Stallion Free
Cock Encumbered
Chet went HAM on that dialogue I guess lol.
So, if I have the beta, I have to buy the game later, right?
got an invite, pm me if you want it
edit: claimed
can we get an OT considering the high quality of the game and its imminent release? makes me very sad
High quality? Its a little over 1.5 months from release and we still dont have a good visual style, sound system, silencers, actual new maps, shitty tracers...
Did you disable updates? They've pumped out several new maps, unless there's an actuality about them I'm missing.
The non-gungame maps are all from CS 1.6/Source
bank, lake, safehouse, stmarc, sugarcane. looks to be less gungame maps than new ones added.
Those are all gungame
stmarc, bank, sugarcane, safehouse are demolition maps. lake is a hostage map.
baggage and shoots are _______
You unlock new guns by getting kills with your current gun
Its gungame
You must be dumb
Arsenal Demolition is a fast paced mix of bomb planting and gun progression. There are no buy menus, you start with a rifle and if you get a kill that round you get a progressively weaker weapon in the next round.
After 5 rounds the sides switch and you do it again, for a total of 10 rounds.
This mode is based on the Gun Game mod. The traditional version of Gun Game will appear later in CS:GO as Arsenal: Arms Race.
That's cute. Here's another source
http://blog.counter-strike.net/index.php/2012/03/arsenal-mode/
Whoops!
Right. Those maps are shoots and baggage. Those are two maps. Of seven new maps. The other five maps are not of that game mode. They are of the two existing game modes which are not arsenal. If I'm missing any combination of spelling this out, let me know.
Wow. I knew you were stupid but this is on a whole another level. Let me help: those two maps fall under the mode called Arms Race. This blog post is talking about a map called de_lake for the mode Demolition. Both of those modes are collectively referred to as Arsenal
So it's a mode based off gungame? That isn't gungame?
Quick question (haven't been following the thread lately) : does it feel more like 1.6 or Source?
First thing I noticed the moment I hopped in to my first game was that the movement feels kind of.... floaty.
Also the weapon mechanics seem to be very different to CSS. I tried tapping to shoot a few times and it seemed to work no better than spraying. Damn bullet sponges.
I think it might be coming from ArmA II and BF3 Hardcore has me expecting 1-2 hit kills.
I have been having a lot of fun playing though.
Also...
Source
I finally received an invite. At first, I didn't like it... at all. Didn't like the various movement penalties, the heft of everything, the busy UI, the music (?!). But it grew on me, and I think it a better game than Source. I actually don't think it's more Source-like -- I think hitboxes and spray patterns are more 1.6 than Source. I love the matchmaking and focus on 5v5, like how they implemented GunGame, like the graphical improvements.
It all seems very basic for a console game, though. Interested to see how people respond to it, and if it does as well as the terrible Xbox title did in a post-CoD4 world. I don't think it'll find the community on consoles that that game did, but I think as the future of Counter-Strike it's really promising.
It all seems very basic for a console game, though. Interested to see how people respond to it, and if it does as well as the terrible Xbox title did in a post-CoD4 world. I don't think it'll find the community on consoles that that game did, but I think as the future of Counter-Strike it's really promising.
Can you clarify the bolded part? I don't follow console shooters too closely, so I'm not sure what you mean.
Can you clarify the bolded part? I don't follow console shooters too closely, so I'm not sure what you mean.
I could be wrong but I think he's referring to all the different types of game modes and customization and progression systems that shooters have these days. You earn XP, you rank up, you unlock more guns and attachments and euipment and you have challenges to complete and achievements to get and all that stuff. Plus all kinds of game modes like domination, capture the flag, king of the hill etc. CS GO is pure counter strike gameplay without most of these things.
I mean, purely content-wise. I haven't been following things closely, so I'm not sure if they have a lot more GunGame maps that they're going to implement before release, or how they plan on updating the thing, but even compared to something like Battlefield 1943 the game's pretty trim right now.
I saw a surf server up at one point but I couldn't get in. Are people already making custom maps for GO?
Anyone still playing this? My friend and I have been been playing a decent amount but as mentioned earlier, updates and developer communication have slowed to a crawl and I imagine that the current build we're playing will be more or less the game we get on launch day. This is pretty unfortunate, as recoil (or lack thereof while moving), sound, movement, UI, play with friends etc all need major work. They were really good at communicating with the playerbase earlier on in the dev cycle so not really sure whats up with that. Either way its somewhat disappointing.
is there a way to save weapon loaouts? I don't see hotkeys and that console wheel thing is kind of wack.
There is no loadouts. CS is round based weapons purchasing.
Yeah, but in CSS you could save up to 4 loadouts so that you could buy faster. Or use hotkeys.
is there a way to save weapon loaouts? I don't see hotkeys and that console wheel thing is kind of wack.