We know it's not true. I pointed out as much on the previous page.
I don't think that Minecraft is at the stage where it is comparable to those examples though. Based on the sales milestone reports we have received from indie devs, and where those games sat on the Steam charts, I doubt anything on Steam sells nearly as many copies as Minecraft does now outside of the first couple weeks of release and isolated Daily/Weekend/Holiday sales (and even then very few games are seeing Minecraft numbers). Minecraft sells around 300k copies a month and has so for a long time (at least since the beta version went live).
I doubt the audience that refuses to buy Minecraft until it is on Steam is any bigger than the audience that refuses to buy a non-steam WoW or Diablo 3. Minecraft is already selling better than anything on Steam, so I doubt the expanded audience that Steam would bring is as big as some people here seem to think it is. The game has been available on PC for over 2 years. It has probably sold more copies on PC than Skyrim. This is not Recettear, or even Torchlight. I think that a Steam release now will mainly drive people away from purchasing the game from Notch's own site and towards purchasing the game on Steam instead out of convenience (losing Notch money in the process). Maybe if the game's sales slow down in a couple of years, it will make more sense.