Awesome, watching them as soon as I post this.
Now im undecided between rolling on the EU or US servers
Welcome to my world.
I hope some of you EU players will be doing a fair bit of WvW. I don't want to regret not picking the US server!
I feel like I'll let down my fellow EU GAFers if I don't roll EU... seriously, guesting is the best thing ever; without it the decision would be unbearable rather than inconveniencing.
Often in the beta while fighting mobs's, they would become invincible (or evade every attack) and would return to their starting spot and completely heal up. Is this a bug or some kind of anti kiting mechanic? It happened alot when playing range with my thief as I would kite enemies into traps and such. But after you kite them far enough they would often just reset and fully heal even though they were being attacked the entire time. Happened constantly in the beta.... wondering if it's intentional mechanic or something
There's two mechanics, anti-kiting and anti-sniping. You seem to be describing a mix of both.
Anti-kiting is designed to avoid people pulling mobs way outside their intended place and therefore starving others of them. This will make some memorable stuff like Gamon and Devilsaur world traveling impossible (although zones already made it so), but in the end it's probably for the best. GW2 also has more complex and scripted mob behavior (mobs that do stuff, kidnap people, steal things, flee when their collective morale is depleted) so I'm guessing taking all of that into account without leashing would be a nightmare of extraordinary magnitude.
The awesome thing compared to WoW is that, in WoW, a "leashing back" mob becomes invulnerable and instantly regenerates all health (it seems like it's gradual but it's a visual effect: it will regain all health before you can hit it again). This is particularly terrible when it's a boss that does it (often as a result of a bug). In Guild Wars 2, however, mobs slowly regain health and you can pick them up again without either waiting for them to go "back home" nor them regenerating much health. This not only makes it more convenient, it makes it more immersive; rather than a really jarring game mechanic, it just looks exactly as the out-of-combat regeneration all players have.
However, I don't think I saw any instances of both happening at once. I did see mobs leash back to where I found them, healing along the way, but I could still injure them as I gave chase.
What Retro said. The invulnerability comes from anti-sniping, not anti-kiting; it's there to avoid a much clearer exploit, and therefore makes sense to make the mob invulnerable and instantly heal it (as otherwise you could snipe until the game realizes it, wait for the mob to go back, then repeat until it's dead).
Damn, Asuran armor really looks the same for both sexes all the time, huh? I hoped the poster thingie might not be indicative of all of'em, but yeah. Disappointing for me :/
Charr armor seems to be the same, only colorized slightly differently by default. I think it makes sense, as they're both the two races with least sexual dimorphism, and two of the three that have exclusive models for armor. Human and Sylvari have different armor for each sex but each sex is the same among both races. The spoiled children seem, oddly enough, to be the Norn, which seem to have armor that's unique to both race AND gender.
Wow, those are really awesome looking dungeon sets.
My question, how do you acquire them? Obviously running the dungeons but do you save points for each time you do it or are there chests and stuff?
Good question; I don't know if there's chests or even mob drops in dungeons. Anyone knows?
Another question: Regarding weapon switching, is it only between 2 different sets in combat? Can I have multiple sets like sword/board, greatsword, double axe, ranged and be able to switch them easily while out of combat? What is considered 'in combat' .. could I do it in WvW let's say, running out somewhere or in sPVP?
Not (yet), but equipping different weapons is quite easy, thanks to the Hero panel (which already only shows what items you can wear on the left) and the fact that you can right click the item and select "wear on main hand" or "wear on off hand".
It's basically accessible PR. Most of what said is true, but stuff like Dynamic Events having true consequences are combat being unique isn't completely true. Dynamic Events repeat, and I've not seen a massive affect on the world. We're pretty low level though.
I disagree. I've seen a farm taken over by bandits, kicking the NPCs (even vendors) out of it: they stay that way until someone beats the bandits. Obviously, the farm won't stay saved forever (who would want that!), but if it's overrun, and nobody helps, it could stay that way for hours or days.
I personally like that the Asura and Charr have very subtle differences between genders. Charr especially, they're as distinct as lions and lionesses. Likewise, the Asura seem very asexual. Hell, they probably have some kind of crazy device that takes all the muss and fuss out of reproduction so they can spend more time building other crazy devices.
One thing I noticed watching the armor video was that female Asura are more chubby and rounded, which is cute. Actually, I wasn't expecting some female Asura people have posted pics of to be so adorable. Male Asura are quite cool and much less stereotypical than I expected.
And frankly, the idea of 'sexy' Asura is a little unsettling... that would be like... little children with big ears, dressed in mini-skirts and cleavage-revealing outfits. Who would have a race as creepy as that?
Zing!
After reading more of the thread, I can't be the only one that got your jab at Tera right away, can I?
God, I wish I didn't even know about Tera. Even remembering it gives me the creeps.