing PGR3 and 4, I love the dirt smudges and dust on the windshield and seeing them through the different lighting.

In Shift, you can see the reflection of the dash on the inside of the windshield of each car, and the hands and wrists move and change grip as you brake like the driver is tensing up.

In Race Pro, you can see the grain of the adhesive and a few air bubbles in the semi-clear window banners.

I love that. Racing games need more details like that.
 
TDU's map was indeed huge, but I think this should be pretty big too. I'm sure they'll have races all over the map, not just racing back to the festival for each one.
TDU's map was indeed huge but it was also full of useless areas since the game didn't have any off-road cars. While the area might be smaller, I think we'll get way more out of FH's map.



One thing I wonder is if for next-gen, Turn 10 are creating an all new graphic engine. Despite the whole "built from the ground up" talk during FM3's marketing, IIRC they've still been iterating on FM1's engine since its release.
Granted, I don't think there would be much in common between FM1's engine and FH's engine at this point but it seems there are still limits in the engine (no open wheels, can't have different front and rear rims, etc...) which a new engine could remove, no ?
 
TDU's map was indeed huge but it was also full of useless areas since the game didn't have any off-road cars. While the area might be smaller, I think we'll get way more out of FH's map.

Those useless areas were fun, driving your car onto a beach or up a hill into the forest, then trying to get your car back on the road.
 
That looks like the patented speed dependent racing line that popped up a while ago.
http://www.freepatentsonline.com/y2011/0137629.html

Should have realized it was not for Forza 4 when all the inventors were in "GB".

An automatic algorithm for finding racing lines via computerized minimization of a measure of the curvature of a racing line is derived. Maximum sustainable speed of a car on a track is shown to be inversely proportional to the curvature of the line it is attempting to follow. Low curvature allows for higher speed given that a car has some maximum lateral traction when cornering. The racing line can also be constrained, or “pinned,” at arbitrary points on the track. Pinning may be performed randomly, deterministically, or manually and allows, for example, a line designer to pin the line at any chosen points on the track, such that when the automatic algorithm is run, it will produce the smoothest line that still passes through all the specified pins.
 
The more I see and hear about FH, the more I like it, and I'm pretty much over my initial prejudices.
I found the whole idea abhorrent at first. How dare they fuck with my Forza! How dare they shit on its sacred name! But Horizon just looks fucking gorgeous and a bucketload of fun. That's good enough for me right now.
 
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One thing I wonder is if for next-gen, Turn 10 are creating an all new graphic engine. Despite the whole "built from the ground up" talk during FM3's marketing, IIRC they've still been iterating on FM1's engine since its release.
Granted, I don't think there would be much in common between FM1's engine and FH's engine at this point but it seems there are still limits in the engine (no open wheels, can't have different front and rear rims, etc...) which a new engine could remove, no ?

Definitely.

The lack of different offsets for rims front and back really kills the look of some cars, especially racers, and no open-wheeled cars with exposed suspensions means we miss out on some great rides: Caterhams, Ariel Atoms, and the like. Not to mention Formula/Indy cars. I've been able to look past the shortcomings up until now, but for next-gen, there are really no excuses and I'm hopeful the new engine will do away with many of these holdovers from FM1.

Also, I hope the more mobile crowds and spectators in Horizon will find their way into FM5 with animated pit crews, grid girls, race fans milling around the paddock, etc. More race day atmosphere, dammit!



Off topic and a fairly minor detail, but the driver in the Horizon cockpit vids finally has a proper grip on the steering wheel-- no more Forza Lobster Claws. Yay.
 
Last year, a Microsoft patent showed up online for a speed dependent racing line in a game. People assumed it was for Forza 4, but it never showed up there. Of course we didn't know about Horizon at the time. But looking at the inventors all being in Great Britain, it should have been obvious that there was something going on at another studio.

Check out the patent:
http://www.freepatentsonline.com/20110137629.pdf

Ok its just your first post lacked context.
 
Definitely.

The lack of different offsets for rims front and back really kills the look of some cars, especially racers, and no open-wheeled cars with exposed suspensions means we miss out on some great rides: Caterhams, Ariel Atoms, and the like. Not to mention Formula/Indy cars. I've been able to look past the shortcomings up until now, but for next-gen, there are really no excuses and I'm hopeful the new engine will do away with many of these holdovers from FM1.

Also, I hope the more mobile crowds and spectators in Horizon will find their way into FM5 with animated pit crews, grid girls, race fans milling around the paddock, etc. More race day atmosphere, dammit!



Off topic and a fairly minor detail, but the driver in the Horizon cockpit vids finally has a proper grip on the steering wheel-- no more Forza Lobster Claws. Yay.

That's precisely why I'm not jumping everywhere out of excitement for FH (even though I know I'll enjoy it), I'm just way way more excited by the prospect of seeing all of this new stuff in FM5. I mean beside CoD, I can't think of many franchises getting worked on by two so closely at the same time. Even the yearly NFS are too different from each other to compare.

I also noticed the hands being properly aligned. The steering wheel movement seems linear now as well.
 
i just hate the whole NFS vibe i get from this game, anyone else?

Yeah, but at least the EXTREEEEME type feel seems much more toned down than Dirt. I'm hoping the gameplay is super solid and fun.

It'll be a blast to just tool around with a better handling game than TDU or NFS.
 
Any idea if there's any 'big' city areas? Seems like it's entirely outdoors with a couple tents for the festival
 
I wonder if we will be able to create our own races for Multiplayer? It would be awesome to set up a Targa Horizon type event where we create different stages to race on.
 
I don't get any NFS vibe, at all. It's far more cleaner and less "bro" - that's why I like it.
If anything, I get a TDU(1) vibe, which is great.

it is less bro yes but the dubstep, awful commentator and the whole festival stuff really reminds me of NFS, and when i saw NFS i mean prostreet, in other words..shit
 
i just hate the whole NFS vibe i get from this game, anyone else?

I don't get any NFS feeling personally. For me, Criterion's NFS HP was pretty much the definition of a real NFS : insane pursuits between cops and exotics in a variety of environments.
FH doesn't have the huge pursuit aspect of NFS and while probably great, I don't think FH's Colorado will be quite as varied in term of environments as NFS' world. Also, I think we're looking at a much more eclectic car list than NFS.

Edit : Yeah, Pro Street did have that similar festival atmosphere but I've never considered Pro Street to be a true NFS at heart, even The Shit (aka The Run) was way more NFS than Pro Street ever was IMO. Just a game on which they've slapped the NFS name due to the brand recognition, kind of like the first Shift.
 
it is less bro yes but the dubstep, awful commentator and the whole festival stuff really reminds me of NFS, and when i saw NFS i mean prostreet, in other words..shit

Pro Street was shit because it drove like shit. I tried the demo, and I couldn't even manage to go straight down the road without slamming into a telephone pole.
 
Pro Street was shit because it drove like shit. I tried the demo, and I couldn't even manage to go straight down the road without slamming into a telephone pole.

yea pro street drove like shit but what was equally as shit was the whole awful american festival type events, which is what i get from forza horison, on a smaller scale but its there
 
I don't get any NFS feeling personally. For me, Criterion's NFS HP was pretty much the definition of a real NFS : insane pursuits between cops and exotics in a variety of environments.
FH doesn't have the huge pursuit aspect of NFS and while probably great, I don't think FH's Colorado will be quite as varied in term of environments as NFS' world. Also, I think we're looking at a much more eclectic car list than NFS.

Edit : Yeah, Pro Street did have that similar festival atmosphere but I've never considered Pro Street to be a true NFS at heart, even The Shit (aka The Run) was way more NFS than Pro Street ever was IMO. Just a game on which they've slapped the NFS name due to the brand recognition, kind of like the first Shift.

I wanted Pro Street to be good back then, I liked the idea.
 
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