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Videogame facts that blow your mind (SuperMarioBros. SHOCKING SECRET INSIDE p #70)

I just watched it; congratulations on your first view and first 'like' for that video!

After successfully playing the Castlevania CD, I remember doing this for the Toshinden games long ago; borrowing them from a friend who was apoplectic that I'd try putting them in a CD player -- "You're going to mess them up!"

I can still see the look on his face when the "trick" worked!
lol and 1 "dislike". who would dislike that?
 
Tails is kidnapped by Robotnik in Sonic 2 GG/MS, not Metal Sonic ;) What deleted scene in the Sonic CD ending are you thinking of, BTW?

As for PS1 games with music that was listenable via a CD player, Duke 3D had that too. And it had some really good remixes of the music from the PC version.

Well, it's more that you fight a version of Metal Sonic at the end of Sonic 2 GG. You see Robotnik do it, but technically Metal Sonic in Sonic CD is working under Robotnik anyway so whatever.

As for the deleted scene:

http://www.youtube.com/watch?v=UIWYU3xDcFw#t=56s
 
I bet Hironobu is kicking himself for not making just ONE main character for FF1, because he would've been a legendary gaming name on par with Link and Erdrick/Loto and, yeah, probably even Belmont and Megaman.

Meh, the warrior and black mage are pretty well known, even if they're not on par with Link.
 
I think I already posted this somewhere in this thread, but Paper Mario for N64 foreshadows Luigi's Mansion.

Excerpts from Luigi's diary:

Page 2
"..........Because you're my secret diary, I'll tell the truth: Yaaaah! I
hate ghosts!!
What will I do if it appears at night! Come back, Mario! I'm
scared! Yikes! I can feel something behind me. Ahhh! I'm sure it's there,
but I can't look back! No! No! Get away! I think I'll be safe if I don't
freeze with fear. I'll just shut my eyes and take five steps back, and then
I'll jump and dash into bed. Here I go!"

Page 7
"I heard a rumor that I actually have lots of fans. Wow! What great news!
To live up to their expectations, I want to play the lead in an adventure!
Of course, my name would have to be in the title.
That'd be sweet... But I
know it'll never happen..."

P0hCb.jpg
 
The music that plays in Paper Mario's intro is based on the classic children's song "Inchworm".

Paper Mario Intro (resemblance becomes really obvious at 0:42): http://www.youtube.com/watch?feature=player_detailpage&v=4QUkMS41DnY#t=14s

Inchworm (Sesame Street version): http://www.youtube.com/watch?feature=player_detailpage&v=W0lQ0bdcjfY#t=26s



I've held back on posting for quite a long time because it seems that every time someone posts a half-decent music comparison in this thread, people tear it to shreds for not being a note-for-note duplicate. So let me say first that this is not a note-for-note carbon copy of the same song. Obviously Yuka Tsujiyoko played with the melody a bit. But seeing as how Paper Mario begins with a children's book, it's a safe bet that a famous children's song like Inchworm was the inspiration for it's opening music.

EDIT: Youtube Doubler for extra proof: http://youtubedoubler.com/?video1=h...v=W0lQ0bdcjfY&start2=27&authorName=meahwahwah

I always thought the famous Route 1 Music from Pokemon Red and Blue was meant to be Polly Wolly Doodle.

I know that the unfittingly creepy Sailor/Fisherman theme from Diamond and Pearl is actually an old Enka song called Misoji Misaki. The only versions on Youtube apart from this is from Lucky Star, though, as the song was famously sung on it or something.
 
Well, it's more that you fight a version of Metal Sonic at the end of Sonic 2 GG. You see Robotnik do it, but technically Metal Sonic in Sonic CD is working under Robotnik anyway so whatever.

As for the deleted scene:

http://www.youtube.com/watch?v=UIWYU3xDcFw#t=56s

Yeah, Metal Sonic (or Silver Sonic/Mecha Sonic, if we're gonna be anal about names :p ) is the penultimate boss in Sonic 2 GG provided that you have all five chaos emeralds. Silver Sonic then drops the sixth emerald, and you proceed to Crystal Egg Zone, where you fight Robotnik at the end. If you have less than five emeralds when fighting Metal Sonic, you get the bad ending where it's implied that Tails is dead.
 
The Arc the lad directory viewing thing is neat.
Well, if we are talking about Red Book Audio, I can at least give one silly Easter egg thing I found out when I was ripping a bunch of music from PS1 games a few years back
The MP3 tagging metadata being imperfect issue aside...this reminds me of a classic PS1 game easter egg. This is old news for this thread probably but anyway...

In order to fill up the Tiger Woods '99 disc (to push game data to the outside of the disc=faster loading I guess) the developers decided to stick a file in the root directory called ZZDUMMY.DAT. This is a copy of the South Park Pilot "Jesus Vs. Santa". The game was recalled and I think alter versions have a proper ZZDUMMY.DAT that is just an empty file (thats no fun).

Googling that made me find this thread. Shame this is the only good post:
PlayStationMuseum said:
On Beatmania Best Hits (a Japanese game), there is a file,named DUMMY. If you rename it to *.lzh and unzip it you will,find the
source code to Beatmania 5th Mix
(a different Japanese game).

Not PS1 related neat files. Some PC Engine CD games have RAM dumps containing source code and bits of operating systems. Link's Awakening DX is a cartridge based example (EPROM being used as RAM) of this.

Didn't some Shining Force 3 disc (the premium disc?) have a developers diary in the root directory. Google doesn't seem to be helping me here :(

This has got me onto yet another rerun. Various old games Famicom game Pachi-Com has a rant for you to see if you use a hex editor on the ROM and also the Erika to Satoru no Yumebōken hidden text rant that is accessible in-game through some crazy chain of events.
 
I think it also works for Driver, at least on PC. Or that was a special thing done by the gaming magazine, I don't know. I liked that soundtrack, but I can't find the disc anymore.


And one small thing here, about the Composer Brothers that appear in Ocarina of Time and Majoras Mask,

Sharp the Elder


Flat the Younger


Are very likely based on Mario and Luigi. Flat, the younger one, is larger than Sharp and wears green, just like Luigi.
Sharp, the older ghost, wears red and is the smaller one, like Mario.
I like that one because these two were the more memorable characters in Ocarina of Time for me.

I think it hit me harder they're called Flat and Sharp, like those musical things of # and something (lol i can do music things me)
 
I think it hit me harder they're called Flat and Sharp, like those musical things of # and something (lol i can do music things me)

D# would be a semitone above D, Db would be a semitone below D.

I've played OOT so many times, including 3D not long ago, but I've never encountered these poes. How queer.
 
Wait, what? Those guys were in OoT as well?! Either I completely missed them or I just don't remember. I only distinctly remember them from MM. And I always get the Sun Song so they're in no way important to getting that.
 
My older brother showed me a video of Super Mario Bros 3 secrets, there are some that I know, however there are others I never knew. I was mind blown by those secrets I never seen before.
 
I think I already posted this somewhere in this thread, but Paper Mario for N64 foreshadows Luigi's Mansion.

Excerpts from Luigi's diary:

Page 2


Page 7


P0hCb.jpg

That's kind of always been Luigi's character though. In the shadow of his brother, and always a scaredy cat.
 
That's kind of always been Luigi's character though. In the shadow of his brother, and always a scaredy cat.

I would say that Paper Mario would be about the time that Luigi developed that character. Can you think of a single game before then that had Luigi with any kind of personality at all?
 
That's kind of always been Luigi's character though. In the shadow of his brother, and always a scaredy cat.

Yeah, but an explicit mention of ghosts and a game starring him with his name in the title? And like others have said, this was about the time he actually began to develop his own personality, and Luigi's Mansion and Paper Mario would've been in development at about the same time.
 
I think I already posted this somewhere in this thread, but Paper Mario for N64 foreshadows Luigi's Mansion.

Excerpts from Luigi's diary:

Page 2


Page 7


P0hCb.jpg

That sort of reminds me of Zelda: Links Awakening for the GB...

xAoDV.jpg


When you sprinkled this guy with Magic Powder, he had these things to say:

"Hey mon!"
"You know me, I like short names the best..."
"It can display millions of polygons!"
"I definitely need it, as soon as possible!"

In 1993, it sounded like gibberish. But he was talking about the development of the N64 (aka: Project Reality). This screen shot is from Links Awakening DX, but it's still the same dialogue that was used in the original game.
 
I always thought the famous Route 1 Music from Pokemon Red and Blue was meant to be Polly Wolly Doodle.

Argh! It always drove me crazy how familiar that music was, but I could never put my finger on it. Well now I know. Nice find!

Never noticed that Route 1 sounds like Route 1. MIND BLOWN!

Does someone have to make a "Video game music that sounds like real world music" thread, or can we have nice things in this one?
 
Argh! It always drove me crazy how familiar that music was, but I could never put my finger on it. Well now I know. Nice find!



Does someone have to make a "Video game music that sounds like real world music" thread, or can we have nice things in this one?

Well to be fair, when he quoted the post, both links led to the same page.
 
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I always thought Luigi was supposed to bro-fist jump, just like Mario, but in the version of Super Mario World included in Super Mario All Stars (which contains a different Luigi character) Luigi doesn't bro-fist when he jumps. He breaks blocks with his head instead.

-----

And did anyone stop to think just what the hell is going on between Bowser and the Princess in Super Mario World's last battle? I mean, the princess is inside Bowser's flying machine... in a cramped space... and Bowser doesn't wear any pants...

smwall-1.png
 
And did anyone stop to think just what the hell is going on between Bowser and the Princess in Super Mario World's last battle? I mean, the princess is inside Bowser's flying machine... in a cramped space... and Bowser doesn't wear any pants...

smwall-1.png

rsion.gif


I'm like 90% sure that this guy has a woman hidden in his moon in at least one of the Cho Aniki games.
 
That sort of reminds me of Zelda: Links Awakening for the GB...
When you sprinkled this guy with Magic Powder, he had these things to say:

"Hey mon!"
"You know me, I like short names the best..."
"It can display millions of polygons!"
"I definitely need it, as soon as possible!"

In 1993, it sounded like gibberish. But he was talking about the development of the N64 (aka: Project Reality). This screen shot is from Links Awakening DX, but it's still the same dialogue that was used in the original game.

That's a good one. I remember him saying that, but at the time ya, made no sense.
 
Argh! It always drove me crazy how familiar that music was, but I could never put my finger on it. Well now I know. Nice find!

Yeah, I always recognized it as a child (because it always plays in that Shirley Temple commercial that STILL airs), but never connected them really.
 
Not sure if it's pointed out...

I just realized how awkward Mario is running in SMB3 and World. In idle, SMB3 Mario is fine, but when he starts to move he suddenly shifts his angle that it feels like he's running in a slanted position. Same with World. Yoshi suffers the same thing in World 2.
 
I just learned that the Xbox 360 has a QWERTY keyboard layout.

To change it: simply go to the Language settings and select the appropriate option.

iSlJbHihVjwwr.jpg
 
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