Check previous pageAnyone know how DS games will look on the big screen?
Check previous pageAnyone know how DS games will look on the big screen?
This is the only colour I'd buy over blue. Maybe..
They missed a good opportunity to bundle it with NSMB3DS
The Emperor is not familiar with the symbolic color of luxury and wealth? Definitely not a Mickey pants kiddy color.Never understood why people like that color![]()
We actually got a SM3DL + White 3DS bundle in Europe about a month after SM3DL was released so I'm hoping they'll do something like this again before Christmas. Actually, I think I'm going to cancel my pre-order for the blue 3DS XL and NSMB2 now and just wait.This is the only colour I'd buy over blue. Maybe..
They missed a good opportunity to bundle it with NSMB3DS
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MS Paint, but you get the idea!
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Please release this color asap
For Nintendo's harshest critics, the 3DS XL is likely to come across as a missed opportunity. Why no second d-pad, when the existence of the Circle Pad Pro suggests that Nintendo should have included it in the original version of the console? Why increase the screen size but maintain the same resolution? Why opt for resistive touch tech when the recent flood of bargain basement Android tablets proves that superior capacitive displays are viable, cheap alternatives?
Such questions miss the point, however. Nintendo isn't trying to upgrade or enhance the 3DS concept with the XL, but rather expand it - in more ways than one. A larger form factor makes the system more comfortable for big-handed users, and the imposing screens enrich the experience from a visual perspective - even if the resolution remains identical. Drafting in radical hardware changes at this stage would have meant alienating all of the millions of existing 3DS users out there, and that's not Nintendo's style. If you glance back over the Kyoto company's history of hardware revisions, it has always gone to great lengths to ensure that first-generation hardware is able to play the exact same software as subsequent updates - the DSi being the only notable exception, thanks to the inclusion of download-only games.
In that regard, it's difficult to brand the 3DS XL a dismal failure or a rousing success; yes, Nintendo could (and possibly should) have gone further with this revision, but by doing so it could have created a fractured 3DS market. In conclusion, this enlarged system is the clear choice if you've yet to dip your toe into the waters of glasses-free 3D gaming, but we're not entirely sure it offers enough benefits over the previous hardware model to justify the making the transition - which, thanks to Nintendo's lacklustre data transfer procedure, is quite painful.
guess it reminds me off thisNever understood why people like that color![]()
Out of interest what is the software transfer procedure and what gets kept in the process?
Out of interest what is the software transfer procedure and what gets kept in the process?
Google. How does it work.Out of interest what is the software transfer procedure and what gets kept in the process?
Yeah, one of the reasons why dual analogue is a perplexing wish. The d-pad is already annoying to use in conjunction with the buttons, why do you want to further complicate the interface?That looks painful to hold for long periods. No thanks.
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Please release this color asap
Sold my Aqua Blue 3DS for €125 while it's still worth something. Going to buy either a silver or a blue 3DS XL in return. Don't like the fact that I lost my ambassador stuff, but oh well. I never really played those games anyway besides The Minish Cap, and I'm sure that'll end up on the eShop in a couple months.
Sold my Aqua Blue 3DS for 125 while it's still worth something. Going to buy either a silver or a blue 3DS XL in return. Don't like the fact that I lost my ambassador stuff, but oh well. I never really played those games anyway besides The Minish Cap, and I'm sure that'll end up on the eShop in a couple months.
For Nintendo's harshest critics, the 3DS XL is likely to come across as a missed opportunity. Why no second d-pad, when the existence of the Circle Pad Pro suggests that Nintendo should have included it in the original version of the console? Why increase the screen size but maintain the same resolution? Why opt for resistive touch tech when the recent flood of bargain basement Android tablets proves that superior capacitive displays are viable, cheap alternatives?
Love this shot.
That silver is fucking ugly
This is the only colour I'd buy over blue. Maybe..
They missed a good opportunity to bundle it with NSMB3DS
Some may grumble that it would have made more sense for the stylus dock to be on the top of the unit, as it was on the 3DS, but the change is a minor inconvenience at best.
I thought that Eurogamer "review" was pretty negative. But then nobody ever puts their neck on the line and praises a new piece of Nintendo hardware.
Strange gripe about the stylus being moved to the right hand side:
http://www.edge-online.com/features/3ds-xl-first-impressions
Edge impressions. Display sounds weak, not 100% sure if I should buy it now.
I ain't afraid of no ghostinghttp://www.edge-online.com/features/3ds-xl-first-impressions
Edge impressions. Display sounds weak, not 100% sure if I should buy it now.
That is disappointing. I don't understand why Nintendo didn't just make the original 3DS this size and adjust the resolution accordingly. Do you think they planned to do this all along? If they did then that is lame. To me, the whole thing seems like a bit of a hack. Do the upfront engineering and research, and get it right the first time. And don't screw your early adopters.
/rant
Wonder if the 3DS XL CPP will just show up on launch since KH3D will be out by then.
Otherwise, I imagine we won't see it until Monster Hunter NA release.
Wonder if the 3DS XL CPP will just show up on launch since KH3D will be out by then.
Otherwise, I imagine we won't see it until Monster Hunter NA release.
That would require more powerful hardware, wouldn't make sense. I also don't see how this screws early adopters.That is disappointing. I don't understand why Nintendo didn't just make the original 3DS this size and adjust the resolution accordingly. Do you think they planned to do this all along? If they did then that is lame. To me, the whole thing seems like a bit of a hack. Do the upfront engineering and research, and get it right the first time. And don't screw your early adopters.
/rant
http://www.edge-online.com/features/3ds-xl-first-impressions
Edge impressions. Display sounds weak, not 100% sure if I should buy it now.
http://www.edge-online.com/features/3ds-xl-first-impressions
Edge impressions. Display sounds weak, not 100% sure if I should buy it now.
This really brings me down of of my hype cloud. I don't understand how most others say everything looks as good if not better and then one major player says the pixels are extremely more noticeable.
DSi or DSi XL? Because admittedly the DSi was a modest (yet significant) bump, which is enough to make it nicer looking but not HUGE PIXELS.Well, pixels being more noticeable goes without saying. The thing that matters is if it scales well. For example, the DSi looked very smooth and pleasant to eye even with the huge pixels being more noticeable.
I actually realized something: what if he screwed up and just didn't switch the cards over? He clearly was able to safely redownload, but the saves are left on the card. Unless this was in reference to DSi games, but I won't be making serious progress in those I have until I have a 3DS XL (or write it off) for that reason.wait, transferring can fail?
FUUUUU.
I don't see it coming out at all.
No matter how carefully we adjusted the angle and viewing distance between us and the device, the new top screen was more susceptible to the “ghosting” issues that occasionally irked with the first device – whereby you notice the overlapping dual images rather than perceiving them as one. Just like the original 3DS, this phenomenon is more likely to occur at the edges of the display.