In most areas, Persona is a truly different RPG. Instead of relying on silly medieval themes, it takes place in modern times. It should come as no surprise, then, that the game's characters are mere teenagers, not buffed-out, sword-wielding maniacs. And because the setting is the modern era, the characters aren't exclusively equipped with swords and knives - guns, including 9mms and AK-47s, also come into play (so to speak). And instead of always fighting monsters, players are given the opportunity to sweet talk their way out of fights. Players who use the silver tongue, instead of the shiny sword, earn components of spells. And the more components a player has, the more powerful his spells ultimately become. The only part of the game that holds true to the old RPG standard is the gameplay. Fights are turn-based, some encounters are random, and the dungeons are large and easy to get lost in. These are indeed elements that make RPGs great. But there's a downside to this game….
The dialogue in Persona is, in a word, insane. Safe money says the translation team stayed up late watching Jerry Springer while they were working, because a good portion of the lingo is of the "Oh, my bad!" and "Girlfriend!" variety. The rest of the text, well, makes no sense at all.
7.3