PC Low Settings Screenshot Thread

This isn't inherently true at all. Hence some dude who's probably never played Max Payne 3 was complaining about Rockstar "not giving a shit" when it came to optimization with the game because it still looks good on the lowest settings, despite the game being playable on a god damn 8600 ffs.

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Probably.

Serious Sam 1&2 had one of the most amazing engines of their time. The amount of shit you could customize was mindblowing. I remember scrolling down the GFX settings not understanding WTF half of them meant. There were like 50 graphical settings to customize.
 
Yes: it's not a bad thing if good-looking games look like shit on their lowest settings. Max Payne 3 looking "surprisingly good" is because it doesn't actually run on too low-spec PCs.

QFT. I'm seeing some screenshots with shadows (some of them with filtered shadows), DOF and bloom effects in them. Those are the three major framerate killers in low-end low-bandwidth integrated GPUs, specially Intel stuff.

But of course, some of these games list GeForce 8800 GT as the minimum requirement, so they have "freed" themselves from having to run at playable framerates on garbage like the GT 520 or the GeForce 210.

I think I have that around somewhere, if not I´ll download it again. In the mean time, I took some pics of the Street Fighter IV benchmark. Too bad it won´t let you choose graphic detail for the backgrounds, it is either off or high. Character models remind me of the 3DS version.

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Sorry, no. Capcom's PC port budget doesn't cover re-making the models with less polygons so those are exactly the same models as the high settings (same reason backgrounds are either on or off). They just disabled lighting entirely.
 
Going from low to high on Serious Sam is like jumping two hardware generations. Low detail literally looks like an N64 game; high quality looks like maybe early 360.
 
I didn't realize sonic generations looked so vibrant! it's something i really need in my life.

how is it on pc?
If you have a good enough PC, it's rather fun. If you want to try it, there's a demo for it on Steam.
A note, if you use VSync in games, turn off the VSync option from the game and use VSync from D3DOverrider, since the game's VSync causes random stuttering occasionally.

http://www.mediafire.com/?w96mbhvve2hy5xa

How to use it:
- Open the tool (it starts minimized, click the green X icon in the taskbar).
- Click the + symbol in the lower left corner.
- Add SonicGenerations.exe to the list (steam\steamapps\common\sonic generations\SonicGenerations.exe).
- Select SonicGenerations.exe in the list.
- Set the detection level to medium.
- Set vsync to on, and, if you want, triple buffering as well (if I'm not mistaken, triple buffering reduces input lag, but the d3doverrider vsync seems to be enough to stop the random stuttering).
- Click the arrow pointing down in the top right corner to hide the tool in the taskbar.

Don't forget to turn vsync off in the game configuration tool. Also, D3DOverrider needs to be running in the background for the forced vsync and triple buffering to work.
 
Sorry to keep things off topic. But yeah. I'll throw another thumbs up, out for sonic generations on the PC. Bought it at launch, and was very pleased with it. It looks absolutely stunning at times.
 
Strange...Printscreen works well in XP with fullscreen games but not in 7.
I did a bunch of reading and didn't find any solutions. Not really interested in buying fraps.
 
Strange...Printscreen works well in XP with fullscreen games but not in 7.
I did a bunch of reading and didn't find any solutions. Not really interested in buying fraps.
Just use the free version of FRAPS. As long as you're not doing video recording, it works fine for saving BMP images, which you can then convert with something like irfanview (which is free as long as you're using it for non-commercial purposes).
 
Sorry, no. Capcom's PC port budget doesn't cover re-making the models with less polygons so those are exactly the same models as the high settings (same reason backgrounds are either on or off). They just disabled lighting entirely.

I didn´t say they used the exact same models, only that looking at them reminded me of the 3DS version which are evidently lower poly.
 
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sp: chaos theory. looks and plays fantastic on lowest settings
sorry for the dark nature of the images, but its a dark game!
 
Hated frog man Fisher back in 2005. Hate him in 2012. Will hate him for all eternity.
 
Serious sam engine and Source are amazing. I remember when I first finished HL2 withount all bells and whislles... It was kinda heart breaking to not see the game in its full glory, but the game was so good I couldn't stop.
Finished it on 31 december of that year
 
I'm curious to see what Freespace 2 looks like, but I modified mine heavily with FSO2 + graphics mods that I really don't want to mess with again.
 
You could have a game that looks like shit that plays like shit, you could have a game that looks good in low and plays much better. All depends on how well they optimized. Screenshots are just screenshots, and they can't tell the whole story themselves.

What'd be useful would be for someone to make up a lowish-specced PC, turn on vsync (to accentuate frame loss), then fiddle with settings until they hit the max settings they can run the game at (monitor refresh rate)fps with no framedrop, and compare that with the min and max options.

That should give a vague benchmark on the quality of the optimisation.
 
Really what is the point of playing at those settings? It hardly resembles the game.

You have a shitty computer and can't buy a current gen console at the moment?

Back in 2004 I had to play through a decent chunk of HL2 at the settings posted earlier in this thread. It's best to think of it as like playing a last gen version of the same game.
 
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