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Dota 2 Beta Thread 2: Real Talk Discouraged [Magnus, Teams, 6.75b, 150+ Shop Items]

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Man reading those posts makes me wish bristleback was in. For those that have played both dota and hon, is bristleback as good as armadon? Apparently he's a good pick in their meta as of march.
 
Dota 2 Update - August 2nd, 2012

This week’s update continues our preparation to The International with more updates to our Spectator and Tournament systems.

First off we have a brand new Spectator view of the Hero Selection stage. Not only do we think it looks nicer, it also allows spectators to examine heroes and their abilities as they’re picked.

new_spectator_panel.jpg


You will also find the Tournament panel will now track which matches you’ve watched and also adds the ability for viewers to rate them. You can rate from inside a live game or from the match details panel when inspecting a recent game.

game_ratings_small.jpg


Joindota’s The Defense is also pushing towards their finals and in anticipation we are running a Free Weekend for that Tournament. All Dota 2 players will be able to watch live games plus any replays starting tonight and lasting until Monday. Just in time to watch Mouz, CLG, Na’Vi and POTM Bottom duke it out.

GAMEPLAY
- Alchemist: Fixed Acid Spray negative armor not affecting Siege units.
- Dazzle: Fixed Shadow Wave not healing siege units.
- Keeper of the Light: Fixed Chakra Magic mana regen not transfering over Tether.
- Keeper of the Light: Fixed Illuminate dealing maximum damage instantly when killed by Nether Ward on cast attempt.
- Rubick: Fixed duration of spellsteal not refreshing when stealing an ability you already have.
- Nyx Assassin: Fixed Spiked Carapace triggering on HP removal.
- Spectre: Fixed being unable to Reality to a sleeping Haunt illusion.
- Templar Assassin: Fixed Meld if the target dies while the attack projectile is airborn.
- Templar Assassin: Fixed HP Removal spells (like Heartstopper Aura & Urn) draining Refraction.
- Templar Assassin: Fixed Meld debuff not disappearing properly when the attack is disjointed.
- Undying: Fixed Tombstone not spawning zombies near sleeping enemy units.
- Undying: Fixed a bug with Flesh Golem dropping the damage amplification too low outside of maximum distance.
- Visage: Fixed Soul Assumption gaining charges from enemy self inflicted damage.
- Visage: Fixed Familiars being counted considered as basic creeps for the purposes of extra duration spells (like Paralyzing Casks).
- Fixed Neutral's Ensnare getting dispelled when the enemy becomes Magic Immune.
- Fixed Hand of Midas triggering Last Will on Necronomicons and hurting you.

UI:
- Enabled new hero selection UI when spectating.
- Added time penalty options in the private lobby for Captain's Mode (deducts 20/50/90 seconds from the bonus buffer time).
- Illusions can now be remembered in control groups after respawning.
- Broadcasters can join shared channels in the lobby.
- Fixed a rare crash involving a stuck dragged inventory item across a level change.
- Tournament panel will show which games you have previously watched.
- Matches can now be rated by users via the new vote UI.

DOTA 2 BOTS
- Fixed a bug where a completely wiped/absent enemy team would cause a low desire to push.
- Fixed Kunkka being a dirty cheater when using Torrent.
- Improved bot courier usage. They will no longer try to use the courier when someone else's stuff is on it, and will recover if someone else messes with the courier when it's bringing them their stuff.
- Pinging towers now sets the overall bot desire to a flat value (modified by individual bot health and distance).
- When creating a cheats-enabled bot game, you no longer can control the bots.

VISUALS:
- Keeper effects got some polish and bug fixes.
- Windrunner polished textures and updated hero selection portrait.

SOUND:
- Fixed Open Microphone Threshold value being incorrectly calculated. Broadcasters: Make sure you return to this and tweak this before casting your next game.
- Fixed bug that was causing the automatic gain adjuster to clip, resulting in poor quality voice audio.
 
RIP old CM spectator view. Wish they had a image of the full screen instead of slice of the new one.

EDIT: Found one. Lots more information which is great.


One thing I don't understand is that they have the hero name in the card but they also have it below.
 
2 AoE disables, 1 AoE slow, 1 invis, passive movespeed boost, passive regen, passive STR gain is not what I consider squishy.

KOTL is nowhere near the level of Invoker.

KOTL is a great support in the right lineups against the right team comps, where he can fully utilize his anti-pushing abilities. But you should not make him out to be some sort of OMGWTFAMAZING support. WR is still a far more versatile and safe pick in just about any team composition, but no one really complains about her being broken (even if she kind of is).

As much as I hate to say it, I get the impression that you're just bad at dealing with him.

I think shackle is pretty broken. Thanks for arguing with hue hue you bad. Great. Thanks.
 
Nope. BB is a rare pick if at all in dota 1.

That sucks, I find him really fun.

160 mb seems mighty big for just some ui changes. Probably some cosmetics/hero texture work patched in.

They fixed the visage units being labeled as creeps, yay! Was a major complaint of mine about the hero, ultimately made him terrible versus wd and cm.
 
They added a bunch of new CM dialog:
http://pastebin.com/2DzJ4tqW

Fun fact, while you would assume Divine Scepter is just a silly way to say Divine Rapier, the line is not hooked up to any response rules. This may imply that it is actually a new item coming in 6.75. Or Valve forgot to rig it up.


Rival lines 1-3 are for Lina, 4-7 are Lich, 8-10 are Storm Spirit, 11-13 are Tinker, 14 is Entrantress, 15-16 is QoP, Jakiro is 17, AA is 18, 19-21 is Tuskarr.


New Axe Lines:
http://pastebin.com/kwefFAYh
 
They added a bunch of new CM dialog:
http://pastebin.com/2DzJ4tqW

Fun fact, while you would assume Divine Scepter is just a silly way to say Divine Rapier, the line is not hooked up to any response rules. This may imply that it is actually a new item coming in 6.75. Or Valve forgot to rig it up.


Rival lines 1-3 are for Lina, 4-7 are Lich, 8-10 are Storm Spirit, 11-13 are Tinker, 14 is Entrantress, 15-16 is QoP, Jakiro is 17, AA is 18, 19-21 is Tuskarr.


New Axe Lines:
http://pastebin.com/kwefFAYh

CM + Sven relationship status confirmed.
 
Just played a great game, it showed me getting an item but it was empty not showing me what it was and it said "player name" at the top instead of my name :( i think i got jipped
 
I tried a bot game now and it seems he no longer uses movement prediction at all. It's pretty sad. Only torrents where the people are at the time of cast.

well that's lame. I mean, they're just bots, you know? They need whatever little advantage they can get because...Idunno, i think it's harder to lose playing basketball to a group of elementary school kids than to lose in vs bots to a group of bots.
 
Bah, two games in a row now. Just played a good Natures Prophet game and it says "playername" at the top when i finish and level 22 profile level? dumb bug?
 
They added a bunch of new CM dialog:
http://pastebin.com/2DzJ4tqW

Fun fact, while you would assume Divine Scepter is just a silly way to say Divine Rapier, the line is not hooked up to any response rules. This may imply that it is actually a new item coming in 6.75. Or Valve forgot to rig it up.


Rival lines 1-3 are for Lina, 4-7 are Lich, 8-10 are Storm Spirit, 11-13 are Tinker, 14 is Entrantress, 15-16 is QoP, Jakiro is 17, AA is 18, 19-21 is Tuskarr.


New Axe Lines:
http://pastebin.com/kwefFAYh

New Axe's responses are slightly different in voice from the originals.


Where did the boobs view go? Valve >:(

Glad they took'em out. Now lets fix CM as well, and I'll be satisfied.
 
Won't happen as long as Riot has their exclusivity contracts making LoL the only "MOBA" at events like IEM, MLG and IPL.
 
They probably pay for it.

Also, I hate this game.

like 5 bad games in a row >_<

Also is it me, or does radiant lose more then dire? Or am I crazy. I wasnt doing too bad in them, but team composition, teamwork.... etc... feh.

I really hate how some people seem so scared, so im often the one charging in, while other people stay on the fringe and keep going in/out... and theyre usually the tank while im support >.>

Also, freaking carries who attack the big ass tank with tonnes of hp and not the other uber fragile carries.. at 1/4 hp... bah. Stupid game.
 
Riot foots the bill for major events, so the organizers get a ton of viewers at little expense to them. Sucks for Dota fans, but it's a pretty sweet deal for those guys.

Also, this courier is too kawaii.

Also is it me, or does radiant lose more then dire? Or am I crazy. I wasnt doing too bad in them, but team composition, teamwork.... etc... feh.

Dire has a map advantage with easier Rosh access (this is huge if that side has an Ursa or Lycan), but ironically the Radiant/Dire win rate in competitive games is near even.
 
They added a bunch of new CM dialog:
http://pastebin.com/2DzJ4tqW

Fun fact, while you would assume Divine Scepter is just a silly way to say Divine Rapier, the line is not hooked up to any response rules. This may imply that it is actually a new item coming in 6.75. Or Valve forgot to rig it up.

I assumed "Divine Scepter" was just referring to Eul's?

Had to play my first game after the patch last night with WR, love the new portrait and textures.

And yeah, that might be the best custom courier yet.
 
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