Portugeezer
Member
Promethean Vision needs a serious nerf.
I would like it, but it's not really necessary, the other player should be able to see him on the motion sensor. Maybe it's just me but I am always hyper aware of what's going on around me.
Promethean Vision needs a serious nerf.
I can see the H4 MLG playlist becoming the best one yet.
A carbine only playlist for me please.
God damn is that thing beastly.
I would like it, but it's not really necessary, the other player should be able to see him on the motion sensor. Maybe it's just me but I am always hyper aware of what's going on around me.
Glad they kept it in Invasion, though, otherwise on the new maps it would be even more of a phase 3 turkey shootAnd it only took eight months!![]()
What about gametypes without radar?
Radar is so whack in Halo.
And it looks so damm sexy, the scoping effect is sooo beautiful man.A carbine only playlist for me please.
God damn is that thing beastly.
What about gametypes without radar?
Radar is so whack in Halo.
Ooh, just realized: overshield is bound to be spawnable as a physical powerup, so does that mean we're going to be able to spawn Double Damage, Speed Boost, etc. powerups on the map as well?
I thought it was locked to the Ordnance drop?Ooh, just realized: overshield is bound to be spawnable as a physical powerup, so does that mean we're going to be able to spawn Double Damage, Speed Boost, etc. powerups on the map as well?
Stay tuned.
Thank you!*impressions*
-One of the maps. One looks like just another cramped metal dungeon, which too many of the human-themed maps are. Reach had too many, Halo 3 had too many (thanks, Foundry!) and one in Halo 4 is too many. Please pick a different art style!
This is what came into my head:It's the laziest of the lazy. Halo is not limited to earth. Halo is not limited to human architecture. Hell, Halo 4's multiplayer environments take place in a simulation. Why oh why are there maps where you have to jump around crates and barrels or walk up ramps of metal pipes to get around? Why am I staring at incongruous metal walls? It is the most boring possible place to set a map in a game that could have any style imaginable.
It's the laziest of the lazy. Halo is not limited to earth. Halo is not limited to human architecture. Hell, Halo 4's multiplayer environments take place in a simulation. Why oh why are there maps where you have to jump around crates and barrels or walk up ramps of metal pipes to get around? Why am I staring at incongruous metal walls? It is the most boring possible place to set a map in a game that could have any style imaginable.
So when did the Mass Effect and Halo universe cross? Prometheans?!
I'm guessing 2-3. One Armor ability (Probably active camo), a support package (i.e. part of your load-out, effective the whole game), and a powerup, from a drop, which would last maybe a minute.There will probably be a counter to PV. Blind eye pro if you will.
I mean look at the radar:
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What is this, I don't even:
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Just borderline stupid moments to even use PV.
Rock, Paper, Scissors.There will probably be a counter to PV. Blind eye pro if you will.
There aren't any Prometheans in Mass Effect.
Happy birthday, Zeo (go go Power Rangers).
This is what came into my head:
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I think of Lockout, Midship, Narrows, and Construct. Maps that revolve around layout and playability first, rather than worry about whether a mech in the middle of the map looks believable, or if the skybox conveys the proper amount of canonical importance.
"Distraction +10!" I thought Boomwood was kidding about that. I'm watching the long video on Haven, and when that turned up it took me a few moments to register it: "Wait. What?"
So when did the Mass Effect and Halo universe cross? Prometheans?!
There are people who don't like Midship and the others you mentioned.
I think of Lockout, Midship, Narrows, and Construct. Maps that revolve around layout and playability first, rather than worry about whether a mech in the middle of the map looks believable, or if the skybox conveys the proper amount of canonical importance.
Oh, don't get me wrong, I agree.I think of Lockout, Midship, Narrows, and Construct. Maps that revolve around layout and playability first, rather than worry about whether a mech in the middle of the map looks believable, or if the skybox conveys the proper amount of canonical importance.
Where can I see Overshield?
bahahaha amazingWhat would you like me to do, tickle their nutsack with a feather? I like those maps, that's quite obviously why I made that post. The sentiment stands on its own regardless of what specific map examples you want to use.
What would you like me to do, tickle their nutsack with a feather? I like those maps, that's quite obviously why I made that post. The sentiment stands on its own regardless of what specific map examples you want to use.
You press the triggers and bumpers with the same finger?343, zoom on RB DOES NOT WORK. It's very, very hard to fire my weapon and zoom in a firefight when I have to use both for the same finger.
You press the triggers and bumpers with the same finger?
Do you not?
You press the triggers and bumpers with the same finger?
Naw mang. One finger for each
Of course not, I use my index fingers for the bumpers and my middle fingers for the triggers.Do you not?
You press the triggers and bumpers with the same finger?