Star Wars 1313: Are these kinds of graphics prowess what we can expect from Next-Gen?

Selective memory you have when all you remember are two ports.


I seem to remember Perfect Dark Zero, Project Gotham Racing 3, and Call of Duty 2 being at launch as well.

I don't think any of those screens are a particularly impressive leap over their Xbox equivalents. PDZ looks hideous and using PGR3 photo mode is a bit misleading, it doesn't look as nice during gameplay. You're right though, you'll see a few fancy lighting effects, textures or shaders on the launch games but they will be distinctly current generation experiences underneath, that's always the case.
 
Hmm the expectation of the next gen is to much. Look at the leaked document about Xbox 720........Only 4GB RAM......slow down guys.
 
I love how you make these baseless accusations.

It's not really baseless when you consider that the next gen consoles will need to be affordable. I doubt anyone(Sony) is going to tread into $500-600 console price ranges, which leaves expecting a (probably) near-$400 machine to pump out the fidelity SW1313 showed, at 1080p, at launch(edit: I'm kind of bunching Watch Dogs in with this too). Very high expectations and not really reasonable imo, unless next gen consoles are still 3 years away.

The only reason I mentioned PCs and computer parts is because they've always been a decent gauge to predict price/power of next gen consoles. Same with iPads, Microsoft Surface, and a ton of other electronics.
 
Hmm the expectation of the next gen is to much. Look at the leaked document about Xbox 720........Only 4GB RAM......slow down guys.

4gb of fast ram is pretty much best case scenario, and that console configuration will require PC gamers to buy 16gb of [slow] ddr3 ram.
 
I'd hope we can expect a lot more from next-gen than a slightly more pretty corridor shooter. At that level of (non-)interactivity, I want something as good as the Agni's Philosophy demo, which impressed me a lot more graphically.

Watch_Dogs is a different matter, if open world games can reach that level of fidelity on consoles I'll be suitably impressed. The PC versions will be great.

4gb of fast ram is pretty much best case scenario, and that console configuration will require PC gamers to buy 16gb of [slow] ddr3 ram.
This makes no sense in any way, shape or form.
 
Is Star Wars 1313 PC Exclusive? I don't think it was announced for PS3 or 360.

The other platforms haven't been announced because the other platforms haven't been announced.
 
I'd hope we can expect a lot more from next-gen than a slightly more pretty corridor shooter. At that level of (non-)interactivity, I want something as good as the Agni's Philosophy demo, which impressed me a lot more graphically.

Watch_Dogs is a different matter, if open world games can reach that level of fidelity on consoles I'll be suitably impressed. The PC versions will be great.

This makes no sense in any way, shape or form.

Visually I have no doubt that games should be able to pass WD and 1313 by a fairly large margin nex gen...but in WD what was most impressive was the seemlessness of the action...which was obviously heavily orchestrated and scripted. I doubt the actual game will play out nearly as slickly as it did in the walkthrough
 
Don't think LucasArts would have invested in making a game looking like that if they didn't know there will be platforms that can handle it, unless they thought selling to high end PC market (as in GTX680 high end) would be enough.
 
Don't think LucasArts would have invested in making a game looking like that if they didn't know there will be platforms that can handle it, unless they thought selling to high end PC market (as in GTX680 high end) would be enough.

Next-gen platforms can handle it, of course. It just might not be at the same fidelity as on PC.

It's just a tech demo right now anyway, it might end up like the Indiana Jones demo for 360.
 
Passed a certain point I don't care about graphics. I wasn't impressed by Star Wars 1313. It'll probably just be a pretty corridor shooter. Watch Dogs was more impressive but the most interesting part was the shooting part where there was real gameplay. If the gameplay doesn't evolve, a Wii U is more than enough graphics-wise.
 
It will most likely get a name change next year and be announced for PC, PS4 & X720.
Could very well be SW Force Unleashed 3.

Not sure if serious, but there wouldn't be a faster way for LA to kill-off the positive buzz created at E3 than associating it with The Force Unleashed franchise.

Besides since the story is not about a Jedi it's an inappropriate association, dontcha think?
 
What do first parties have that ILM + Lucasarts don't? This is ILM we are talking about here.

The only real advantage to having ILM is that they have a very capable studio to deliver high res 3D assets in a timely fashion. Other companies will have to hire a few more artists but cg type models aren't really beyond the average modeler.

z3-image-362.jpg
 
The only real advantage to having ILM is that they have a very capable studio to deliver high res 3D assets in a timely fashion. Other companies will have to hire a few more artists but cg type models aren't really beyond the average modeler.

Oh so their R&D team is meaningless?
 
There was 2 things that blew my mind completely at E3 this year: Star Wars 1313 and Watch_Dogs.

I just finished watching the GameTrailers E3 Best Graphics Award, which rewards it to Star Wars 1313. They mention "this is the graphics jump we've been waiting for" and "if this is what we can expect from the next generation consoles, take our money now". However, both Star Wars 1313 and Watch_Dogs we're demoed at E3 on high-end PC setups, which could go well over a 1000$ (if I'm wrong please correct me). Watch_Dogs is confirmed to come to PS3 and X360, but I don't think it will look as good on those consoles.

My question is: Can we really expect those same kind of graphics prowess on the next-gen consoles? Would Sony and Microsoft really be willing to sell those at high price? In this age of mobile and cheap gaming (I mean price, not quality), could those consoles be a success?

I mention Star Wars 1313 in the thread title, but it can also easily refer to the Luminous Engine Tech Demo from Square-Enix.

The clips shown of 1313 reminded me very much of a sci-fi version of Uncharted 2/3 - very cinematic, shaky cam, beautiful but staged settings. so I have no doubt we'll see similar quality on next gen consoles.

Maybe 720p which would be fine with good AA etc, but I still think we'll see 1313 level at 1080p too.
 
I think the trade off for this level of graphics is going to be a significant cut in game length.

The arverage SP campaign dropped to about 6-7 hours.

I think the new gen games with sub 4 hours SP will be th new norm.
 
Thats just funny how people are being pessimistic with the Star Wars game graphics on console when i'm pretty sure it's the best exemple (with the FF demo) of the fact that it's really easy to impress people with not that much power difference...
 
In technology terms, I'm pretty sure a next-gen system is quite capable of meeting the requirements for those games in a console form factor.

My big burning question is where things stand in economic terms, and what the *opposition* does. I'm not sure any console manufacturer would want to be stuck being the *only* superpowerful console; there's little incentive for third parties to support an outlier.

Right now, I think the best tactic for a given console manufacturer would be to develop and release a system intended to present the least risk to third parties. That's a tricky tightrope to walk; you need to distinguish yourself enough from what's currently available in order to inspire people to upgrade, but you also need to present a secure environment in which third parties can make a profit.

I don't think we'll truly know what the 'right' decision was until maybe a year into the life of the final one of the three to release. Right now there's lots of things to speculate about but until we've seen games be successful - or otherwise - we can't be sure what option creates the healthiest environment for sales.
 
You are going to be disappointed with next gen consoles with these expectations. $1000+ PCs are even looking at SW1313 and stroking their pseudo-beards in curious apprehension of the requirements.

Nah people with $1000 dollar PCs know they can run 1313.
The demo was running on an i7 + GTX680 combo....thats pretty much what the $1000 PC crowd is running these days.
By the time the game is finished chances are they would have optimized it better.

I highly highly doubt Launch titles will be at 1313 levels, maybe sometime after devs have had a chance to actually work with the consoles more like in maybe 2/3 years into the cycle we will have 1313 as standard for decent budget games


My hunch is that Star Wars 1313 (with the graphical fidelity displayed on E3) represent mid-to-end cycle games of the next-generation.

Id say early mid cycle as in about 2 - 3 years after launch.
Considering 1313s engine is a heavily modified version of the UE3 engine and UE4 is Next gen ready i think games will catch up and overtake 1313 pretty quickly.
 
Hmm the expectation of the next gen is to much. Look at the leaked document about Xbox 720........Only 4GB RAM......slow down guys.

Haha you are funny.
For a second there i thought you were being serious.
Hahaha, good one Cyborg.
 
I would not expect games to look quite as good as star wars did because it was running on the highest of PC cards right now. Next gen consoles are not going to be rocking gtx 680s or 690s, so you're naturally going to have reduced effects though maybe the resolution drop down to 720p would be enough for the next gen consoles to run it at 30fps. I think that's being generous though especially for a launch title on unfamiliar consoles.
 
4GB of DDR4 is probably the best scenario we could've expected

That or 2GB was the most realistic. I think people wanting 6 or 8 are on something fierce.

I only expect these graphics when developers put in the effort and skills necessary. Doesn't matter if it was 5 years, now or in 5 years the same requirement is always needed.
 
I don't think Lucasarts would be making 1313 look like that if they didn't think the next generation of consoles could run it.

Early development on new consoles is usually done targetting PCs with similar specs, before the dev hardware is finalized. I think it's a safe bet that 1313 is slated for the new hardware and will look like what we saw.
 
Didn't we have this exact topic just after E3? lol.

But anyway, considering what some developers have managed to pull off graphically on 6+ year old hardware I don't see why not.
 
well... let's say not every game studio got an Academy award winning movie special effects studio for help. Probably got some crazy pipelines over there.

I'm still curious how their work could translate to videogames though.

Pipelines of what? The game has to run on a game engine. RANGO wasn't being generated in real time in the movie theater.
 
I'd say yes, but I'm not sure we can expect such a visual upgrade from the first batch of games, what with developers getting used to work with the new systems and all. However, to consider things such as SW1313 and Watch Dogs as targets for what the next generation has to offer is a reasonable expectation.
 
Kameo is still an amazing looking 360 title..

03kameo.jpg


We got this at launch..

I would say yeah these are the games you could expect at launch imo. SHOULD be too.
 
Nah people with $1000 dollar PCs know they can run 1313.
The demo was running on an i7 + GTX680 combo....thats pretty much what the $1000 PC crowd is running these days.
By the time the game is finished chances are they would have optimized it better.

Comparing the cost of custom built PCs and the cost of consoles isn't completely valid anyhow. PC components are all sold for a healthy profit. New consoles are usually sold for a loss.
 
I always remember how people drool over games at E3 and then after a few years they disappear, or change completely, or get to be released, but are so lame people forget about then a few weeks later.

You´re all dying for Star Wars 1313 now, but really, it looks like every game out there. Is it a little bit prettier? Yes. But that´s all. This is one hype train i wont get into.
 
How well did Kameo run?
Very consistently. It ran at a stable 30 fps throughout at 1280x720.

Perfect Dark Zero, on the other hand, was sub-HD and filled to the brim with tearing and slowdown.

Kameo was also the first game to sell me on plasma technology. I first played it back in 2005 at the XBOX360 building that was briefly setup in Tokyo. They were using Pioneer plasmas for some of the main titles and I was completely floored. Up until that point I only had experience with LCD based flat panels. The difference was truly night and day. I purchased my first plasma in 2006 as a result.
 
Comparing the cost of custom built PCs and the cost of consoles isn't completely valid anyhow. PC components are all sold for a healthy profit. New consoles are usually sold for a loss.

Ohhhhkay?
Not sure what the point of your post is but i was simply stating that the game as is right now is running on a thousand dollar PC.

And im sure NextGen consoles probably wont be able to replicate what a GTX680 can produce at launch considering 1313 is probably pushing a single GTX680 pretty hard.
But down the line im sure devs will find a way to get 1313 level graphics out of the nextgen machines.
 
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