http://www.g4tv.com/thefeed/blog/po...360-vs-pc-comparison-which-version-is-better/
CDProjekt had to made some major sacrifices in order to make Witcher 2 work on the 360.
There's something that you don't read so often in reviews.
And is that the Xbox 360 version has ALOT of loadings (it loads even to go/come back from Arena, Meditation real time showcase has been cutted off and is just a voice in the menu) and geometry modifications in the levels (Flotsam has a brand new big wall at his entrance, some passages on the Castle walls in the Prologue are closed by wood and rocks instead groups of animated soldiers, ecc.).
Aside from the matter of the level of detail (from PR machine was 'suggested' to say that 360 version was like the original at Medium, when the truth is that is a mix of Medium + Low + some stuff beneath Low), actually, a PC and a Xbox 360 are not running the same stuff.
The second one is a collage that mimics somehow the original.
Excellent work, in my opinion, considering the hardware, but is not correct to say that "Xbox 360 is running TW2". Is running an adaptation.
Ah, also DF BS so hard about illumination.
There no way that the one in the Xbox 360 version behaves like this:
http://youtu.be/3VcNiMgQGSo
Is downgraded/cutted off in most of major features (HDR, color space, sunshafts, number and quality of dynamic lights, number and quality of dynamic shadows). They've just changed some colors and reengineered certain algorithms, that in origin still remain ways and ways more complex.
Everyone that has played live both versions, better if side by side, like me, and has a bit of tecnhical competence can match easly that the Xbox 360's illumation feels always less brilliant, flat and undynamic. In a word "unnatural".
GG, Richard Leadbetter.