Star Wars 1313: Are these kinds of graphics prowess what we can expect from Next-Gen?

well... let's say not every game studio got an Academy award winning movie special effects studio for help. Probably got some crazy pipelines over there.

I'm still curious how their work could translate to videogames though.
ILM has already worked with LEC for the Force Unleashed games, it's not exactly unprecedented.

The only real advantage to having ILM is that they have a very capable studio to deliver high res 3D assets in a timely fashion. Other companies will have to hire a few more artists but cg type models aren't really beyond the average modeler.

I don't think ILM is providing asset support, as they haven't really done so in the past. And no, some of what the ILM artists do can't really be done by any other studio "hiring a few more artists." :P

R&D would be on the technical side of the house and Sony has some of the best programmers in the business.

I can't vouch for Sony, but ILM's R&D group has leading experts not just in "the business," but are among the best of the best in various fields of computer science, graphics, and engineering. I'm sure Sony has a good group of their own, particularly on the hardware side, but software wise ILM is among the best of the field, whether you're looking at industry or academics.
 
Considering you don't need high-end PC specs to run games with high-end PC graphics on consoles, then yes, I do expect next generation consoles to be able to render SW1313 level graphics and beyond once developers get a hang of the new hardware. It does however boil down to what strategy Sony and MS will be pursuing on the hardware front.
 
I always remember how people drool over games at E3 and then after a few years they disappear, or change completely, or get to be released, but are so lame people forget about then a few weeks later.

You´re all dying for Star Wars 1313 now, but really, it looks like every game out there. Is it a little bit prettier? Yes. But that´s all. This is one hype train i wont get into.

pretty much. it's just a star wars game lol
 
Ohhhhkay?
Not sure what the point of your post is but i was simply stating that the game as is right now is running on a thousand dollar PC.

And im sure NextGen consoles probably wont be able to replicate what a GTX680 can produce at launch considering 1313 is probably pushing a single GTX680 pretty hard.
But down the line im sure devs will find a way to get 1313 level graphics out of the nextgen machines.
Within a closed environment things would be VERY different. You won't need a GTX680 level GPU in a console environment in order to achieve visuals of that quality and beyond.

Developers can use techniques on consoles that wouldn't work in a PC Windows powered environment.
 
Within a closed environment things would be VERY different. You won't need a GTX680 level GPU in a console environment in order to achieve visuals of that quality and beyond.
Developers can use techniques on consoles that wouldn't work in a PC Windows powered environment.

Yeah sure im not denying 1313 will eventually be beat on nextgen consoles....i just dont think launch titles will look quite as good as 1313.
I could be wrong, its just my opinion.....we wont really know till launch though.

If new consoles can't output this, then I see no need for new consoles.

GAF!
 
Yeah sure im not denying 1313 will eventually be beat on nextgen consoles....i just dont think launch titles will look quite as good as 1313.
I could be wrong, its just my opinion.....we wont really know till launch though.

GAF!
Well I won't even give an opinion until we know more about the systems. I simply believe that they could select much less powerful hardware than a 680 and still manage 1313 at launch. Quite frankly, I expect the next generation to far exceed what they're showing here.

Still, we're talking about a Lucas Arts release so it's best to keep expectations very low in regards to that specific title. I'm sure the team creating it is in no hurry to finish it either as they'll likely all be laid off once the game is finished if past experience is anything to go by.
 
Opening Cutscene in Star Wars demo wasn't that great looking, IMO (character faces in particular). Gameplay was prety great looking though, even the animation, which however didn't look better than best we seen on some of this gen games.

Talking strictly cutscene, I was much more impressed by the Square Enix tech demo.
 
You know, we were saying the same thing about that Final Fantasy VII tech demo way back in 2006. I'm sure next gen will be capable of Luminous Engine in real time, and by the end of next gen, that tech demo will look like garbage.

This.

To me, the whole "you're going to be disappointed" talk is pretty much baseless. The fact that an unoptimized build for PC at E3 is run on a $1000 says absolutely nothing about how much power and price a console would command to run that same game once it's completely finished and fully optimized.
 
I'm probably in the minority here, but I wasn't impressed by 1313. To me it looked slightly better than Uncharted.
I agree 100%. It looks like what I would expect Uncharted to look like if it had a PC version. It's an incremental improvement over what corridor shooters already look like.

I want a lot more from next-gen. Watch_Dogs is a good start, and Agni's Philosophy is the end game.
 
I agree 100%. It looks like what I would expect Uncharted to look like if it had a PC version. It's an incremental improvement over what corridor shooters already look like.

I want a lot more from next-gen. Watch_Dogs is a good start, and Agni's Philosophy is the end game.

I think it is a step up from uncharted, but not what I would expect from the likes of ND when they hit next gen...I expect them to output something much more impressive....1313 looked great, but apart from visuals, showed nothing new. Its hardly fair to judge it on the short clips released though
 
You are definitely in the minority with that opinion. Uncharted doesn't look even close to Star Wars.

Doesn't even come close? Really? I didn't say 1313 doesn't look better, but it's the perfect example of what I would call a stop gap which is pretty much what they called it at E3 as well. It isn't what we should expect out of a next gen game.
 
Doesn't even come close? Really? I didn't say 1313 doesn't look better, but it's the perfect example of what I would call a stop gap which is pretty much what they called it at E3 as well. It isn't what we should expect out of a next gen game.

If you said it looked like how Uncharted would look like if there were CG scenes in those games then you'd be more accurate, since CG usually looks at least 1 generation ahead of what it's running on.
 
Within a closed environment things would be VERY different. You won't need a GTX680 level GPU in a console environment in order to achieve visuals of that quality and beyond.

Developers can use techniques on consoles that wouldn't work in a PC Windows powered environment.

Didn't someone say you can get about 2x the performance by being a closed box? And GPUs have only been increasing by 10-20% per generation. So to achieve what a gaming PC could do with a 680, you'd only need something like an ATI 6950-6970
 
Didn't someone say you can get about 2x the performance by being a closed box? And GPUs have only been increasing by 10-20% per generation. So to achieve what a gaming PC could do with a 680, you'd only need something like an ATI 6950-6970
That's wrong. Unlike CPUs, GPUs still have more or less quadratic scaling at the same wattage.
 
If you said it looked like how Uncharted would look like if there were CG scenes in those games then you'd be more accurate, since CG usually looks at least 1 generation ahead of what it's running on.

No, like Durante said, Agni's Philosophy looks CG and was first rendered in CG before running in realtime. 1313 doesn't even come close in comparison to what next gen should look like. He's right in that it looks like Uncharted for PC.
 
I'm sure the team creating it is in no hurry to finish it either as they'll likely all be laid off once the game is finished if past experience is anything to go by.

There's still quite a number of employees still at LEC from the past TFU teams. Those particular layoffs that people keep referring to were highly overblown by the internet and were clarified even back then at the time as largely not primarily hitting the development teams. But, you know, internet.
 
Let me make this easy to understand. The jump from ps3-ps4 will be massive compared to ps2-ps3 just because you are not jumping in resolution. When we moved from ps2 we double to triple the resolution. That takes a lot of power by itself. Now all this extra power is going straight into games.

So a 10x leap will be like a 20-30x leap compared from moving from ps2-ps3.
 
They should look better than the best looking PC games? Never gonna happen as we could see from this generation. Let's exclude obvious ports.

Gintamen it looked a step up from The Last of US in cinematics, but it didn't look like it was undo-able on next gen systems in 2017.
 
I think we're going to see a lot less janky looking games at launch compared to this gen (PDZ, Kameo, etc).

Developers have been working with HD games for a while now, not to mention PC and the process is a lot more refined, I expect some pretty nice looking launch titles tbh. Of course, games like Madden will strip back features and the like but that is so they can have something to introduce in the next installment.
 
My hunch is that Star Wars 1313 (with the graphical fidelity displayed on E3) represent mid-to-end cycle games of the next-generation.

All this negativity tells me launch of next gen will be a success. If you guys are seriously that impressed with 1313 to say its mid to end of next gen just says a lot. This is a near launch title and will be what you can expect by launch aaa. Its honestly laughable to expect anything else.
 
Gintamen it looked a step up from The Last of US in cinematics, but it didn't look like it was undo-able on next gen systems in 2017.
I honestly meant something like one or two years after the consoles are released. Like first game to release, other releases with the same engine within that timeframe and than the next step as we had this time too.
 
Let me make this easy to understand. The jump from ps3-ps4 will be massive compared to ps2-ps3 just because you are not jumping in resolution. When we moved from ps2 we double to triple the resolution. That takes a lot of power by itself. Now all this extra power is going straight into games.

So a 10x leap will be like a 20-30x leap compared from moving from ps2-ps3.

Except we're jumping from 720p (sometimes sub 720p) to 1080p or at least we should be.
 
1) 1313 is doing a hell of a lot more than Uncharted 3.

2) 1313 could very well release next year, since Lucasfilm wants it to lead in to the live action series in 2014 (and the main characters are performance-captured and voice-acted by TV actors who will probably appear in the show).

3) Ubisoft is talking like they expect Watch_Dogs to release in 2013.

4) Most of what you saw in Watch_Dogs was not scripted. I saw that car crash happen in three different ways at E3. It was procedural/physics/systems driven. You also don't need to cause it.

5) Neither of those games are releasing in those forms on current gen hardware, and please, anyone, tell me the last time Lucasarts or Ubisoft led new IP on PC.

It is not unreasonable to expect those titles next year.

(But expect 720p for both. Image quality should be through the damned roof though, so be comforted by that.)
 
Yes. Because it's not actually that crazy. I mean, it's nice looking etc, but the environments are closed off, minimal draw distance. Physics stuff around, but nothing loopy. Nice lighting, but was it dynamic? Probably not, not for that unplayable demo. So... As far as I'm concerned, that stuff we saw was probably really nice, not brilliantly optimised, taken from a vertical slice build that they polished to fuckery. Totally do-able, if replicating those (closed, limited corridor and set-piece) conditions. In fact, I'd bet that the first PS4 Uncharted will look better than it did.

EDIT: It's not doing more than Uncharted 3, not really. It's throwing more stuff around, for sure, but there's nothing there that's implausible on today's systems (albeit lower-res textures and with baked lighting).
 
Watch_Dogs looked nice, but I am waiting until I see more. How much was dynamic and how much was scripted? Can you go anywhere in the open world?
 
Star Wars 1313 is what I expect for now or in one year, not more. it looked good but not that far from what PC games have been doing.
 
Except we're jumping from 720p (sometimes sub 720p) to 1080p or at least we should be.
Let's hope we will wherever it's needed. First we need to get all games to be 720p, as you mentioned yourself. Playing from 3-4 meters or directly in front of the TV might be the deciding facter as in this gen.
 
Watch_Dogs looked nice, but I am waiting until I see more. How much was dynamic and how much was scripted? Can you go anywhere in the open world?

Some people have said it was almost entirely scripted - and, honestly, it looked it to me - but then others claim they've seen different variations on events in it at E3 etc. If it's not scripted, that car crash is the best thing I've ever seen in a game.
 
I don't see how any reasonable person could genuinely testify that 1313 looks anything different than a current gen action game with nicer lighting, rendering and effects. The interactions were no better than a ps2 game. It's likely that many of those who glanced upon it on youtube would assume it was available for current machines.

The demo was the launch of a BRAND - drawing inferences to the capacity of next-gen console technology would unlikely lead to anywhere different than using one's common sense. Regardless of how 'powerful' the next boxes are, it's highly likely this game was designed with scaling in mind. Expect it to hit ps3/xbox2, ps4/xbox3, wii u, pc (dx9, 11), apple/google tv, cloud, and tablet.
 
I don't see how any reasonable person could genuinely testify that 1313 looks anything different than a current gen action game with nicer lighting, rendering and effects. The interactions were no better than a ps2 game. It's likely that many of those who glanced upon it on youtube would assume it was available for current machines.

The demo was the launch of a BRAND - drawing inferences to the capacity of next-gen console technology would unlikely lead to anywhere different than using one's common sense. Regardless of how 'powerful' the next boxes are, it's highly likely this game was designed with scaling in mind. Expect it to hit ps3/xbox2, ps4/xbox3, wii u, pc (dx9, 11), apple/google tv, cloud, and tablet.
That's bullshit.

The interactions weren't really much better than something you might see on 360 or PS3, but definitely FAR beyond what you could have done on a PS2.
 
Some people have said it was almost entirely scripted - and, honestly, it looked it to me - but then others claim they've seen different variations on events in it at E3 etc. If it's not scripted, that car crash is the best thing I've ever seen in a game.

IT'S NOT SCRIPTED!!!!!!! People at E3 said so. Why is it becoming so hard for gamers to believe that A.I. is getting better as devs get smarter at doing things?

First The Last of Us and now Watch Dogs?
 
I see some people have very low expectations for next gen, 1313 is what we should be expecting form launch titles for next gen, not the best of what it has to offer.
 
That's bullshit.

The interactions weren't really much better than something you might see on 360 or PS3, but definitely FAR beyond what you could have done on a PS2.

No, he's right. They were basic third person combat with cover, and some very canned animations that were nice, admittedly; and then some more canned animations as a character climbed some scenery. Really nicely done, but definitely the actual physical mechanics of playing - or whatever - the game could have been done last gen, easily.
 
Star Wars 1313 will be one of those titles that looks amazing but 2 years later we will be thinking "We thought that was impressive? WTF"

Gotta love launch titles.

Yup, there are some nice effects going on, but I'm certain if you gave someone like Naughty Dog more horsepower, they could blow it out of the water.
 
IT'S NOT SCRIPTED!!!!!!! People at E3 said so. Why is it becoming so hard for gamers to believe that A.I. is getting better as devs get smarter at doing things?

First The Last of Us and now Watch Dogs?

Because we buy games, and play them, and make them. And we know what's possible. It might not be scripted, but it sure as hell looked it. If it isn't, I'm astonished. Seriously. Light years ahead of anything else. Far more likely, I'd think, would be that it was semi-scripted: chunks of animations slotted together, smaller set-pieces that give the impression of a more random encounter, but it's actually just like a jigsaw.

I hope I'm wrong, and think that the game looked amazing, but just because a PR person says that something that's very clearly proof-of-concept gameplay is something doesn't make it so - or mean that it will be by the time the game is released.
 
This game was running on current hardware and we are 1.5 year away from xbox 720 release, which is not even certain for 2013 as well

And of course hardware delivers best after optimization, so we would expect even better as developers get to optimize games for the next gen systems better
 
With decent specs, dx 11 or equivalent compliant hardware, closed environment, 720p resolution, locked at 30fps? Yes, that and beyond.
 
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