Star Wars 1313: Are these kinds of graphics prowess what we can expect from Next-Gen?

No, he's right. They were basic third person combat with cover, and some very canned animations that were nice, admittedly; and then some more canned animations as a character climbed some scenery. Really nicely done, but definitely the actual physical mechanics of playing - or whatever - the game could have been done last gen, easily.
No no no. That's standard stuff for this generation, but there really aren't any great examples of this from last generation. It's not about "physics" here at all.
 
Only saw a short gameplay trailer and really didn't find anything mindblowing, as in, not a huge leap over what we currently see. Watch Dogs was slightly better.
 
Yup, there are some nice effects going on, but I'm certain if you gave someone like Naughty Dog more horsepower, they could blow it out of the water.

I don't know about "blow it out of the water," particularly simulation and facial animation wise - it'll depend on how much LEC decides to ultimately use from ILM's tech base. Considering we're among the best in those areas in the overall field, nevermind on just a game level.
 
No no no. That's standard stuff for this generation, but there really aren't any great examples of this from last generation. It's not about "physics" here at all.

It wasn't actually any more complicated - gameplay wise - than Operation Winback and Tomb Raider. Seriously. More polished, cleaner, whatever. Even more canned, certainly. And graphically, technically, everything else isn't close to possible. There is nothing original in 1313's gameplay at all - and the point was, it could have been done.

Also, by physical mechanics I didn't mean the physics. I meant the gameplay mechanics of the character, caused by interactions between player and character. It's pressing a button to pop into cover, and then popping out and shooting a bad guy. And it's pressing jump as a canned anim plays and the character jumps from handhold to handhold. I think you misunderstood my point: that stuff was entirely possible.
 
Considering you don't need high-end PC specs to run games with high-end PC graphics on consoles, then yes, I do expect next generation consoles to be able to render SW1313 level graphics and beyond once developers get a hang of the new hardware. It does however boil down to what strategy Sony and MS will be pursuing on the hardware front.

Where are these consoles games that look like high-end PC games? Barring gears of wars 3 or a couple of anomalies. Which don't even look like actual current high end PC games aka bf3, Witcher 2, etc. The fidelity of high end PC games simply won't be achieved at the beginning of the next gen consoles life spans. Plus, the bar is always being raised.
 
Where are these consoles games that look like high-end PC games? Barring gears of wars 3? Or other games coming out at the end of the console cycle

It seems like there are no high end PC games that tax the current most powerful GPU...if you mean games that match up well to current stuff...there are a ton coming out... Beyond, Halo 4, GoW Ascension, Last of Us, all look excellent.

I mean you can probably run the Witcher 2 at 100 fps with uber sampling on a GTX 690...its overpowered by far for the current crop and will take years to bring it to its knees...3 or 4 at least
 
It wasn't actually any more complicated - gameplay wise - than Operation Winback and Tomb Raider. Seriously. More polished, cleaner, whatever. Even more canned, certainly. And graphically, technically, everything else isn't close to possible. There is nothing original in 1313's gameplay at all - and the point was, it could have been done.

Also, by physical mechanics I didn't mean the physics. I meant the gameplay mechanics of the character, caused by interactions between player and character. It's pressing a button to pop into cover, and then popping out and shooting a bad guy. And it's pressing jump as a canned anim plays and the character jumps from handhold to handhold. I think you misunderstood my point: that stuff was entirely possible.
I don't think you're giving enough credit to animations here. It plays a huge role in playability. The type of multi-layered animation we're seeing today wasn't possibly on old hardware.
 
I don't think you're giving enough credit to animations here. It plays a huge role in playability. The type of multi-layered animation we're seeing today wasn't possibly on old hardware.

The fluidity of the animation system should only really make a difference visually. However, chaining fluid anims together well is hard, and actually usually makes things feel worse. See: those who complain about Uncharted's platforming. See: Enslaved (which I thought was great, bar waiting for animations to end so that I could carry on platforming). The game the platforming section of 1313 was most like, I think, is Enslaved. It's the airship part of it: bits flying off, jump up, grab a flap, climb a bit, repeat.

In previous gens, the animation blending wasn't possible, true; but if it's done right, it will only look better, not actually play any better.
 
Except we're jumping from 720p (sometimes sub 720p) to 1080p or at least we should be.

Ps1 240p, i dont believe this supported 480p
ps2 240p[480i], less than 5% were in 480p
ps3 720p, 10% were either below or above 720p.
ps4 720p, ??% are in 1080p.

See the pattern.... 720p is hd and i dont see people forcing games into 1080p. I own 3 hdtv for example and only 1 even support 1080p. That tv is still a 720p native resolution. So even running that tv at 1080p is worthless.
 
I don't know about "blow it out of the water," particularly simulation and facial animation wise - it'll depend on how much LEC decides to ultimately use from ILM's tech base. Considering we're among the best in those areas in the overall field, nevermind on just a game level.
The facial animation, and character faces in general in the SW demo was probably the least impressive aspect of it all TBH.
 
Where are these consoles games that look like high-end PC games? Barring gears of wars 3 or a couple of anomalies. Which don't even look like actual current high end PC games aka bf3, Witcher 2, etc. The fidelity of high end PC games simply won't be achieved at the beginning of the next gen consoles life spans. Plus, the bar is always being raised.

I'm not sure about that, Call of Duty 2 on 360 at launch was really good looking and that game was right up there with the best the PC was able to offer at the time.
 
I'd certainly expect better given this is modified Unreal Engine 3 (correct me if I'm wrong). I definitely think you would think you would get this from launch titles from decent developers.
 
It's not really baseless when you consider that the next gen consoles will need to be affordable. I doubt anyone(Sony) is going to tread into $500-600 console price ranges, which leaves expecting a (probably) near-$400 machine to pump out the fidelity SW1313 showed, at 1080p, at launch(edit: I'm kind of bunching Watch Dogs in with this too). Very high expectations and not really reasonable imo, unless next gen consoles are still 3 years away.

You have no idea how much it would cost Sony to engineer or sell a console capable of out putting these kid of graphics in a closed optimized box.

Baseless accusations is apt.

I'm probably in the minority here, but I wasn't impressed by Soul Calibur. To me it looked slightly better than Tekken 3.

Every gen.
 
You have no idea how much it would cost Sony to engineer or sell a console capable of out putting these kid of graphics in a closed optimized box.

Baseless accusations is apt.

You're right. Consoles use special computing architecture and hardware unseen in any other medium. I'm sure Sony is going to cheaply create and factory-build every part themselves without proprietary, pre-R&D, or otherwise help from intel, amd, etc. Maybe they'll even create new hardware and means of generating computational data and renders that PCs haven't used yet! No wonder battlefield 3 on the 360 out-performs it's PC counterpart, it must use special xbox 360 pipes and tubes :P
 
The facial animation, and character faces in general in the SW demo was probably the least impressive aspect of it all TBH.

I wasn't referring to the demo, but rather the potential there is if they manage to take full advantage of what ILM can provide techwise since the post I was quoting was talking about giving another developer "more horsepower" would be enough.
 
Where are these consoles games that look like high-end PC games? Barring gears of wars 3 or a couple of anomalies. Which don't even look like actual current high end PC games aka bf3, Witcher 2, etc. The fidelity of high end PC games simply won't be achieved at the beginning of the next gen consoles life spans. Plus, the bar is always being raised.
Do you honestly think I was comparing this generation of consoles to today's high-end PCs? Of course PCs are going to perform better than a given generation of hardware sooner or later! That does not make my previous statement false. At the release of the first Gears it looked better than anything the PC had to offer despite the PC already being more powerful. Ergo, you don't need high-end PC specs to render high-end PC graphics, 'high-end' being a time-relative term.
 
Do you honestly think I was comparing this generation of consoles to today's high-end PCs? Of course PCs are going to perform better than a given generation of hardware sooner or later! That does not make my previous statement false. At the release of the first Gears it looked better than anything the PC had to offer despite the PC already being more powerful. Ergo, you don't need high-end PC specs to render high-end PC graphics, 'high-end' being a time-relative term.
You're probably wrong, but assuming Gears really was better looking than anything on PC at the time, that would only be because Epic developed it exclusively for the 360 at the time, had Epic remained a PC developer, a Gears on PC in 2006 would've looked much nicer than Gears on 360 in 2006.

Also, just a year later Crysis was released. Which to this day blows anything on a console out of the water. Unfortunately, many PC devs jumped over to consoles this generation, not leaving many others to push the tech on PCs, so that's why the vast majority of games don't even approach Crysis on a technical level, and PC games just look like console games with higher resolutions and smoother frame rates. It's been different from any other generation really.
 
The fluidity of the animation system should only really make a difference visually. However, chaining fluid anims together well is hard, and actually usually makes things feel worse. See: those who complain about Uncharted's platforming. See: Enslaved (which I thought was great, bar waiting for animations to end so that I could carry on platforming). The game the platforming section of 1313 was most like, I think, is Enslaved. It's the airship part of it: bits flying off, jump up, grab a flap, climb a bit, repeat.

In previous gens, the animation blending wasn't possible, true; but if it's done right, it will only look better, not actually play any better.

You're wrong here. Animation can have an effect on gameplay. Always has and always will. The more physics plays a role in animation, the more animation will change game play next gen.
 
the fire and particle effects were the best i've seen in a videogame on any platform. that's usually one of the most illusion-breaking parts of games for me.
 
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