3DS XL First Impressions/Previews

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I'll never understand fans of yellow handhelds/controllers. Just an awful color for something you want to stare at for a significant amount of time.
 
This is the only colour I'd buy over blue. Maybe..

They missed a good opportunity to bundle it with NSMB3DS
We actually got a SM3DL + White 3DS bundle in Europe about a month after SM3DL was released so I'm hoping they'll do something like this again before Christmas. Actually, I think I'm going to cancel my pre-order for the blue 3DS XL and NSMB2 now and just wait.
 
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MS Paint, but you get the idea!

Would buy instantly

sP3ml.jpg

Please release this color asap

bubble bee yellow seems so beautiful ಠ_ರೃ
 
Eurogamer review:

For Nintendo's harshest critics, the 3DS XL is likely to come across as a missed opportunity. Why no second d-pad, when the existence of the Circle Pad Pro suggests that Nintendo should have included it in the original version of the console? Why increase the screen size but maintain the same resolution? Why opt for resistive touch tech when the recent flood of bargain basement Android tablets proves that superior capacitive displays are viable, cheap alternatives?

Such questions miss the point, however. Nintendo isn't trying to upgrade or enhance the 3DS concept with the XL, but rather expand it - in more ways than one. A larger form factor makes the system more comfortable for big-handed users, and the imposing screens enrich the experience from a visual perspective - even if the resolution remains identical. Drafting in radical hardware changes at this stage would have meant alienating all of the millions of existing 3DS users out there, and that's not Nintendo's style. If you glance back over the Kyoto company's history of hardware revisions, it has always gone to great lengths to ensure that first-generation hardware is able to play the exact same software as subsequent updates - the DSi being the only notable exception, thanks to the inclusion of download-only games.

In that regard, it's difficult to brand the 3DS XL a dismal failure or a rousing success; yes, Nintendo could (and possibly should) have gone further with this revision, but by doing so it could have created a fractured 3DS market. In conclusion, this enlarged system is the clear choice if you've yet to dip your toe into the waters of glasses-free 3D gaming, but we're not entirely sure it offers enough benefits over the previous hardware model to justify the making the transition - which, thanks to Nintendo's lacklustre data transfer procedure, is quite painful.

http://www.eurogamer.net/articles/df-hardware-nintendo-3ds-xl-review
 
Sold my Aqua Blue 3DS for €125 while it's still worth something. Going to buy either a silver or a blue 3DS XL in return. Don't like the fact that I lost my ambassador stuff, but oh well. I never really played those games anyway besides The Minish Cap, and I'm sure that'll end up on the eShop in a couple months.
 
Sold my Aqua Blue 3DS for €125 while it's still worth something. Going to buy either a silver or a blue 3DS XL in return. Don't like the fact that I lost my ambassador stuff, but oh well. I never really played those games anyway besides The Minish Cap, and I'm sure that'll end up on the eShop in a couple months.

Could not care less about my ambassador games, but the streetpasses...man, I'll end up selling my 3DS after getting a new one, that's for sure.

PS : does PAL 3DS to JP 3DS transfer work? I want the white 3DS LL.
 
Sold my Aqua Blue 3DS for €125 while it's still worth something. Going to buy either a silver or a blue 3DS XL in return. Don't like the fact that I lost my ambassador stuff, but oh well. I never really played those games anyway besides The Minish Cap, and I'm sure that'll end up on the eShop in a couple months.

I cant live without yoshi's island, so I'm gonna have to transfer my games across.
 

For Nintendo's harshest critics, the 3DS XL is likely to come across as a missed opportunity. Why no second d-pad, when the existence of the Circle Pad Pro suggests that Nintendo should have included it in the original version of the console? Why increase the screen size but maintain the same resolution? Why opt for resistive touch tech when the recent flood of bargain basement Android tablets proves that superior capacitive displays are viable, cheap alternatives?

...
 
I thought that Eurogamer "review" was pretty negative. But then nobody ever puts their neck on the line and praises a new piece of Nintendo hardware.

Strange gripe about the stylus being moved to the right hand side:

Some may grumble that it would have made more sense for the stylus dock to be on the top of the unit, as it was on the 3DS, but the change is a minor inconvenience at best.

Erm, no. The stylus being unreachable at the top was one of my main complaints about the original 3DS. You couldn't grab it easily during gameplay.

He also gripes about the rounded edges and its overall aesthetic. That's completely subjective. Personally I think it's a fine looking machine. I don't see how this has any place in a hardware review. Describe it, explain what it feels like in the hands, but don't make my mind up for me on whether or not something is ugly!

edit: And the screen resolution "issue" as well. Why can't people - and "tech journalists" - understand that increasing the screen resolution would require more processing power?
 
I thought that Eurogamer "review" was pretty negative. But then nobody ever puts their neck on the line and praises a new piece of Nintendo hardware.

Strange gripe about the stylus being moved to the right hand side:

I'm not surprised. Eurogamer was the only outlet that posted negative impressions when those started to pop up. They also said some major things that contradicted everyone else, like the 3D effect was weaker on the XL and the general image quality took a hit.

For me, majority rules. Eurogamer is the lone dissenter here, for whatever reason.
 
http://www.edge-online.com/features/3ds-xl-first-impressions

Edge impressions. Display sounds weak, not 100% sure if I should buy it now.

That is disappointing. I don't understand why Nintendo didn't just make the original 3DS this size and adjust the resolution accordingly. Do you think they planned to do this all along? If they did then that is lame. To me, the whole thing seems like a bit of a hack. Do the upfront engineering and research, and get it right the first time. And don't screw your early adopters.

/rant
 
That is disappointing. I don't understand why Nintendo didn't just make the original 3DS this size and adjust the resolution accordingly. Do you think they planned to do this all along? If they did then that is lame. To me, the whole thing seems like a bit of a hack. Do the upfront engineering and research, and get it right the first time. And don't screw your early adopters.

/rant

Well, if they wouldn't have gone to Sharp and told them to find a way to make that original 3D screen even lower resolution, it wouldn't have been such an issue. Conversely, if the Japanese would just START FUCKING ADOPTING AA, it wouldn't be that big of a problem either. But in the current situation, it's pretty much what it is. Unless you want changes in pixels ratios, you'd have to increase the resolution by a crazy rate to get something like 4X the resolution (to keep a square pixel square in scaling).
 
Wonder if the 3DS XL CPP will just show up on launch since KH3D will be out by then.

Otherwise, I imagine we won't see it until Monster Hunter NA release.
 
That is disappointing. I don't understand why Nintendo didn't just make the original 3DS this size and adjust the resolution accordingly. Do you think they planned to do this all along? If they did then that is lame. To me, the whole thing seems like a bit of a hack. Do the upfront engineering and research, and get it right the first time. And don't screw your early adopters.

/rant
That would require more powerful hardware, wouldn't make sense. I also don't see how this screws early adopters.
 
http://www.edge-online.com/features/3ds-xl-first-impressions

Edge impressions. Display sounds weak, not 100% sure if I should buy it now.

Ghosting suggests the 3D sweetspot is lost towards the edges. I hope it doesn't mean it still has a tight sweet spot like the first one. I suppose with a larger screen, the angle of view to the edges is shallower than on the current 3DS, so if the parallax grid is uniform then ghosting is perhaps inevitable. But I'd have hoped they would factor that in, perhaps with variable spacing in the outer grid to compensate
 
This really brings me down of of my hype cloud. I don't understand how most others say everything looks as good if not better and then one major player says the pixels are extremely more noticeable.

Well, pixels being more noticeable goes without saying. The thing that matters is if it scales well. For example, the DSi looked very smooth and pleasant to eye even with the huge pixels being more noticeable.
 
Well, pixels being more noticeable goes without saying. The thing that matters is if it scales well. For example, the DSi looked very smooth and pleasant to eye even with the huge pixels being more noticeable.
DSi or DSi XL? Because admittedly the DSi was a modest (yet significant) bump, which is enough to make it nicer looking but not HUGE PIXELS.

... But this has roughly the same PPI as the DSi now, so I doubt I'll mind that much.
wait, transferring can fail?

FUUUUU.
I actually realized something: what if he screwed up and just didn't switch the cards over? He clearly was able to safely redownload, but the saves are left on the card. Unless this was in reference to DSi games, but I won't be making serious progress in those I have until I have a 3DS XL (or write it off) for that reason.
 
I had the exact same transfer error btw and lost all save data.
Had to redownload everything too.

There's a step that says something along the lines of:
'Preparing SD card for use in target system' (or something like that)
It was here I got the error.
After it, my original 3DS still asked me to remove the SD card and put it into the new unit.

On the new unit there was a message along the lines of:
'Saved data on SD card cannot be accessed on this system'

It also of course couldn't be accessed on the original system as that wipes everything when the transfer completes.
So yeah, had to redownload and begin new saves for everything on the card. It kept my pictures, music and Swapnote messages though.
 
No matter how carefully we adjusted the angle and viewing distance between us and the device, the new top screen was more susceptible to the “ghosting” issues that occasionally irked with the first device – whereby you notice the overlapping dual images rather than perceiving them as one. Just like the original 3DS, this phenomenon is more likely to occur at the edges of the display.

This also happens in the original so I see no problem here. There is no way to avoid the ghosting in the earlier stages of KI Uprising no matter how much to try to adjust the angle or viewing distance even in the original 3DS.

I don't think the new screen is actually "more susceptible" to the ghosting, maybe because it's bigger you may notice it more when it occurs, but that doesn't mean it will occur more times than in the original.
 
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