Roped this in from another site:
Has this been posted already?
A 2 hour recording of a discussion between Alpha testers and Jon Peters.
Part 1:
http://www.mediafire.com/download.php?zv3vxagcc27kwr3
Part 2:
http://www.mediafire.com/download.php?8b79nd6cl6v4tfb
Thief -cluster bomb increase cast time, and lower projectile speed
-devourer venom imobilize reduction from 3 seconds to 2
-shadow signet increased move speed 25%, AOE blind (240 range), no longer has immobilize
-signet of agility active ability range increased to 600
-passive stat bonus on runes increased to 90 from 35, will scale from 10-90 as you level
-shadow trap range increase
-tripwire range increased, added 5sec cripple
-needle trap range increased (ae 500x100), 5-3 sec immob, poison 6sec, 30 second CD
-scorpion wire, increased projectile speed
-caltrops now has initial cripple, as well as pulse, will do 2 stacks of bleed for 3sec every second
-smoke screen duration increased from 7 to 8 seconds
General
-"the only traits in shippable state are engi." That is a direct quote, expect reworking of all other classes traits.
-The frost armor from combo fields has its timer reduced from 10 seconds to 5, will stack now though, also no plans to change fire from crappy might.
-The briefly mentioned that they had just finished re-working warrior longbow skills, bringing them in line and increasing damage was specifically mentioned.
-looking to potentialy have vuln and might operate differently in pve and pvp since there is currently a discrepancy with their power.
-they intend to nerf null field, well of power, ranger dodge trait (not sure which one)